Sep 07, 2007
Motorized wheelchair guided by thoughts
Via NewScientist.com
US company Ambient has unveiled a motorized wheelchair that moves when the operator thinks of particular words. The wheelchair works by intercepting signals sent from their brain to their voice box, even when no sound is actually produced.
The wheelchair was developed in collaboration with the Rehabilitation Institute of Chicago. It could help people with spinal injuries, or neurological problems like cerebral palsy or motor neuron disease, operate computers and other equipment despite serious problems with muscle control.
17:55 Posted in Brain-computer interface | Permalink | Comments (0) | Tags: brain-computer interface
Sep 06, 2007
Changes in heart rate variability during concentration meditation.
Changes in heart rate variability during concentration meditation.
Int J Cardiol. 2007 Aug 29;
Authors: Phongsuphap S, Pongsupap Y, Chandanamattha P, Lursinsap C
This study aims at investigating changes in heart rate variability (HRV) measured during meditation. The statistical and spectral measures of HRV from the RR intervals were analyzed. Results indicate that meditation may have different effects on health depending on frequency of the resonant peak that each meditator can achieve. The possible effects may concern resetting baroreflex sensitivity, increasing the parasympathetic tone, and improving efficiency of gas exchange in the lung.
12:40 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience
Sep 05, 2007
Affective diary
Via InfoAesthetics
from the project website:
The affective diary assembles sensor data, captured from the user and uploaded via their mobile phone, to form an ambiguous, abstract colourful body shape. With a range of other materials from the mobile phone, such as text and MMS messages, photographs, etc., these shapes are made available to the user. Combining these materials, the diary is designed to invite reflection and to allow the user to piece together their own stories.
18:33 Posted in Emotional computing, Information visualization | Permalink | Comments (0) | Tags: information visualization, emotional computing
The treatment of phantom limb pain using immersive virtual reality: Three case studies
The treatment of phantom limb pain using immersive virtual reality: Three case studies.
Disabil Rehabil. 2007 Sep 30;29(18):1465-9
Authors: Murray CD, Pettifer S, Howard T, Patchick EL, Caillette F, Kulkarni J, Bamford C
Purpose. This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. Method. Three participants who experienced phantom limb pain (two with an upper-limb amputation, and one with a lower-limb amputation) took part in between 2 and 5 immersive virtual reality (IVR) sessions over a 3-week period. The movements of participants' anatomical limbs were transposed into the movements of a virtual limb, presented in the phenomenal space of their phantom limb. Results. Preliminary qualitative findings are reported here to assess proof of principle for this IVR equipment. All participants reported the transferal of sensations into the muscles and joints of the phantom limb, and all participants reported a decrease in phantom pain during at least one of the sessions. Conclusion. The authors suggest the need for further research using control trials.
18:19 Posted in Cybertherapy | Permalink | Comments (0) | Tags: cybertherapy, virtual reality
Brain-computer interface: a reciprocal self-regulated neuromodulation
Brain-computer interface: a reciprocal self-regulated neuromodulation.
Acta Neurochir Suppl. 2007;97(Pt 2):555-9
Authors: Angelakis E, Hatzis A, Panourias IG, Sakas DE
Brain-computer interface (BCI) is a system that records brain activity and process it through a computer, allowing the individual whose activity is recorded to monitor this activity at the same time. Applications of BCIs include assistive modules for severely paralyzed patients to help them control external devices or to communicate, as well as brain biofeedback to self regulate brain activity for treating epilepsy, attention-deficit hyperactivity disorder (ADHD), anxiety, and other psychiatric conditions, or to enhance cognitive performance in healthy individuals. The vast majority of BCIs utilizes non-invasive scalp recorded electroencephalographic (EEG) signals, but other techniques like invasive intracortical EEG, or near-infrared spectroscopy measuring brain blood oxygenation are tried experimentally.
18:11 Posted in Brain-computer interface | Permalink | Comments (0) | Tags: brain-computer interface
Relationship between visual and motor imagery
Relationship between visual and motor imagery.
Percept Mot Skills. 2007 Jun;104(3 Pt 1):823-43
Authors: McAvinue LP, Robertson IH
The relationship between visual and motor imagery was investigated by administering a battery of visual and motor imagery measures to a sample of 101 men (n=49) and women (n=52), who ranged in age from 18 to 59 (M=34.5, SD= 12.6). A principal components analysis applied to the correlation matrix indicated four underlying components, which explained 62.9% of the variance. The components were named Implicit Visual Imagery Ability, Self-report of Visual and Motor Imagery, Implicit Motor Imagery Ability, and Explicit Motor Imagery Ability. These results suggested a dissociation between visual and motor imagery although visual and motor imagery were associated as self-reports and there were correlations among particular measures.
12:45 Posted in Mental practice & mental simulation | Permalink | Comments (0) | Tags: mental practice
Effects of level of meditation experience on attentional focus
Effects of level of meditation experience on attentional focus: is the efficiency of executive or orientation networks improved?
J Altern Complement Med. 2007 Jul-Aug;13(6):651-8
Authors: Chan D, Woollacott M
The present investigation examined the contributions of specific attentional networks to long-term trait effects of meditation. It was hypothesized that meditation could improve the efficiency of executive processing (inhibits prepotent/incorrect responses) or orientational processing (orients to specific objects in the attentional field). Participants (50 meditators and 10 controls) were given the Stroop (measures executive attention) and Global-Local Letters (measures orientational attention) tasks. Results showed that meditation experience was associated with reduced interference on the Stroop task (p < 0.03), in contrast with a lack of effect on interference in the Global-Local Letters task. This suggests that meditation produces long-term increases in the efficiency of the executive attentional network (anterior cingulate/prefrontal cortex) but no effect on the orientation network (parietal systems). The amount of time participants spent meditating each day, rather than the total number of hours of meditative practice over their lifetime, was negatively correlated with interference on the Stroop task (r = -0.31, p < 0.005).
12:44 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience
Mindfulness-based cognitive therapy for generalized anxiety disorder
Mindfulness-based cognitive therapy for generalized anxiety disorder.
J Anxiety Disord. 2007 Jul 22;
Authors: Evans S, Ferrando S, Findler M, Stowell C, Smart C, Haglin D
12:41 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience
Aug 07, 2007
MATES
mates is a location-based social networking system in the form of a robust web service, or Relationship Engine, and an optional rich media client application, or Relationship Space Navigator.
from the project's website:
Our objective in creating mates has been to build an open infrastructure to introduce and connect individuals based on the intersection of physical location and other properties they might have in common.
mates is different than the wide range of existing social networking and instant messaging applications. We strive to create an open infrastructure that will allow existing software to harness the power of location based social networking
The current version of mates is geared towards the academic community, focusing on course registration and academic interests. This set of properties could easily be extended to encompass professional or social environments with hooks into LDAP directories or existing social networking applications. and a platform on top of which other new, powerful applications can be developed.
20:05 Posted in Social Media | Permalink | Comments (0) | Tags: social computing
Free web application for brainstorming online
Bubbl.us is a (free) web application that lets you brainstorm online. Key features include:
- Create colorful mind maps online
- Share and work with friends
- Embed your mind map in your blog or website
- Email and print your mind map
- Save your mind map as an image
Here is an example:
19:49 Posted in Creativity and computers | Permalink | Comments (0) | Tags: creativity and computers
How good are current HMDs?
Via VRoot
Sensics, a company that develops head-mounted displays, (HMD) has conducted a survey amongst academic, commercial, and government users of virtual reality system to understand desired performance characteristics of what was termed a “goodenough” HMD.
Key survey findings include:
- Most existing HMDs are not ‘good enough’ according to survey participants. Commonplace horizontal field of view (50 degrees or lower) and commonplace vertical field of view (30 degrees or lower) are considered ‘good enough’ by fewer than 10% of surveyed population.
- The lack of ‘good enough’ performance is cited in practically all the cases where buyers with appropriate budgets considered purchasing head-mounted displays yet ultimately did not do so.
- Users consider the most important HMD attributes to be: panoramic field of view (over 100 degrees horizontal), large vertical field of view (over 50 degrees), very fast dynamic response (no smear or fade effects), high contrast display, high resolution display and a lightweight design
Read the full survey report
19:30 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, head-mounted display
Experimental evidence for mixed reality states
Via Science Daily
I was fashinated by this physics experiment, which is the first attempt to create a linked virtual/real system. Vadas Gintautas and Alfred Hübler of the Center for Complex Systems Research at the University of Illinios achieved this result by coupling a real-world pendulum with a virtual version that moved under time-tested equations of motion. In their "mixed reality" system, the two pendulums swing as one. To get the two pendulums to communicate, the physicists fed data about the real pendulum to the virtual one, and information from the virtual pendulum is transferred to a motor that affects the motion of the real pendulum.
Mixed reality can occur only when the two systems are sufficiently similar, but a system having unknown parameters could be coupled to a virtual system whose parameters are set by the experimenters. The unknown variables in the real system could then be determined by adjusting the virtual system until the two systems shift from dual reality to mixed reality, enabling good estimates for the values of the unknown parameters.
Here is the study abstract:
Experimental evidence for mixed reality states in an interreality system.
Phys Rev E Stat Nonlin Soft Matter Phys. 2007 May;75(5-2):057201
Authors: Gintautas V, Hübler AW
We present experimental data on the limiting behavior of an interreality system comprising a virtual horizontally driven pendulum coupled to its real-world counterpart, where the interaction time scale is much shorter than the time scale of the dynamical system. We present experimental evidence that, if the physical parameters of the simplified virtual system match those of the real system within a certain tolerance, there is a transition from an uncorrelated dual reality state to a mixed reality state of the system in which the motion of the two pendula is highly correlated. The region in parameter space for stable solutions has an Arnold tongue structure for both the experimental data and a numerical simulation. As virtual systems better approximate real ones, even weak coupling in other interreality systems may produce sudden changes to mixed reality states.
19:05 Posted in Research tools | Permalink | Comments (0) | Tags: mixed reality
An MEG-based brain-computer interface (BCI)
An MEG-based brain-computer interface (BCI).
Neuroimage. 2007 Jul 1;36(3):581-93
Authors: Mellinger J, Schalk G, Braun C, Preissl H, Rosenstiel W, Birbaumer N, Kübler A
Brain-computer interfaces (BCIs) allow for communicating intentions by mere brain activity, not involving muscles. Thus, BCIs may offer patients who have lost all voluntary muscle control the only possible way to communicate. Many recent studies have demonstrated that BCIs based on electroencephalography (EEG) can allow healthy and severely paralyzed individuals to communicate. While this approach is safe and inexpensive, communication is slow. Magnetoencephalography (MEG) provides signals with higher spatiotemporal resolution than EEG and could thus be used to explore whether these improved signal properties translate into increased BCI communication speed. In this study, we investigated the utility of an MEG-based BCI that uses voluntary amplitude modulation of sensorimotor mu and beta rhythms. To increase the signal-to-noise ratio, we present a simple spatial filtering method that takes the geometric properties of signal propagation in MEG into account, and we present methods that can process artifacts specifically encountered in an MEG-based BCI. Exemplarily, six participants were successfully trained to communicate binary decisions by imagery of limb movements using a feedback paradigm. Participants achieved significant mu rhythm self control within 32 min of feedback training. For a subgroup of three participants, we localized the origin of the amplitude modulated signal to the motor cortex. Our results suggest that an MEG-based BCI is feasible and efficient in terms of user training.
18:50 Posted in Brain-computer interface | Permalink | Comments (0) | Tags: brain-computer interface
Aug 06, 2007
Beyond the Console: Virtual worlds, interactive experiences and gaming
From Creative Technology Network website
6 September 2007
Cross-sector seminar/workshop to generate new ideas for products, services and collaborations in the interactive arena
2pm - 5.30pm followed by drinks| Venue: Watershed, Bristol |
From alternative reality games to located mediascapes, the internet offers a wealth of opportunity for collaboration around gaming and interactive experiences, and with its blend of digital creatives and highly skilled computer programmers, Bristol should be in a unique position to ride and exploit this wave.
Recent research commissioned by South West Screen highlights the significant number of SMEs working in disciplines like animation, education, interactive media and post-production who are already supporting the games industry. How do we network these producers and create opportunities to engage with emerging disciplines such as mobile gaming, pervasive media and serious games?
Showcasing a diverse array of Bristol based talent, this afternoon seminar/workshop will bring together experts and professionals from a mix of disciplines to explore innovation, content distribution and opportunities for collaboration in gaming and virtual worlds.
14:30 Posted in Positive Technology events | Permalink | Comments (0) | Tags: creativity and computers
Aug 04, 2007
Mindfulness training modifies subsystems of attention
Mindfulness training modifies subsystems of attention.
Cogn Affect Behav Neurosci. 2007 Jun;7(2):109-19
Authors: Jha AP, Krompinger J, Baime MJ
Mindfulness is defined as paying attention in the present moment. We investigate the hypothesis that mindfulness training may alter or enhance specific aspects of attention. We examined three functionally and neuroanatomically distinct but overlapping attentional subsystems: alerting, orienting, and conflict monitoring. Functioning of each subsystem was indexed by performance on the Attention Network Test. Two types of mindfulness training (MT) programs were examined, and behavioral testing was conducted on participants before (Time 1) and after (Time 2) training. One training group consisted of individuals naive to mindfulness techniques who participated in an 8-week mindfulness-based stress reduction (MBSR) course that emphasized the development of concentrative meditation skills. The other training group consisted of individuals experienced in concentrative meditation techniques who participated in a 1-month intensive mindfulness retreat. Performance of these groups was compared with that of control participants who were meditation naive and received no MT. At Time 1, the participants in the retreat group demonstrated improved conflict monitoring performance relative to those in the MBSR and control groups. At Time 2, the participants in the MBSR course demonstrated significantly improved orienting in comparison with the control and retreat participants. In contrast, the participants in the retreat group demonstrated altered performance on the alerting component, with improvements in exogenous stimulus detection in comparison with the control and MBSR participants. The groups did not differ in conflict monitoring performance at Time 2. These results suggest that mindfulness training may improve attention-related behavioral responses by enhancing functioning of specific subcomponents of attention. Whereas participation in the MBSR course improved the ability to endogenously orient attention, retreat participation appeared to allow for the development and emergence of receptive attentional skills, which improved exogenous alerting-related process.
16:46 Posted in Meditation & brain | Permalink | Comments (0) | Tags: neuroscience, meditation
Aug 03, 2007
Chindogu
thanks to Nicholas Nova (Pasta & Vinegar) for his latest post, which has opened me the doors of the crazy world of the International Chindogu Society, an organization that collects (almost) useless objects (the chindogus)
To be a Chindogu, an object must meet a key set of criteria. Here are some examples of Chindogu inventions:
Back Scratcher's T-Shirt
Butterstick
Automated Noodle Cooler
see them all HERE
14:21 Posted in Research tools | Permalink | Comments (0) | Tags: chindogu
Mixed Feelings
From Wired 15.04:
See with your tongue. Navigate with your skin. Fly by the seat of your pants (literally). How researchers can tap the plasticity of the brain to hack our 5 senses — and build a few new ones
Read the full article here
14:01 Posted in Future interfaces | Permalink | Comments (0) | Tags: synesthesia
Anymails: Visualization of Email Inbox
“My thesis research investigates how one can use metaphors of natural form and behavior for information to support a better understanding of data systems. In everyday life we receive information mediated by behavior patterns and forms of appearance. For instance, if someone is crying, we can infer that the person is sad or may be happy. We can interpret this kind of information and set it in context to the situation because of our previous experiences. This is part of our human perception and supports a better understanding of situations and information. Users are confronted by constantly growing and changing amounts of data. There is a need for new visualizations that support understanding of information and its dynamic nature. I use natural metaphors to represent information. This includes the structure, navigation, interactivity, visualization and presentation of content. Visual and behavioral metaphors breathe life into information, creating rich, memorable experiences for users.”
Anymails: Visualization of my Email Inbox [Design & Concept: Carolin Horn; Code: Florian Jenett; Institute & Advisor: DMI Boston, Prof. Brian Lucid] - was developed during my MFA thesis Natural Metaphor For Information Visuzalizationthesis.zip, PDF, 7mb) at the Dynamic Media Institute Boston in 2007. The emails used in the prototype are read from the users local Apple Mail database. The prototype was built with Flash and Processing. The Anymails source code (OS-X 10.4.9 ppc) is available for download (2.5mb). (
13:57 Posted in Information visualization | Permalink | Comments (0) | Tags: information visualization
Aug 02, 2007
Virtual-reality-Assisted treatment of flight phobia
Virtual-reality-Assisted treatment of flight phobia.
Isr J Psychiatry Relat Sci. 2007;44(1):29-32
Authors: Wallach HS, Bar-Zvi M
BACKGROUND: Flight phobia is a common and debilitating specific phobia. Recently, an effective technology, called Virtual Reality (VR), has been developed for the treatment of various anxiety disorders including flight phobia. METHOD: This article reports the results of a pilot study consisting of four subjects treated for Flight Phobia using Virtual Reality. RESULTS: All four subjects flew post-treatment. They experienced a significant reduction in fear of flying on two measures - anxiety about flying and global rating of fear of flying. Limitations: Due to the small sample size, the lack of a control group, and the lack of objective measures, caution must be exercised in interpreting the results. CONCLUSIONS: The use of Virtual Reality psychotherapy is relatively new worldwide, as well as in Israel. This study suggests the utility of implementing this technology in Israel.
19:10 Posted in Cybertherapy, Virtual worlds | Permalink | Comments (0) | Tags: cybertherapy, virtual reality
Computer-Generated Virtual Reality to Control Pain and Anxiety
Computer-Generated Virtual Reality to Control Pain and Anxiety in Pediatric and Adult Burn Patients During Wound Dressing Changes.
J Burn Care Res. 2007 Jul 20;Publish Ahead of Print
Authors: van Twillert B, Bremer M, Faber AW
Changing daily wound dressings provokes a substantial amount of pain in patients with severe burn wounds. Pharmacological analgesics alone often are inadequate to solve this problem. This study explored whether immersive virtual reality (VR) can reduce the procedural pain and anxiety during an entire wound care session and compared VR to the effects of standard care and other distraction methods. Nineteen inpatients ages 8 to 65 years (mean, 30 years) with a mean TBSA of 7.1% (range, 0.5-21.5%) were studied using a within-subject design. Within 1 week of admission, standard care (no distraction), VR, or another self-chosen distraction method was administered during the wound dressing change. Each patient received the normal analgesic regimen. Pain was measured with visual analog thermometer scores, and anxiety was measured with the state-version of the Spielberger State Trait Anxiety Inventory. VR distraction and television distraction both significantly reduced pain ratings compared with no distraction. Thirteen of 19 patients reported clinically meaningful (33% or greater) reductions in pain during VR distraction. No side effects were reported. There were no significant reductions in anxiety. No correlations were found between the reduction in pain ratings and patient variables like age, sex, duration of hospital stay, or percentage of (deep) burns. After comparing different distraction methods, only VR and television showed significant pain reductions during wound dressing changes. The effects of VR were superior, but not statistical significant, to that of television. There was no significant reduction of anxiety ratings.
19:10 Posted in Cybertherapy, Virtual worlds | Permalink | Comments (0) | Tags: cybertherapy, virtual reality