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Oct 07, 2007

Decode

 
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Decode: Jason Van Anden and Christy Matson: October 12, 2007- January 6, 2008: Lecture and Reception: October 12, 2007 5:30-8 p.m.: Manchester Craftsmen’s Guild, 1815 Metropolitan Street, Pittsburgh, Pennsylvania.

Decode is a multimedia exhibition showcasing the work of two artists: Jason Van Anden and Christy Matson. Experienced in traditional art-making processes - Van Anden in sculpture and Matson in weaving - both have integrated time honored methods with digital technologies. From sounds and projections to video games and robots, Van Anden and Matson’s work engages the senses and challenges perceptions in compelling and innovative ways.

Manchester Craftsmen’s Guild’s Kerr Gallery will feature Jason Van Anden’s life-sized emotive robots, Neil and Iona. The week preceding this opening, Van Anden will conduct a workshop with 10-12 students from Pittsburgh Schools at the Manchester Craftsmen’s Guild on Pittsburgh’s North side. Students participating in this workshop will be challenged to collaborate in the creation of an interactive piece that explores improvisational concepts and is inspired by the artist’s online videogame Farklempt!

Manchester Craftsmen’s Guild is a multi-discipline arts and learning center that complements traditional humanities education with studio-based art and performance programs that help catalyze academic achievement. MCG Youth serves Pittsburgh School students through year-round programs and, in conjunction with MCG Arts, promotes cultural discovery and empathy by connecting diverse accomplished artists to young people and their communities.

Neil and Iona made possible thanks to the generous support of the Finishing Fund.

23:36 Posted in Cyberart | Permalink | Comments (0) | Tags: cyberart

Mastery of the mind east and west

Mastery of the Mind East and West: Excellence in Being and Doing and Everyday Happiness.

Ann N Y Acad Sci. 2007 Sep 28;

Authors: Brown DP

Western psychological research on positive psychology and Buddhism have recently converged in their emphasis on the development of positive states, like states of excellence and veryday happiness. Yet, these traditions differ in their approaches to positive states, with respect to a state-trait and doing-being distinction. Western scientific research on peak performance emphasizes discontinuous, time-limited peak performance states wherein individuals do things extraordinarily well in sports and in the arts. The Eastern spiritual traditions emphasize continuous excellence of being, in the form of traits or character strengths. In both traditions mental imagery is a key ingredient to excellence training. With respect to everyday happiness, Western psychological research has focused on the role of meaning systems in the transformation of flow states into vital engagement in everyday life, while Buddhism stresses the role of meditation training to gain mastery over all levels of mind that leads to everyday happiness. Rorschach and tachistoscopic research on advanced meditators suggests that advance meditators have gained unusual mastery over states of mind not yet documented in the Western psychological research on positive psychology.

Promoting mindfulness in psychotherapists in training influences the treatment results of their patients

Promoting mindfulness in psychotherapists in training influences the treatment results of their patients: a randomized, double-blind, controlled study.

Psychother Psychosom. 2007;76(6):332-8

Authors: Grepmair L, Mitterlehner F, Loew T, Bachler E, Rother W, Nickel M

BACKGROUND: All therapists direct their attention in some manner during psychotherapy. A special form of directing attention, 'mindfulness', is recommended. This study aimed to examine whether, and to what extent, promoting mindfulness in psychotherapists in training (PiT) influences the treatment results of their patients. METHODS: The therapeutic course and treatment results of 124 inpatients, who were treated for 9 weeks by 18 PiTs, were compared. The PiTs were randomly assigned to 1 of 2 groups: (i) those practicing Zen meditation (MED; n = 9 or (ii) control group, which did not perform meditation (noMED; n = 9). The results of treatment (according to the intent-to-treat principle) were examined using the Session Questionnaire for General and Differential Individual Psychotherapy (STEP), the Questionnaire of Changes in Experience and Behavior (VEV) and the Symptom Checklist (SCL-90-R). RESULTS: Compared to the noMED group (n = 61), the patients of PiTs from the MED group (n = 63) had significantly higher evaluations (according to the intent-to-treat principle) for individual therapy on 2 STEP scales, clarification and problem-solving perspectives. Their evaluations were also significantly higher for the entire therapeutic result on the VEV. Furthermore, the MED group showed greater symptom reduction than the noMED group on the Global Severity Index and 8 SCL-90-R scales, including Somatization, Insecurity in Social Contact, Obsessiveness, Anxiety, Anger/Hostility, Phobic Anxiety, Paranoid Thinking and Psychoticism. CONCLUSIONS: This study indicates that promoting mindfulness in PiTs could positively influence the therapeutic course and treatment results in their patients.

22:16 | Permalink | Comments (0) | Tags: mindfulness

NIPS 2007 WORKSHOP: Robotics Challenges for Machine Learning

Via Neurobot

Dates: 7-8 December, 2007

Organizers:
Jan Peters (Max Planck Institute for Biological Cybernetics & USC), Marc Toussaint (Technical University of Berlin)

http://www.robot-learning.de
email: nips07@robot-learning.de

Abstract Submission Deadline: October 21, 2007
Acceptance Notification: October 26, 2007

Oct 01, 2007

Serenata: Bang & Olufsen New Music Phone

Via Textually.org

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a Bang & Olufsen's music phone, called Serenata.

"The phone can store up to 1,000 MP3 tracks in its 4GB, plus 25MB of memory, and can handle AAC and WMA audio tracks too. The phone's high resolution also enables it to display album artwork, B&O says."

As with any Bang & Olufsen product, style is the watchword here. Inhouse designer David Lewis said his inspiration came from the smooth pebbles he used to see on seaside walks as a child. The result is a smooth, horseshoe-shaped phone with a clickwheel at the top. This is paired with a 'sensi-touch' 2.4-inch colour screen below."

 

Link 

2007 NSF Scientific Visualization Awards Announced

(Computer tomography scanner imagery of the sinuses of a patient)

The National Science Foundation (NSF) along with the journal Science, published by the American Association for the Advancement of Science (AAAS), today announced the winners of their fifth annual International Science and Technology Visualization Challenge.

Illustrators, photographers, computer programmers, and graphics specialists from around the world were invited to submit visualizations that would intrigue, explain and educate. More than 200 entries were received from 23 countries, representing every continent except the Arctic and Antarctica.

"Breakthroughs in science and engineering are often portrayed in movies and literature as 'ah-ha!' moments. What these artists and communicators have given us are similar experiences, showing us how bats fly or how nicotine becomes physically addictive," said Jeff Nesbit, director of NSF's Office of Legislative and Public Affairs. "We look at their visualizations, and we understand."

Winning entries can be viewed on the NSF Web site, the Science website (www.sciencemag.org ), and in the print issue of Science. First place and honorable mention winners are listed below. A number of semifinalist awards were made as well. Note: only two researchers are listed in this release; in some instances several others contributed to the winning visualization. No first place or honorable mention awards were made this year in the Illustrations category.

 

 

Oribotics

Re-blogged from Networked Performance

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Part of the Melbourne International Arts FestivalOribotics [network] is a unique art and technology installation in the Atrium at Federation Square, drawing on cutting edge research in biology, computing, and scientific origami. Discover living biomimetic works attached to the glass panes of the Atrium’s Fracture Galleries.

Seek out Oribotics [network] and you will find robots rooted to the architecture, surviving on solar power, with their faceted folded mechanical blossoms attracting data, moving in response to the physical audience and stimuli from online users at www.oribotics.net. In Oribotics [network] each robot is individually connected to the vastness of the internet, and to local mobile phone, Bluetooth and wifi networks, enabling interaction via mobile devices and the web.

Bring your laptop, PDA, or mobile phone, start up your bluetooth and wifi connections and ‘network’ with the Oribots. Or point your browser to www.oribotics.net and explore the virtual world of the oribots digestion. Oribotics [network]Matthew Gardiner’s research into the hybrid art / science field that fuses the ancient art of origami with robotic technology. Witness the results of four years development of intricately folded designs integrated with robotic mechanisms. continues multimedia artist

This is the most complex generation of oribots to date. With support from Arts Victoria Innovation fund, we are powering ahead into new realms.

At the moment we are working with compact computers (about the size of a greeting card), Micro Linear Actuators, designing flowers from water bombs, and using some of the strongest sticky tape in the world… If all that sounds a little odd, then you’d better read the blog. - Matthew Gardiner

Oribotics.net is designed and coded by Matthew Gardiner & My Trinh Gardiner at http://www.airstrip.com.au.

Survival in HIV-1-positve adults practicing psychological or spiritual activities

Survival in HIV-1-positve adults practicing psychological or spiritual activities for one year.

Altern Ther Health Med. 2007 Sep-Oct;13(5):18-20, 22-4

Authors: Fitzpatrick AL, Standish LJ, Berger J, Kim JG, Calabrese C, Polissar N

OBJECTIVE: To investigate associations between survival and use of psychological and spiritual activities practiced over 1 year in HIV-positive (HIV+) patients. METHOD: Nine hundred one HIV+ adults living in the United States using at least 1 form of complementary and alternative medicine (CAM) completed a questionnaire 3 times between 1995 and 1998. Information on specific mind-body therapies included psychotherapy (group therapy, support groups, individual therapy) and spiritual therapies (self-defined "spiritual" activities, prayer, meditation, affirmations, psychic healing, visualizations). Subsequent death was ascertained from the National Death Index (NDI). Cox proportional-hazards regression assessed risk of death through 1999. RESULTS: Use of any psychological therapy reported in both the 6-month and 12-month follow-up questionnaires (1 year continuous use) was associated with a reduced risk of death (hazard ratio [HR]: 0.5, 95% CI: 0.3-0.9) adjusted for income, clinical acquired immune deficiency syndrome, CD4 count, smoking, alcohol use, and use of antiretroviral therapy or highly active antiretroviral therapy (HAART). The relationship between spiritual activities and survival was modified by use of HAART, which may reflect severity of illness. Individuals not currently using HAART and who participated in spiritual activities over the previous year were found to be at a reduced risk of death (HR: 0.4, 95% CI: 0.2-0.9) compared to those not practicing spirituality. CONCLUSIONS: Participation in spiritual and psychological therapies may be related to beneficial clinical outcomes in HIV+ individuals, including improved survival. Due to the self-selection of therapies in this observational cohort, it is not possible to distinguish use of the therapies from other characteristics or activities of the people participating in them.

Relationships between mindfulness practice and wellbeing

Relationships between mindfulness practice and levels of mindfulness, medical and psychological symptoms and well-being in a mindfulness-based stress reduction program.

J Behav Med. 2007 Sep 25;

Authors: Carmody J, Baer RA

Relationships were investigated between home practice of mindfulness meditation exercises and levels of mindfulness, medical and psychological symptoms, perceived stress, and psychological well-being in a sample of 174 adults in a clinical Mindfulness-Based Stress Reduction (MBSR) program. This is an 8- session group program for individuals dealing with stress-related problems, illness, anxiety, and chronic pain. Participants completed measures of mindfulness, perceived stress, symptoms, and well-being at pre- and post-MBSR, and monitored their home practice time throughout the intervention. Results showed increases in mindfulness and well-being, and decreases in stress and symptoms, from pre- to post-MBSR. Time spent engaging in home practice of formal meditation exercises (body scan, yoga, sitting meditation) was significantly related to extent of improvement in most facets of mindfulness and several measures of symptoms and well-being. Increases in mindfulness were found to mediate the relationships between formal mindfulness practice and improvements in psychological functioning, suggesting that the practice of mindfulness meditation leads to increases in mindfulness, which in turn leads to symptom reduction and improved well-being.

Artificial brain falls for optical illusions

Via New Scientist

A computer program that emulates the human brain falls for the same optical illusions humans do.

It suggests the illusions are a by-product of the way babies learn to filter their complex surroundings. Researchers say this means future robots must be susceptible to the same tricks as humans are in order to see as well as us.

For some time, scientists have believed one class of optical illusions result from the way the brain tries to disentangle the colour of an object and the way it is lit. An object may appear brighter or darker, either because of the shade of its colour, or because it is in bright light or shadows.

The brain learns how to tackle this through trial and error when we are babies, the theory goes. Mostly it gets it right, but occasionally a scene contradicts our previous experiences. The brain gets it wrong and we perceive an object lighter or darker than it really is – creating an illusion

 

Read full article

 

Sep 27, 2007

Use of Virtual Reality in Children With Cerebral Palsy

Use of Virtual Reality to Improve Upper-Extremity Control in Children With Cerebral Palsy: A Single-Subject Design.

Phys Ther. 2007 Sep 25;

Authors: Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW, Jeng SF, Sung WH

BACKGROUND AND PURPOSE:/b> Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral palsy (CP). Participants Four children with spastic CP were recruited. Method A single-subject design (A-B with follow-up) was used. All children were evaluated with 3 baseline, 4 intervention, and 2 follow-up measures. A 4-week individualized VR training program (2 hours per week) with 2 VR systems was applied to all children. The outcome measures included 4 kinematic parameters (movement time, path length, peak velocity, and number of movement units) for mail-delivery activities in 3 directions (neutral, outward, and inward) and the Fine Motor Domain of the Peabody Developmental Motor Scales-Second Edition (PDMS-2). Visual inspection and the 2-standard-deviation-band method were used to compare the outcome measures. RESULTS: /b> Three children who had normal cognition showed improvements in some aspects of reaching kinematics, and 2 children's change scores on the PDMS-2 reached the minimal detectable change during the intervention. The improvements in kinematics were partially maintained during follow-up. DISCUSSION AND CONCLUSION:/b> A 4-week individualized VR training program appeared to improve the quality of reaching in children with CP, especially in children with normal cognition and good cooperation. The training effects were retained in some children after the intervention.

Therapeutic potential of computer to cerebral cortex implantable devices

Therapeutic potential of computer to cerebral cortex implantable devices.

Acta Neurochir Suppl. 2007;97(Pt 2):529-35

Authors: Warwick K, Gasson MN, Spiers AJ

In this article, an overview of some of the latest developments in the field of cerebral cortex to computer interfacing (CCCI) is given. This is posed in the more general context of Brain-Computer Interfaces in order to assess advantages and disadvantages. The emphasis is clearly placed on practical studies that have been undertaken and reported on, as opposed to those speculated, simulated or proposed as future projects. Related areas are discussed briefly only in the context of their contribution to the studies being undertaken. The area of focus is notably the use of invasive implant technology, where a connection is made directly with the cerebral cortex and/or nervous system. Tests and experimentation which do not involve human subjects are invariably carried out a priori to indicate the eventual possibilities before human subjects are themselves involved. Some of the more pertinent animal studies from this area are discussed. The paper goes on to describe human experimentation, in which neural implants have linked the human nervous system bidirectionally with technology and the internet. A view is taken as to the prospects for the future for CCCI, in terms of its broad therapeutic role.

Concrete Dialogues

Re-blogged from Networked Media

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Concrete Dialogues is a collaborative online writing project, created for young writers in Perth, Western Australia. The project organises the creative works of 16 to 30 year olds according to geographic location on a digital streetmap of the Perth Metropolitan region. Submissions are based on specific locations in the city and suburbs, which become hyperlinks across the digital map. The result is a psychogeographic portrait of our city–a mosaic of writing that uncovers the darker doorsteps of the intersections you know, the romances in the parks you drive past, the characters of the suburbs you can’t place.

Concrete Dialogues is a rare opportunity for young writers in Perth. It is somewhere they can exhibit their work and come into contact with other writers. Follow the journey of other site users, create your own journey through the streets and short stories, or contribute your own writing about a school in Whitfords, a riverbank in Rossmoyne, a carpark in Darlington

 

 

A device for robotic upper extremity repetitive therapy

Design and control of RUPERT: a device for robotic upper extremity repetitive therapy.

IEEE Trans Neural Syst Rehabil Eng. 2007 Sep;15(3):336-46

Authors: Sugar TG, He J, Koeneman EJ, Koeneman JB, Herman R, Huang H, Schultz RS, Herring DE, Wanberg J, Balasubramanian S, Swenson P, Ward JA

The structural design, control system, and integrated biofeedback for a wearable exoskeletal robot for upper extremity stroke rehabilitation are presented. Assisted with clinical evaluation, designers, engineers, and scientists have built a device for robotic assisted upper extremity repetitive therapy (RUPERT). Intense, repetitive physical rehabilitation has been shown to be beneficial overcoming upper extremity deficits, but the therapy is labor intensive and expensive and difficult to evaluate quantitatively and objectively. The RUPERT is developed to provide a low cost, safe and easy-to-use, robotic-device to assist the patient and therapist to achieve more systematic therapy at home or in the clinic. The RUPERT has four actuated degrees-of-freedom driven by compliant and safe pneumatic muscles (PMs) on the shoulder, elbow, and wrist. They are programmed to actuate the device to extend the arm and move the arm in 3-D space. It is very important to note that gravity is not compensated and the daily tasks are practiced in a natural setting. Because the device is wearable and lightweight to increase portability, it can be worn standing or sitting providing therapy tasks that better mimic activities of daily living. The sensors feed back position and force information for quantitative evaluation of task performance. The device can also provide real-time, objective assessment of functional improvement. We have tested the device on stroke survivors performing two critical activities of daily living (ADL): reaching out and self feeding. The future improvement of the device involves increased degrees-of-freedom and interactive control to adapt to a user's physical conditions.

Sep 25, 2007

Positive Technology Journal is a B-list blog

According to Kineda, a website that uses a Technorati-powered widget to compute your "bloglebrity" status, Positive Technology Journal is now a B-list blog, that corresponds to the high-authority group:

The High Authority Group [B-List Bloggers]

(100-499 blogs linking in the last 6 months)
The third group represents a decided shift in blog age while not blogging much more frequently than the last. In keeping with the theme of the maturation of the blogosphere, it seems evident that many of these bloggers were previously in category two and have grown in authority organically over time. In other words, sheer dedication pays off over time.

 

Thanks also to Neurofuture, that has kindly recommended PTJ for a Thinking Blogger Award
 

 

And here are the five blogs that make me think:

Pasta & Vinegar

Neurofuture

Networked Performance 

Neurophilosophy

Captology Notebook 

 

Sensation of presence and cybersickness in applications of virtual reality for rehabilitation

Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation (preface)
 
Journal of NeuroEngineering and Rehabilitation 
 
Authors: Tohru Kiryu and Richard HY So
 
Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution.

A second life for google?

Via 3Dpoint.com

There are rumors that google is planning to develop a virtual world like second life, which will require a Gmail account. The speculation was made by Google-watching blog Google Operating System

From the blog: 

Arizona State University's students have the opportunity to test a new product "that will be publicly launched later this year". The invitation page mentions that the product is developed by "a major Internet company" and there are hints that the application is related to social networking, 3D modeling and video games. To complete the questionnaire and get the opportunity to test the product, you need to be a student at ASU.

 

Read the full post 

Sep 20, 2007

Psychophysiological effects of breathing instructions for stress management

Psychophysiological effects of breathing instructions for stress management.

Appl Psychophysiol Biofeedback. 2007 Jun;32(2):89-98

Authors: Conrad A, Müller A, Doberenz S, Kim S, Meuret AE, Wollburg E, Roth WT

Stressed and tense individuals often are recommended to change the way they breathe. However, psychophysiological effects of breathing instructions on respiration are rarely measured. We tested the immediate effects of short and simple breathing instructions in 13 people seeking treatment for panic disorder, 15 people complaining of daily tension, and 15 controls. Participants underwent a 3-hour laboratory session during which instructions to direct attention to breathing and anti-hyperventilation instructions to breathe more slowly, shallowly, or both were given. Respiratory, cardiac, and electrodermal measures were recorded. The anti-hyperventilation instructions failed to raise end-tidal pCO(2) above initial baseline levels for any of the groups because changes in respiratory rate were compensated for by changes in tidal volume and vice versa. Paying attention to breathing significantly reduced respiratory rate and decreased tidal volume instability compared to the other instructions. Shallow breathing made all groups more anxious than did other instructions. Heart rate and skin conductance were not differentially affected by instructions. We conclude that simple and short instructions to alter breathing do not change respiratory or autonomic measures in the direction of relaxation, except for attention to breathing, which increases respiratory stability. To understand the results of breathing instructions for stress and anxiety management, respiration needs to be monitored physiologically.

A low cost human computer interface based on eye tracking

A Low Cost Human Computer Interface based on Eye Tracking.

Conf Proc IEEE Eng Med Biol Soc. 2006;1(1):3226-3229

Authors: Hiley JB, Redekopp AH, Fazel-Rezai R

This paper describes the implementation of a human computer interface based on eye tracking. Current commercially available systems exist, but have limited use due mainly to their large cost. The system described in this paper was designed to be a low cost and unobtrusive. The technique was video-oculography assisted by corneal reflections. An off-the shelf CCD webcam was used to capture images. The images were analyzed in software to extract key features of the eye. The users gaze point was then calculated based on the relative position of these features. The system is capable of calculating eye-gaze in real-time to provide a responsive interaction. A throughput of eight gaze points per second was achieved. The accuracy of the fixations based on the calculated eye-gazes were within 1 cm of the on-screen gaze location. By developing a low-cost system, this technology is made accessible to a wider range of applications.

Nasdaq Stock Market Inc will launch Neurotech Index

Via Brain Waves

Nasdaq Stock Market Inc will launch NASDAQ NeuroInsights Neurotech Index on September 25 (ticker symbol: NERV).

The 32-member index includes companies whose core business is the development of drugs, devices and diagnostics to treat neurological disorders. The index has been created in conjunction with NeuroInsights, a research firm that monitors and analyzes trends in neurotechnology


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Reuters