Sep 11, 2007
Lab4culture
LabforCulture is "a tool for everyone in arts and culture who creates, collaborates, shares and produces across borders in Europe"
This website can help artists to find out how to get funding for their project, initiative or organisation. Artists can learn about mobility schemes, support from foundations, corporate sponsorship, alternative sources of funding and philanthropy
22:34 Posted in Cyberart, Research institutions & funding opportunities | Permalink | Comments (0) | Tags: cyberart
A new mechanical arm trainer to intensify the upper limb rehabilitation after stroke
A new mechanical arm trainer to intensify the upper limb rehabilitation of severely affected patients after stroke: design, concept and first case series.
Eura Medicophys. 2007 Sep 10;
Authors: Hesse S, Schmidt H, Werner C, Rybski C, Puzich U, Bardeleben A
Description and case series on a new mechanical arm trainer with three degrees of freedom (DoF), the REHA-SLIDE (RS), for stroke rehabilitation are presented. Similar to a rolling pin, it consists of two handles at either side of a connecting rod, the handles are bilaterally moved forward and backward, sideways, and rotated, the base plate is inclinable. A computer mouse attached to the rod enables playing games offering computer-biofeedback. Two patients, 6 and 5 weeks after a first-time supratentorial stroke, suffering from a flaccid non-functional upper extremity have been studied. Interventions performed were additional 30 min of RS-training every workday for 6 weeks; one session included 400 repetitions evenly distributed between the forward backward movement and drawing a circle clock- and counter clockwise. Afterwards the patients could play games. Upper extremity portion of the Fugl-Meyer Motor Assessment Score (FM, 0-66), and muscle strength by a Medical Research Council (MRC) sum score (0-45), the FM assessment was blinded. In the 2 patients, the FM (0-66) improved from 7 to 37, and from 17 to 43, their initial (terminal) MRC sum scores were 6 (36) and 13 (31). With the REHA-Slide (RS), severely affected patients practiced a bilateral 3 DoF movement. No conclusions can be drawn so far and a controlled clinical study must be the next step.
22:19 Posted in Cybertherapy | Permalink | Comments (0) | Tags: cybertherapy
Sep 09, 2007
Flight Simulator Mode in Google Earth 4.2
the new version of Google Earth includes a hidden Flight Simulator
Ubikwitus has posted today a list of tips to make your flying better:
22:20 Posted in Locative media | Permalink | Comments (0) | Tags: locative media
Toby C.
have a look to these gorgeous pictures taken around the world by photographer Toby C.
there is also a blog
22:00 Posted in Cyberart | Permalink | Comments (0) | Tags: cyberart
MindFit
Via SharpBrains
MindFit is a software-based assessment and training program for 14 cognitive skills important for healthy aging. The software is recommended for people over 50 who want a novel and varied mental workout. The program has 21 exercises that train 14 cognitive skills.
MindFit was recently launched by Susan Greenfield, one of Britain's best-known neuroscientists
Link to BBC report
21:46 Posted in Brain training & cognitive enhancement | Permalink | Comments (0) | Tags: brain training
Sep 08, 2007
BrainPaint
Via Medgadget
Bill Scott has developed a technique that allows to transform brain waves into computer generated graphics. His website has several images created by this tool.
From Bill Scott's site:
First of all, BrainPaint does what other systems do with regard to thresholding by rewarding and inhibiting specific brainwaves. It just does it automatically. It gives audio and visual representations of that same linear data. Additionally, BrainPaint extracts a new metric on the complexity of the EEG and feeds that back visually in a language the brain functions in. Our brains and BrainPaint are complex systems -- BrainPaint takes information communicated directly from the brain and creates real-time fractal images that the brain appears to understand. Most EEG biofeedback systems only give information on the size and speed of brainwaves which the research suggests is plenty to enhance performance. Yet there are many studies, including those Bill was involved in, that failed to significantly change the faster frequencies even though nearly 80% of the subjects showed significant improvements in their change objectives. This suggests the brain is changing something in the nonlinear realms. Bill has discovered a new metric that BrainPaint records and gives feedback on as well. The additional feedback encoded in the fractal pictures could be the reason why BrainPaint is so effective.
18:30 Posted in Cyberart | Permalink | Comments (0) | Tags: cyberart
PlayStation branded Sony Ericsson mobile phone
Trusted Reviews reveals some new details about the PlayStation branded Sony Ericsson mobile phone
15:00 Posted in Wearable & mobile | Permalink | Comments (0)
Mobile application software
MORANGE is a mobile application software that works on J2ME MIDP2.0 phones. It provides a number of features, including push email, mobile social network, remote desktop access, push RSS, instant messaging, and even remote camera access from mobile - users can instantly view IP/WIFI cameras or Webcams, directly from their mobile device
It supports any Internet protocol (IP)-based wireless data networks, such as GPRS, CDMA, 3G and WIFI (802.11) and the upcoming WiMAX.
check it out
14:50 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: mobile software
3D motion capture using a webcam
14:46 Posted in Future interfaces | Permalink | Comments (0) | Tags: future interfaces
Sep 07, 2007
The scientific research potential of virtual worlds
Science has an interesting article by William Sims Bainbridge on the role that virtual worlds can play in the social sciences
Online virtual worlds, electronic environments where people can work and interact in a somewhat realistic manner, have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science. This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks.
18:40 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Motorized wheelchair guided by thoughts
Via NewScientist.com
US company Ambient has unveiled a motorized wheelchair that moves when the operator thinks of particular words. The wheelchair works by intercepting signals sent from their brain to their voice box, even when no sound is actually produced.
The wheelchair was developed in collaboration with the Rehabilitation Institute of Chicago. It could help people with spinal injuries, or neurological problems like cerebral palsy or motor neuron disease, operate computers and other equipment despite serious problems with muscle control.
17:55 Posted in Brain-computer interface | Permalink | Comments (0) | Tags: brain-computer interface
Sep 06, 2007
Changes in heart rate variability during concentration meditation.
Changes in heart rate variability during concentration meditation.
Int J Cardiol. 2007 Aug 29;
Authors: Phongsuphap S, Pongsupap Y, Chandanamattha P, Lursinsap C
This study aims at investigating changes in heart rate variability (HRV) measured during meditation. The statistical and spectral measures of HRV from the RR intervals were analyzed. Results indicate that meditation may have different effects on health depending on frequency of the resonant peak that each meditator can achieve. The possible effects may concern resetting baroreflex sensitivity, increasing the parasympathetic tone, and improving efficiency of gas exchange in the lung.
12:40 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience
Sep 05, 2007
Affective diary
Via InfoAesthetics
from the project website:
The affective diary assembles sensor data, captured from the user and uploaded via their mobile phone, to form an ambiguous, abstract colourful body shape. With a range of other materials from the mobile phone, such as text and MMS messages, photographs, etc., these shapes are made available to the user. Combining these materials, the diary is designed to invite reflection and to allow the user to piece together their own stories.
18:33 Posted in Emotional computing, Information visualization | Permalink | Comments (0) | Tags: information visualization, emotional computing
The treatment of phantom limb pain using immersive virtual reality: Three case studies
The treatment of phantom limb pain using immersive virtual reality: Three case studies.
Disabil Rehabil. 2007 Sep 30;29(18):1465-9
Authors: Murray CD, Pettifer S, Howard T, Patchick EL, Caillette F, Kulkarni J, Bamford C
Purpose. This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. Method. Three participants who experienced phantom limb pain (two with an upper-limb amputation, and one with a lower-limb amputation) took part in between 2 and 5 immersive virtual reality (IVR) sessions over a 3-week period. The movements of participants' anatomical limbs were transposed into the movements of a virtual limb, presented in the phenomenal space of their phantom limb. Results. Preliminary qualitative findings are reported here to assess proof of principle for this IVR equipment. All participants reported the transferal of sensations into the muscles and joints of the phantom limb, and all participants reported a decrease in phantom pain during at least one of the sessions. Conclusion. The authors suggest the need for further research using control trials.
18:19 Posted in Cybertherapy | Permalink | Comments (0) | Tags: cybertherapy, virtual reality
Brain-computer interface: a reciprocal self-regulated neuromodulation
Brain-computer interface: a reciprocal self-regulated neuromodulation.
Acta Neurochir Suppl. 2007;97(Pt 2):555-9
Authors: Angelakis E, Hatzis A, Panourias IG, Sakas DE
Brain-computer interface (BCI) is a system that records brain activity and process it through a computer, allowing the individual whose activity is recorded to monitor this activity at the same time. Applications of BCIs include assistive modules for severely paralyzed patients to help them control external devices or to communicate, as well as brain biofeedback to self regulate brain activity for treating epilepsy, attention-deficit hyperactivity disorder (ADHD), anxiety, and other psychiatric conditions, or to enhance cognitive performance in healthy individuals. The vast majority of BCIs utilizes non-invasive scalp recorded electroencephalographic (EEG) signals, but other techniques like invasive intracortical EEG, or near-infrared spectroscopy measuring brain blood oxygenation are tried experimentally.
18:11 Posted in Brain-computer interface | Permalink | Comments (0) | Tags: brain-computer interface
Relationship between visual and motor imagery
Relationship between visual and motor imagery.
Percept Mot Skills. 2007 Jun;104(3 Pt 1):823-43
Authors: McAvinue LP, Robertson IH
The relationship between visual and motor imagery was investigated by administering a battery of visual and motor imagery measures to a sample of 101 men (n=49) and women (n=52), who ranged in age from 18 to 59 (M=34.5, SD= 12.6). A principal components analysis applied to the correlation matrix indicated four underlying components, which explained 62.9% of the variance. The components were named Implicit Visual Imagery Ability, Self-report of Visual and Motor Imagery, Implicit Motor Imagery Ability, and Explicit Motor Imagery Ability. These results suggested a dissociation between visual and motor imagery although visual and motor imagery were associated as self-reports and there were correlations among particular measures.
12:45 Posted in Mental practice & mental simulation | Permalink | Comments (0) | Tags: mental practice
Effects of level of meditation experience on attentional focus
Effects of level of meditation experience on attentional focus: is the efficiency of executive or orientation networks improved?
J Altern Complement Med. 2007 Jul-Aug;13(6):651-8
Authors: Chan D, Woollacott M
The present investigation examined the contributions of specific attentional networks to long-term trait effects of meditation. It was hypothesized that meditation could improve the efficiency of executive processing (inhibits prepotent/incorrect responses) or orientational processing (orients to specific objects in the attentional field). Participants (50 meditators and 10 controls) were given the Stroop (measures executive attention) and Global-Local Letters (measures orientational attention) tasks. Results showed that meditation experience was associated with reduced interference on the Stroop task (p < 0.03), in contrast with a lack of effect on interference in the Global-Local Letters task. This suggests that meditation produces long-term increases in the efficiency of the executive attentional network (anterior cingulate/prefrontal cortex) but no effect on the orientation network (parietal systems). The amount of time participants spent meditating each day, rather than the total number of hours of meditative practice over their lifetime, was negatively correlated with interference on the Stroop task (r = -0.31, p < 0.005).
12:44 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience
Mindfulness-based cognitive therapy for generalized anxiety disorder
Mindfulness-based cognitive therapy for generalized anxiety disorder.
J Anxiety Disord. 2007 Jul 22;
Authors: Evans S, Ferrando S, Findler M, Stowell C, Smart C, Haglin D
12:41 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience