May 07, 2012

Social influences on neuroplasticity: stress and interventions to promote well-being

Social influences on neuroplasticity: stress and interventions to promote well-being.

Nat Neurosci. 2012;15(5):689-95

Authors: Davidson RJ, McEwen BS

Experiential factors shape the neural circuits underlying social and emotional behavior from the prenatal period to the end of life. These factors include both incidental influences, such as early adversity, and intentional influences that can be produced in humans through specific interventions designed to promote prosocial behavior and well-being. Here we review important extant evidence in animal models and humans. Although the precise mechanisms of plasticity are still not fully understood, moderate to severe stress appears to increase the growth of several sectors of the amygdala, whereas the effects in the hippocampus and prefrontal cortex tend to be opposite. Structural and functional changes in the brain have been observed with cognitive therapy and certain forms of meditation and lead to the suggestion that well-being and other prosocial characteristics might be enhanced through training.

Mar 11, 2012

Augmenting cognition: old concept, new tools

The increasing miniaturization and computing power of information technology devices allow new ways of interaction between human brains and computers, progressively blurring the boundaries between man and machine. An example is provided by brain-computer interface systems, which allow users to use their brain to control the behavior of a computer or of an external device such as a robotic arm (in this latter case, we speak of “neuroprostetics”).

 

The idea of using information technologies to augment cognition, however, is not new, dating back in 1950’s and 1960’s. One of the first to write about this concept was british psychiatrist William Ross Ashby.

In his Introduction to Cybernetics (1956), he described intelligence as the “power of appropriate selection,” which could be amplified by means of technologies in the same way that physical power is amplified. A second major conceptual contribution towards the development of cognitive augmentation was provided few years later by computer scientist and Internet pioneer Joseph Licklider, in a paper entitled Man-Computer Symbiosis (1960).

In this article, Licklider envisions the development of computer technologies that will enable users “to think in interaction with a computer in the same way that you think with a colleague whose competence supplements your own.” According to his vision, the raise of computer networks would allow to connect together millions of human minds, within a “'thinking center' that will incorporate the functions of present-day libraries together with anticipated advances in information storage and retrieval.” This view represent a departure from the prevailing Artificial Intelligence approach of that time: instead of creating an artificial brain, Licklider focused on the possibility of developing new forms of interaction between human and information technologies, with the aim of extending human intelligence.

A similar view was proposed in the same years by another computer visionnaire, Douglas Engelbart, in its famous 1962 article entitled Augmenting Human Intellect: A Conceptual Framework.

In this report, Engelbart defines the goal of intelligence augmentation as “increasing the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems. Increased capability in this respect is taken to mean a mixture of the following: more-rapid comprehension, better comprehension, the possibility of gaining a useful degree of comprehension in a situation that previously was too complex, speedier solutions, better solutions, and the possibility of finding solutions to problems that before seemed insoluble (…) We do not speak of isolated clever tricks that help in particular situations.We refer to away of life in an integrated domain where hunches, cut-and-try, intangibles, and the human ‘feel for a situation’ usefully co-exist with powerful concepts, streamlined terminology and notation, sophisticated methods, and high-powered electronic aids.”

These “electronic aids” nowdays include any kind of harware and software computing devices used i.e. to store information in external memories, to process complex data, to perform routine tasks and to support decision making. However, today the concept of cognitive augmentation is not limited to the amplification of human intellectual abilities through external hardware. As recently noted by Nick Bostrom and Anders Sandberg (Sci Eng Ethics 15:311–341, 2009), “What is new is the growing interest in creating intimate links between the external systems and the human user through better interaction. The software becomes less an external tool and more of a mediating ‘‘exoself’’. This can be achieved through mediation, embedding the human within an augmenting ‘‘shell’’ such as wearable computers (…) or virtual reality, or through smart environments in which objects are given extended capabilities” (p. 320).

At the forefront of this trend is neurotechnology, an emerging research and development field which includes technologies that are specifically designed with the aim of improving brain function. Examples of neurotechnologies include brain training games such as BrainAge and programs like Fast ForWord, but also neurodevices used to monitor or regulate brain activity, such as deep brain stimulators (DBS), and smart prosthetics for the replacement of impaired sensory systems (i.e. cochlear or retinal implants).

Clearly, the vision of neurotechnology is not free of issues. The more they become powerful and sophisticated, the more attention should be dedicated to understand the socio-economic, legal and ethical implications of their applications in various field, from medicine to neuromarketing.


 

Oct 12, 2010

New issue of Cybertherapy and Rehabilitation now online fulltext

The new issue of Cybertherapy and Rehabilitation magazine (3/2) is now online and available for full-text download. Topics covered by this issue include brain-computer interface, cognitive enhancement and trainers and the use of massive multiplayer online games in rehabilitation and therapy.

 

 

 

 

 

Sep 20, 2010

XWave: Control your iPhone with your brain

The XWave is a new technology that uses a single electrode placed on the wearer’s forehead to measure electroencephalography (EEG) data, and converts these analog signals into digital so they can be used to control an external device. The XWave comes bundled with a software that includes a number of brain-training exercises. These include levitating a ball on the iDevice’s screen, changing a color based on the relaxation level of your brain and training your brain to maximize its attention span.

 

In the company’s own words:

XWave, powered by NeuroSky eSense patented technologies, senses the faintest electrical impulses transmitted through your skull to the surface of your forehead and converts these analogue signals into digital. With XWave, you will be able to detect attention and meditation levels, as well as train your mind to control things. Objects in a game can be controlled, lights in your living room can change colour depending on your mood; the possibilities are limited to only the power of your imagination.





The interesting feature is that the company is even serving up their APIs so developers can design and develop apps using the XWave device. The company reports that some apps already in development include games in which objects are controlled by the wearer’s mind and another that allows the wearer to control the lights in their home or select music based on their mood. You can order an XWave for $US100; it ships on November 1.


Mar 01, 2010

LevelHead v1.0

Via: Lorenzo Romeo

LevelHead, an augmented-reality spatial-memory game by Julian Oliver.

Dec 13, 2009

Augmented Cognition

This short movie, entitled The Future of Augmented Cognition, depicts DARPA’s vision of how augmented cognition will in the future be used to integrate multiple sources of information. The film is set in the year 2030, and takes place in a command centre which monitors cyberspace activity for threats to the global economy. The movie  was commissioned by DARPA and directed by Alexander Singer.

Dec 08, 2009

Laser-Enhanced Concentration

Now that neuroscientists have identified the brain's synchronizing mechanism, they've started work on therapies to strengthen attention. Ultimately, it may be possible to improve your attention by using pulses of light to directly synchronize your neurons, a form of direct therapy that could help people with schizophrenia and attention-deficit problems, said Dr. Desimone, the director of the McGovern Institute for Brain Research at MIT. In the nearer future, neuroscientists might also help you focus by observing your brain activity and providing biofeedback as you practice strengthening your concentration. Researchers have already observed higher levels of synchrony in the brains of people who regularly meditate.

(Source: http://www.nytimes.com/2009/05/05/science/05tier.html)

Sep 21, 2009

The sensitivity of a virtual reality task to planning and prospective memory impairments

The sensitivity of a virtual reality task to planning and prospective memory impairments: Group differences and the efficacy of periodic alerts on performance.

Neuropsychol Rehabil. 2009 Aug 26;:1-25

Authors: Sweeney S, Kersel D, Morris RG, Manly T, Evans JJ

Executive functions have been argued to be the most vulnerable to brain injury. In providing an analogue of everyday situations amenable to control and management virtual reality (VR) may offer better insights into planning deficits consequent upon brain injury. Here 17 participants with a non-progressive brain injury and reported executive difficulties in everyday life were asked to perform a VR task (working in a furniture storage unit) that emphasised planning, rule following and prospective memory tasks. When compared with an age and IQ-matched control group, the patients were significantly poorer in terms of their strategy, their time-based prospective memory, the overall time required and their propensity to break rules. An examination of sensitivity and specificity of the VR task to group membership (brain-injured or control) showed that, with specificity set at maximum, sensitivity was only modest (at just over 50%). A second component to the study investigated whether the patients' performance could be improved by periodic auditory alerts. Previous studies have demonstrated that such cues can improve performance on laboratory tests, executive tests and everyday prospective memory tasks. Here, no significant changes in performance were detected. Potential reasons for this finding are discussed, including symptom severity and differences in the tasks employed in previous studies.

Jul 29, 2008

Auditory and Spatial Navigation Imagery in Brain-Computer Interface using Optimized Wavelets

Auditory and Spatial Navigation Imagery in Brain-Computer Interface using Optimized Wavelets.

J Neurosci Methods. 2008 Jul 6;

Authors: Cabrera AF, Dremstrup K

Features extracted with optimized wavelets were compared with standard methods for a Brain-Computer Interface driven by non-motor imagery tasks. Two non-motor imagery tasks were used, Auditory Imagery of a familiar tune and Spatial Navigation Imagery through a familiar environment. The aims of this study were to evaluate which method extracts features that could be best differentiated and determine which channels are best suited for classification. EEG activity from 18 electrodes over the temporal and parietal lobes of nineteen healthy subjects was recorded. The features used were autoregressive and reflection coefficients extracted using autoregressive modeling with several model orders and marginals of the wavelet spaces generated by the Discrete Wavelet Transform (DWT). An optimization algorithm with 4 and 6 taps filters and mother wavelets from the Daubechies family were used. The classification was performed for each single channel and for all possible combination of two channels using a Bayesian Classifier. The best classification results were found using the marginals of the Optimized DWT spaces for filters with 6 taps in a 2 channels classification basis. Classification using 2 channels was found to be significantly better than using 1 channel (p<<0.01). The marginals of the optimized DWT using 6 taps filters showed to be significantly better than the marginals of the Daubechies family and autoregressive coefficients. The influence of the combination of number of channels and feature extraction method over the classification results was not significant (p=0.97).

Jul 16, 2008

Einstein's Brain Game

Via MobileGames 

The Walt Disney Internet Group has released the "Einstein's Brain Game".


The game proposes 20 brain training exercises covering Einstein’s theories of relativity and ideas about the solar system. It features 4 categories - maths, memory, logic and visual coordination, as well as a bonus Sudoku puzzle game, to give the brain a thorough work-out.

 

Nov 25, 2007

Cognitive enhancement on BMA

 
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The British Medical Association has just released a report on the ethical implications of using medical technology to enhance cognitive function and optimise the brain

Sep 09, 2007

MindFit

Via SharpBrains 

MindFit is a software-based assessment and training program for 14 cognitive skills important for healthy aging. The software is recommended for people over 50 who want a novel and varied mental workout. The program has 21 exercises that train 14 cognitive skills.

MindFit was recently launched by Susan Greenfield, one of Britain's best-known neuroscientists

Link to BBC report

Mar 19, 2007

MindFit Clinical Trial Results Announced

 
NEW YORK and YOQNEAM, Israel, March 16 /PRNewswire/
 
For the first time, a double-blind clinical trial has shown that computer-based training improves the cognitive functions of the 50-plus crowd.

Against conventional wisdom, the computer training in MindFit(tm) cognitive skill assessment and training software, created by CogniFit, Ltd. http://www.cognifit.com), was found to improve short-term memory, spatial relations and attention focus--all skills used in driving and other daily activities that maintain our independence as we age.

The trial was conducted at the Tel-Aviv Sourasky Medical Center of Tel-Aviv University in Israel, where researchers are taking a leading role in the study of age-related disorders. During the two-year clinical trial, doctors conducted a prospective, randomized, double-blind study with active comparators of 121 self-referred volunteer participants age 50 and older. Each study participant was randomly assigned to spend 30 minutes, three times a week during the course of three months at home, using either MindFit or sophisticated computer games.

While all study participants benefited from the use of computer games, MindFit users experienced greater improvement in the cognitive domains of spatial short term memory, visuo-spatial learning and focused attention. Additionally, MindFit users in the study with lower baseline cognitive performance gained more than those with normal cognition, showing the potential therapeutic effect of home-based computer training software in those already suffering the effects of aging or more serious diseases.


"These research findings show unequivocally that MindFit, which requires no previous computer experience of users, keeps minds sharper than other computer games and software can," said Prof. Shlomo Breznitz, Ph.D., founder and president of CogniFit. "In fact, the same cognitive domains that MindFit keeps sharp are also central in most daily activities-including driving-that enable aging independently."

Breznitz continued, "These findings support CogniFit's belief that if you exercise your brain just as you do your muscles, you can build the speed and accuracy of your mental functions, significantly. 'Working out' with MindFit three times a week from the comfort of your home will yield similar results for your brain as exercising at the gym with that same frequency does for your muscles."

"We are additionally encouraged by the implications of our findings for those already below baseline in cognitive performance," said Nir Giladi, M.D., principal investigator, senior neurologist for the Department of Neurology for Tel-Aviv University's Tel-Aviv Sourasky Medical Center and faculty member in Tel-Aviv University's Sackler School of Medicine. "In the future, we may research MindFit's effect on Alzheimer's disease and forms of dementia."

MindFit software helps to assess and build overall cognitive skills for baby boomers, seniors and people of all ages. In other research studies, MindFit has helped users to improve their short-term memory by 18 percent. The comprehensive cognitive training program assesses, trains and enhances cognitive skills--including memory, focus, learning and concentration and safeguards overall cognitive vitality, an overall concept patented by CogniFit.

After an initial assessment session, users are encouraged to train with the software on their home PCs three times a week for 20 minutes a day. Then, MindFit provides fun, individualized training to match users' unique cognitive skill sets, changing exercises and levels to suit each individual's unique needs. No other cognitive assessment or training software product on the market has that personally tailoring technology.

Feb 25, 2007

TANGO: The Next Generation of Assitive Communication Devices

tango.jpg

 

Via Medgadget 

 

A company called Blink Twice is developing a speech-generating device that promises to improve the way differently-abled children communicate with their world:

 

The tango! is an amazing communication aid that accomplishes all the amazing things you've seen in the emulation. It contains phrases, words, and spelling, all in easier-to-understand, digitally enhanced or synthesized voices. In a snap, it lets you create photo albums, do voice-morphing, and change icons using photos.

The tango! is the first speech-generating device to bring the power of mass communications and consumer electronics to the world of AAC. It combines a broad array of communication methods, such as an intuitive language hierarchy, ingenious new icons, and easy-to-access pop-ups, with the vast power of consumer electronics - like a built-in camera and voice morphing, so individuals can better match their specific communication needs with the best features to achieve them.


Dec 28, 2006

The state of mental-gymnastic

Via the BrainBlog

The New York Times has a front-page article concerning the current state of mental-gymnastic services. From the article:

Science is not sure yet, but across the country, brain health programs are springing up, offering the possibility of a cognitive fountain of youth.

From “brain gyms” on the Internet to “brain-healthy” foods and activities at assisted living centers, the programs are aimed at baby boomers anxious about entering their golden years and at their parents trying to stave off memory loss or dementia.

“This is going to be one of the hottest topics in the next five years — it’s going to be huge,” said Nancy Ceridwyn, co-director of special projects for the American Society on Aging. “The challenge we have is it’s going to be a lot like the anti-aging industry: how much science is there behind this?”

...

Read the full article

Dec 20, 2006

Top 25 Questions About Brain Fitness

Elkhonon Goldberg, Alvaro Fernandez and Caroline Latham (Sharpbrains) have written Brain Fitness for Sharp Brains: Your New New Year Resolution, an introductory guide to the concept, science, and practice of brain fitness

A free copy of the report can be ordered here 

Positive effects of cognitive training on daily function and cognitive abilities

Via Smart Mobs 

The Journal of the American Medical Association (JAMA) has published a study entitled "Long-term Effects of Cognitive Training on Everyday Functional Outcomes in Older Adults" that shows the positive effects of cognitive training on daily function and cognitive abilities.

Authors: Sherry L. Willis, PhD; Sharon L. Tennstedt, PhD; Michael Marsiske, PhD; Karlene Ball, PhD; Jeffrey Elias, PhD; Kathy Mann Koepke, PhD; John N. Morris, PhD; George W. Rebok, PhD; Frederick W. Unverzagt, PhD; Anne M. Stoddard, ScD; Elizabeth Wright, PhD.

JAMA. 2006;296:2805-2814.

Context. Cognitive training has been shown to improve cognitive abilities in older adults but the effects of cognitive training on everyday function have not been demonstrated.  Objective. To determine the effects of cognitive training on daily function and durability of training on cognitive abilities. Design, Setting, and Participants. Five-year follow-up of a randomized controlled single-blind trial with 4 treatment groups. A volunteer sample of 2832 persons (mean age, 73.6 years; 26% black), living independently in 6 US cities, was recruited from senior housing, community centers, and hospitals and clinics. The study was conducted between April 1998 and December 2004. Five-year follow-up was completed in 67% of the sample. Interventions. Ten-session training for memory (verbal episodic memory), reasoning (inductive reasoning), or speed of processing (visual search and identification); 4-session booster training at 11 and 35 months after training in a random sample of those who completed training. Main Outcome Measures. Self-reported and performance-based measures of daily function and cognitive abilities. Results. The reasoning group reported significantly less difficulty in the instrumental activities of daily living (IADL) than the control group (effect size, 0.29; 99% confidence interval [CI], 0.03-0.55). Neither speed of processing training (effect size, 0.26; 99% CI, –0.002 to 0.51) nor memory training (effect size, 0.20; 99% CI, –0.06 to 0.46) had a significant effect on IADL. The booster training for the speed of processing group, but not for the other 2 groups, showed a significant effect on the performance-based functional measure of everyday speed of processing (effect size, 0.30; 99% CI, 0.08-0.52). No booster effects were seen for any of the groups for everyday problem-solving or self-reported difficulty in IADL. Each intervention maintained effects on its specific targeted cognitive ability through 5 years (memory: effect size, 0.23 [99% CI, 0.11-0.35]; reasoning: effect size, 0.26 [99% CI, 0.17-0.35]; speed of processing: effect size, 0.76 [99% CI, 0.62-0.90]). Booster training produced additional improvement with the reasoning intervention for reasoning performance (effect size, 0.28; 99% CI, 0.12-0.43) and the speed of processing intervention for speed of processing performance (effect size, 0.85; 99% CI, 0.61-1.09). Conclusions. Reasoning training resulted in less functional decline in self-reported IADL. Compared with the control group, cognitive training resulted in improved cognitive abilities specific to the abilities trained that continued 5 years after the initiation of the intervention.

Link to full-text article

Link to Washington Post report about the study

Dec 15, 2006

Neuroenhancement technology: an ethical analysis

Via IEET

Belgian government funds researcher to study neuroenhancement:

‘Neuroenhancement technology: an ethical analysis and study of the conditions for research and clinical trials.’

A project funded by the Flemish Fund for Scientific Research (G.0048.07) 01/01/2007-31/12/2010.

Aim and objectives:

The emergence of new treatments which have the capacity to profoundly alter or influence mood and cognition is considered by some as one of the most promising as well as most challenging developments of the 21st century within the life sciences (Wolp, 2002). Aside of other socially relevant aspects of current neuroscience (e.g. ‘brain reading’ ) and its technological tools (e.g. fMRI, TMS, PET), it is in particular the discussions regarding ethical and social implications of neuroenhancement technology which are giving rise to the gradual development of ‘neuroethics’. Some of the most pertinent concerns which shape this emerging domain include questions as to how this technology relates to the general goals of medicine and what the conditions for research and clinical trials should be. While the need for a thorough exploraiton of the social and ethical implications of enhancement technology is generally well acknowledged, scarce attention has gone out to the question if and under what conditions such research should be supported.

The aims of the research proposal are the following:

(1) to provide an overview of the current developments and results within neuroenhancement technology;

(2) to obtain thorough insight in the academic, social and policy debates surrounding these developments;

(3) to conduct a conceptual analysis of the conflict between ‘normal’, ‘healthy’ mental functioning and ‘enhanced’ functioning, both in terms of strictly medical as well as medical ethical standards;

(4) to conduct a comparative, medical ethical study of the conditions for acceptance of this and other forms of enhancement technology; and

(5) to apply the results obtained from the analyses to the current context of neuroenhancement technology.

Nov 06, 2006

Boosting slow oscillations during sleep potentiates memory

Via The Neurophilosopher 

Boosting slow oscillations during sleep potentiates memory

Nature advance online publication 5 November 2006

Authors: Lisa Marshall, Halla Helgadóttir, Matthias Mölle and Jan Born

There is compelling evidence that sleep contributes to the long-term consolidation of new memories. This function of sleep has been linked to slow (<1 Hz) potential oscillations, which predominantly arise from the prefrontal neocortex and characterize slow wave sleep. However, oscillations in brain potentials are commonly considered to be mere epiphenomena that reflect synchronized activity arising from neuronal networks, which links the membrane and synaptic processes of these neurons in time. Whether brain potentials and their extracellular equivalent have any physiological meaning per se is unclear, but can easily be investigated by inducing the extracellular oscillating potential fields of interest. Here we show that inducing slow oscillation-like potential fields by transcranial application of oscillating potentials (0.75 Hz) during early nocturnal non-rapid-eye-movement sleep, that is, a period of emerging slow wave sleep, enhances the retention of hippocampus-dependent declarative memories in healthy humans. The slowly oscillating potential stimulation induced an immediate increase in slow wave sleep, endogenous cortical slow oscillations and slow spindle activity in the frontal cortex. Brain stimulation with oscillations at 5 Hz—another frequency band that normally predominates during rapid-eye-movement sleep—decreased slow oscillations and left declarative memory unchanged. Our findings indicate that endogenous slow potential oscillations have a causal role in the sleep-associated consolidation of memory, and that this role is enhanced by field effects in cortical extracellular space.

Oct 30, 2006

Spoken SMS for the hearing impaired

From Textually.org

deaf tecg.jpg

 

 

 

 

 

 

 

According to Tokyomanga, "Japan's Ministry of Health just launched a major collaborative effort with 10+ companies and research institutes to create highly exportable, high-tech devices for people with hearing and vision disabilities, including one that will instantly translate spoken words into cell phone text messages for the hearing impaired"

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