Oct 10, 2009
Nokia N900 hacks
Enjoy
15:22 Posted in Creativity and computers | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: creativity, nokia n900, hacking
Jun 26, 2009
Reactable
From the Reactable website:
The Reactable is a revolutionary new electronic musical instrument designed to create and perform the music of today and tomorrow. It combines state of the art technologies with a simple and intuitive design, which enables musicians to experiment with sound, change its structure, control its parameters and be creative in a direct and refreshing way, unlike anything you have ever known before.
The Reactable uses a so called tangible interface, where the musician controls the system by manipulating tangible objects. The instrument is based on a translucent and luminous round table, and by putting these pucks on the Reactable surface, by turning them and connecting them to each other, performers can combine different elements like synthesizers, effects, sample loops or control elements in order to create a unique and flexible composition.
As soon as any puck is placed on the surface, it is illuminated and starts to interact with the other neighboring pucks, according to their positions and proximity. These interactions are visible on the table surface which acts as a screen, giving instant feedback about what is currently going on in the Reactable turning music into something visible and tangible.
Additionally, performers can also change the behavior of the objects by touching and interacting with the table surface, and because the Reactable technology is “multi-touch”, there is not limit to the number of fingers that can be used simultaneously. As a matter of fact, the Reactable was specially designed so that it could also be used by several performers at the same time, thus opening up a whole new universe of pedagogical, entertaining and creative possibilities with its collaborative and multi-user capabilities
20:09 Posted in Creativity and computers, Future interfaces | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: creativity, music, future interfaces
Jun 09, 2009
Google Wave
Google Wave is a new tool for communication and collaboration on the web, coming later this year. A "wave" is equal parts conversation and document, where people can communicate and work together with richly formatted text, photos, videos, maps, and more. In Google Wave you create a wave and add people to it. Everyone on your wave can use richly formatted text, photos, gadgets, and even feeds from other sources on the web. They can insert a reply or edit the wave directly. It's concurrent rich-text editing, where you see on your screen nearly instantly what your fellow collaborators are typing in your wave. That means Google Wave is just as well suited for quick messages as for persistent content — it allows for both collaboration and communication. You can also use "playback" to rewind the wave and see how it evolved.
Watch the demo video below
15:52 Posted in Creativity and computers | Permalink | Comments (1) | Trackbacks (0) | Email this | Tags: computer supported collaborative work, creativity
Mar 10, 2008
New platform for crowdsourcing
Via TheAppGap
Kluster is a platform for crowdsourcing and then organizing and putting to use skills, energy and availability on projects and initiatives. From the ReadWriteWeb review:
Kluster Launches at TED: A New Product in 72 Hours
Crowdsourcing firm Kluster officially launched yesterday at the TED conference, which is underway this week in Monterey, California. Founder Ben Kaufman, who bankrolled the company in part with money from the sale of his last company Mophie, has organized a gimmick over the course of the TED conference he hopes will prove Kluster’s worth. Kaufman intends to let TED attendees — and users from around the world — design a completely new product over the course of 72 hours.
The idea behind Kluster is that a group of passionate people working together can come up with better solutions for any decision-making problem than a single person. Whether that is planning an event, designing a new logo, or creating a new product, Kluster believes their system can.
[ Snip … ]
The Kluster system works by breaking down products into manageable chunks. For each chunk (or "phase"), people submit what are called "sparks." Sparks are proposed solutions for that phase. For each spark, other participants can submit "amps" — which are improvements to that idea. Users also assign "watts" to sparks and amps they like. Watts work kind of like investments. You accrue points based on participation and other factors, and can invest those points (watts) in ideas you like.Then an algorithm that takes into account "each user’s successes, failures, reputation, areas of expertise, and overall history" goes to work to determine which sparks are the best. Companies interested in using the Kluster system, put up cash prizes that are doled out along the way (at the completion of each phase).
00:15 Posted in Creativity and computers, Social Media | Permalink | Comments (0) | Email this
Mar 03, 2008
Board Game: Fright Night At The ER
Re-blogged from Medgadget

Researchers at Breakthrough Learning have developed the world's most stressful board game to help foster systems thinking, collaboration, and innovation in the health care setting.
Played out over a simulated 24-hour day at a hospital, "Friday Night at the ER" graphically shows the downside of short-term thinking, faulty assumptions and an every-manager-for-himself philosophy.
Four-player teams try to juggle a limited number of hospital beds, a relentless influx of patients and a gradual attrition of nurses to care for them, all while racing against a clock that forced faster and faster decisions. Every so often, game cards announce another mini-crisis to ramp up the pressure.
The patient count in the ER waiting room soars as the day goes on, especially if the players running the operating room, critical care unit and medical-surgical floor don't cooperate to free up bed space, share nursing staff and think ahead to the next challenge.
"It's about collaboration and teamwork, about seeing your department as one piece of an enormous mosaic," game leader William Ward [Johns Hopkins University professor of health finance and management -ed] told the players. "Whether it's lab, registration, records, we tend to manage just in our own little departments. I swear at the bottom of the Atlantic there's still a hospital department manager in dry room on the Titanic who went down thinking 'It's OK. My department is dry.'"
23:25 Posted in Creativity and computers | Permalink | Comments (0) | Email this | Tags: creativity and computers
Oct 20, 2007
Computational Arts and Creative Informatics

Proposals Deadline: November 15, 2007
Full Articles Due: February 28, 2008.
At the core of the fundamental questions of “what is art” and “what is technology” we focus The Handbook of Research on computational Arts and Creative Informatics at the convergence of computer science and artistic creativity. We seek to discover new ways to conceptualize art and investigate new methods of self expression through the use of technology. Here we are inviting experts in a wide range of disciplines to discuss the emergence of expression and art through that of science, information technology, computer science, artificial intelligence and many other related fields. We see this book as a comprehensive recourse where artists and scientists can collaborate on ideas, practices and experimentations on these topics. As technology becomes meshed further into our culture and everyday lives, new mediums and outlets for creative expression and innovation are abound. We are emphasizing the creative nature of technology and science itself. How does the human side of technological achievement influence our creative abilities as technology is a creation in itself? Has the ontology of the information age influenced society at the level of both the human and non human? Through this handbook we are addressing novel concepts from creation, interaction, communication, interpretation and emergence of art through various technological means and mediums.
The Handbook of Research on computational Arts and Creative Informatics will provide a comprehensive range of topics regarding the interaction of the sciences and the arts. Key concepts, theories and innovations involving the computational side of the arts and other creative technologies will be discussed. This particular volume will feature chapters (8,000-10,000 words) written by experts and leading innovators of their respective fields.
Recommended topics include, **but are not limited to**, the following:
+Essays and Discussion on Art and Technology
+Art and web design
+Fractals, tessellations and Creativity through mathematical expression
+Interactive and computational sculptures and artworks
+Kinetic sculptures
+Creativity as an emergent property of art and science
+Digital art and creative expressions
+The creative process in IT education
+Art created by Artificial Life and Intelligent Agents
+Creativity in computer interface and web design
+Creativity from emergent properties
+Art expressed or created by multi-agent systems
+Virtual spaces and Art of synthetic/ virtual worlds
+Art and expression through information visualization
+Animation, simulation and modeling
+3-D artwork
+Art for the blind and visually impaired- Universal Creativity
+Human expression through cybernetics
+Robotics and Art
+Future trends in Art as influenced by emerging technologies
Submissions: Interested individuals are invited to submit a 1-2 page manuscript on their proposed chapter by November 15, 2007. We encourage the inclusion of related topics not mentioned above that may be related to both the theme of the handbook and your particular research area or expertise. Upon acceptance of your proposal, you will have until February 28, 2008 to submit a completed draft of your chapter.
A set of guidelines will also be sent to you upon acceptance. Each potential author will receive notification on their acceptance status by November 30, 2007.
17:10 Posted in Creativity and computers, Cyberart | Permalink | Comments (0) | Email this | Tags: cyberart
Aug 07, 2007
Free web application for brainstorming online
Bubbl.us is a (free) web application that lets you brainstorm online. Key features include:
- Create colorful mind maps online
- Share and work with friends
- Embed your mind map in your blog or website
- Email and print your mind map
- Save your mind map as an image
Here is an example:

19:49 Posted in Creativity and computers | Permalink | Comments (2) | Email this | Tags: creativity and computers
Feb 06, 2007
Programmable Media: Open Platforms for Creativity and Collaboration
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Programmable Media: Open Platforms for Creativity and Collaboration :: A symposium organized and presented by New Radio and Performing Arts, Inc., hosted by Pace Digital Gallery :: Date: March 2, 2007 :: Time: 10 am to 3:30 pm :: Venue: Multipurpose Room, 1 Pace Plaza, Pace University :: Contact: Helen Thorington (newradio[at]turbulence.org); Jillian McDonald (jmcdonald2[at]pace.edu). Registration is encouraged: email turbulence at turbulence.org.
In July 2004 the not-for-profit media organization New Radio and Performing Arts, Inc. began the networked_performance blog to chronicle observations that internet based creative practice is expanding due to the ready availability of wireless, mobile, and GPS computational devices and the emergence of the programmable web. We observe that artists, designers and researchers working in digitally networked and programmable environments are increasingly making projects that are media platforms, tools and services which are open and contingent upon participation and the contribution of content to realize them.
Programmable Media: Open Platforms for Creativity and Collaboration, hosted by Pace University, will explore two forms of current practice. First, the creation of original software to create tools and services for creative and social use, such as a freely available 3-D drawing tool and musical instrument, or a public commons meta layer conceived as a continuous public space for collaboration. Second, the creation of original work using the tools available within open platforms such as Second Life and MySpace to build community and raise awareness.
16:24 Posted in Creativity and computers | Permalink | Comments (0) | Email this | Tags: creativity and computers
Jan 02, 2007
7th International Conference on New Interfaces for Musical Expression

NIME 2007 CALL FOR PARTICIPATION: On behalf of the NIME07 Committee, we would like to invite you to be part of the 7th International Conference on New Interfaces for Musical Expression (NIME), organized by Harvestworks and New York University's (NYU) Music Technology Program in partnership with LEMUR and the NYU InteractiveTelecommunications Program (ITP).
We encourage contributions of the following kinds: * Papers (full-length, short-length, posters) * Demos * Live Performances * Installations. Complete submission guidelines are now available at http://www.nime.org/2007.
23:02 Posted in Creativity and computers | Permalink | Comments (0) | Email this | Tags: creativity and computers
Dec 23, 2006
Positive emotions boost creativity
Researchers from the University of Toronto found that creativity is improved when people are in a good mood.
Read the post on WoP
Read ABC health report on the study
17:55 Posted in Creativity and computers | Permalink | Comments (0) | Email this | Tags: creativity and computers



