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Apr 20, 2006

Online Communities and Virtual Worlds for Patient and Caregiver Self-Help Groups

Via VRPSYCH mailing list

The Institute of Rural Health at the Idaho State University has announced the following webconferencing session:

Online Communities and Virtual Worlds for Patient and Caregiver Self-Help Groups

Meeting Date and Time: APRIL 20, NOON-1:00 PM MDT (Mountain Daylight Time)
Presenter: John Lester

Online communities offer a unique opportunity for patients and caregivers to share experiences and emotional support with people across the world. John Lester will discuss his experiences with Braintalk Communities (www.braintalk.org), which offers hundreds of forums and chatrooms for self-help support groups focused on a wide range of neurological disorders.
Started in 1993, Braintalk continues to explore new models of online communities and support. John will describe the growth and evolution of Braintalk as well as his work using the 3-d virtual world of Second Life ( www.secondlife.com) to create new online communities supporting people dealing with Asperger's Syndrome, Cerebral Palsy, and Stroke Survivors. He will also summarize how different groups of patients and caregivers can use vastly different communication modalities to help them deal with unique conditions.

John Lester Bio:
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John Lester joined Linden Lab (the creators of Second Life) in 2005, bringing experience in online community development as well as a background in the fields of healthcare and education. Previously he was the Information Technology Director in the Neurology Service at Massachusetts General Hospital, where he pioneered the use of the web in 1993 to create online communities for supporting patients dealing with neurological disorders. He also held an academic appointment at Harvard Medical School , where he created online collaborative environments for professors and students to advance the case-based teaching method in medical education. John created and continues to manage BrainTalk Communities, a non-profit organization who's mission is to provide online environments for patient and caregiver self-help groups focused on neurological disorders.

HOW TO JOIN THE WEBCONFERENCE?
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Cut and paste the entire link below including the meeting_id in the address text box of your internet browser.

Session Link:

http://elm1.elluminate.com:80/HOSTEDISUIRH/meeting_login....

Meeting Date and Time: Apr 20, 2006 NOON to 1:00 PM (MDT)

This conference session is an open one and DOES NOT REQUIRE A PASSWORD. Thus, you only need to enter your name on the sign in page and log in without entering a password.

Please note: If your computer has a microphone and speakers you will be able to talk and hear while you are in the Elluminate session. If you do not have a microphone, you can still interact with your peers and the speaker through text chat.

IMPORTANT
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If this is the first time you will be using Elluminate, you may be prompted to download some software which may take anywhere from 2 to 20 minutes depending upon your Internet connection speed. We advise you to get your PC ready to access the webconference a day or two before the scheduled date of the talk. You can pre-configure your system with the required software by going to the support page located at:

http://elm1.elluminate.com/HOSTEDISUIRH/support.html
Elluminate Help Desk Tel Numbers: 866-388-8674 option 2, 703-464-9158



New book about ubicomp

Via Smart Mobs

The Well's Inkwell Conference features a discussion with Adam Greenfield, author of Everyware:

Computing devices shrink ever smaller and become invisible, while at the same time we interact with them and they communicate with one another. Rather than carrying phones and PDAs, our desks, rooms, and clothing, our food and our sex toys converge, interconnect, and interact. Their connectedness is hidden from us, we don't control the information they record, and there's no "Undo" key.

"Great, another loopy novelist in the Inkwell, extrapolating from a random headline in a trade journal," you say.

It's not loopy fiction, according to Adam Greenfield. Instead, it's the form computing will take in the next few years, and it behooves us to think it through in advance, in order both to understand it and humanize it. That's the subject of "Everyware: The dawning age of ubiquitous computing."

Join Adam Greenfield from the beginning of the conversation or catch up on the latest posts

Neurofeedback can alleviate the symptoms of autism

Researcher Jaime Pineda at the University of California, San Diego, has conducted a pilot study to test the efficacy of neurofeedback training in alleviating the symptoms of autism. The work was presented at the annual meeting of the Cognitive Neuroscience Society in San Francisco. From New Scientist's report:

The technique involves hooking people up to electrodes and getting them to try and control their brain waves. In people with autism, the "mu" wave is thought to be dysfunctional. Since this wave is associated with "mirror neurons" - the brain cells that underpin empathy and understanding of others - Jaime Pineda at the University of California, San Diego, wondered if controlling it through neurofeedback could exercise faulty mirror neurons and improve their function.

He attached sensors to the necks and heads of eight children with autism and had them watch a video game of a racing car going round a track. For all of the children, sitting still and concentrating kept the car travelling around the track, but five of them were also able to harness their mu waves and use them to adjust the car's speed.

After 30 sessions over 10 weeks, Pineda found that the five children's mu brainwaves had changed and they performed better on tasks involving imitation, typically difficult for people with autism.

An android for enhancing social skills and emotion recognition in people with autism

An android for enhancing social skills and emotion recognition in people with autism.

IEEE Trans Neural Syst Rehabil Eng. 2005 Dec;13(4):507-15

Authors: Pioggia G, Igliozzi R, Ferro M, Ahluwalia A, Muratori F, De Rossi D

It is well documented that the processing of social and emotional information is impaired in people with autism. Recent studies have shown that individuals, particularly those with high functioning autism, can learn to cope with common social situations if they are made to enact possible scenarios they may encounter in real life during therapy. The main aim of this work is to describe an interactive life-like facial display (FACE) and a supporting therapeutic protocol that will enable us to verify if the system can help children with autism to learn, identify, interpret, and use emotional information and extend these skills in a socially appropriate, flexible, and adaptive context. The therapeutic setup consists of a specially equipped room in which the subject, under the supervision of a therapist, can interact with FACE. The android display and associated control system has automatic facial tracking, expression recognition, and eye tracking. The treatment scheme is based on a series of therapist-guided sessions in which a patient communicates with FACE through an interactive console. Preliminary data regarding the exposure to FACE of two children are reported.

IPRIZE: a $1,000,000 Challenge for Eye-Tracking

Via the IPRIZE website 

 
Eye tracking is a viable next-generation human computer interface. For individuals with significant motor disabilities, eye-tracking interfaces represent one of the few or only ways to communicate effectively. Unfortunately, current eye-tracking systems are expensive (over $10,000), invasive, inflexible, cumbersome and frustrating to use.
 
Moreover, improvements in eye tracking technology over the last 30 years have been purely incremental.
 
A revolution in eye tracking will be required in order to make eye tracking the next ubiquitous human computer interface. Simultaneous factors of 10 improvements are needed in the price, intrusiveness, robustness, speed, and accuracy of eye-tracking systems.

The IPRIZE is a $1,000,000 Grand Challenge designed to spark advances in eye-tracking technology through competition. Repeatedly throughout history, such Grand Challenges have lead to radical innovations that overcome significant technical and economic barriers. The IPRIZE competition will focus the efforts of scientific, engineering and entreprenuerial communities on this significant problem.
 
Learn more about eye-tracking technology and related applications (source: COGAIN project)
 
Portals and Links Collections Eye Tracking Conferences and Meetings