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Apr 20, 2009

New Science 2.0 group on Linkedin

Science 2.0 member

I have created a new group on Science 2.0 on Linkedin. The goal of the community is to connect researchers, consultants and companies and institutions interested in the impact of social media and web 2.0 tools on science and technology.

The community is growing beyond my expectations, with more than 50 professionals and researchers subscribed. I see it as a great opportunity to share news, opinions and tools in this exciting field.

If you are interested and already subscribed to Linkedin, you can join this group here

The Allosphere: an immersive virtual reality system to visualize scientific data

The need for computing tools that allows to visualize, explore and manipulate huge multidimensional data is becoming a key priority in several fields of science and engineering

From this perspective, an interesting possibility is the use of Immersive Virtual Reality. For example, researchers at the California NanoSystem Institute lead by Professor JoAnn Kuchera-Morin have created the AlloSphere, an interactive chamber made of two 5-meter-radius hemispheres of perforated aluminum that are designed to be optically opaque and acoustically transparent.

There are currently two projectors, mounted around the seam between the two hemispheres, approaching eye-limited resolution on the inner surface. The loudspeaker real-time sound synthesis cluster (around 500 individual speaker elements plus sub-woofers) is suspended behind the aluminum screen resulting in 3-D audio. Other clusters include simulation, sensor-array processing, effector-array processing, real-time video processing for motion-capture and visual computing, render-farm/real-time ray-tracing and radiosity cluster, and content and prototyping environments.

You can tour the Allosphere in this stunning video:

 

Here is an exterior photo of the AlloSphere @ the California Nanosystem Institute

The Allosphere

 

 

Apr 17, 2009

MP3 player for unborn babies

Via Repubblica

Canadian design student Geof Ramsay has invented a MP3 player for unborn babies - the "BLABY". By wearing the device, pregnant mothers will be able to play their favourite music to their children. The player consists of a contoured belt that wraps around a mother's waist with three inbuilt vibration speakers playing music into the womb. Its inbuilt speakers transmit the vibrations of music and voice through to the baby in a safe manner, and the mother wearing it can also benefit from three tiny massage mechanisms.

The new B(I)aby on preganant stomach: iPod for unborn babies

Apr 16, 2009

Turing Tables to understand earthquakes

Earthquakes are complex natural phenomena that are difficult to predict but also to understand.

German artist Franz John created an online installation - Turing Tables - that makes earthquakes easier to fathom while reminding us how alive the Earth is.

Inspired to the work of matematician Alan Turing, The Turing Tables gathers data from a multitude of small earthquake sensors (called “fingers”) stationed around the globe into a real-time, online installation before converting the data into image and sound. Green-and-black moving wallpaper—composed of numeric data and the locations and times at which the readings are taken—fills the room, along with a grating yet melodic soundtrack courtesy of Oakland-based sound artist Ed Osborn.


The future news ecosystem

According to Steven Johnson, this is what the future news ecosystem will look like.

Well, it makes sense, right?

Newsecosystem

Development of hierarchical structures for actions and motor imagery

Development of hierarchical structures for actions and motor imagery: a constructivist view from synthetic neuro-robotics study.

Psychol Res. 2009 Apr 8;

Authors: Nishimoto R, Tani J

The current paper shows a neuro-robotics experiment on developmental learning of goal-directed actions. The robot was trained to predict visuo-proprioceptive flow of achieving a set of goal-directed behaviors through iterative tutor training processes. The learning was conducted by employing a dynamic neural network model which is characterized by their multiple time-scale dynamics. The experimental results showed that functional hierarchical structures emerge through stages of developments where behavior primitives are generated in earlier stages and their sequences of achieving goals appear in later stages. It was also observed that motor imagery is generated in earlier stages compared to actual behaviors. Our claim that manipulatable inner representation should emerge through the sensory-motor interactions is corresponded to Piaget's constructivist view.

Kinetic Wave Sculptures

Via Idearium

Californian artist Reuben Margolin creates complex kinetic sculptures. His artworks are made using different materials - salvaged wood, metal, cardboard, and other recycled stuff - with sculptures ranging from tiny to looming, motorized to hand-cranked. Elegant and hypnotic.



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01:59 Posted in Cyberart | Permalink | Comments (0) | Tags: cyberart

Apr 14, 2009

Movable screen

Cool video of an augmented reality display in use at Allard Pierson Museum in Amsterdam. Augmented reality has become reality...

 

Apr 10, 2009

Closr.

Closr is a free service developed by the infoviz company VisUp that allows sharing and zooming high-resolution images (JPG, PNG e GIF format supported) in an easy, simple and fast way. The widgets have several useful functions, including a full-screen button, drag&drop photo navigation, and the possibility of resetting the picture to the starting size.

Thanks to these features, it is possible to embed the images in a blog post or in social networks. More, widgets can be tracked and organized using tags.

It took me 30 secs to upload and share this picture:

The creators of the service are Daniele Galiffa and Gabriele Venier. Nice job guys!

 

 

 

 

Apr 06, 2009

Violet Mirror

The company Violet (best known for the Nabaztag) has invented the "Violet Mirror", a RFID chip reader that can be connected to the PC. The RFID can be attached to any object and scripted to trigger applications and multimedia content automatically or communicate over the Internet.

This is a usage scenario described in the product's website:

"8:40 am – you’re getting ready to leave home. On your desk, next to your computer, a halo of light is quietly pulsating. You swiftly flash your car keys at this mysterious device. A voice speaks out: "today, rain 14°C". The voice continues: "you will get there in 15 minutes". Your computer screen displays an image from the webcam located along the route you’re planning to travel, while the voice reads out your horoscope for the day. At the same moment, your friends can see your social network profile update to "It’s 8:40, I’m leaving the house". At the office, your favourite colleague receives an email to say that you won’t be long. And finally, just as you walk through the door, your computer locks.

You personally "scripted" this morning’s scenario: you decided to give your car keys all these powers, because the time you pick them up signals the fact you’re soon going to leave the house.

What if you could obtain information, access services, communicate with the world, play or have fun just by showing things to a mirror, a Mir:ror which, as if by magic, could make all your everyday objects come alive, and connect them to the Internet’s endless wealth of possibilities?

Mir:ror is as simple to use as looking in the mirror - it gives access to information or triggers actions with disarming ease: simply place an object near to its surface. Mir:ror is a power conferred upon each of us to easily program the most ordinary of objects. The revolution of the Internet of Things suddenly becomes a simple, obvious, daily reality that’s within anyone’s reach."

 

Watch the video

 

Apr 03, 2009

Own Your Choices

Re-blogged from Info Aesthetics

own_your_c.jpg

 

Own Your Choices aims to reveal how personal choices affect others and characterize one's self. In particular, the website focuses on starting the conversation around topics such as tobacco, health, self-image, culture, alcohol, relationships and school. Users are invited to connect with peers on these issues, to share their opinion and influence the conversation. And by accident, the interface seems driven by simple dynamic graphs of the statists resulting from the data-gathering surveys.

Individual people are represented by small outer sectors on a circle, which are linked to individual profile pages. One can use filters on the right side of the screen, for instance to filter by gender, age or location, or to find like-minded peers, or complete opposites. More colors means more activity.

Mar 31, 2009

The underlying anatomical correlates of long-term meditation

The underlying anatomical correlates of long-term meditation: larger hippocampal and frontal volumes of gray matter.

Neuroimage
. 2009 Apr 15;45(3):672-8

Authors: Luders E, Toga AW, Lepore N, Gaser C

Although the systematic study of meditation is still in its infancy, research has provided evidence for meditation-induced improvements in psychological and physiological well-being. Moreover, meditation practice has been shown not only to benefit higher-order cognitive functions but also to alter brain activity. Nevertheless, little is known about possible links to brain structure. Using high-resolution MRI data of 44 subjects, we set out to examine the underlying anatomical correlates of long-term meditation with different regional specificity (i.e., global, regional, and local). For this purpose, we applied voxel-based morphometry in association with a recently validated automated parcellation approach. We detected significantly larger gray matter volumes in meditators in the right orbito-frontal cortex (as well as in the right thalamus and left inferior temporal gyrus when co-varying for age and/or lowering applied statistical thresholds). In addition, meditators showed significantly larger volumes of the right hippocampus. Both orbito-frontal and hippocampal regions have been implicated in emotional regulation and response control. Thus, larger volumes in these regions might account for meditators' singular abilities and habits to cultivate positive emotions, retain emotional stability, and engage in mindful behavior. We further suggest that these regional alterations in brain structures constitute part of the underlying neurological correlate of long-term meditation independent of a specific style and practice. Future longitudinal analyses are necessary to establish the presence and direction of a causal link between meditation practice and brain anatomy.

Mar 05, 2009

Virtual Cocoon: The ultimate VR device for psychotherapy

Scientists from the Universities of York and Warwick have developed the first Virtual Reality system that allows users to see, hear, smell taste and even touch. The prototype will be presented at Pioneers 09', an EPSRC showcase event to be held at London's Olympia Conference Centre on March 4

If the prototype can really do what it promises, it can have widespread applications in education, business, medical visualization and cybertherapy.

Credit: Image courtesy of Engineering and Physical Sciences Research Council



 

Feb 17, 2009

Virtual reality in acquired brain injury upper limb rehabilitation

Virtual reality in acquired brain injury upper limb rehabilitation: evidence-based evaluation of clinical research.

Brain Inj. 2009 Mar;23(3):179-91

Authors: Mumford N, Wilson PH

PRIMARY OBJECTIVE: Acquired brain injury (ABI) is associated with significant cognitive, behavioural, psychological and physical impairment. Hence, it has been important to leverage assessment approaches in rehabilitation by using current and emerging technologies, including virtual reality (VR). A number of VR rehabilitation programmes have been designed in recent years, mainly to improve upper limb function. However, before this technology gains widespread use, evaluation of the scientific evidence supporting VR-assisted rehabilitation is needed. The present review aimed to assess the rationale, design and methodology of research investigating the clinical impact of VR on ABI upper-limb rehabilitation. RESEARCH DESIGN: A total of 22 studies were surveyed using a Cochrane-style review. RESEARCH METHODS: Studies were classified on a number of key criteria: theoretical bases and aims, sample populations and recruitment procedures, characteristics of the VR systems, evaluation design including control procedures and statistical analysis of results. Studies were rated using the Downs and Black (DB) scale. RESULTS: The review demonstrated that few studies used a conventional randomized controlled study design. Moderate support was shown for both teacher-animation and game-like systems. CONCLUSION: While VR-assisted rehabilitation shows early promise, clinicians are advised to be cautious about adopting these technologies before adequate data is available.

Feb 16, 2009

The development of personalised cognitive prosthetics

The development of personalised cognitive prosthetics.

Conf Proc IEEE Eng Med Biol Soc. 2008;1:787-90

Authors: Nugent CD, Davies RJ, Donnelly MP, Hallberg J, Hariz M, Craig D, Meiland F, Moelaert F, Bengtsson JE, Savenstedt S, Mulvenna M, Droes RM

Persons suffering from mild dementia can benefit from a form of cognitive prosthetic which can be used to assist them with their day to day activities. Within our current work we are aiming to develop a successful user-validated cognitive prosthetic for persons with mild dementia. We have devised a three phased waterfall methodology to support our developments. Based on the evaluation of the first of these phases which involved the processes of user requirements gathering, prototype development and evaluation of in situ deployment of the technology we have been able to guide the technical development within the second phase of our work. Within this paper we provide an overview of the first phase of our methodology and demonstrate how we have used the results from this to guide the second phase of our work, especially with regards to the notion of personalisation.

Improving the performance of brain-computer interface through meditation

Improving the performance of brain-computer interface through meditation practicing.

Conf Proc IEEE Eng Med Biol Soc. 2008;1:662-5

Authors: Eskandari P, Erfanian A

Cognitive tasks using motor imagery have been used for generating and controlling EEG activity in most brain-computer interface (BCI). Nevertheless, during the performance of a particular mental task, different factors such as concentration, attention, level of consciousness and the difficulty of the task, may be affecting the changes in the EEG activity. Accordingly, training the subject to consistently and reliably produce and control the changes in the EEG signals is a critical issue in developing a BCI system. In this work, we used meditation practice to enhance the mind controllability during the performance of a mental task in a BCI system. The mental states to be discriminated are the imaginative hand movement and the idle state. The experiments were conducted on two groups of subject, meditation group and control group. The time-frequency analysis of EEG signals for meditation practitioners showed an event-related desynchronization (ERD) of beta rhythm before imagination during resting state. In addition, a strong event-related synchronization (ERS) of beta rhythm was induced in frequency around 25 Hz during hand motor imagery. The results demonstrated that the meditation practice can improve the classification accuracy of EEG patterns. The average classification accuracy was 88.73% in the meditation group, while it was 70.28% in the control group. An accuracy as high as 98.0% was achieved in the meditation group.

Feb 11, 2009

Annual Review of Cybertherapy and Telemedicine

The new open-access journal "Annual Review of Cybertherapy and Telemedicine" is online.

 

 

ARCTT is a peer-reviewed journal covering a wide variety of topics of interest to the mental health, neuroscience, and rehabilitation communities.

The mission of ARCTT is to provide systematic, periodic examinations of scholarly advances in the field of CyberTherapy and Telemedicine through novel experimental clinical studies or critical authoritative reviews. It is directed to healthcare providers and researchers who are interested in the applications of advanced media for improving the delivery and efficacy of mental healthcare and rehabilitative services.

Feb 10, 2009

iPhone class

Stanford’s students have developed a number of interesting applications for the iPhone. Most of them are now available here

My favourite application is "Stress Bust", created by Greg Wientjes, a relaxing tool which provides a video of soothing ocean waves. A guiding voice assists the user in relaxing through a progressive muscle squeezing up through the body.

 

The complete list of iPhone apps is below (credits: TechCrunch).

Qingwen - Karan Misra

Qingwen is an extremely focused and streamlined Chinese-English and English-Chinese dictionary designed with the Chinese reader in mind. Lookup is meant to be fast and easy. There is just one search field which accepts anything you throw at it- Chinese characters, Pinyin, and English - and figures out the most relevant results. Since Qingwen is meant for students of Chinese, you can also easily add words to word lists for future reference and discover relationship between characters by seeing which other words they occur in and which other characters have similar sounds.

Qingwen uses a modified version of CC-CEDICT as its dictionary. Free.

Air Guitar - James Anthony and Edward Marks

Air Guitar provides all the fun of rocking out with none of the talent or commitment required to play a real instrument. Unlike other guitar apps, Air Guitar uses the built-in accelerometer to let you really rock: with your iPhone or iPod touch in hand, just start strumming away at your imaginary axe. $1.99

HaveASec - Nafis Jamal and Andrew He

Do you HaveASec? If so, this is the perfect application for you. You can quickly create a short survey or poll to send out to your friends. You can also ask a public poll to see what our users think. Friends don’t have an iPhone? No problem! We have a fully functional web interface for all mobile phones and computers. Free

iDiscover - Paul Wilson and Nafis Jamal

Do you have a second? Want to read an article of interest to you but don’t have the time to find it? How about a new video to kill some time on the train? Or, what about checking out a new application that isn’t on the Top 25 list? iDiscover lets you easily discover new articles, videos, and applications customized to your interests. You and your friends can also easily share these articles, videos, and applications that you enjoy with each other. Free.

Site Saver - Vikram Oberoi

Site Saver allows you to save websites locally on your iPhone or iPod Touch. Save online references to train schedules, recipes, or product reviews to your device for quick access on the go, or keep your daily fix of online articles just a tap away! $2.99, pending App Store approval.

Abodi - Keyan Salari

Abodi allows you to search listings on Craigslist and save your favorite results for viewing access on the go. You can call or email the ad poster, map out the locations of rental/sale properties and even take notes and photos of the properties you visit. Abodi knows where you are located using the iPhone’s GPS technology, so you can find or rank listings by their distance to your current location or other points of interest! Free, to be submitted by 01/26/09

Heydar - Mark Kieling, Shahryar Khan, Matthew Pease, and Matthew Lawyer

Heydar is a fun new way to meet people. Get started by taking your own headshot. Then view headshots of nearby Heydar users. Tap “Hey” if you find someone attractive. Don’t worry… they will only find out you tapped them if they also tap you. What you decide to do next is up to you… Free, pending App Store approval.

11:48 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: iphone

Conference on Neuroprosthetic Devices

First International Conference on Neuroprosthetic Devices will take place at National Chiao Tung University, Hsinchu, Taiwan on March 19th and 20th, 2009. The mission of this newly founded conference is to foster West-East interaction and collaboration in the rapidly advancing clinical use of neuroprosthetics. The specific aim of the first conference is to expose unique technological and neurological research opportunities in Taiwan. National Chaio Tung University is one of the best universities in Taiwan and is located right next to the world-famous HsinChu Science Park hosting hundreds of biotechnology, semiconductor, and electronics companies.

The conference sessions will cover several key areas in the neuroprosthetic development, such as deep brain stimulation for treatment of Parkinson’s disease and epilepsy, devices for restoring hearing and overcoming muscle paralysis, microelectrode biocompatibility, and novel microelectrode technologies. For detailed conference program and registration information, please visit http://www.bsrc.nctu.edu.tw/ICND/.

Jan 26, 2009

WideNoise

One of the thing I hate most about living in a big city is the noise from road traffic. The most disturbing types of noise for me are (in order of irritation):

1) motorbike noise

2) emergency noise

3) noise from construction/demolition activites

http://www.earplugsonline.co.za/earplug-images/traffic-noise.gif

In addition of being very unpleasant and harmful for our hearing system, noise can have negative impact on general health. For example, Swedish researchers have found that the exposure to even relatively low levels of noise may increase increase the risk of cardiovascular disease, heart attack and high blood pressure.

Even though we are accustomed to this background noise, we should at least be aware of how dangerous it is. Guys at WideTag have developed an iPhone/iPod touch application - WideNoise - that allows to monitor the noise level in the space surrounding the user. The noise data are collected and displayed on an online map. I think that this application could be also used by employers to monitor workplace noise.

Good job guys!

WideNoise iPhone App Screenshot