Nov 23, 2013
Overwhelming technology disrupting life and causing stress new study shows
A new study shows that over one third of people feel overwhelmed by technology today and are more likely to feel less satisfied with their life as a whole.
The study, conducted by the University of Cambridge and sponsored by BT, surveyed 1,269 people including in-depth interviews with families in the UK, also found that people who felt in control of their use of communications technology were more likely to be more satisfied with life.
Read the full story
18:06 Posted in Research tools | Permalink | Comments (0)
Nov 20, 2013
Call for Papers on Physiological Computing for Intelligent Adaptation: A Special Issue of Interacting with Computers
Special issue editors:
• Hugo Gamboa (Universidade Nova de Lisboa, Portugal)
• Hugo Plácido da Silva (IT – Institute of Telecommunications, Portugal)
• Kiel Gilleade (Liverpool John Moores University, United Kingdom)
• Sergi Bermúdez i Badia (Universidade da Madeira, Portugal)
• Stephen Fairclough (Liverpool John Moores University, United Kingdom)
Contact:
s.fairclough@ljmu.ac.uk
Deadline for Submissions:
30 June 2014
Physiological data provides a wealth of information about the behavioural state of the user. These data can provide important contextual information by allowing the system to draw inferences with respect to the affective, cognitive and physical state of a person. In a computerised system this information can be used as an input control to drive system adaptation. For example, a videogame can use psychophysiological inferences of the player’s level of mental workload during play to adjust game difficulty in real-time.
A basic physiological computer system will simply reflect changes in the physiological data in its system adaptations. More advanced systems would use their knowledge of the individual user and the context in which changes are occurring in order to “intelligently” adapt the system at the most appropriate time with the most appropriate intervention.
In this special issue we call for the submission of cutting edge research work relating to the creation, facilitation of and issues involved in intelligent adaptive physiological computing systems (PCS). The focus of this special issue is on Physiological Computing for Intelligent Adaptation, and within this the scope includes but is not limited to:
• Applications of intelligent adaptation in PCS
• Mobile and embedded systems for intelligent adaptation in PCS
• Adaptive user interfaces driven by physiological computing
• Assistive technologies mediated by physiological computing
• Pervasive technologies for physiological computing
• Affective interfaces
• Context aware interfaces
• The user experience of intelligent adaptive PCS
• Ethics of intelligent adaptation in PCS
All contributions will be rigorously peer reviewed to the usual exacting standards of IwC. Further information, including submission procedures and advice on formatting and preparing your manuscript, can be found at:http://iwc.oxfordjournals.org/
11:15 Posted in Call for papers, Physiological Computing, Positive Technology events | Permalink | Comments (0)
inFORM
inFORM is a Dynamic Shape Display developed by MIT Tangible Media Group that can render 3D content physically, so users can interact with digital information in a tangible way.
inFORM can also interact with the physical world around it, for example moving objects on the table’s surface.
Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance.
Nov 17, 2013
Wristify: Thermal Comfort via a Wrist Band
A team of MIT students and alumni hava developed a new low-cost solution to get the body temperature just right: Wristify, a wrist cuff that allows individuals to maintain a comfortable body temperature independent of their environment. In essence, their thermoelectric bracelet monitors air and skin temperature and then responds with pulses of hot or cold waveforms to the wrist.
The Wristify team recently won first prize and $10,000 in MIT’s Making and Designing Materials Engineering Competition (MADMEC)—that’s after months of development and 15 prototypes.
21:41 Posted in Wearable & mobile | Permalink | Comments (0)
Nov 16, 2013
Monkeys Control Avatar’s Arms Through Brain-Machine Interface
Via Medgadget
Researchers at Duke University have reported in journal Science Translational Medicine that they were able to train monkeys to control two virtual limbs through a brain-computer interface (BCI). The rhesus monkeys initially used joysticks to become comfortable moving the avatar’s arms, but later the brain-computer interfaces implanted on their brains were activated to allow the monkeys to drive the avatar using only their minds. Two years ago the same team was able to train monkeys to control one arm, but the complexity of controlling two arms required the development of a new algorithm for reading and filtering the signals. Moreover, the monkey brains themselves showed great adaptation to the training with the BCI, building new neural pathways to help improve how the monkeys moved the virtual arms. As the authors of the study note in the abstract, “These findings should help in the design of more sophisticated BMIs capable of enabling bimanual motor control in human patients.”
Here’s a video of one of the avatars being controlled to tap on the white balls:
15:56 Posted in Brain-computer interface, Telepresence & virtual presence, Virtual worlds | Permalink | Comments (0)
NeuroPace Gets FDA Pre-Market Approval for RNS Stimulator
Via Medgadget
NeuroPace has received FDA pre-market approval for the NeuroPace RNS System, used to treat medically refractory partial epilepsy. The battery powered device is implanted in the cranium and monitors electrical activity in the brain. If abnormal activity is detected, electrical impulses are sent to the seizure focus in the brain via leads, helping to prevent the onset of a seizure. The RNS System also comes with a programmer for physicians to non-invasively set the detection and stimulation parameters for the implanted device, and has the ability to view the patients electrocorticogram (ECoG) in real time and upload previously recorded ECoGs stored on the RNS implant.
Results from clinical studies show significant benefits for patients, with a 37.9% reduction in seizure frequency for subjects with active implants. Follow up with patients two years post-implant showed that over half experienced a reduction in seizures of 50% or more.
15:52 Posted in Neurotechnology & neuroinformatics | Permalink | Comments (0)
Neurofeedback training aimed to improve focused attention and alertness in children with ADHD
Neurofeedback training aimed to improve focused attention and alertness in children with ADHD: a study of relative power of EEG rhythms using custom-made software application.
Clin EEG Neurosci. 2013 Jul;44(3):193-202
Authors: Hillard B, El-Baz AS, Sears L, Tasman A, Sokhadze EM
Abstract. Neurofeedback is a nonpharmacological treatment for attention-deficit hyperactivity disorder (ADHD). We propose that operant conditioning of electroencephalogram (EEG) in neurofeedback training aimed to mitigate inattention and low arousal in ADHD, will be accompanied by changes in EEG bands' relative power. Patients were 18 children diagnosed with ADHD. The neurofeedback protocol ("Focus/Alertness" by Peak Achievement Trainer) has a focused attention and alertness training mode. The neurofeedback protocol provides one for Focus and one for Alertness. This does not allow for collecting information regarding changes in specific EEG bands (delta, theta, alpha, low and high beta, and gamma) power within the 2 to 45 Hz range. Quantitative EEG analysis was completed on each of twelve 25-minute-long sessions using a custom-made MatLab application to determine the relative power of each of the aforementioned EEG bands throughout each session, and from the first session to the last session. Additional statistical analysis determined significant changes in relative power within sessions (from minute 1 to minute 25) and between sessions (from session 1 to session 12). Analysis was of relative power of theta, alpha, low and high beta, theta/alpha, theta/beta, and theta/low beta and theta/high beta ratios. Additional secondary measures of patients' post-neurofeedback outcomes were assessed, using an audiovisual selective attention test (IVA + Plus) and behavioral evaluation scores from the Aberrant Behavior Checklist. Analysis of data computed in the MatLab application, determined that theta/low beta and theta/alpha ratios decreased significantly from session 1 to session 12, and from minute 1 to minute 25 within sessions. The findings regarding EEG changes resulting from brain wave self-regulation training, along with behavioral evaluations, will help elucidate neural mechanisms of neurofeedback aimed to improve focused attention and alertness in ADHD.
15:49 Posted in Biofeedback & neurofeedback, Cybertherapy | Permalink | Comments (0)
Phonebloks
Phonebloks is a modular smartphone concept created by Dutch designer Dave Hakkens to reduce electronic waste. By attaching individual third-party components (called "bloks") to a main board, a user would create a personalized smartphone. These bloks can be replaced at will if they break or the user wishes to upgrade.
15:24 Posted in Future interfaces, Wearable & mobile | Permalink | Comments (0)
Stanford Center on Longevity competition challenges students to design products to help older adults
The design contest solicits entries from student teams worldwide and is aimed at finding solutions that help keep people with cognitive impairments independent as long as possible.
The competition is currently accepting submissions in what is called Phase I of the challenge. Submitted concepts will be judged in January and finalists will be given financial help to flesh out their design and travel to Stanford to present it.
From January until April, called Phase II, finalists will also have access to mentors in different schools and centers at Stanford
The final presentations, in April, will be before a panel of academics, industry professionals, nonprofit groups and investors.
The top prize is $10,000, while the second place team will take home $5,000 and third place will get $3,000.
Nov 03, 2013
The poetry of Everyday Objects
Artist Javier Pérez turns everyday objects into whimsical illustrations. Here are some of my favourites. Discover more on his Instagram account.
23:56 Posted in Cyberart | Permalink | Comments (0)
Neurocam wearable camera reads your brainwaves and records what interests you
Via KurzweilAI.net
The neurocam is the world’s first wearable camera system that automatically records what interests you, based on brainwaves, DigInfo TV reports.
It consists of a headset with a brain-wave sensor and uses the iPhone’s camera to record a 5-second GIF animation. It could also be useful for life-logging.
The algorithm for quantifying brain waves was co-developed by Associate Professor Mitsukura at Keio University.
The project team plans to create an emotional interface.
22:59 Posted in Brain-computer interface, Emotional computing, Wearable & mobile | Permalink | Comments (0)
Oct 31, 2013
Brain Decoding
Via IEET
Neuroscientists are starting to decipher what a person is seeing, remembering and even dreaming just by looking at their brain activity. They call it brain decoding.
In this Nature Video, we see three different uses of brain decoding, including a virtual reality experiment that could use brain activity to figure out whether someone has been to the scene of a crime.
23:57 Posted in Information visualization, Neurotechnology & neuroinformatics, Research tools, Virtual worlds | Permalink | Comments (0)
Mobile EEG and its potential to promote the theory and application of imagery-based motor rehabilitation
Mobile EEG and its potential to promote the theory and application of imagery-based motor rehabilitation.
Int J Psychophysiol. 2013 Oct 18;
Authors: Kranczioch C, Zich C, Schierholz I, Sterr A
Abstract. Studying the brain in its natural state remains a major challenge for neuroscience. Solving this challenge would not only enable the refinement of cognitive theory, but also provide a better understanding of cognitive function in the type of complex and unpredictable situations that constitute daily life, and which are often disturbed in clinical populations. With mobile EEG, researchers now have access to a tool that can help address these issues. In this paper we present an overview of technical advancements in mobile EEG systems and associated analysis tools, and explore the benefits of this new technology. Using the example of motor imagery (MI) we will examine the translational potential of MI-based neurofeedback training for neurological rehabilitation and applied research.
23:50 Posted in Mental practice & mental simulation, Research tools, Wearable & mobile | Permalink | Comments (0)
Smart glasses that help the blind see
Via New Scientist
They look like snazzy sunglasses, but these computerised specs don't block the sun – they make the world a brighter place for people with partial vision.
These specs do more than bring blurry things into focus. This prototype pair of smart glasses translates visual information into images that blind people can see.
Many people who are registered as blind can perceive some light and motion. The glasses, developed by Stephen Hicks of the University of Oxford, are an attempt to make that residual vision as useful as possible.
They use two cameras, or a camera and an infrared projector, that can detect the distance to nearby objects. They also have a gyroscope, a compass and GPS to help orient the wearer.
The collected information can be translated into a variety of images on the transparent OLED displays, depending on what is most useful to the person sporting the shades. For example, objects can be made clearer against the background, or the distance to obstacles can be indicated by the varying brightness of an image.
Hicks has won the Royal Society's Brian Mercer Award for Innovation"" for his work on the smart glasses. He plans to use the £50,000 prize money to add object and text recognition to the glasses' abilities.
23:39 Posted in Neurotechnology & neuroinformatics, Wearable & mobile | Permalink | Comments (0)
Daniel Dennett – If Brains Are Computers, What Kind Of Computers Are They?
Source: Future of Humanity Institute
23:33 Posted in Blue sky | Permalink | Comments (0)
Signal Processing Turns Regular Headphones Into Pulse Sensors
Via Medgadget
A new signal processing algorithm that enables any pair of earphones to detect your pulse was demonstrated recently at the Healthcare Device Exhibition 2013 in Yokohama, Japan. The technology comes from a joint effort of Bifrostec (Tokyo, Japan) and the Kaiteki Institute. It is built on the premise that the eardrum creates pressure waves with each heartbeat, which can be detected in a perfectly enclosed space. However, typically, earphones do not create a perfect seal, which is what gives everyone in a packed elevator the privilege to listen to that guy’s tunes. The new algorithm allows the software to process the pressure signal despite the lack of a perfect seal to determine a user’s pulse.
23:30 Posted in Physiological Computing, Wearable & mobile | Permalink | Comments (0)
Oct 25, 2013
Positive Technology at ICT 2013
Good news!
Our networking session proposal was accepted at the ICT 2013 Conference in Vilnius (6-8 November, 2013).
Title: Positive Technology: Steps Towards Ubiquitous Empowerment (07/11/2013, Booth 4, 18:00-19:30)
More than 5000 researchers, innovators, entrepreneurs, industry representatives are expected to attend the conference. That's indeed a great opportunity to explore the future developments of Positive Technology within Horizon2020.
If you are also planning to attend the conference and you're interested in participating to this special networking session, drop me a message here.
23:59 Posted in Positive Technology events | Permalink | Comments (0)
Sep 10, 2013
BITalino: Do More!
BITalino is a low-cost toolkit that allows anyone from students to professional developers to create projects and applications with physiological sensors. Out of the box, BITalino already integrates easy to use software & hardware blocks with sensors for electrocardiography (ECG), electromyography (EMG), electrodermal activity (EDA), an accelerometer, & ambient light. Imagination is the limit; each individual block can be snapped off and combined to prototype anything you want. You can connect others sensors, including your own custom designs.
18:22 Posted in Physiological Computing, Research tools, Self-Tracking, Wearable & mobile | Permalink | Comments (0)
Sep 09, 2013
Effortless awareness: using real time neurofeedback to investigate correlates of posterior cingulate cortex activity in meditators' self-report
Effortless awareness: using real time neurofeedback to investigate correlates of posterior cingulate cortex activity in meditators' self-report.
Front Hum Neurosci. 2013;7:440
Authors: Garrison KA, Santoyo JF, Davis JH, Thornhill TA, Kerr CE, Brewer JA
Neurophenomenological studies seek to utilize first-person self-report to elucidate cognitive processes related to physiological data. Grounded theory offers an approach to the qualitative analysis of self-report, whereby theoretical constructs are derived from empirical data. Here we used grounded theory methodology (GTM) to assess how the first-person experience of meditation relates to neural activity in a core region of the default mode network-the posterior cingulate cortex (PCC). We analyzed first-person data consisting of meditators' accounts of their subjective experience during runs of a real time fMRI neurofeedback study of meditation, and third-person data consisting of corresponding feedback graphs of PCC activity during the same runs. We found that for meditators, the subjective experiences of "undistracted awareness" such as "concentration" and "observing sensory experience," and "effortless doing" such as "observing sensory experience," "not efforting," and "contentment," correspond with PCC deactivation. Further, the subjective experiences of "distracted awareness" such as "distraction" and "interpreting," and "controlling" such as "efforting" and "discontentment," correspond with PCC activation. Moreover, we derived several novel hypotheses about how specific qualities of cognitive processes during meditation relate to PCC activity, such as the difference between meditation and "trying to meditate." These findings offer novel insights into the relationship between meditation and mind wandering or self-related thinking and neural activity in the default mode network, driven by first-person reports.
19:10 Posted in Meditation & brain, Neurotechnology & neuroinformatics | Permalink | Comments (0)
Aug 28, 2013
Twitter reveals the happiest spots in New York
Sentiment in New York City: A High Resolution Spatial and Temporal View
Karla Z. Bertrand, Maya Bialik, Kawandeep Virdee, Andreas Gros, Yaneer Bar-Yam
http://arxiv.org/abs/1308.5010v1 (link to PDF full text)
Measuring public sentiment is a key task for researchers and policymakers alike. The explosion of available social media data allows for a more time-sensitive and geographically specific analysis than ever before. In this paper we analyze data from the micro-blogging site Twitter and generate a sentiment map of New York City. We develop a classifier specifically tuned for 140-character Twitter messages, or tweets, using key words, phrases and emoticons to determine the mood of each tweet. This method, combined with geotagging provided by users, enables us to gauge public sentiment on extremely fine-grained spatial and temporal scales. We find that public mood is generally highest in public parks and lowest at transportation hubs, and locate other areas of strong sentiment such as cemeteries, medical centers, a jail, and a sewage facility. Sentiment progressively improves with proximity to Times Square. Periodic patterns of sentiment fluctuate on both a daily and a weekly scale: more positive tweets are posted on weekends than on weekdays, with a daily peak in sentiment around midnight and a nadir between 9:00 a.m. and noon.
19:01 Posted in Locative media, Social Media | Permalink | Comments (0)