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Feb 22, 2010

Create10: the conference for innovative interaction design

Create10: the conference for innovative interaction design

30th June - 2nd July 2010

Edinburgh Napier University, Edinburgh UK


Jan 09, 2010

Photos: International Robot Exhibition 2009

Hundreds of robots have gathered at the International Robot Exhibition (IREX) held in November 2009 at Tokyo Big Sight. Here are a few photos from the event, collected by Pink Tentacle.






Jun 10, 2009

Frontiers of Interaction V

Frontiers of Interaction V 


Last Monday I attended Frontiers of Interaction V, where I gave a talk on Participative Ecology. The conference took place in Rome, at the wonderful Acquario Romano, Casa dell'Architettura.


I was really excited to be there, because I consider Frontiers the most interesting interaction design event in Italy.


Frontiers is organized and produced by Leandro Agrò and Matteo Penzo, who are also the founders of the Idearium community, the largest e-community on Interaction Design in Italy.


The format of the conference is very informal and fresh. You can meet people of all sorts, from academic researchers to superstars of interaction design, from anthropologists to futurists and young entrepreneurs, a mix of creativity and talent.


At the end of the meeting I felt physically exhausted but full of positive energy.


Here are some videos


(and, last but not least: Frontiers is completely free of charge, only registration is required. This is great since this makes the event accessible to young students)


W Frontiers!

Dec 18, 2006

Futuresonic 2007

Re-blogged from Networked Performance


Social Technologies Summit - register before end of december Special Advance Booking Rate *Available till 31 December* £25 (Normally £45) The Delegate Pass gives you access to all Futuresonic seminars and talks, the Social Technologies Summit, and entrance to Futuresonic Live events over the festival weekend. See here for details. A part of Futuresonic 2007

SOCIAL TECHNOLOGIES SUMMIT: The main conference strand of the Futuresonic festival, the Social Technologies Summit, is a major international conference exploring the creative and social potential of new technologies, bringing together leading figures to explore "a whole new way of doing things in the air".

The Social Technologies Summit promotes technology as social practice, and explores the social impact of technologies, in particular a new generation of network technologies that are increasingly embedded in the social sphere. It looks at how people collaborate to make or use technology, at the way in which certain technologies can create an extension of social space or support group interaction, and asks how we can make technology more social.


In 2007 a focus of the Social Technologies Summit is ENVIRONMENT 2.0, a new international initiative in which two worlds collide:

o The world is waking up to realities of climate change, long predicted but until now too easy to ignore.
o The world is in love with smart environments, mobile communication, pervasive media, wearable computing.

Can these two approaches to environment, each one iconic for our times, be reconciled?

The Social Technologies Summit will host a network meeting for ENVIRONMENT 2.0, and present the findings of a pioneering study of the carbon footprint of the Futuresonic festival, undertaken in collaboration with Creative Concern and Tyndall Centre for Climate Change Research.


A linked focus is FREE-MEDIA. Free-media is about finding inspiration and resources in our built and natural environment that were previously dismissed as being without value or irrelevant. It doesn't cost much because it makes use of public domain Free and Open Source Software, and recycles freely available old equipment, waste materials and junk (FOSS). Free-media increases access to media technologies, especially to the people who need it most and can afford it the least, and lowers environmental impact of the media we produce and consume.


The 2007 Summit will also play host to THE MAP DESIGNERS, an event drawing together map hackers, artists, cartographers, DIY technologists, architects, game programmers, bloggers and semantic web philosophers. Presented by the British Cartographic Society, the event will focus upon the interface between cartography and cutting edge design.


As the main conference strand of the Futuresonic festival, the Social Technologies Summit will also host discussions of the festival's artistic themes. In 2007 this will involve a conference strand supporting Futurevisual, a city wide celebration of future image and sound. It will mark the 40th anniversary of the first multimedia events of the kind that we would understand today, which took place in the halcyon year of 1967, the year that also saw the first crossover between avant garde and popular music, and the introduction of the Moog synthesiser. The conference will feature seminal figures from the period, alongside contemporary artists who can connect with the energy and openness of 1967, and bring it bang up to date.


Futuresonic, the urban festival of electronic arts and music, is moving from July to May, back to the Spring date it occupied in 2004. Futuresonic 2007 will feature profile music events in Futuresonic Live, and art and technology events in Urban Play, a strand of the festival introduced in 2006 that has since been mirrored in other events in the UK and Europe.

Advance Booking Rate
£25 (Normally £45)
Reserve your discounted Delegate Pass before December 31st 2006 and
make payment by January 31st 2007

The Delegate Pass gives you access to all Futuresonic seminars and talks, the Social Technologies Summit, and entrance to Futuresonic Live events over the festival weekend. You must reserve your discounted Delegate Pass before December 31st 2006 and make payment by January 31st 2007. To reserve email tickets2007[at]futuresonic.com stating your name, address and contact details. You will be sent purchasing information from the festival box office by January 8th 2007.

Oct 30, 2006

IMAI 2007

Salt Lake City, July 16-22, 2007

From the conference website

In the last few years we have witnessed an explosive growth of multimedia computing, ambient intelligent (AmI), pervasive and ubiquitous computing. The few key technologies interact in an interesting and yet useful way, bringing profound impact and revolution. The revolution is transforming the way people live, work, and interact with each other, and is impacting the way business, government services, education, entertainment and health care are operating.


IMAI 2007 is the continuous of IMMCN (International Conference on Intelligent Multimedia Computing and Networking) series running since the beginning of this century. IMAI 2007 seeks the contribution of high quality papers addressing various aspects of multimedia and ambient intelligence, in particular the techniques that lead the merging of both intelligences, for presentation at the conference and publication in the JCIS(Joint Conference on Information Science) proceeding. For the topics of interest, go to the conference website


The paper should follow the JCIS 2007 ( http://www.jcis.org/jcis2007/ ) paper submission guideline. Seleted high quality papers will be published in Information Science journal.

Oct 29, 2006

IDC 2007 Interaction Design and Children Conference - Aalborg, Denmark

Via UsabilityNews 

Event Date: 6 June 2007 to 8 June 2007

The increased focus on children’s role in the design and evaluation of interactive technologies has provided several interesting research studies and results. Currently, we are aware of the fact that children are very different than adults, they are independent individuals with their own strong opinions, needs, likes, and dislikes, and they should be treated as such.

To address emerging research and development, IDC 2007 will look for papers, demonstrations, posters that may include at least one of the following broad areas: 

-  Emerging technologies for children (e.g., innovative educational simulations, online games, accessible fabrication devices, mobile communications devices, wireless embedded technologies, sensors and actuators, "smart" materials, authoring/programming tools) 

- The impact these technologies can have on children's lives (e.g., in schools, at home, in public spaces) 

- New research methods which give children a voice in the design, development, and evaluation processes (e.g., participatory design methods, usability testing, etc.)

Please refer to the call for papers.