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Jun 04, 2006

Motor Imagery. A Backdoor to the Motor System After Stroke?

Stroke. 2006 Jun 1;

Authors: Sharma N, Pomeroy VM, Baron JC

BACKGROUND AND PURPOSE: Understanding brain plasticity after stroke is important in developing rehabilitation strategies. Active movement therapies show considerable promise but depend on motor performance, excluding many otherwise eligible patients. Motor imagery is widely used in sport to improve performance, which raises the possibility of applying it both as a rehabilitation method and to access the motor network independently of recovery. Specifically, whether the primary motor cortex (M1), considered a prime target of poststroke rehabilitation, is involved in motor imagery is unresolved. Summary of Review--We review methodological considerations when applying motor imagery to healthy subjects and in patients with stroke, which may disrupt the motor imagery network. We then review firstly the motor imagery training literature focusing on upper-limb recovery, and secondly the functional imaging literature in healthy subjects and in patients with stroke. CONCLUSIONS: The review highlights the difficulty in addressing cognitive screening and compliance in motor imagery studies, particularly with regards to patients with stroke. Despite this, the literature suggests the encouraging effect of motor imagery training on motor recovery after stroke. Based on the available literature in healthy volunteers, robust activation of the nonprimary motor structures, but only weak and inconsistent activation of M1, occurs during motor imagery. In patients with stroke, the cortical activation patterns are essentially unexplored as is the underlying mechanism of motor imagery training. Provided appropriate methodology is implemented, motor imagery may provide a valuable tool to access the motor network and improve outcome after stroke.

EMOSIVE: A mobile service for the emotionally triggered

Re-blogged from Prototype/Interaction Design Cluster 

emosive prototype screenshot

emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Based on the Cognitive PrimingGo theory, as we become more immersed in digital media through our mobile devices, our personal media inventories constantly act as memory aids, “priming” us to better recollect associative, personal (episodic) memories when facing an external stimulus. Being mobile and in a dynamic environment, these recollections are moving, both emotionally and quickly away from us. Counting on the fact that near-today’s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation to allow capturing these fleeting emotional experiences, then sharing and reliving them with cared others. Playfully stemming from the technical, thin jargon of the mobile world (SMS, MMS), emosive proposes a new, light format of instant messages, dubbed “IFM” – Instant Feeling Messages.
 

Click to go directly to an emosive demo

Digital Chameleons

Digital Chameleons: Automatic Assimilation of Nonverbal Gestures in Immersive Virtual Environments

Jeremy N. Bailenson and Nick Yee

Psychological Science, 16 (10)

Previous research demonstrated social influence resulting from mimicry (the chameleon effect); a confederate who mimicked participants was more highly regarded than a confederate who did not, despite the fact that participants did not explicitly notice the mimicry. In the current study, participants interacted with an embodied artificial intelligence agent in immersive virtual reality. The agent either mimicked a participant’s head movements at a 4-s delay or utilized prerecorded movements of another participant as it verbally presented an argument. Mimicking agents were more persuasive and received more positive trait ratings than nonmimickers, despite participants’ inability to explicitly detect the mimicry. These data are uniquely powerful because they demonstrate the ability to use automatic, indiscriminate mimicking (i.e., a computer algorithm blindly applied to allmovements) to gain social influence. Furthermore, this is the first study to demonstrate social influence effects with a nonhuman, nonverbal mimicker.

Download the full paper here 

Interface and Society

Re-blogged from Networked Performance 

williams-interface_small.jpg


Interface and Society: Deadline call for works: July 1 - see call; Public Private Interface workshop: June 10-13; Mobile troops workshop: September 13-16; Conference: November 10-11 2006; Exhibition opening and performance: November 10, 2006.

In our everyday life we constantly have to cope more or less successfully with interfaces. We use the mobile phone, the mp3 player, and our laptop, in order to gain access to the digital part of our life. In recent years this situation has lead to the creation of new interdisciplinary subjects like "Interaction Design" or "Physical Computing".

We live between two worlds, our physical environment and the digital space. Technology and its digital space are our second nature and the interfaces are our points of access to this technosphere.

Since artists started working with technology they have been developing interfaces and modes of interaction. The interface itself became an artistic thematic.

The project INTERFACE and SOCIETY investigates how artists deal with the transformation of our everyday life through technical interfaces. With the rapid technological development a thoroughly critique of the interface towards society is necessary.

The role of the artist is thereby crucial. S/he has the freedom to deal with technologies and interfaces beyond functionality and usability. The project INTERFACE and SOCIETY is looking at this development with a special focus on the artistic contribution.

INTERFACE and SOCIETY is an umbrella for a range of activities throughout 2006 at Ateleir Nord in Oslo.

Jun 01, 2006

Ringxiety

Re-blogged from Smart Mobs 

Following the New York Times story on "audio illusion, phantom phone rings or ringxiety and fauxcellarm" - described as the new reason for people to either bemoan the techno-saturation of modern life or question their sanity, News.com.au via Engadget now claims the phenomenon - of falsely believing you hear your mobile phone ringing or vibrating - is so widespread it has an official name: "ringxiety" and it's really the subconscious calculating how popular we are.

David Laramie, from California's School of Professional Psychology, who coined the termed ringxiety and says he himself is a sufferer.

More on phanthom vibrations and phanthom rings in Ringtonia.

The future of computer vision

Via Smart Mobs

Will computer see as we do? MIT researchers are developing new methods to train computers to recognize people or objects in still images and in videos with 95 to 98 percent accuracy.

This research could soon be used in surveillance cameras.

Links: Primidi

MEDGADGET: Neurotechnology Provides Hope for the Paralyzed

 Via Medgadget

neurotech.jpg

 

Cyberkinetics Neurotechnology Systems Inc. is currently focused on the commercialization of two proprietary platforms for neural stimulation, neural sensing in the brain and real-time neural signal decoding technology. These unique and powerful platforms can restore sensation, communication, limb movement as well as other bodily functions.

  

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The BrainGate™ Neural Interface System is currently the subject of a pilot clinical trial being conducted under an Investigational Device Exemption (IDE) from the FDA. The system is designed to restore functionality for a limited, immobile group of severely motor-impaired individuals. It is expected that people using the BrainGate™ System will employ a personal computer as the gateway to a range of self-directed activities. These activities may extend beyond typical computer functions (e.g., communication) to include the control of objects in the environment such as a telephone, a television and lights...

 

The NeuroPort™ System is an FDA cleared medical device intended for temporary (< 30 days) recording and monitoring of brain electrical activity.

 

The NeuroPort™ System is based on Cyberkinetics' BrainGate™technology and consists of two parts, the NeuroPort™ Cortical Microelectrode Array (NeuroPort™ Array) and the NeuroPort™ Neural Signal Processor (NeuroPort™ NSP). The NeuroPort™ Array senses action potentials from individual neurons in the brain. The NeuroPort™ NSP records these high resolution signals and provides a physician with the tools to analyze them...

 

May 30, 2006

Decoding the visual and subjective contents of the human brain

Decoding the visual and subjective contents of the human brain 

Yukiyasu Kamitani & Frank Tong

Nature Neuroscience  8, 679 - 685 (2005) 
 

The potential for human neuroimaging to read out the detailed contents of a person's mental state has yet to be fully explored. We investigated whether the perception of edge orientation, a fundamental visual feature, can be decoded from human brain activity measured with functional magnetic resonance imaging (fMRI). Using statistical algorithms to classify brain states, we found that ensemble fMRI signals in early visual areas could reliably predict on individual trials which of eight stimulus orientations the subject was seeing. Moreover, when subjects had to attend to one of two overlapping orthogonal gratings, feature-based attention strongly biased ensemble activity toward the attended orientation. These results demonstrate that fMRI activity patterns in early visual areas, including primary visual cortex (V1), contain detailed orientation information that can reliably predict subjective perception. Our approach provides a framework for the readout of fine-tuned representations in the human brain and their subjective contents.