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<title>Positive Technology Journal</title>
<description>Mind, brain, and emerging technologies - By Andrea Gaggioli, Ph.D</description>
<link>http://gaggio.blogspirit.com/</link>
<lastBuildDate>Wed, 16 May 2012 19:07:46 +0200</lastBuildDate>
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<copyright>All Rights Reserved</copyright>
<item>
<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/05/07/watch-like-wrist-sensor-could-gauge-the-severity-of-epilepti.html</guid>
<title>Watch-like wrist sensor could gauge the severity of epileptic seizures as accurately as EEG</title>
<link>http://gaggio.blogspirit.com/archive/2012/05/07/watch-like-wrist-sensor-could-gauge-the-severity-of-epilepti.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Cybertherapy</category>
<category>Pervasive computing</category>
<category>Wearable &amp; mobile</category>
<pubDate>Mon, 07 May 2012 16:59:00 +0200</pubDate>
<description>
&lt;p&gt;From the &lt;a href=&quot;http://web.mit.edu/newsoffice/2012/seizure-wrist-sensor-0427.html&quot; target=&quot;_blank&quot;&gt;MIT press release&lt;/a&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img style=&quot;margin: 0.7em 0;&quot; src=&quot;http://web.mit.edu/newsoffice/images/epileptic1.jpg&quot; alt=&quot;epileptic1.jpg&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Researchers at MIT and two Boston hospitals &lt;a href=&quot;http://www.neurology.org/content/early/2012/04/25/WNL.0b013e318258f7f1.abstract&quot; target=&quot;_blank&quot;&gt;provide early evidence&lt;/a&gt; that a simple, unobtrusive wrist sensor could gauge the severity of epileptic seizures as accurately as electroencephalograms (EEGs) do — but without the ungainly scalp electrodes and electrical leads. The device could make it possible to collect clinically useful data from epilepsy patients as they go about their daily lives, rather than requiring them to come to the hospital for observation. And if early results are borne out, it could even alert patients when their seizures are severe enough that they need to seek immediate medical attention.&lt;br /&gt;&lt;br /&gt;Rosalind Picard, a professor of media arts and sciences at MIT, and her group originally designed the sensors to gauge the emotional states of children with autism, whose outward behavior can be at odds with what they’re feeling. The sensor measures the electrical conductance of the skin, an indicator of the state of the sympathetic nervous system, which controls the human fight-or-flight response.&lt;br /&gt;&lt;br /&gt;In a study conducted at Children’s Hospital Boston, the research team — Picard, her student Ming-Zher Poh, neurologist Tobias Loddenkemper and four colleagues from MIT, Children’s Hospital and Brigham and Women’s Hospital — discovered that the higher a patient’s skin conductance during a seizure, the longer it took for the patient’s brain to resume the neural oscillations known as brain waves, which EEG measures. &lt;br /&gt;&lt;br /&gt;At least one clinical study has shown a correlation between the duration of brain-wave suppression after seizures and the incidence of sudden unexplained death in epilepsy (SUDEP), a condition that claims thousands of lives each year in the United States alone. With SUDEP, death can occur hours after a seizure.&lt;br /&gt;&lt;br /&gt;Currently, patients might use a range of criteria to determine whether a seizure is severe enough to warrant immediate medical attention. One of them is duration. But during the study at Children’s Hospital, Picard says, “what we found was that this severity measure had nothing to do with the length of the seizure.” Ultimately, data from wrist sensors could provide crucial information to patients deciding whether to roll over and go back to sleep or get to the emergency room.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Read the &lt;a href=&quot;http://web.mit.edu/newsoffice/2012/seizure-wrist-sensor-0427.html&quot; target=&quot;_blank&quot;&gt;full press release&lt;/a&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/05/07/cfp-brain-computer-interfaces-grand-challenge-2012.html</guid>
<title>CFP – Brain Computer Interfaces Grand Challenge 2012</title>
<link>http://gaggio.blogspirit.com/archive/2012/05/07/cfp-brain-computer-interfaces-grand-challenge-2012.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Brain-computer interface</category>
<category>Positive Technology events</category>
<category>Research institutions &amp; funding opportunities</category>
<pubDate>Mon, 07 May 2012 16:13:00 +0200</pubDate>
<description>
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img style=&quot;margin: 0.7em 0;&quot; src=&quot;http://static.ddmcdn.com/gif/brain-computer-interface-1.jpg&quot; alt=&quot;brain-computer-interface-1.jpg&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;(From the CFP website)&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Sensors, such as wireless EEG caps, that provide us with information about the brain activity are becoming available for use outside the medical domain. As in the case of physiological sensors information derived from these sensors can be used – as an information source for interpreting the user’s activity and intentions. For example, a user can use his or her brain activity to issue commands by using motor imagery. But this control-oriented interaction is unreliable and inefficient compared to other available interaction modalities. Moreover a user needs to behave as almost paralyzed (sit completely still) to generate artifact-free brain activity which can be recognized by the Brain-Computer Interface (BCI).&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Of course BCI systems are improving in various ways; improved sensors, better recognition techniques, software that is more usable, natural, and context aware, hybridization with physiological sensors and other communication systems. New applications arise at the horizon and are explored, such as motor recovery and entertainment. Testing and validation with target users in home settings is becoming more common. These and other developments are making BCIs increasingly practical for conventional users (persons with severe motor disabilities) as well as non-disabled users. But despite this progress BCIs remain, as a control interface, quite limited in real world settings. BCIs are slow and unreliable, particularly over extended periods with target users. BCIs require expert assistance in many ways; a typical end user today needs help to identify, buy, setup, configure, maintain, repair and upgrade the BCI. User-centered design is underappreciated, with BCIs meeting the goals and abilities of the designer rather than user. Integration in the daily lives of people is just beginning. One of the reasons why this integration is problematic is due to view point of BCI as control device; mainly due to the origin of BCI as a control mechanism for severely physical disabled people. &lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;In this challenge (organised within the framework of the Call for Challenges at&amp;nbsp;&lt;a href=&quot;http://www.acm.org/icmi/2012&quot; target=&quot;_blank&quot;&gt;ICMI 2012&lt;/a&gt;), we propose to change this view point and therefore consider BCI as an intelligent sensor, similar to a microphone or camera, which can be used in multimodal interaction. A typical example is the use of BCI in sonification of brain signals is the exposition&amp;nbsp;&lt;a href=&quot;http://staalhemel.com/&quot; target=&quot;_blank&quot;&gt;Staalhemel&lt;/a&gt; created by Christoph de Boeck. Staalhemel is an interactive installation with 80 steel segments suspended over the visitor’s head as he walks through the space. Tiny hammers tap rhythmic patterns on the steel plates, activated by the brainwaves of the visitor who wears a portable BCI (EEG scanner). Thus, visitors are directly interacting with their surroundings, in this case a artistic installation.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;The main challenges to research and develop BCIs as intelligent sensors include but are not limited to:&lt;/p&gt;&lt;ul style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;How could BCIs as intelligent sensors be integrated in multimodal HCI, HRI and HHI applications alongside other modes of input control?&lt;/li&gt;&lt;li&gt;What constitutes appropriate categories of adaptation (to challenge, to help, to promote positive emotion) in response to physiological data?&lt;/li&gt;&lt;li&gt;What are the added benefits of this approach with respect to user experience of HCI, HRI and HHI with respect to performance, safety and health?&lt;/li&gt;&lt;li&gt;How to present the state of the user in the context of HCI or HRI (representation to a machine) compared to HHI (representation to the self or another person)?&lt;/li&gt;&lt;li&gt;How to design systems that promote trust in the system and protect the privacy of the user?&lt;/li&gt;&lt;li&gt;What constitutes opportune support for BCI based intelligent sensor? In other words, how can the interface adapt to the user information such that the user feels supported rather than distracted?&lt;/li&gt;&lt;li&gt;What is the user experience of HCI, HRI and HHI enhanced through BCIs as intelligent sensors?&lt;/li&gt;&lt;li&gt;What are the ethical, legal and societal implications of such technologies? And how can we address these issues timely?&lt;/li&gt;&lt;/ul&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;We solicit papers, demonstrators, videos or design descriptions of possible demonstrators that address the above challenges. Demonstrators and videos should be accompanied by a paper explaining the design. Descriptions of possible demonstrators can be presented through a poster.&lt;br /&gt; Accepted papers will be included in the ICMI conference proceedings, which will be published by ACM as part of their series of International Conference Proceedings. As such the ICMI proceedings will have an ISBN number assigned to it and all papers will have a unique&amp;nbsp;&lt;a href=&quot;http://dx.doi.org/&quot; target=&quot;_blank&quot;&gt;DOI&lt;/a&gt;&amp;nbsp;and URL assigned to them. Moreover, all accepted papers will be included in the&amp;nbsp;&lt;a href=&quot;http://dl.acm.org/&quot; target=&quot;_blank&quot;&gt;ACM digital library&lt;/a&gt;.&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;Important dates&lt;/strong&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Deadline for submission: June 15, 2012&lt;br /&gt; Notification of acceptance: July 7, 2012&lt;br /&gt; Final paper: August 15, 2102&lt;/p&gt;&lt;div&gt;Grand Challenge Website:&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://hmi.ewi.utwente.nl/BCIGrandChallenge2012/&quot; target=&quot;_blank&quot;&gt;http://hmi.ewi.utwente.nl/BCIGrandChallenge2012/&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/05/07/paralyzed-patients-move-vicariously-through-mind-controlled.html</guid>
<title>Mind-controlled robot allows a quadriplegic patient moving virtually in space</title>
<link>http://gaggio.blogspirit.com/archive/2012/05/07/paralyzed-patients-move-vicariously-through-mind-controlled.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>AI &amp; robotics</category>
<category>Brain-computer interface</category>
<category>Telepresence &amp; virtual presence</category>
<pubDate>Mon, 07 May 2012 16:06:00 +0200</pubDate>
<description>
&lt;p style=&quot;text-align: justify;&quot;&gt;Researchers at Federal Institute of Technology in Lausanne, Switzerland (EPFL), have successfully &lt;a href=&quot;http://hosted.ap.org/dynamic/stories/E/EU_SWITZERLAND_MIND_CONTROL?SITE=AP&amp;amp;SECTION=HOME&amp;amp;TEMPLATE=DEFAULT&amp;amp;CTIME=2012-04-24-12-19-57&quot; target=&quot;_blank&quot;&gt;demonstrated&lt;/a&gt; a robot controlled by the mind of a partially quadriplegic patient in a hospital 62 miles away. The EPFL brain-computer interface system does not require invasive neural implants in the brain, since it is based on a special EEG cap fitted with electrodes that record the patient’s neural signals. The task of the patient is to imagine moving his paralyzed fingers, and this input is than translated by the BCI system into command for the robot.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/05/07/social-influences-on-neuroplasticity-stress-and-intervention.html</guid>
<title>Social influences on neuroplasticity: stress and interventions to promote well-being</title>
<link>http://gaggio.blogspirit.com/archive/2012/05/07/social-influences-on-neuroplasticity-stress-and-intervention.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Brain training &amp; cognitive enhancement</category>
<category>Mental practice &amp; mental simulation</category>
<pubDate>Mon, 07 May 2012 15:52:00 +0200</pubDate>
<description>
&lt;p&gt;Social influences on neuroplasticity: stress and interventions to promote well-being.&lt;em&gt;&lt;/em&gt; &lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Nat Neurosci.&lt;/em&gt; 2012;15(5):689-95&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Authors: Davidson RJ, McEwen BS&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Experiential factors shape the neural circuits underlying social and emotional behavior from the prenatal period to the end of life. These factors include both incidental influences, such as early adversity, and intentional influences that can be produced in humans through specific interventions designed to promote prosocial behavior and well-being. Here we review important extant evidence in animal models and humans. Although the precise mechanisms of plasticity are still not fully understood, moderate to severe stress appears to increase the growth of several sectors of the amygdala, whereas the effects in the hippocampus and prefrontal cortex tend to be opposite. Structural and functional changes in the brain have been observed with cognitive therapy and certain forms of meditation and lead to the suggestion that well-being and other prosocial characteristics might be enhanced through training.&lt;/em&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/04/29/the-solomo-manifesto.html</guid>
<title>The SoLoMo manifesto</title>
<link>http://gaggio.blogspirit.com/archive/2012/04/29/the-solomo-manifesto.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Locative media</category>
<category>Pervasive computing</category>
<pubDate>Sun, 29 Apr 2012 13:18:00 +0200</pubDate>
<description>
&lt;p&gt;The SoLoMo Manifesto is a &lt;a href=&quot;http://www.momentfeed.com/whitepaper&quot; target=&quot;_blank&quot;&gt;free-downloadable white paper&lt;/a&gt; that explores the mega-markets of social, local, and mobile as a cohesive ecosystem of marketing technologies.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://gaggio.blogspirit.com/media/00/02/3153659846.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The manifesto has been produced by &lt;a href=&quot;http://www.momentfeed.com/&quot; target=&quot;_hplink&quot;&gt;MomentFeed&lt;/a&gt;, a location-based marketing platform for the enterprise. It's an interesting reading. You can download this free whitepaper &lt;a href=&quot;http://www.momentfeed.com/whitepaper&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/04/20/enhancement-of-motor-imagery-related-cortical-activation-dur.html</guid>
<title>Enhancement of motor imagery-related cortical activation during first-person observation measured by functional near-infrared spectroscopy</title>
<link>http://gaggio.blogspirit.com/archive/2012/04/20/enhancement-of-motor-imagery-related-cortical-activation-dur.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Mental practice &amp; mental simulation</category>
<category>Virtual worlds</category>
<pubDate>Fri, 20 Apr 2012 19:50:30 +0200</pubDate>
<description>
&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Enhancement of motor imagery-related cortical activation during first-person observation measured by functional near-infrared spectroscopy.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Eur J Neurosci. 2012 Apr 18;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Authors: Kobashi N, Holper L, Scholkmann F, Kiper D, Eng K&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;&lt;em style=&quot;text-align: justify;&quot;&gt;Abstract.&amp;nbsp;It is known that activity in secondary motor areas during observation of human limbs performing actions is affected by the observer's viewpoint, with first-person views generally leading to stronger activation. However, previous neuroimaging studies have displayed limbs in front of the observer, providing an offset view of the limbs without a truly first-person viewpoint. It is unknown to what extent these pseudo-first-person viewpoints have affected the results published to date. In this experiment, we used a horizontal two-dimensional mirrored display that places virtual limbs at the correct egocentric position relative to the observer. We compared subjects using the mirrored and conventional displays while recording over the premotor cortex with functional near-infrared spectroscopy. Subjects watched a first-person view of virtual arms grasping incoming balls on-screen; they were instructed to either imagine the virtual arm as their own [motor imagery during observation (MIO)] or to execute the movements [motor execution (ME)]. With repeated-measures anova, the hemoglobin difference as a direct index of cortical oxygenation revealed significant main effects of the factors hemisphere (P = 0.005) and condition (P ≤ 0.001) with significant post hoc differences between MIO-mirror and MIO-conventional (P = 0.024). These results suggest that the horizontal mirrored display provides a more accurate first-person view, enhancing subjects' ability to perform motor imagery during observation. Our results may have implications for future experimental designs involving motor imagery, and may also have applications in video gaming and virtual reality therapy, such as for patients following stroke.&lt;/em&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/04/20/neurofeedback-using-real-time-near-infrared-spectroscopy-enh.html</guid>
<title>Neurofeedback using real-time near-infrared spectroscopy enhances motor imagery related cortical activation</title>
<link>http://gaggio.blogspirit.com/archive/2012/04/20/neurofeedback-using-real-time-near-infrared-spectroscopy-enh.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Biofeedback &amp; neurofeedback</category>
<category>Mental practice &amp; mental simulation</category>
<pubDate>Fri, 20 Apr 2012 19:39:40 +0200</pubDate>
<description>
&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Neurofeedback using real-time near-infrared spectroscopy enhances motor imagery related cortical activation.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;em&gt;PLoS One. 2012;7(3):e32234&amp;nbsp;&lt;/em&gt;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Authors: Mihara M, Miyai I, Hattori N, Hatakenaka M, Yagura H, Kawano T, Okibayashi M, Danjo N, Ishikawa A, Inoue Y, Kubota K&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;&lt;em&gt;Abstract.&amp;nbsp;Accumulating evidence indicates that motor imagery and motor execution share common neural networks. Accordingly, mental practices in the form of motor imagery have been implemented in rehabilitation regimes of stroke patients with favorable results. Because direct monitoring of motor imagery is difficult, feedback of cortical activities related to motor imagery (neurofeedback) could help to enhance efficacy of mental practice with motor imagery. To determine the feasibility and efficacy of a real-time neurofeedback system mediated by near-infrared spectroscopy (NIRS), two separate experiments were performed. Experiment 1 was used in five subjects to evaluate whether real-time cortical oxygenated hemoglobin signal feedback during a motor execution task correlated with reference hemoglobin signals computed off-line. Results demonstrated that the NIRS-mediated neurofeedback system reliably detected oxygenated hemoglobin signal changes in real-time. In Experiment 2, 21 subjects performed motor imagery of finger movements with feedback from relevant cortical signals and irrelevant sham signals. Real neurofeedback induced significantly greater activation of the contralateral premotor cortex and greater self-assessment scores for kinesthetic motor imagery compared with sham feedback. These findings suggested the feasibility and potential effectiveness of a NIRS-mediated real-time neurofeedback system on performance of kinesthetic motor imagery. However, these results warrant further clinical trials to determine whether this system could enhance the effects of mental practice in stroke patients.&lt;/em&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/04/20/mental-workload-during-brain-computer-interface-training.html</guid>
<title>Mental workload during brain-computer interface training</title>
<link>http://gaggio.blogspirit.com/archive/2012/04/20/mental-workload-during-brain-computer-interface-training.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Brain-computer interface</category>
<category>Research tools</category>
<pubDate>Fri, 20 Apr 2012 19:37:39 +0200</pubDate>
<description>
&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Mental workload during brain-computer interface training.&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;&lt;em&gt;Ergonomics. 2012 Apr 16;&lt;/em&gt;&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Authors: Felton EA, Williams JC, Vanderheiden GC, Radwin RG&lt;/p&gt;&lt;p style=&quot;font-family: arial, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;&lt;em style=&quot;text-align: justify;&quot;&gt;Abstract.&amp;nbsp;It is not well understood how people perceive the difficulty of performing brain-computer interface (BCI) tasks, which specific aspects of mental workload contribute the most, and whether there is a difference in perceived workload between participants who are able-bodied and disabled. This study evaluated mental workload using the NASA Task Load Index (TLX), a multi-dimensional rating procedure with six subscales: Mental Demands, Physical Demands, Temporal Demands, Performance, Effort, and Frustration. Able-bodied and motor disabled participants completed the survey after performing EEG-based BCI Fitts' law target acquisition and phrase spelling tasks. The NASA-TLX scores were similar for able-bodied and disabled participants. For example, overall workload scores (range 0-100) for 1D horizontal tasks were 48.5 (SD = 17.7) and 46.6 (SD 10.3), respectively. The TLX can be used to inform the design of BCIs that will have greater usability by evaluating subjective workload between BCI tasks, participant groups, and control modalities. Practitioner Summary: Mental workload of brain-computer interfaces (BCI) can be evaluated with the NASA Task Load Index (TLX). The TLX is an effective tool for comparing subjective workload between BCI tasks, participant groups (able-bodied and disabled), and control modalities. The data can inform the design of BCIs that will have greater usability.&lt;/em&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/04/20/just-10-days-left-to-apply-for-a-place-at-1st-summer-school.html</guid>
<title>Just 10 days left to apply for a place at 1st Summer School on Human-Computer Confluence</title>
<link>http://gaggio.blogspirit.com/archive/2012/04/20/just-10-days-left-to-apply-for-a-place-at-1st-summer-school.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<pubDate>Fri, 20 Apr 2012 19:34:43 +0200</pubDate>
<description>
&lt;p&gt;&lt;img style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; src=&quot;http://gaggio.blogspirit.com/media/00/01/3097684360.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Just 10 days left to apply for a place at &lt;a href=&quot;http://www.hcsquared.eu/hc2-summer-school-2012&quot; target=&quot;_blank&quot;&gt;1st Summer School on Human-Computer Confluence&lt;/a&gt;!&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;HCC, Human-Computer Confluence, is an ambitious research program studying how the emerging symbiotic relation between humans and computing devices can enable radically new forms of sensing, perception, interaction, and understanding.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;The Summer School will take place in Milan, Italy, on 18-20 July 2012, hosted and organized by the&amp;nbsp;the Doctoral School in Psychology of the&amp;nbsp;&lt;a href=&quot;http://milano.unicatt.it/psicologia_index.html&quot;&gt;Faculty of Psychology&lt;/a&gt;&amp;nbsp;at the&amp;nbsp;&lt;a href=&quot;http://www.unicattolica.it/&quot;&gt;Università Cattolica del Sacro Cuore di Milano&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;The specific objectives of the Summer School are, firstly, to provide selected and highly-motivated participants hands-on experience with question-driven&amp;nbsp;&lt;a href=&quot;http://cordis.europa.eu/fp7/ict/fet-proactive/hcco_en.html&quot;&gt;Human-Computer Confluence&lt;/a&gt;&amp;nbsp;projects, applications and experimental paradigms, and secondly, to bring together project leaders, researchers and students in order to work on inter-disciplinary challenges in the field of HCC. Participants will be assigned to different teams, where they will be encouraged to work creatively and collaboratively on a specific topic.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;The Summer School has up to &lt;strong&gt;40 places for students&lt;/strong&gt; interested in the emerging symbiotic relationship between humans and computing devices. &lt;strong&gt;There is&amp;nbsp;no registration fee&lt;/strong&gt;&amp;nbsp;for the Summer School and &lt;strong&gt;financial aid will be available&lt;/strong&gt; for a significant number of students towards travel and accommodation.&lt;/p&gt;&lt;p&gt;We look forward to your application!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/04/04/microsoft-academic-search-nice-service-wrong-h-index-calcula.html</guid>
<title>Microsoft Academic Search: nice Science 2.0 service, wrong H-index calculation!</title>
<link>http://gaggio.blogspirit.com/archive/2012/04/04/microsoft-academic-search-nice-service-wrong-h-index-calcula.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<category>Science 2.0</category>
<category>Social Media</category>
<pubDate>Wed, 04 Apr 2012 11:30:00 +0200</pubDate>
<description>
&lt;div class=&quot;user-contributed&quot;&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;Yesterday I came across &lt;a href=&quot;http://academic.research.microsoft.com/&quot; target=&quot;_blank&quot;&gt;Microsoft Academic Search&lt;/a&gt;, supposingly the main contender of &lt;a href=&quot;http://scholar.google.it/citations&quot; target=&quot;_blank&quot;&gt;Google Scholar Citations&lt;/a&gt;.&lt;/p&gt;&lt;p class=&quot;summary&quot;&gt;&lt;img id=&quot;il_fi&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; display: block; margin-left: auto; margin-right: auto; padding-top: 8px;&quot; src=&quot;http://1.bp.blogspot.com/-MJMAQvQ8eck/TmEWxkSvwII/AAAAAAAAENw/20c2_b_FrP0/s1600/MS_Academic_research_6.png&quot; alt=&quot;&quot; width=&quot;399&quot; height=&quot;479&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;Although the service provides a plenty of interesting and useful features (including customizable author profile pages, a visual explorer, open API and many others), I don't like AT ALL the fact that it publishes an author's profile, including publication's profile and list, without asking the permission to do that (as Google Scholar does).&lt;/p&gt;&lt;p class=&quot;summary&quot;&gt;&lt;img id=&quot;il_fi&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; display: block; margin-left: auto; margin-right: auto; padding-top: 8px;&quot; src=&quot;http://2.bp.blogspot.com/-DSpv4Q3JoUM/TsUjj6utAyI/AAAAAAAAAPA/AdbLF-u72oI/s1600/cites.jpg&quot; alt=&quot;&quot; width=&quot;373&quot; height=&quot;263&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;But what is even worse, is that the data published are, in most cases, incomplete or incorrect (or at least,&amp;nbsp;they seemed incorrect&amp;nbsp;for most of the authors that I included in my search). And this is not limited to the list of the list of publications (which could be understandable) but it also affects the calculation of the &lt;a href=&quot;http://en.wikipedia.org/wiki/H-index&quot; target=&quot;_blank&quot;&gt;H-index&lt;/a&gt; (which measures both the productivity and impact of a scholar, based on the set of the author's most cited papers and the number of citations that they have received in other publications).&lt;/p&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;Since in the last few years the H-index has become critical to measure researcher's importance, displaying an inaccurate value of this index on a author's profile is NOT appropriate. While Microsoft may object that its service is open for users to edit the content (actually, the &lt;a href=&quot;http://academic.research.microsoft.com/About/Help.htm&quot; target=&quot;_blank&quot;&gt;Help Center informs&lt;/a&gt; that &quot;If you find any wrong or out-of-date information about author profile, publication profile or author publication list, you can make corrections or updates directly online&quot;) my point is that &lt;strong&gt;you CANNOT FORCE someone to correct otherwise potentially wrong data&lt;/strong&gt; concerning scientific productivity.&lt;/p&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;One could even suspect that Microsoft purposefully underestimates the H-index to encourage users to join the service in order to edit their data. I do not think that this is the case, but at the same time, I cannot exclude this possibility.&lt;/p&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;Anyway, these are my two cents and &lt;a href=&quot;http://www.linkedin.com/groups/Microsoft-Academic-Search-nice-service-1032577.S.105263682?qid=b5674a28-d098-4699-b31f-2c9988f6c7c7&amp;amp;goback=%2Egmp_1032577&quot; target=&quot;_blank&quot;&gt;I welcome your comments&lt;/a&gt;.&lt;script type=&quot;text/javascript&quot; language=&quot;JavaScript&quot;&gt;// &lt;![CDATA[stLight.options({ publisher:'18355ba4-a04c-4a33-a76f-847aadfc0f80', onhover:false });// ]]&gt;&lt;/script&gt;&lt;/p&gt;&lt;p class=&quot;summary&quot; style=&quot;text-align: justify;&quot;&gt;p.s. Interested in other Science 2.0 topics? &lt;a href=&quot;http://www.linkedin.com/groups/Science-20-1032577?gid=1032577&amp;amp;trk=hb_side_g&quot; target=&quot;_blank&quot;&gt;Join us on Linkedin&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/1970/01/01/blogging-from-my-ipad.html</guid>
<title>Blogging from my iPad</title>
<link>http://gaggio.blogspirit.com/archive/1970/01/01/blogging-from-my-ipad.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Social Media</category>
<pubDate>Sat, 31 Mar 2012 17:03:29 +0200</pubDate>
<description>
BlogSpirit has developed a nice app that allows posting from the iPad/iPhone.&lt;br /&gt;&lt;br /&gt;I am just trying it out.&lt;br /&gt;&lt;br /&gt;If you are able to read this post, well, it does work (btw, this is Matilde)&lt;br /&gt;&lt;br /&gt; &lt;img src='http://gaggio.blogspirit.com/media/00/02/3414785203.jpg' alt='mobile_picture'/&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/barriers-to-and-mediators-of-brain-computer-interface-user-a.html</guid>
<title>Barriers to and mediators of brain-computer interface user acceptance</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/barriers-to-and-mediators-of-brain-computer-interface-user-a.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Brain-computer interface</category>
<category>Research tools</category>
<pubDate>Sat, 31 Mar 2012 13:34:00 +0200</pubDate>
<description>
&lt;p&gt;Barriers to and mediators of brain-computer interface user acceptance: focus group findings.&lt;em&gt; &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Ergonomics. 2012 Mar 29&lt;/em&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Authors: Blain-Moraes S, Schaff R, Gruis KL, Huggins JE, Wren PA&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Abstract. Brain-computer interfaces (BCI) are designed to enable individuals with severe motor impairments such as amyotrophic lateral sclerosis (ALS) to communicate and control their environment. A focus group was conducted with individuals with ALS (n=8) and their caregivers (n=9) to determine the barriers to and mediators of BCI acceptance in this population. Two key categories emerged: personal factors and relational factors. Personal factors, which included physical, physiological and psychological concerns, were less important to participants than relational factors, which included corporeal, technological and social relations with the BCI. The importance of these relational factors was analysed with respect to published literature on actor-network theory (ANT) and disability, and concepts of voicelessness and personhood. Future directions for BCI research are recommended based on the emergent focus group themes. Practitioner Summary: This manuscript explores human factor issues involved in designing and evaluating brain-computer interface (BCI) systems for users with severe motor disabilities. Using participatory research paradigms and qualitative methods, this work draws attention to personal and relational factors that act as barriers to, or mediators of, user acceptance of this technology.&lt;/em&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/how-stephen-wolfram-spent-the-last-22-years-behind-the-compu.html</guid>
<title>How Stephen Wolfram Spent the Last 22 Years (behind the Computer)</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/how-stephen-wolfram-spent-the-last-22-years-behind-the-compu.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Information visualization</category>
<category>Self-Tracking</category>
<pubDate>Sat, 31 Mar 2012 13:12:10 +0200</pubDate>
<description>
&lt;p&gt;Via &lt;a href=&quot;http://feeds.infosthetics.com/~r/infosthetics/~3/67kFCeGvjxY/how_stephen_wolfram_spent_the_last_22_years_behind_the_computer.html&quot; target=&quot;_blank&quot;&gt;Infoesthetics&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://gaggio.blogspirit.com/media/02/00/1358841101.png&quot; alt=&quot;&quot; width=&quot;524&quot; height=&quot;262&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Stephen Wolfram, the chief designer of Mathematica and the Wolfram Alpha computational knowledge engine, has been setting a new norm in the fields of lifelogging, the quantified self and personal analytics, by accumulating several Nicholas Felton-amounts of data during his personal life.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Stephen has recently posted &lt;a href=&quot;http://blog.stephenwolfram.com/2012/03/the-personal-analytics-of-my-life/&quot; target=&quot;_blank&quot;&gt;several graphs, dotplots and timelines&lt;/a&gt;, in an attempt to make some sense out of his 1 million outgoing email messages since 1989 (containing about 33,000 distinct words), 100 million keystrokes since 2002, every calendar event and scheduled meeting since 2000, all phone calls since 2004, and all his physical activity since 2004. To top all that off, Stephen has also several backups of his computer filesystems going back to 1980, and managed to somehow digitize about 230,000 paper documents, resulting in an immense mountain of potentially useful and revealing information about his historical work habits.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Not surprisingly, the overall patterns are quite straightforward: meetings and collaborative work during the day, a dinner-time break, more meetings and collaborative work, and then in the later evening more individual work. Most larger scale trends and patterns relate to according shifts in attention towards new projects.&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/everywhere-i-ve-been-mapping-3-years-worth-of-location-track.html</guid>
<title>Everywhere I've Been: Mapping 3 Years Worth of Location Tracking</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/everywhere-i-ve-been-mapping-3-years-worth-of-location-track.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Locative media</category>
<category>Self-Tracking</category>
<pubDate>Sat, 31 Mar 2012 13:09:25 +0200</pubDate>
<description>
&lt;p&gt;Via &lt;a href=&quot;http://feeds.infosthetics.com/~r/infosthetics/~3/ZW9f8iLS--M/everywhere_ive_been_mapping_3_years_worth_of_location_tracking.html&quot; target=&quot;_blank&quot;&gt;InfoAestetics&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://infosthetics.com/archives/qeoloqi_map.jpg&quot; alt=&quot;qeoloqi_map.jpg&quot; width=&quot;411&quot; height=&quot;274&quot; /&gt;&lt;/p&gt;&lt;p&gt;Co-founder of Geoloqi &lt;a href=&quot;http://aaronparecki.com/&quot; target=&quot;_blank&quot;&gt;Aaron Parecki&lt;/a&gt; is showing of the core services of this mobile platform for tracking and sharing location data, in the blog post &quot;&lt;a href=&quot;https://geoloqi.com/blog/2012/03/data-portaits-powered-by-3-5-years-of-data-and-2-5-million-gps-points/&quot; target=&quot;_blank&quot;&gt;Everywhere I've Been&lt;/a&gt;&quot;.&lt;/p&gt;&lt;p&gt;The resulting maps are generated entirely from 2.5 million unique GPS points (about 1 point per 2 to 6 seconds), which were tracked by his iPhone or Android phone for the past 3.5 years (resulting also in some interesting battery issues).&lt;/p&gt;&lt;p&gt;The trajectories and itineraries on the maps have been colored by year, in order to reveal how his physical footprint changes over time due to the different locations of his house.&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/hyper-reality-the-last-tuesday-society.html</guid>
<title>Hyper(reality) - The Last Tuesday Society</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/hyper-reality-the-last-tuesday-society.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Blue sky</category>
<pubDate>Sat, 31 Mar 2012 13:03:29 +0200</pubDate>
<description>
&lt;p style=&quot;text-align: justify;&quot;&gt;Project's description: &lt;em&gt;Embodying the concept theorized by hyperrealism theories, the helmet provides a digital experience, immersing the user in an alternative version of reality seen through the helmet. Instead of having a static point of view, the user becomes able to navigate through the 3D environment enabling new behaviours specific to the hyperreal world while still having to physically interact with the real environment. Thus it creates an odd interface between these two states.&lt;/em&gt;&lt;em&gt; &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://vimeo.com/24692079&quot;&gt;Hyper(reality) - The Last Tuesday Society&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/maxenceparache&quot;&gt;Maxence&lt;/a&gt; &lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;The suit is composed of an helmet with high definition video glasses, an arduino glove with force sensors controlling the 3D view and a harness for the kinect. Each user experience is recorded and analysed, portraiting user behaviours during the experience.&lt;/em&gt;&lt;em&gt; Immersed into this dream-like virtual space, the user gradually discovers the collection of curiosities. Behaviours are being modified, the notion of scale is being distorted, all this pushing the boundaries of the physical space. Venitian masks, stuffed animals and old scultpures start floating in the air around the user creating a new sensorial experience.&lt;/em&gt;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/outrun-augmented-reality-driving-video-game.html</guid>
<title>OutRun: Augmented Reality Driving Video Game</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/outrun-augmented-reality-driving-video-game.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Blue sky</category>
<pubDate>Sat, 31 Mar 2012 12:59:53 +0200</pubDate>
<description>
&lt;p&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/impact-of-meditation-training-on-the-default-mode-network-du.html</guid>
<title>Impact of meditation training on the default mode network during a restful state</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/impact-of-meditation-training-on-the-default-mode-network-du.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Meditation &amp; brain</category>
<pubDate>Sat, 31 Mar 2012 12:50:00 +0200</pubDate>
<description>
&lt;p&gt;Impact of meditation training on the default mode network during a restful state.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Soc Cogn Affect Neurosci. 2012 Mar 24&lt;/em&gt; &lt;/p&gt;&lt;p&gt;Authors: Taylor VA, Daneault V, Grant J, Scavone G, Breton E, Roffe-Vidal S, Courtemanche J, Lavarenne AS, Marrelec G, Benali H, Beauregard M&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Abstract. Mindfulness meditation has been shown to promote emotional stability. Moreover, during the processing of aversive and self-referential stimuli, mindful awareness is associated with reduced medial prefrontal cortex (MPFC) activity, a central default mode network (DMN) component. However, it remains unclear whether mindfulness practice influences functional connectivity between DMN regions and, if so, whether such impact persists beyond a state of meditation. Consequently, this study examined the effect of extensive mindfulness training on functional connectivity within the DMN during a restful state. Resting-state data were collected from 13 experienced meditators (with over 1000 h of training) and 11 beginner meditators (with no prior experience, trained for 1 week before the study) using functional magnetic resonance imaging (fMRI). Pairwise correlations and partial correlations were computed between DMN seed regions' time courses and were compared between groups utilizing a Bayesian sampling scheme. Relative to beginners, experienced meditators had weaker functional connectivity between DMN regions involved in self-referential processing and emotional appraisal. In addition, experienced meditators had increased connectivity between certain DMN regions (e.g. dorso-medial PFC and right inferior parietal lobule), compared to beginner meditators. These findings suggest that meditation training leads to functional connectivity changes between core DMN regions possibly reflecting strengthened present-moment awareness.&lt;/em&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/neurofeedback-for-insomnia-a-pilot-study-of-z-score-smr-and.html</guid>
<title>Neurofeedback for insomnia: a pilot study of Z-score SMR and individualized protocols</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/neurofeedback-for-insomnia-a-pilot-study-of-z-score-smr-and.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Biofeedback &amp; neurofeedback</category>
<pubDate>Sat, 31 Mar 2012 12:47:00 +0200</pubDate>
<description>
&lt;p&gt;Neurofeedback for insomnia: a pilot study of Z-score SMR and individualized protocols.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Appl Psychophysiol Biofeedback. 2011 Dec;36(4):251-64&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Authors: Hammer BU, Colbert AP, Brown KA, Ilioi EC&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Abstract. Insomnia is an epidemic in the US. Neurofeedback (NFB) is a little used, psychophysiological treatment with demonstrated usefulness for treating insomnia. Our objective was to assess whether two distinct Z-Score NFB protocols, a modified sensorimotor (SMR) protocol and a sequential, quantitative EEG (sQEEG)-guided, individually designed (IND) protocol, would alleviate sleep and associated daytime dysfunctions of participants with insomnia. Both protocols used instantaneous Z scores to determine reward condition administered when awake. Twelve adults with insomnia, free of other mental and uncontrolled physical illnesses, were randomly assigned to the SMR or IND group. Eight completed this randomized, parallel group, single-blind study. Both groups received fifteen 20-min sessions of Z-Score NFB. Pre-post assessments included sQEEG, mental health, quality of life, and insomnia status. ANOVA yielded significant post-treatment improvement for the combined group on all primary insomnia scores: Insomnia Severity Index (ISI p&amp;lt;.005), Pittsburgh Sleep Quality Inventory (PSQI p&amp;lt;.0001), PSQI Sleep Efficiency (p&amp;lt;.007), and Quality of Life Inventory (p&amp;lt;.02). Binomial tests of baseline EEGs indicated a significant proportion of excessively high levels of Delta and Beta power (p&amp;lt;.001) which were lowered post-treatment (paired z-tests p&amp;lt;.001). Baseline EEGs showed excessive sleepiness and hyperarousal, which improved post-treatment. Both Z-Score NFB groups improved in sleep and daytime functioning. Post-treatment, all participants were normal sleepers. Because there were no significant differences in the findings between the two groups, our future large scale studies will utilize the less burdensome to administer Z-Score SMR protocol.&lt;/em&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/stress-uncertainty-and-decision-confidence.html</guid>
<title>Stress, uncertainty and decision confidence</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/stress-uncertainty-and-decision-confidence.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Biofeedback &amp; neurofeedback</category>
<pubDate>Sat, 31 Mar 2012 12:46:00 +0200</pubDate>
<description>
&lt;p&gt;Stress, uncertainty and decision confidence.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Appl Psychophysiol Biofeedback. 2011 Dec;36(4):273-9&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Authors: Heereman J, Walla P&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Abstract. We successfully manipulated decision confidence in a probabilistic prediction task by means of stress as induced by excessive cognitive demands. In particular, our results indicate that decisions (based on high and low, but not intermediate levels of uncertainty) made under stress (confirmed by skin conductance measures) are associated with increased confidence when outcome probabilities are incompletely known (20% residual uncertainty). A different pattern was found when outcome probabilities were completely known (0% residual uncertainty). Here, stress led to decreased decision confidence when decisions were associated with intermediate levels of uncertainty but had no effect in case of high and low levels of uncertainty. In addition we provide evidence for ambiguity--(understood as implicit-risk) assessment being impaired under stress conditions.&lt;/em&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2012/03/31/microsoft-patents-projector-eyewear-for-xbox-and-beyond.html</guid>
<title>Microsoft patents projector eyewear for Xbox and beyond</title>
<link>http://gaggio.blogspirit.com/archive/2012/03/31/microsoft-patents-projector-eyewear-for-xbox-and-beyond.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Future interfaces</category>
<category>Virtual worlds</category>
<category>Wearable &amp; mobile</category>
<pubDate>Sat, 31 Mar 2012 12:45:18 +0200</pubDate>
<description>
&lt;p&gt;Via KurzweilAI&lt;/p&gt;&lt;div class=&quot;post-body&quot;&gt;&lt;div class=&quot;body&quot;&gt;&lt;div id=&quot;attachment_146336&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 371px;&quot;&gt;&lt;a class=&quot;expando-wrapper &quot; title=&quot;&quot; href=&quot;http://www.kurzweilai.net/images/mshmspatent.jpg&quot; rel=&quot;prettyPhoto&quot;&gt;&lt;span class=&quot;enlarge&quot; style=&quot;width: 363px;&quot;&gt;&lt;strong&gt;[+]&lt;/strong&gt;&lt;/span&gt;&lt;img class=&quot;size-full wp-image-146336 &quot; title=&quot;mshmspatent&quot; src=&quot;http://www.kurzweilai.net/images/mshmspatent.jpg&quot; alt=&quot;mshmspatent&quot; width=&quot;361&quot; height=&quot;209&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Illustrations from Microsoft's patent show the rough schematics for both a helmet-based display and one embedded in a pair of glasses (credit: Microsoft)&lt;/p&gt;&lt;/div&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;According to&lt;em&gt; Patent Bolt&lt;/em&gt;, &lt;a href=&quot;http://www.patentbolt.com/2012/03/microsoft-invents-projector-eyewear-for-xbox-beyond.html&quot; target=&quot;_blank&quot;&gt;Microsoft has been secretly working on a video headset&lt;/a&gt; since September 2010.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;A New&amp;nbsp;Microsoft patent reveals that&amp;nbsp;they’ve been working two styles of headset:&amp;nbsp;an aviation styled helmet aimed at&amp;nbsp;Xbox gamers, and one that resembles a pair of sunglasses for&amp;nbsp;use with smartphones, MP3 players and other future devices.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;In the patent, Microsoft states that a compact display system may be coupled into goggles, a helmet, or other eyewear. These configurations enable the wearer to view images from a computer, media player, or other electronic device with privacy and mobility. When adapted to display two different images concurrently — one for each eye — the system may be used for stereoscopic display (e.g., virtual-reality) applications.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;
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