Jun 29, 2009

Towards a Positive Technology of Gaming

In this very interesting keynote given at the recent Game Developers Conference, Jane McGonigal discusses the role of Positive Psychology in gaming. Another significant sign of how the world of ICT is embracing the perspective of Positive Technology...

 

Learning to Make Your Own Reality - IGDA Education Keynote 2009

View more documents from avantgame.

Jun 26, 2009

Reactable

From the Reactable website:

The Reactable is a revolutionary new electronic musical instrument designed to create and perform the music of today and tomorrow. It combines state of the art technologies with a simple and intuitive design, which enables musicians to experiment with sound, change its structure, control its parameters and be creative in a direct and refreshing way, unlike anything you have ever known before.

The Reactable uses a so called tangible interface, where the musician controls the system by manipulating tangible objects. The instrument is based on a translucent and luminous round table, and by putting these pucks on the Reactable surface, by turning them and connecting them to each other, performers can combine different elements like synthesizers, effects, sample loops or control elements in order to create a unique and flexible composition.

As soon as any puck is placed on the surface, it is illuminated and starts to interact with the other neighboring pucks, according to their positions and proximity. These interactions are visible on the table surface which acts as a screen, giving instant feedback about what is currently going on in the Reactable turning music into something visible and tangible.

Additionally, performers can also change the behavior of the objects by touching and interacting with the table surface, and because the Reactable technology is “multi-touch”, there is not limit to the number of fingers that can be used simultaneously. As a matter of fact, the Reactable was specially designed so that it could also be used by several performers at the same time, thus opening up a whole new universe of pedagogical, entertaining and creative possibilities with its collaborative and multi-user capabilities

 

Jun 23, 2009

Project NATAL: The gaming revolution has arrived

I am probably not the first to post about Microsoft's NATAL project, but who cares?

The fact is, I literally lack the words to express how deep I am impressed by this new gaming technology.

I have no idea if/when this product will come to the shops, but it's hard to believe that Microsoft will have any more competitors in the game industry after its launch.

Announced during Microsoft's annual E3 press conference, Project Natal is the point of arrival of several years of r&d by an Israeli start-up called 3DV Systems, which Microsoft recently acquired. Microsoft Xbox Senior Vice President Don Mattrick did state that Project Natal would be compatible with every Xbox 360, but the cost is top secret..

The technology (see video below), allows users contolling games, movies, and anything else on their Xbox system with their body alone, and without touching any hardware.

If it's a real product and not just a marketing invention, it could also have important applications in the field of cybertherapy, in particular for neuro-motor rehabilitation. The advantages of this technology are quite clear: there is nothing to wear for the patient and it's possibile to use motivational gaming scenarios of all kinds.

 

Jun 10, 2009

Frontiers of Interaction V

Frontiers of Interaction V 

 

Last Monday I attended Frontiers of Interaction V, where I gave a talk on Participative Ecology. The conference took place in Rome, at the wonderful Acquario Romano, Casa dell'Architettura.

 

I was really excited to be there, because I consider Frontiers the most interesting interaction design event in Italy.

 

Frontiers is organized and produced by Leandro Agrò and Matteo Penzo, who are also the founders of the Idearium community, the largest e-community on Interaction Design in Italy.

 

The format of the conference is very informal and fresh. You can meet people of all sorts, from academic researchers to superstars of interaction design, from anthropologists to futurists and young entrepreneurs, a mix of creativity and talent.

 

At the end of the meeting I felt physically exhausted but full of positive energy.

 

Here are some videos

 

(and, last but not least: Frontiers is completely free of charge, only registration is required. This is great since this makes the event accessible to young students)

 

W Frontiers!

Apr 06, 2009

Violet Mirror

The company Violet (best known for the Nabaztag) has invented the "Violet Mirror", a RFID chip reader that can be connected to the PC. The RFID can be attached to any object and scripted to trigger applications and multimedia content automatically or communicate over the Internet.

This is a usage scenario described in the product's website:

"8:40 am – you’re getting ready to leave home. On your desk, next to your computer, a halo of light is quietly pulsating. You swiftly flash your car keys at this mysterious device. A voice speaks out: "today, rain 14°C". The voice continues: "you will get there in 15 minutes". Your computer screen displays an image from the webcam located along the route you’re planning to travel, while the voice reads out your horoscope for the day. At the same moment, your friends can see your social network profile update to "It’s 8:40, I’m leaving the house". At the office, your favourite colleague receives an email to say that you won’t be long. And finally, just as you walk through the door, your computer locks.

You personally "scripted" this morning’s scenario: you decided to give your car keys all these powers, because the time you pick them up signals the fact you’re soon going to leave the house.

What if you could obtain information, access services, communicate with the world, play or have fun just by showing things to a mirror, a Mir:ror which, as if by magic, could make all your everyday objects come alive, and connect them to the Internet’s endless wealth of possibilities?

Mir:ror is as simple to use as looking in the mirror - it gives access to information or triggers actions with disarming ease: simply place an object near to its surface. Mir:ror is a power conferred upon each of us to easily program the most ordinary of objects. The revolution of the Internet of Things suddenly becomes a simple, obvious, daily reality that’s within anyone’s reach."

 

Watch the video

 

Mar 05, 2009

Virtual Cocoon: The ultimate VR device for psychotherapy

Scientists from the Universities of York and Warwick have developed the first Virtual Reality system that allows users to see, hear, smell taste and even touch. The prototype will be presented at Pioneers 09', an EPSRC showcase event to be held at London's Olympia Conference Centre on March 4

If the prototype can really do what it promises, it can have widespread applications in education, business, medical visualization and cybertherapy.

Credit: Image courtesy of Engineering and Physical Sciences Research Council



 

Nov 22, 2008

Minority Report Interface - G-Speak

this gestural-controlled display by G-Speak is the closest to Minority Report I have seen so far. The system consists of a DLP projector and is equipped with special gloves that incorporate reflective markers

take a look at this impressive video

Oct 22, 2008

Electronic sleep mask for worry-free train naps

From Pink Tentacle

 

Noriko-san electronic sleep mask for train commuters --

 

 

Artist Pyocotan has developed “Noriko-san,” a sleep mask with an electronic scrolling display that communicates the wearer’s destination to fellow passengers.

 

 

Apr 24, 2008

Human area network (HAN) technology

Via Pink Tentacle

RedTacton human area network --

 


A new product by NTT, called “Firmo,” allows users to communicate with electronic devices by touching them. A card-sized transmitter carried in the user’s pocket transmits data across the surface of the human body. When the user touches a device, the electric field is converted back into a data signal that can be read by the device.

For now, a set of 5 card-sized transmitters and 1 receiver goes for around 800,000 yen ($8,000), but NTT expects the price to come down when they begin mass production.

Read more

Mar 14, 2008

Nerve-tapping neckband used in 'telepathic' chat

From NewScientist 

A neckband that translates thought into speech by picking up nerve signals has been used to demonstrate a "voiceless" phone call for the first time.

With careful training a person can send nerve signals to their vocal cords without making a sound. These signals are picked up by the neckband and relayed wirelessly to a computer that converts them into words spoken by a computerised voice.

 

 

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