Jan 24, 2007
Seizing the opportunity of its welcome to Grenoble, an historical place in France for innovation in Arts, the 4th International Conference on Enactive Interfaces will be exceptionally extended by an intellectual and artistic event: Enaction_in_Arts.
- 4th International Conference on Enactive Interfaces
In the continuation of previous editions (2004, Villard-de-Lans, France; 2005, Genoa, Italy; 2006, Montpellier, France), Enactive / 07 aims at promoting the concept of Enaction in the field of Information and Communication Technologies. Creative researchers, innovative engineers and producers are invited to confront their last theoretical, experimental, technological and applicated advances during various talk, demo and poster sessions.
Arts and Culture is one of the main fields that are intimately linked with contemporary concepts and technologies. Enaction_in_Arts sessions aim at promoting innovative artistic creations, theories and technologies for the Future of Arts. It will be a unique meeting at the crossing point of Art – Science – Technology and will offer to researchers, engineers and artists the opportunity to discover in the same place, at the same time, cutting-edge research, technologies and artworks centered around Enaction and Enactive Systems.
Deadline for preliminary submission to Enaction_in_Arts extended to January 31, 2007.
Deadline for scientific papers and posters: July 20, 2007
Jan 09, 2007
A model of (en)action to approach embodiment: a cornerstone for the design of virtual environments for learning
Virtual Reality Journal, Springer London, Volume 10, Number 3-4 / December, 2006, Pages 253-269.
Author: Daniel Mellet-d’Huart
This paper presents a model of (en)action from a conceptual and theoretical point of view. This model is used to provide solid bases to overcome the complexity of designing virtual environments for learning (VEL). It provides a common grounding for trans-disciplinary collaborations where embodiment can be perceived as the cornerstone of the project. Where virtual environments are concerned, both computer scientists and educationalists have to deal with the learner/user’s body; therefore the model provides tools with which to approach both human actions and learning processes within a threefold model. It is mainly based on neuroscientific research, including enaction and the neurophysiology of action.
Nov 21, 2006
From the ENACTIVE project website:
The general objective of the ENACTIVE Network is the creation of a multidisciplinary research community with the aim of structuring the research on a new generation of human-computer interfaces called Enactive Interfaces.
Enactive Interfaces are related to a fundamental “interaction” concept which is not exploited by most of the existing human-computer interface technologies. As stated by the famous cognitive psychologist Jerome Bruner, the traditional interaction with the information mediated by a computer is mostly based on symbolic or iconic knowledge, and not on enactive knowledge. While in the symbolic way of learning knowledge is stored as words, mathematical symbols or other symbol systems, in the iconic stage knowledge is stored in the form of visual images, such as diagrams and illustrations that can accompany verbal information. On the other hand, enactive knowledge is a form of knowledge based on the active use of the hand for apprehension tasks.
Enactive knowledge is not simply multisensory mediated knowledge, but knowledge stored in the form of motor responses and acquired by the act of "doing". A typical example of enactive knowledge is constituted by the competence required by tasks such as typing, driving a car, dancing, playing a musical instrument, modelling objects from clay, which would be difficult to describe in an iconic or symbolic form. This type of knowledge transmission can be considered the most direct, in the sense that it is natural and intuitive, since it is based on the experience and on the perceptual responses to motor acts.
Enactive Interfaces are new types of Human-Computer Interface that allow to express and transmit the Enactive knowledge by integrating different sensory aspects.
The driving concept of Enactive Interfaces is then the fundamental role of motor action for storing and acquiring knowledge (action driven interfaces). Enactive Interfaces are then capable of conveying and understanding gestures of the user, in order to provide an adequate response in perceptual terms. Enactive Interfaces can be considered a new step in the development of the human-computer interaction because they are characterized by a closed loop between the natural gestures of the user (efferent component of the system) and the perceptual modalities activated (afferent component). Enactive Interfaces can be conceived to exploit this direct loop and the capability of recognising complex gestures.
The development of such interfaces requires the creation of a common vision between different research areas like Computer Vision, Haptic and Sound processing, giving more attention on the motor action aspect of interaction. An example of prototypical systems that are able to introduce Enactive Interfaces are Reactive Robots, robots that are always in contact with the human hand and are capable of interpreting the human movements and guiding the human for the completion of a manipulation task.