Jul 06, 2007
Mind-body interventions for chronic pain in older adults: a structured review
Mind-body interventions for chronic pain in older adults: a structured review.
Pain Med. 2007 May;8(4):359-75
Authors: Morone NE, Greco CM
Study Design. We conducted a structured review of eight mind-body interventions for older adults with chronic nonmalignant pain. Objectives. To evaluate the feasibility, safety, and evidence for pain reduction in older adults with chronic nonmalignant pain in the following mind-body therapies: biofeedback, progressive muscle relaxation, meditation, guided imagery, hypnosis, tai chi, qi gong, and yoga. Methods. Relevant studies in the MEDLINE, PsycINFO, AMED, and CINAHL databases were located. A manual search of references from retrieved articles was also conducted. Of 381 articles retrieved through search strategies, 20 trials that included older adults with chronic pain were reviewed. Results. Fourteen articles included participants aged 50 years and above, while only two of these focused specifically on persons aged >/=65 years. An additional six articles included persons aged >/=50 years. Fourteen articles were controlled trials. There is some support for the efficacy of progressive muscle relaxation plus guided imagery for osteoarthritis pain. There is limited support for meditation and tai chi for improving function or coping in older adults with low back pain or osteoarthritis. In an uncontrolled biofeedback trial that stratified by age group, both older and younger adults had significant reductions in pain following the intervention. Several studies included older adults, but did not analyze benefits by age. Tai chi, yoga, hypnosis, and progressive muscle relaxation were significantly associated with pain reduction in these studies. Conclusion. The eight mind-body interventions reviewed are feasible in an older population. They are likely safe, but many of the therapies included modifications tailored for older adults. There is not yet sufficient evidence to conclude that these eight mind-body interventions reduce chronic nonmalignant pain in older adults. Further research should focus on larger, clinical trials of mind-body interventions to answer this question.
17:14 Posted in Meditation & brain | Permalink | Comments (0) | Tags: meditation, neuroscience
Tangible 3D display
Via NewScientist
Japanese NTT has unveiled a system that makes three dimensional images solid enough to grasp. The device creates the illusion of depth perception and provides haptic feedback
I believe that among its potential applications, this technology could be effectively used in the rehabilitation of the upper limb following stroke

From NewScientist 

NTT engineer Shiro Ozawa, who developed the system, envisages various applications. "You would be able to take the hand, or gently pat the head, of your beloved grandchild who lives far away from you," he says.
Anthony Steed, who works with haptic systems at University College London, UK, says the real-time image capture made possible by the Tangible 3D system is especially interesting.
His own research group has performed related work. But this involved connecting a haptic device to a 2D display on which the user's hands are projected, rather than allowing users to manipulate virtual objects directly. He thinks the NTT system could make the interaction feel much more real, although the haptic glove could hinder this.
Steed's group wants to use such technology to make valuable museum exhibits touchable and is working with the British Museum in London towards this goal.
16:30 Posted in Enactive interfaces | Permalink | Comments (0) | Tags: future interfaces, haptics
Epigenetic Robotics 2007 (Extended Deadline)
Via NeuroBot
5-7 November 2007, Piscataway, NJ, USA
Seventh International Conference on Epigenetic Robotics: Modeling Cognitive Development in Robotic Systems
http://www.epigenetic-robotics.org
Email: epirob07@epigenetic-robotics.org
Location:
Rutgers, The State University of New Jersey,
Piscataway, NJ, USA
*Extended* Submission Deadline: 1 August 2007
16:16 Posted in AI & robotics, Call for papers | Permalink | Comments (0) | Tags: artificial intelligence, robotics
EEG-based assessment of driver cognitive responses in a dynamic virtual-reality driving environment
EEG-based assessment of driver cognitive responses in a dynamic virtual-reality driving environment.
IEEE Trans Biomed Eng. 2007 Jul;54(7):1349-52
Authors: Lin CT, Chung IF, Ko LW, Chen YC, Liang SF, Duann JR
Accidents caused by errors and failures in human performance among traffic fatalities have a high death rate and become an important issue in public security. They are mainly caused by the failures of the drivers to perceive the changes of the traffic lights or the unexpected conditions happening accidentally on the roads. In this paper, we devised a quantitative analysis for assessing driver's cognitive responses by investigating the neurobiological information underlying electroencephalographic (EEG) brain dynamics in traffic-light experiments in a virtual-reality (VR) dynamic driving environment. The VR technique allows subjects to interact directly with the moving virtual environment instead of monotonic auditory and visual stimuli, thereby provides interactive and realistic tasks without the risk of operating on an actual machine. Independent component analysis (ICA) is used to separate and extract noise-free ERP signals from the multi-channel EEG signals. A temporal filter is used to solve the time-alignment problem of ERP features and principle component analysis (PCA) is used to reduce feature dimensions. The dimension-reduced features are then input to a self-constructing neural fuzzy inference network (SONFIN) to recognize different brain potentials stimulated by red/green/yellow traffic events, the accuracy can be reached 87% in average eight subjects in this visual-stimuli ERP experiment. It demonstrates the feasibility of detecting and analyzing multiple streams of ERP signals that represent operators' cognitive states and responses to task events.
16:05 Posted in Research tools, Virtual worlds | Permalink | Comments (0) | Tags: brain-computer interface
Using AI to produce 3D paintings
Via Emerging Technology Trends
Jason Green, CEO of Florida-based Medical Development International (MDI) announced that experts at his company have applied artificial intelligence to produce original, three-dimensional paintings.
From the press release:
Most computers store individual instructions as code with each instruction given a unique number; the simplest computers perform a handful of different instructions, while the more complex computers have several hundred to choose from.
Green took programming capability one-step further by producing thousands of images using a set color scheme and style from multiple images simultaneously created on multiple machines. The best of these images are then rendered at extremely high resolutions.
Green's "Virtual Van Gogh" takes High-Definition to an entirely different level. While the best High-Definition television (HDTV) currently available produces an image at 1980 x 1080 pixels, Green's program render's the painting's resolution to 7500 x 5000 taking more than 156 hours.
16:04 Posted in AI & robotics, Cyberart | Permalink | Comments (0) | Tags: cyberart
Mobile Games in 2007, 49.9% Growth
From Mobile Games Blog
Gartner has let loose new speculations on the mobile games market. Next to their expectations for 2011, they announced a 49.9% market growth in 2007 alone!
The growth in 2007 will lead the mobile gaming market to a value of about $ 4.3 billion. With this growth in mind, they calculated an even bigger increase all the way up to $ 9.6 billion by 2011 (non-consumer billed downloads are of course not calculated).
A big part of the mobile market share will belong to the Asian territory where the value for this year is expected at $ 1.8 billion and a growth of 255.55% will be established until $ 4.6 billion in 2011.
Compared to Asia, Western Europe will not see much growth. With a value of $ 1.5 billion currently, Gartner expects the growth to be only 133.33% which translates to a value of $ 2 billion. In response to the interview, 10% of the consumers claim to have played or downloaded a mobile game in the past month. The biggest part of them (4 out of 5) obtain their games through the operator deck.
Read the full post
15:53 Posted in Wearable & mobile | Permalink | Comments (0)
Brain-computer interface systems: progress and prospects
Brain-computer interface systems: progress and prospects.
Expert Rev Med Devices. 2007 Jul;4(4):463-474
Authors: Allison BZ, Wolpaw EW, Wolpaw JR
Brain-computer interface (BCI) systems support communication through direct measures of neural activity without muscle activity. BCIs may provide the best and sometimes the only communication option for users disabled by the most severe neuromuscular disorders and may eventually become useful to less severely disabled and/or healthy individuals across a wide range of applications. This review discusses the structure and functions of BCI systems, clarifies terminology and addresses practical applications. Progress and opportunities in the field are also identified and explicated.
15:20 Posted in Brain-computer interface | Permalink | Comments (0) | Tags: brain-computer interface
Disembodiment in Online Social Interaction
Seok Kang, Ph.D.
15:18 Posted in Telepresence & virtual presence | Permalink | Comments (0) | Tags: social presence




