Sep 28, 2009
Bionic Eye - Augmented Reality on the iPhone
Bionic Eye is the first augmented reality application developed for the iPhone 3GS. A brainchild of Dutch start-up Layar, Bionic Eye enables you to visualize Points of Interest (POI) located in your nearby environment in the US.
POI databases include restaurants, WiFi hotspots, subway stations (New York Subway, Washington Metro, Chicago L Rapid Transit), etc. Over 100.000 POI are already included in this application. Elements located at a distance less than 1km (0,621miles) only will be displayed on the screen.
12:59 Posted in Augmented/mixed reality, Wearable & mobile | Permalink | Comments (1) | Trackbacks (0) | Email this | Tags: augmented reality, mobile, iphone
Sep 21, 2009
Nokia Mixed Reality gadgets
Cool video by Nokia Future Tech lab on the next generation of Mixed Reality gadgets.. gaze-tracking eyewear that allows browsing and selecting with your eyes; 3-D audio to find and hear spatialized sounds... and more.
check it out:
17:20 Posted in Augmented/mixed reality | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: mixed reality
Jun 05, 2009
Digital hologram of smart grid technology
General Electric has a great mini-site up showcasing their newest energy services and smarter power management tools.
But the most intriguing part of the site is the augmented reality applications that you can play with using your computer’s webcam.
What you do is you print out a piece of paper that the webcam “sees” and GE’s augmented reality program builds a virtual hologram.
Check out the demo video and then try the AR apps here
19:02 Posted in Augmented/mixed reality, Participative ecology | Permalink | Comments (2) | Trackbacks (0) | Email this | Tags: participatory ecology, augmented reality
Apr 14, 2009
Movable screen
18:16 Posted in Augmented/mixed reality | Permalink | Comments (0) | Email this | Tags: augmented reality
Oct 27, 2007
LevelHead
Re-blogged from Networked Performance
levelHead is an interactive game that uses a cube, a webcam, and pattern recognition. When the cube is rotated or tilted in front of the camera the user will be able to see ‘inside’ the cube and guide a small avatar through six different rooms.
Pattern recognition has already been used in several other projects, but this is a new way of using it, and a new way of thinking of the technology. The idea behind the game itself is rather simple. When the cube is tilted the avatar moves in the corresponding direction. The goal of the game is to guide him through a maze of rooms connected by doors, and lead him to the outside world.
According to the creater, Julian Oliver, the game is currently in development, but will be released as open-source soon.
Check out the explanatory video.
15:25 Posted in Augmented/mixed reality | Permalink | Comments (1) | Email this | Tags: future interfaces
Jul 11, 2007
Gadgets may help merge virtual reality with real life
reBlogged from networked performance
LindenLab, the company behind Second life, hopes to introduce hand-held and wearable systems that act as gateways between the real and virtual worlds. Linden Lab and other virtual worlds also are developing versions that run on existing mobile phones.
Researchers at a recent virtual worlds conference at MIT said that special eyewear, display "badges," and speakers worn about the neck will allow us to live more fully through our avatars - those idealized versions of ourselves that typically boast better proportions than the saggy originals.
Read full article
22:00 Posted in Augmented/mixed reality | Permalink | Comments (0) | Email this | Tags: mixed reality
Mar 16, 2007
Mediamatic workshop

Mediamatic organizes a new workshop--Hybrid World Lab--in which the participants develop prototypes for hybrid world media applications. Where the virtual world and the physical world used to be quite separated realms of reality, they are quickly becoming two faces of the same hybrid coin. This workshop investigates the increasingly intimate fusion of digital and physical space from the perspective of a media maker.
The workshop is an intense process in which the participants explore the possibilities of the physical world as interface to online media: location based media, everyday objects as media interfaces, urban screens, and cultural application of RFID technology. Every morning lectures and lessons bring in new perspectives, project presentations and introductions to the hands-on workshop tools. Every afternoon the participants work on their own workshop projects. In 5 workshop days every participant will develop a prototype of a hybrid world media project, assisted by outstanding international trainers and lectures and technical assistants. The workshop closes with a public presentation in which the issues are discussed and the results are shown.Topics: Some of the topics that will be investigated in this workshop are: Cultural application and impact of RFID technology, internet-of-things. Using RFID in combination with other kinds of sensors. Ubiquitous computing (ubicomp) and ambient intelligence: services and applications that use chips embedded in household appliances and in public space. Locative media tools, car navigation systems, GPS tools, location sensitive mobile phones. The web as interface to the physical world: geotagging and mashupswith Google Maps & Google Earth. Games in hybrid space.
21:33 Posted in Augmented/mixed reality | Permalink | Comments (0) | Email this | Tags: virtual reality, augmented reality, mixed reality
Mar 15, 2007
Augmented reality on cell phones
From Technology Review
Nokia wants to superimpose digital information on the real world using a smart cell phone.
A prototype uses a GPS sensor, a compass, and accelerometers. Using data from these sensors, the phone can calculate the location of just about any object its camera is aimed at:
Last October, a team led by Markus Kähäri unveiled a prototype of the system at the International Symposium on Mixed and Augmented Reality. The team added a GPS sensor, a compass, and accelerometers to a Nokia smart phone. Using data from these sensors, the phone can calculate the location of just about any object its camera is aimed at. Each time the phone changes location, it retrieves the names and geographical coördinates of nearby landmarks from an external database. The user can then download additional information about a chosen location from the Web--say, the names of businesses in the Empire State Building, the cost of visiting the building's observatories, or hours and menus for its five eateries.
00:28 Posted in Augmented/mixed reality, Wearable & mobile | Permalink | Comments (0) | Email this | Tags: virtual reality
Oct 13, 2006
Immersive Mixed Reality Environments
Saturday 21 October 2006, Erasmus Medical Center, Rotterdam: 11.00 - 12.30: Bioinformatics dept., Faculty building, 15th floor 12.30 - 18.00: Sophia Children's Hospital, Cinema 3rd floor.
Test_Lab:/ Immersive Mixed Reality Environments/ is the product of a unique collaboration between the Erasmus Medical Centre and V2_, Institute for the Unstable Media with the aim of opening the dialogue between scientists and artists that apply Virtual Reality in their research and art practice. The event consists of demonstrations by Virtual Reality artists and scientists providing hands-on experiences with Immersive Mixed Reality Environments, and presentations by renowned international speakers presenting the latest in Virtual Reality in science and art. See below for the program details, a description of the projects that will be demonstrated, and the invited speakers that will present their work in the seminar.
Test_Lab is a bi-monthly public event hosted by V2_ that provides an informal setting to demonstrate, test, present, and/or discuss artistic research and development (aRt&D).
The event is free of charge, but registration is required before the 19th of October. For further information and registration please contact Remco Beeskow at press@v2.nl (tel: +31 (0)10 206 72 72) or Fred Balvert at f.balvert[at]erasmusmc.nl (tel: +31(0)6 41431721). Also visit www.v2.nl and www.erasmusmc.nl
23:05 Posted in Augmented/mixed reality, Virtual worlds | Permalink | Comments (0) | Email this | Tags: virtual reality, augmented reality
Oct 01, 2006
SCACS
Re-blogged from information aesthetic

SCACS is a "Social Context-Aware Communication System" that collects information on social networks (i.e. academic co-author relationships networks) & visualizes them on wearable interfaces to facilitate face-to-face communications among people in physical environments. RFID sensors sense the identity of specific people (i.e. authors) nearby, & a wearable computer transforms the complex social network graphs into treemaps, which are then shown as augmented reality on a wearable interface (or head-mounted display).
link: aist-nara.ac.jp (pdf)
12:51 Posted in Augmented/mixed reality, Wearable & mobile | Permalink | Comments (0) | Email this | Tags: pervasive technology, augmented reality, mobile computing



