Sep 27, 2007
Use of Virtual Reality in Children With Cerebral Palsy
Use of Virtual Reality to Improve Upper-Extremity Control in Children With Cerebral Palsy: A Single-Subject Design.
Phys Ther. 2007 Sep 25;
Authors: Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW, Jeng SF, Sung WH
BACKGROUND AND PURPOSE:/b> Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral palsy (CP). Participants Four children with spastic CP were recruited. Method A single-subject design (A-B with follow-up) was used. All children were evaluated with 3 baseline, 4 intervention, and 2 follow-up measures. A 4-week individualized VR training program (2 hours per week) with 2 VR systems was applied to all children. The outcome measures included 4 kinematic parameters (movement time, path length, peak velocity, and number of movement units) for mail-delivery activities in 3 directions (neutral, outward, and inward) and the Fine Motor Domain of the Peabody Developmental Motor Scales-Second Edition (PDMS-2). Visual inspection and the 2-standard-deviation-band method were used to compare the outcome measures. RESULTS: /b> Three children who had normal cognition showed improvements in some aspects of reaching kinematics, and 2 children's change scores on the PDMS-2 reached the minimal detectable change during the intervention. The improvements in kinematics were partially maintained during follow-up. DISCUSSION AND CONCLUSION:/b> A 4-week individualized VR training program appeared to improve the quality of reaching in children with CP, especially in children with normal cognition and good cooperation. The training effects were retained in some children after the intervention.
23:48 Posted in Cybertherapy, Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, cybertherapy
Therapeutic potential of computer to cerebral cortex implantable devices
Therapeutic potential of computer to cerebral cortex implantable devices.
Acta Neurochir Suppl. 2007;97(Pt 2):529-35
Authors: Warwick K, Gasson MN, Spiers AJ
In this article, an overview of some of the latest developments in the field of cerebral cortex to computer interfacing (CCCI) is given. This is posed in the more general context of Brain-Computer Interfaces in order to assess advantages and disadvantages. The emphasis is clearly placed on practical studies that have been undertaken and reported on, as opposed to those speculated, simulated or proposed as future projects. Related areas are discussed briefly only in the context of their contribution to the studies being undertaken. The area of focus is notably the use of invasive implant technology, where a connection is made directly with the cerebral cortex and/or nervous system. Tests and experimentation which do not involve human subjects are invariably carried out a priori to indicate the eventual possibilities before human subjects are themselves involved. Some of the more pertinent animal studies from this area are discussed. The paper goes on to describe human experimentation, in which neural implants have linked the human nervous system bidirectionally with technology and the internet. A view is taken as to the prospects for the future for CCCI, in terms of its broad therapeutic role.
23:45 Posted in Neurotechnology & neuroinformatics | Permalink | Comments (0) | Tags: neuroinformatics
Concrete Dialogues
Re-blogged from Networked Media
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23:38 | Permalink | Comments (0) | Tags: locative media
A device for robotic upper extremity repetitive therapy
Design and control of RUPERT: a device for robotic upper extremity repetitive therapy.
IEEE Trans Neural Syst Rehabil Eng. 2007 Sep;15(3):336-46
Authors: Sugar TG, He J, Koeneman EJ, Koeneman JB, Herman R, Huang H, Schultz RS, Herring DE, Wanberg J, Balasubramanian S, Swenson P, Ward JA
The structural design, control system, and integrated biofeedback for a wearable exoskeletal robot for upper extremity stroke rehabilitation are presented. Assisted with clinical evaluation, designers, engineers, and scientists have built a device for robotic assisted upper extremity repetitive therapy (RUPERT). Intense, repetitive physical rehabilitation has been shown to be beneficial overcoming upper extremity deficits, but the therapy is labor intensive and expensive and difficult to evaluate quantitatively and objectively. The RUPERT is developed to provide a low cost, safe and easy-to-use, robotic-device to assist the patient and therapist to achieve more systematic therapy at home or in the clinic. The RUPERT has four actuated degrees-of-freedom driven by compliant and safe pneumatic muscles (PMs) on the shoulder, elbow, and wrist. They are programmed to actuate the device to extend the arm and move the arm in 3-D space. It is very important to note that gravity is not compensated and the daily tasks are practiced in a natural setting. Because the device is wearable and lightweight to increase portability, it can be worn standing or sitting providing therapy tasks that better mimic activities of daily living. The sensors feed back position and force information for quantitative evaluation of task performance. The device can also provide real-time, objective assessment of functional improvement. We have tested the device on stroke survivors performing two critical activities of daily living (ADL): reaching out and self feeding. The future improvement of the device involves increased degrees-of-freedom and interactive control to adapt to a user's physical conditions.
23:33 Posted in AI & robotics, Cybertherapy | Permalink | Comments (0) | Tags: cybertherapy
Sep 25, 2007
Positive Technology Journal is a B-list blog
According to Kineda, a website that uses a Technorati-powered widget to compute your "bloglebrity" status, Positive Technology Journal is now a B-list blog, that corresponds to the high-authority group:
The High Authority Group [B-List Bloggers]
(100-499 blogs linking in the last 6 months)
The third group represents a decided shift in blog age while not blogging much more frequently than the last. In keeping with the theme of the maturation of the blogosphere, it seems evident that many of these bloggers were previously in category two and have grown in authority organically over time. In other words, sheer dedication pays off over time.
Thanks also to Neurofuture, that has kindly recommended PTJ for a Thinking Blogger Award
And here are the five blogs that make me think:
22:40 | Permalink | Comments (0) | Tags: positive technology
Sensation of presence and cybersickness in applications of virtual reality for rehabilitation
22:19 Posted in Cybertherapy, Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, cybertherapy
A second life for google?
Via 3Dpoint.com
There are rumors that google is planning to develop a virtual world like second life, which will require a Gmail account. The speculation was made by Google-watching blog Google Operating System
From the blog:
Arizona State University's students have the opportunity to test a new product "that will be publicly launched later this year". The invitation page mentions that the product is developed by "a major Internet company" and there are hints that the application is related to social networking, 3D modeling and video games. To complete the questionnaire and get the opportunity to test the product, you need to be a student at ASU.
Read the full post
22:15 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality





