May 07, 2012
Watch-like wrist sensor could gauge the severity of epileptic seizures as accurately as EEG
From the MIT press release

Researchers at MIT and two Boston hospitals provide early evidence that a simple, unobtrusive wrist sensor could gauge the severity of epileptic seizures as accurately as electroencephalograms (EEGs) do — but without the ungainly scalp electrodes and electrical leads. The device could make it possible to collect clinically useful data from epilepsy patients as they go about their daily lives, rather than requiring them to come to the hospital for observation. And if early results are borne out, it could even alert patients when their seizures are severe enough that they need to seek immediate medical attention.
Rosalind Picard, a professor of media arts and sciences at MIT, and her group originally designed the sensors to gauge the emotional states of children with autism, whose outward behavior can be at odds with what they’re feeling. The sensor measures the electrical conductance of the skin, an indicator of the state of the sympathetic nervous system, which controls the human fight-or-flight response.
In a study conducted at Children’s Hospital Boston, the research team — Picard, her student Ming-Zher Poh, neurologist Tobias Loddenkemper and four colleagues from MIT, Children’s Hospital and Brigham and Women’s Hospital — discovered that the higher a patient’s skin conductance during a seizure, the longer it took for the patient’s brain to resume the neural oscillations known as brain waves, which EEG measures.
At least one clinical study has shown a correlation between the duration of brain-wave suppression after seizures and the incidence of sudden unexplained death in epilepsy (SUDEP), a condition that claims thousands of lives each year in the United States alone. With SUDEP, death can occur hours after a seizure.
Currently, patients might use a range of criteria to determine whether a seizure is severe enough to warrant immediate medical attention. One of them is duration. But during the study at Children’s Hospital, Picard says, “what we found was that this severity measure had nothing to do with the length of the seizure.” Ultimately, data from wrist sensors could provide crucial information to patients deciding whether to roll over and go back to sleep or get to the emergency room.
Read the full press release
16:59 Posted in Cybertherapy, Pervasive computing, Wearable & mobile | Permalink | Comments (0) | Trackbacks (0) | Email this
Apr 29, 2012
The SoLoMo manifesto
The SoLoMo Manifesto is a free-downloadable white paper that explores the mega-markets of social, local, and mobile as a cohesive ecosystem of marketing technologies.

The manifesto has been produced by MomentFeed, a location-based marketing platform for the enterprise. It's an interesting reading. You can download this free whitepaper here.
13:18 Posted in Locative media, Pervasive computing | Permalink | Comments (0) | Trackbacks (0) | Email this
Mar 03, 2011
Online predictive tools for mental illness: The OPTIMI Project

OPTIMI is a r&d project funded by the European Commission under funded by the European Union's 7th Framework Programme "Personal Health Systems - Mental Health" .
The project has two key goals goals: a) the development of new tools to monitor coping behavior in individuals exposed to high levels of stress; b) the development of online interventions to improve this behavior and reduce the incidence of depression.
To achieve its first goal, OPTIMI will develop technology-based tools to monitor the physiological state and the cognitive, motor and verbal behavior of high risk individuals over an extended period of time and to detect changes associated with stress, poor coping and depression.
A series of “calibration trials” will allow the project will test a broad range of technologies. These will include wearable EEG and ECG sensors to detect subjects’ physiological and cognitive state, accelerometers to characterize their physical activity, and voice analysis to detect signs of depression. These automated measurements will be complemented with electronic diaries, in which subjects report their own behaviors and the stressful situations to which they are exposed. Further, the project will use machine learning to identify patterns in the behavioral and physiological data that predict the findings from the psychologist and the corticol measurements.
Although the project's objectives are very ambitious, OPTIMI represents one of the most advanced initiatives in the field of Positive Technology, so I am very excited to follow its progresses and see how far it can go.
19:03 Posted in Cybertherapy, Pervasive computing, Research tools, Self-Tracking, Wearable & mobile | Permalink | Comments (0) | Trackbacks (0) | Email this
Dec 08, 2009
The Application and Management of Personal Electronic Information
The First International Forum on the Application and Management of Personal Electronic Information, organized by the MIT SENSEable City Lab, gathered many stakeholders from multiple disciplines to share on the issues surrounding the application and management of personal electronic information:
The goal of this forum is to explore the novel applications for electronic data and address the risks, concerns, and consumer opinions associated with the use of this data. In addition, it will include discussions on techniques and standards for both protecting and extracting value from this information from several points of view: what techniques and standards currently exist, and what are their strengths and limitations? What holistic approaches to protecting and extracting value from data would we take if we were given a blank slate?
Position papers and presentations are now online.
23:11 Posted in Pervasive computing, Positive Technology events, Wearable & mobile | Permalink | Comments (5) | Trackbacks (0) | Email this | Tags: personal electronic information, mit senseable city
May 27, 2009
New book on Pervasive Games
| New book on Pervasive Games: “Pervasive Games: Theory and Design - Experiences on the Boundary between Life and Play ” by Markus Montola, Jaakko Stenros and Annika Waer (editors) published by Morgan Kauffman |
“Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like streets, conferences, museums and other non-traditional game venues – and game designers need to understand the world as a medium—both its challenges and its advantages.
This book shows how to change the face of play—who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today, how they are made and by whom. For theorists, it provides a solidtheoretical, philosophical and aesthetic grounding of their designs. Pervasive Games covers everything from theory and design to history and marketing. Designers will find 13 detailed game descriptions, a wealth of design theory, examples from dozens of games and a thorough discussion of past inspirations—directly from the game designers themselves.“
17:54 Posted in Locative media, Pervasive computing | Permalink | Comments (0) | Email this | Tags: pervasive games
Jul 11, 2007
MIT Media Lab: Responsive Environment Group

"Dual reality" is the concept of maintaining two worlds, one virtual and one real, that reflect, influence, and merge into each other by means of deeply embedded sensor/actuator networks. Both the real and virtual components of a dual reality are complete unto themselves, but are enriched by their mutual interaction. The Dual Reality Media Lab is an example of such a dual reality, as enabled the Plug sensor / actuator network that links our actual lab space to a virtual lab space in the Second Life online virtual world. [MOV]
21:47 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: interreality
Mar 17, 2007
Pigeonbots
From Practical Neurotechnology
Scientists at the Robot Engineering Technology Research Center of east China's Shandong University of Science and Technology claim to have implanted micro electrodes in the brain of a pigeon so they can command it to fly right or left or up or down.
The implants stimulated different areas of the pigeon's brain according to signals sent by the scientists via computer, and forced the bird to comply with their commands.
http://blog.wired.com/defense/2007/02/cyborg_flying_r.html
http://tenementpalm.blogspot.com/2007/02/psb-buys-tiny-ge...
http://english.people.com.cn/200702/27/eng20070227_352761...
14:51 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: brain-computer interface
Feb 24, 2007
RFID Powder Developed By Hitachi

Hitachi researchers have developed a new micro-miniaturized radio frequency identification (RFID) chip that is 64 times smaller than their currently available 0.4 x 0.4 mm mu-chips.
At 5 microns thick, the RFID chips can more easily be embedded in sheets of paper, meaning they can be used in paper currency, gift certificates and identification
15:23 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: rfid, ambient intelligence
Jan 10, 2007
From proactive computing to proactive people in Ubicomp
From Pasta and Vinegar
Rogers, Y. (2006) Moving on from Weiser’s vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag.
In this paper, the author starts from the classical ubicomp description by Mark Weisre about a potential era of “calm computing” and explains how research in that domain did not match these expectations. The most important stance of Yvonne Rogers lays in this idea that “An alternative agenda is outlined that focuses on engaging rather than calming people” so that academics can have a new research agenda:
There is an enormous gap between the dream of comfortable, informed and effortless living and the accomplishments of UbiComp research. As pointed out by Greenfield [20] “we simply don’t do ‘smart’ very well yet” because it involves solving very hard artificial intelligence problems that in many ways are more challenging than creating an artificial human.
(…)
To this end, I propose one such alternative agenda which focuses on designing UbiComp technologies for engaging user experiences. It argues for a significant shift from proactive computing to proactive people; where UbiComp technologies are designed not to do things for people but to engage them more actively in what they currently do.
22:11 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: ubiquitous computing
Dec 15, 2006
Intelligent rooms: RoomRender
Via Pink Tentacle
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SGI Japan has developed a system that can control the electronics, appliances and hardware in a room based on the spoken commands and emotions of the room’s occupants. RoomRender relies on AmiVoice voice recognition technology (developed by Advanced Media) to recognize and analyze spoken commands, enabling the room to close the blinds, turn on the heater, etc. as instructed.
Read the full story on Pink Tentacle
00:11 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: ambient intelligence, emotional computing, pervasive technology, persuasive technology
Dec 06, 2006
Interactive pillows
re-blogged from infoaesthetics
a pair of interactive pillows designed to enhance long-distance communication. users can interact with a pillow in a specific location, which activate dynamic textile patterns in a pillow located elsewhere: by leaning against, touching, or hugging a pillow, the pattern on the other pillow activates & glows dynamically. these ambient patterns expand the vocabulary for remote communication through tangible & aesthetic interactions.
00:49 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: ambient intelligence
Oct 30, 2006
IMAI 2007
Salt Lake City, July 16-22, 2007

From the conference website
In the last few years we have witnessed an explosive growth of multimedia computing, ambient intelligent (AmI), pervasive and ubiquitous computing. The few key technologies interact in an interesting and yet useful way, bringing profound impact and revolution. The revolution is transforming the way people live, work, and interact with each other, and is impacting the way business, government services, education, entertainment and health care are operating.
IMAI 2007 is the continuous of IMMCN (International Conference on Intelligent Multimedia Computing and Networking) series running since the beginning of this century. IMAI 2007 seeks the contribution of high quality papers addressing various aspects of multimedia and ambient intelligence, in particular the techniques that lead the merging of both intelligences, for presentation at the conference and publication in the JCIS(Joint Conference on Information Science) proceeding. For the topics of interest, go to the conference website
The paper should follow the JCIS 2007 ( http://www.jcis.org/jcis2007/ ) paper submission guideline. Seleted high quality papers will be published in Information Science journal.
15:05 Posted in Pervasive computing, Positive Technology events | Permalink | Comments (0) | Email this | Tags: ambient intelligence, pervasive computing, positive technology events
Sep 30, 2006
Perimeters, Boundaries, and Borders
|
Artists, architects, designers, and other practitioners are constantly fashioning new forms and challenging disciplinary boundaries as they employ techniques such as rapid prototyping and generative processes. In the exhibition Perimeters, Boundaries, and Borders, at Lancaster, UK's Citylab, organizers Fast-uk and Folly explore the range of objects, buildings, and products being conceptualized with the aid of digital technologies. Aoife Ludlow's 'Remember to Forget?' is a series of jewelry designs that envisioned accessories incorporating RFID tags that allow the wearer to record information and emotions associated with those special items that we put on daily. Tavs Jorgensen uses a data glove in his 'Motion in Form' project. After gesturing around an object, data collected by the glove is given physical shape using CNC (Computer Numerical Control) milling, creating representations of the movements in materials such as glass or ceramics. Addressing traces of a different sort is Cylcone.soc, a data mapping piece by Gavin Bailey and Tom Corby. These works and many more examples from the frontiers of art and design are on view until October 21st." Rhizome News. |
19:39 Posted in Emotional computing, Pervasive computing | Permalink | Comments (0) | Email this | Tags: ambient intelligence, emotional computing, pervasive technology, persuasive technology
Sep 24, 2006
Context-Aware Gaming
|
insectopia is a new kind of cell phone game where the real world spills into the game world. Players roam the cityscape searching for and catching a multitude of different insects. Each insects in the game world is generated by using the available bluetooth devices available in the player's vicinity. By catching insects and trading them with other players, players build their own collection bigger and better. The current status of the game is displayed on various highscore lists both in the phones and online. See also geoquiz, a location-based mobile game in which players create and answer questions related to their current geographic position (kept track of through the GSM network). |
21:58 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: context-aware gaming
Is social networking changing the way people relate to each other?
New Scientist has an interview with sociologist and MIT professor Sherry Turkle about how "always-on" communication devices - i.e. instant messaging, Wi-Fi and cellphones - are changing the way people relate to each other.
Here is an excerpt from the article:
For some people, things move from "I have a feeling, I want to call a friend" to "I want to feel something, I need to make a call". In either case, what is not being cultivated is the ability to be alone and to manage and contain one's emotions. When technology brings us to the point where we're used to sharing our thoughts and feelings instantaneously, it can lead to a new dependence, sometimes to the extent that we need others in order to feel our feelings in the first place.
Our new intimacies with our machines create a world where it makes sense to speak of a new state of the self. When someone says "I am on my cell", "online", "on instant messaging" or "on the web", these phrases suggest a new placement of the subject, a subject wired into social existence through technology, a tethered self. I think of tethering as the way we connect to always-on communication devices and to the people and things we reach through them.
Continue to read the full interview
21:30 Posted in Persuasive technology, Pervasive computing | Permalink | Comments (1) | Email this | Tags: pervasive technology
Aug 06, 2006
iPointer
Via Textually.org
iPointer is a location-based application developed by Intelligent Spatial Technologies, which allows delivering on-demand information about the user location and surroundings.
From the company website:
"When users wish to identify a landmark, they point the hand-held device and press a button. The iPointer device receives coordinate signals from GPS satellites and orientation information from the digital magnetic compass to identify the user's location and device's pointing angle. These coordinates are then sent over the wireless network to the database. iST's geospatial database's selection algorithms identify the selected landmark and sends information back over the wireless network to be displayed in text, visuals and audio on the user's device"
20:28 Posted in Pervasive computing, Wearable & mobile | Permalink | Comments (0) | Email this | Tags: pervasive computing
Aug 04, 2006
Call for papers: Pervasive Computing in Healthcare
From the IEEE Pervasive Computing Journal website
Author guidelines: www.computer.org/pervasive/author.htm
Submission address: http://cs-ieee.manuscriptcentral.com
WIP Deadline: See below
Publication date: January 2007
IEEE Pervasive Computing invites articles about the use of pervasive computing technology in healthcare applications. We welcome papers that focus on novel applications of embedded sensor and actuators as well as user interfaces for use by caregivers and/or patients. We also encourage surveys of available technologies, and reporting on user experiences. Example topics include:
- Sensors and mobile devices for continuous patient monitoring
- Actuators and prompters for rehabilitation and behavior modification
- Mobile and wearable technologies for next generation drug trials
- Intelligent prosthetics
- Medical data-mining from health records
- Privacy architectures for medical records
- Applications for first responders including paramedics and emergency rooms
- Hospital work-flow management
- Intelligent implantable devices for applications in hearing, pain management, etc.
- Devices to monitor dietary intake and/or caloric expenditure
- Technologies for collaborative and/or competitive exercise support groups
- Issues in healthcare technology standards, interoperability, security, usability, cost, etc
Submissions should be 4,000 to 6,000 words long and should follow the magazine's guidelines on style and presentation. All submissions will be peer-reviewed in accordance with normal practice for scientific publications. Submissions should be received by 5 September 2006 to receive full consideration.
In addition to full-length submissions, we also invite work-in-progress submissions of 250 words or less (submit to mmraz@computer.org) These will not be peer-reviewed but will be reviewed by the Department Editor, Anthony Joseph, and, if accepted, edited by the staff into a feature for the issue. The deadline for work-in-progress submissions is 1 November 2006.
Walter Menning, Mayo Clinic
18:00 Posted in Call for papers, Pervasive computing | Permalink | Comments (0) | Email this | Tags: pervasive computing
Aug 02, 2006
Home-based sensors could detect early signs of dementia
Via Medgadget
According to a study conducted by Oregon Health & Science University researchers, continuous, unobtrusive monitoring of in-home activity may be a reliable way of assessing changes in motor behaviors that may occur along with changes in memory. The study was presented last week at the 10th International Conference on Alzheimer's Disease and Related Disorders in Madrid.
From the university's press release:
"To see a trend over time, you need multiple measures - good days and bad days - and it often takes years to see that trend in a clinic setting," said Tamara Hayes, Ph.D., assistant professor of biomedical engineering at OHSU's OGI School of Science & Engineering, and the study's lead author. She noted that most clinic visits by elders are spaced over months or even years, and their memory and motor skills performances are evaluated in a small number of tests completed in a limited amount of time.
"In contrast, we're looking continuously at elders' activity in their own homes," Hayes said. "Since we're measuring a person's activity many times over a short period, we can understand their normal variability and identify trends. If there's a change over a period, you can see it quickly. "
Mild cognitive impairment is a known risk factor for dementia, a neurological disorder most commonly caused by Alzheimer's disease. Changes in clinical measures of activity, such as walking and finger-tapping speeds, have been shown to occur at about the same time as memory changes leading to dementia. By detecting subtle activity changes over time in the natural setting of an elder's home, researchers hope to more effectively identify when elders are starting to have trouble.
11:40 Posted in Cybertherapy, Persuasive technology, Pervasive computing | Permalink | Comments (0) | Email this
May 10, 2006
Motiva
Philips has announced the launch of the remote monitoring system Motiva for the U.S. market (press release). The system is an interactive healthcare platform which uses broadband television, along with home vital sign measurement devices, to connect patients to their healthcare providers and medical support system.

Motiva was the winner of a Medical Design Excellence Award and named one of the "Top 5 Disease Management Ideas of 2005"
22:00 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: Positive Technology
May 07, 2006
Existing Technologies Combine to Make Automated Home
Via Smart Mobs
The National Institute of Advanced Industrial Science and Technology (Japan), Ymatic Ltd., and Biometrica Systems Asia Co. Ltd. have jointly developed a novel automated home. The home combines robots guided by IC tags, a biometric face authentication system, and a wireless network.
Source: Physorg
13:42 Posted in Pervasive computing | Permalink | Comments (0) | Email this | Tags: Positive Technology







