Apr 29, 2008
11th Annual International Workshop on Presence
PRESENCE 2008
11th Annual International Workshop on Presence
Padova, Italy
October 16-18, 2008
Second Call for Papers
Submission deadline (extended): May 23, 2008
Academics and practitioners with an interest in the concept of (tele)presence are invited to submit their work
for presentation at the 11th Annual International Workshop on Presence, to be held in Padova, Italy, on
October 16-18, 2008.
psychological state or subjective perception in which a person fails to accurately and completely
acknowledge the role of technology in an experience. It is a rich, fascinating subject of scientific
investigation, artistic exploration and diverse application, with increasingly important implications for the ways
in which people interact and technologies are developed. Designing technologies and imagining practices to
modify, prolong and reconfigure the possibilities of being present has been a continuous endeavor of the
human species, from early attempts at constructing communication and transportation devices, to the many
current technologies we continue to develop to reach other places and people. Originally focused on bringing
“presence” from the real world to a simulated one, the phenomenon is today analyzed and investigated in the
context of diverse environments and involves questioning simple distinctions between “‘real” and “artificial”.
This opening to a wide range of mediated environments is accompanied by a growing involvement of
different research fields that are continuously updating and modifying the contours of presence scholarship.
The phenomenon of presence is challenging from a scientific point of view as much as it is viable in
everyday life, where people participate in simultaneous mediated experiences, feeling present or co-present
in digital locations without any need for explicit instructions and orchestrating technical and cognitive
resources to control and enhance presence. What it means to be present in mediated environments is then
an extremely relevant and enticing question, bearing all sorts of implications for the design and application of
diverse technologies.
14:28 Posted in Positive Technology events | Permalink | Comments (0)
Apr 24, 2008
Human area network (HAN) technology
A new product by NTT, called “Firmo,” allows users to communicate with electronic devices by touching them. A card-sized transmitter carried in the user’s pocket transmits data across the surface of the human body. When the user touches a device, the electric field is converted back into a data signal that can be read by the device.
For now, a set of 5 card-sized transmitters and 1 receiver goes for around 800,000 yen ($8,000), but NTT expects the price to come down when they begin mass production.
Read more
13:12 Posted in Future interfaces | Permalink | Comments (0) | Tags: future interfaces
Apr 23, 2008
Honda's walking assist device
23:15 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: assistive device
The effect of biofeedback training on affective regulation and simulated car-racing performance
The effect of biofeedback training on affective regulation and simulated car-racing performance: A multiple case study analysis.
J Sports Sci. 2008 May;26(7):761-73
Authors: Edmonds WA, Tenenbaum G, Mann DT, Johnson M, Kamata A
The foundation of this study was based on an idiosyncratic concept, which uses probabilistic determinations (Kamata, Tenenbaum, & Hanin, 2002) to verify the utility and effectiveness of a biofeedback intervention by manipulating affective performance states in a race-car simulator. Nine males completed five separate time-trials of a simulated racing task and were then randomly assigned to one of three arousal regulation treatment conditions: (1) optimal, (2) poor, and (3) attention control. Following the biofeedback intervention, participants underwent another series of race trials to determine the effectiveness of the arousal regulation intervention. The results indicated that there were relative similarities in the strength and direction of the perceived and physiological states between the participants; however, the subtle details of the participants' unique performance zones and the probability of achieving each zone were revealed to be unique among the participants. The results also indicated that: (a) the biofeedback manipulation resulted in the expected changes for each participant, and (b) there were some large individual differences among the participants, necessitating the idiosyncratic approach. Limitations and future directions are also addressed.
23:08 Posted in Biofeedback & neurofeedback | Permalink | Comments (0) | Tags: biofeedback
Neural activation in cognitive motor processes
Neural activation in cognitive motor processes: comparing motor imagery and observation of gymnastic movements.
Exp Brain Res. 2008 Apr 19;
Authors: Munzert J, Zentgraf K, Stark R, Vaitl D
16:46 Posted in Mental practice & mental simulation | Permalink | Comments (0) | Tags: mental practice
Apr 21, 2008
Interactive Architect - London
Glass Partnership is looking to appoint a permanent experienced Interactive Architect. You’ll have the opportunity to work across a range of leading edge projects for our client base of brands including American Express, Virgin, San Miguel, Nokia and the NHS.
Glass is one of the new kids on the ‘digital’ block. With 24 full time employees, they have been trading for a couple of years and have been named as the NMA ‘one to watch’. They have a growth plan in place for 2008 and are looking for a Studio Manager to join the team, managing the resources and workflow in their busy studio.
We are looking to appoint an experienced Interactive Architect on a permanent basis. You’ll have the opportunity to work across a range of leading edge projects for our client base of brands including American Express, Virgin, San Miguel and Nokia, as well as institutions such as the NHS and charities such asYouthnet.
Do you know digital media, production and interaction design inside out? Brimming with energy, creativity and enthusiasm? Passionate about user experience and information theory? Capable and confident enough to get the best in information architecture and user experience from any brief across a range of large brand clients and sectors? An aptitude for getting stuck in, stacks of initiative, emphasis on quality, delivery and client satisfaction whilst keeping innovation and the user journey at the fore are all part of the deal. Sound like you? Get in touch…
THE ROLE
- Evaluating clients' functional and business requirements.
- Conducting primary and secondary research to evaluate user needs.
- Performing usability inspections of existing systems and conducting competitive research.
- Developing information architecture, system vocabulary, task flows, navigation systems, and producing detailed wireframe layouts.
- Documenting screen-level interactions.
- Presenting and justifying interaction designs to clients.
- Developing paper or digital prototypes for early user testing.
- Creating project-specific user experience guidelines that assist clients in making future design decisions.
- Working with content writers, visual designers, and developers to ensure a smooth transition of the interactive design into development.
SKILLS /EXPERIENCE REQUIRED
- At least 3 years experience in complex web application interaction design.
- Education in user-centered design (UCD) or ability to display a formal understanding of UCD theory and practice.
- Ability to blend both user goals and business goals to create an effective interactive experience.
- Working knowledge of browser-based technology constraints/capabilities (e.g. HTML, JavaScript, Flash, AJAX).
- Experience with a range of software development practices, including agile and use-case based methods.
- Superlative oral and written communication skills.
- Experience working directly with clients in a consulting role, including leading client meetings.
- Working knowledge of visual design tools (e.g.Visio or alternative).
- Experience designing and conducting usability studies is an asset.
21:29 Posted in Research institutions & funding opportunities | Permalink | Comments (0) | Tags: funding opportunities
Apr 16, 2008
TrackFly: Virtual reality for a behavioral system analysis in free-flying fruit flies
TrackFly: Virtual reality for a behavioral system analysis in free-flying fruit flies.
J Neurosci Methods. 2008 Mar 8;
Authors: Fry SN, Rohrseitz N, Straw AD, Dickinson MH
Modern neuroscience and the interest in biomimetic control design demand increasingly sophisticated experimental techniques that can be applied in freely moving animals under realistic behavioral conditions. To explore sensorimotor flight control mechanisms in free-flying fruit flies (Drosophila melanogaster), we equipped a wind tunnel with a Virtual Reality (VR) display system based on standard digital hardware and a 3D path tracking system. We demonstrate the experimental power of this approach by example of a 'one-parameter open loop' testing paradigm. It provided (1) a straightforward measure of transient responses in presence of open loop visual stimulation; (2) high data throughput and standardized measurement conditions from process automation; and (3) simplified data analysis due to well-defined testing conditions. Being based on standard hardware and software techniques, our methods provide an affordable, easy to replicate and general solution for a broad range of behavioral applications in freely moving animals. Particular relevance for advanced behavioral research tools originates from the need to perform detailed behavioral analyses in genetically modified organisms and animal models for disease research.
12:33 Posted in Research tools | Permalink | Comments (0)
Apr 14, 2008
Virtual reality exposure therapy using a virtual Iraq
Virtual reality exposure therapy using a virtual Iraq: Case report.
J Trauma Stress. 2008 Apr 10;21(2):209-213
Authors: Gerardi M, Rothbaum BO, Ressler K, Heekin M, Rizzo A
Posttraumatic stress disorder (PTSD) has been estimated to affect up to 18% of returning Operation Iraqi Freedom (OIF) veterans. Soldiers need to maintain constant vigilance to deal with unpredictable threats, and an unprecedented number of soldiers are surviving serious wounds. These risk factors are significant for development of PTSD; therefore, early and efficient intervention options must be identified and presented in a form acceptable to military personnel. This case report presents the results of treatment utilizing virtual reality exposure (VRE) therapy (virtual Iraq) to treat an OIF veteran with PTSD. Following brief VRE treatment, the veteran demonstrated improvement in PTSD symptoms as indicated by clinically and statistically significant changes in scores on the Clinician Administered PTSD Scale (CAPS; Blake et al., 1990) and the PTSD Symptom Scale Self-Report (PSS-SR; Foa, Riggs, Dancu, & Rothbaum, 1993). These results indicate preliminary promise for this treatment.
18:48 Posted in Cybertherapy, Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Apr 11, 2008
Alpha neurofeedback improves the maintaining ability of alpha activity
Alpha neurofeedback improves the maintaining ability of alpha activity.
Neuroreport. 2008 Feb 12;19(3):315-7
Authors: Cho MK, Jang HS, Jeong SH, Jang IS, Choi BJ, Lee MG
18:29 Posted in Biofeedback & neurofeedback | Permalink | Comments (0) | Tags: biofeedback, neurofeedback
Apr 10, 2008
Using Participatory Media and Public Voice to Encourage Civic Engagement
a worth-reading article by Rheingold about the role of social media in supporting civic engagement
Abstract. Teaching young people how to use digital media to convey their public voices could connect youthful interest in identity exploration and social interaction with direct experiences of civic engagement. Learning to use blogs (“web logs,” web pages that are regularly updated with links and opinion), wikis (web pages that non-programmers can edit easily), podcasts (digital radio productions distributed through the Internet), and digital video as media of self-expression, with an emphasis on “public voice,” should be considered a pillar—not just a component—of twenty-first-century civic curriculum. Participatory media that enable young people to create as well as consume media are popular among high school and college students. Introducing the use of these media in the context of the public sphere is an appropriate intervention for educators because the rhetoric of democratic participation is not necessarily learnable by self-guided point-and-click experimentation. The participatory characteristics of online digital media are described, examples briefly cited, the connection between individual expression and public opinion discussed, and specific exercises for developing a public voice through blogs, wikis, and podcasts are suggested. A companion wiki provides an open-ended collection of resources for educators: https://www.socialtext.net/medialiteracy.
15:37 Posted in Social Media | Permalink | Comments (0)
Motor imagery: A window into the mechanisms and alterations of the motor system
Motor imagery: A window into the mechanisms and alterations of the motor system.
Cortex. 2008 May;44(5):494-506
Authors: de Lange FP, Roelofs K, Toni I
Motor imagery is a widely used paradigm for the study of cognitive aspects of action control, both in the healthy and the pathological brain. In this paper we review how motor imagery research has advanced our knowledge of behavioral and neural aspects of action control, both in healthy subjects and clinical populations. Furthermore, we will illustrate how motor imagery can provide new insights in a poorly understood psychopathological condition: conversion paralysis (CP). We measured behavioral and cerebral responses with functional magnetic resonance imaging (fMRI) in seven CP patients with a lateralized paresis of the arm as they imagined moving the affected or the unaffected hand. Imagined actions were either implicitly induced by the task requirements, or explicitly instructed through verbal instructions. We previously showed that implicitly induced motor imagery of the affected limb leads to larger ventromedial prefrontal responses compared to motor imagery of the unaffected limb. We interpreted this effect in terms of greater self-monitoring of actions during motor imagery of the affected limb. Here, we report new data in support of this interpretation: inducing self-monitoring of actions of both the affected and the unaffected limb (by means of explicitly cued motor imagery) abolishes the activation difference between the affected and the unaffected hand in the ventromedial prefrontal cortex. Our results show that although implicit and explicit motor imagery both entail motor simulations, they differ in terms of the amount of action monitoring they induce. The increased self-monitoring evoked by explicit motor imagery can have profound cerebral consequences in a psychopathological condition.
15:03 Posted in Mental practice & mental simulation | Permalink | Comments (0) | Tags: mental simulation
Apr 08, 2008
Virtual reality study of paranoid thinking in the general population
Virtual reality study of paranoid thinking in the general population.
Br J Psychiatry. 2008 Apr;192:258-63
Authors: Freeman D, Pugh K, Antley A, Slater M, Bebbington P, Gittins M, Dunn G, Kuipers E, Fowler D, Garety P
BACKGROUND: Judging whether we can trust other people is central to social interaction, despite being error-prone. A fear of others can be instilled by the contemporary political and social climate. Unfounded mistrust is called paranoia, and in severe forms is a central symptom of schizophrenia. AIMS: To demonstrate that individuals without severe mental illness in the general population experience unfounded paranoid thoughts, and to determine factors predictive of paranoia using the first laboratory method of capturing the experience. METHOD: Two hundred members of the general public were comprehensively assessed, and then entered a virtual reality train ride populated by neutral characters. Ordinal logistic regressions (controlling for age, gender, ethnicity, education, intellectual functioning, socio-economic status, train use, playing of computer games) were used to determine predictors of paranoia. RESULTS: The majority agreed that the characters were neutral, or even thought they were friendly. However, a substantial minority reported paranoid concerns. Paranoia was strongly predicted by anxiety, worry, perceptual anomalies and cognitive inflexibility. CONCLUSIONS: This is the most unambiguous demonstration of paranoid ideation in the general public so far. Paranoia can be understood in terms of cognitive factors. The use of virtual reality should lead to rapid advances in the understanding of paranoia.
17:30 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
The development of brain-machine interface neuroprosthetic devices
The development of brain-machine interface neuroprosthetic devices.
Neurotherapeutics. 2008 Jan;5(1):137-46
Authors: Patil PG, Turner DA
The development of brain-machine interface technology is a logical next step in the overall direction of neuroprosthetics. Many of the required technological advances that will be required for clinical translation of brain-machine interfaces are already under development, including a new generation of recording electrodes, the decoding and interpretation of signals underlying intention and planning, actuators for implementation of mental plans in virtual or real contexts, direct somatosensory feedback to the nervous system to refine actions, and training to encourage plasticity in neural circuits. Although pre-clinical studies in nonhuman primates demonstrate high efficacy in a realistic motor task with motor cortical recordings, there are many challenges in the clinical translation of even simple tasks and devices. Foremost among these challenges is the development of biocompatible electrodes capable of long-term, stable recording of brain activity and implantable amplifiers and signal processors that are sufficiently resistant to noise and artifact to faithfully transmit recorded signals to the external environment. Whether there is a suitable market for such new technology depends on its efficacy in restoring and enhancing neural function, its risks of implantation, and its long-term efficacy and usefulness. Now is a critical time in brain-machine interface development because most ongoing studies are science-based and noncommercial, allowing new approaches to be included in commercial schemes under development.
17:29 Posted in Neurotechnology & neuroinformatics | Permalink | Comments (0) | Tags: neuroprosthetics
Apr 02, 2008
Studying and Treating Schizophrenia Using Virtual Reality
Studying and Treating Schizophrenia Using Virtual Reality: A New Paradigm.
Schizophr Bull. 2008 Mar 28;
Authors: Freeman D
15:20 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Mar 31, 2008
Contribution of virtual reality to neuropsychology of memory: study in aging
Contribution of virtual reality to neuropsychology of memory: study in aging.
Psychol Neuropsychiatr Vieil. 2008 Mar;6(1):7-22
Authors: Plancher G, Nicolas S, Piolino P
The principal interest of virtual reality is its potential to create experiments close to daily life with a perfect experimental control. In a first time, we review the studies illustrating the contribution of virtual reality for neuropsychology, mainly for memory study. In a second time, we present the results of an experiment in which the subjects were driving in a virtual town, that tested all the episodic memory components, i.e. the memories of what, where and when events happened. Young and elderly adults performed the virtual test, either with intentional or incidental encoding, and either in active (they drove a virtual car) or passive exploration of the town (they were passengers). The results showed that older subjects recalled the spatiotemporal context and the details of the events in a lower proportion than younger, as well in active as in passive condition. Subject's memory complaints were correlated with the virtual scores, but not with usual verbal episodic memory tests. Therefore, virtual tests seem to allow a better assessment of episodic memory than the usual ones, especially because of their spatiotemporal memory assessment, and appear to be a hopeful tool for a neuropsychology closer to patient's daily life than the usual tests.
16:10 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Mar 29, 2008
A Pilot Study Comparing the Effects of Mindfulness-Based and Cognitive-Behavioral Stress Reduction
A Pilot Study Comparing the Effects of Mindfulness-Based and Cognitive-Behavioral Stress Reduction.
J Altern Complement Med. 2008 Mar 27;
Authors: Smith BW, Shelley BM, Dalen J, Wiggins K, Tooley E, Bernard J
ABSTRACT Objectives: The objective of this pilot study was to compare the effects of two mind-body interventions: mindfulness-based stress reduction (MBSR) and cognitive-behavioral stress reduction (CBSR). Subjects: Fifty (50) subjects were recruited from the community and took part in MBSR (n = 36) and CBSR (n = 14) courses. Participants self-selected into MBSR or CBSR courses taught at different times. There were no initial differences between the MBSR and CBSR subjects on demographics, including age, gender, education, and income. Intervention: MBSR was an 8-week course using meditation, gentle yoga, and body scanning exercises to increase mindfulness. CBSR was an 8-week course using cognitive and behavioral techniques to change thinking and reduce distress. Design: Perceived stress, depression, psychological well-being, neuroticism, binge eating, energy, pain, and mindfulness were assessed before and after each course. Pre-post scores for each intervention were compared by using paired t tests. Pre-post scores across interventions were compared by using a general linear model with repeated measures. Settings/Locations: Weekly meetings for both courses were held in a large room on a university medical center campus. Results: MBSR subjects improved on all eight outcomes, with all of the differences being significant. CBSR subjects improved on six of eight outcomes, with significant improvements on well-being, perceived stress, and depression. Multivariate analyses showed that the MBSR subjects had better outcomes across all variables, when compared with the CBSR subjects. Univariate analyses showed that MBSR subjects had better outcomes with regard to mindfulness, energy, pain, and a trend for binge eating. Conclusions: While MBSR and CBSR may both be effective in reducing perceived stress and depression, MBSR may be more effective in increasing mindfulness and energy and reducing pain. Future studies should continue to examine the differential effects of cognitive behavioral and mindfulness-based interventions and attempt to explain the reasons for the differences.
17:35 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation
Nature Precedings
13:08 Posted in Research tools | Permalink | Comments (0) | Tags: research tools
Mar 27, 2008
Avatars can mimic us
Via KurzweilAI.net
An international team has built vision- and speech-driven avatar technology that imitates 66 facial expressions and basic hand gestures in real time.
23:55 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Street anatomy
11:35 | Permalink | Comments (0)
Study shows compassion meditation changes the brain
Via SharpBrains
Results of a study using functional magnetic resonance imaging (fMRI) published March 25 in the Public Library of Science One suggest that positive emotions such as loving-kindness and compassion can be learned in the same way as playing a musical instrument or being proficient in a sport. The scans revealed that brain circuits used to detect emotions and feelings were dramatically changed in subjects who had extensive experience practicing compassion meditation.
Abstract. Recent brain imaging studies using functional magnetic resonance imaging (fMRI) have implicated insula and anterior cingulate cortices in the empathic response to another's pain. However, virtually nothing is known about the impact of the voluntary generation of compassion on this network. To investigate these questions we assessed brain activity using fMRI while novice and expert meditation practitioners generated a loving-kindness-compassion meditation state. To probe affective reactivity, we presented emotional and neutral sounds during the meditation and comparison periods. Our main hypothesis was that the concern for others cultivated during this form of meditation enhances affective processing, in particular in response to sounds of distress, and that this response to emotional sounds is modulated by the degree of meditation training. The presentation of the emotional sounds was associated with increased pupil diameter and activation of limbic regions (insula and cingulate cortices) during meditation (versus rest). During meditation, activation in insula was greater during presentation of negative sounds than positive or neutral sounds in expert than it was in novice meditators. The strength of activation in insula was also associated with self-reported intensity of the meditation for both groups. These results support the role of the limbic circuitry in emotion sharing. The comparison between meditation vs. rest states between experts and novices also showed increased activation in amygdala, right temporo-parietal junction (TPJ), and right posterior superior temporal sulcus (pSTS) in response to all sounds, suggesting, greater detection of the emotional sounds, and enhanced mentation in response to emotional human vocalizations for experts than novices during meditation. Together these data indicate that the mental expertise to cultivate positive emotion alters the activation of circuitries previously linked to empathy and theory of mind in response to emotional stimuli.
Citation: Lutz A, Brefczynski-Lewis J, Johnstone T, Davidson RJ (2008) Regulation of the Neural Circuitry of Emotion by Compassion Meditation: Effects of Meditative Expertise. PLoS ONE 3(3): e1897. doi:10.1371/journal.pone.0001897
11:15 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, brain imaging