Ok

By continuing your visit to this site, you accept the use of cookies. These ensure the smooth running of our services. Learn more.

Jan 21, 2007

Motor imagery and stroke rehabilitation

Motor imagery and stroke rehabilitation: a critical discussion.

J Rehabil Med. 2007 Jan;39(1):5-13

Authors: de Vries S, Mulder T

Motor disorders are a frequent consequence of stroke and much effort is invested in the re-acquisition of motor control. Although patients often regain some of their lost function after therapy, most remain chronically disabled. Functional recovery is achieved largely through reorganization processes in the damaged brain. Neural reorganization depends on the information provided by sensorimotor efferent-afferent feedback loops. It has, however, been shown that the motor system can also be activated "offline" by imagining (motor imagery) or observing movements. The discovery of mirror neurones, which fire not only when an action is executed, but also when one observes another person performing the same action, also show that our action system can be used "online" as well as offline. It is an intriguing question as to whether the information provided by motor imagery or motor observation can lead to functional recovery and plastic changes in patients after stroke. This article reviews the evidence for motor imagery or observation as novel methods in stroke rehabilitation

The neural basis of narrative imagery

The neural basis of narrative imagery: emotion and action.

Prog Brain Res. 2006;156:93-103

Authors: Sabatinelli D, Lang PJ, Bradley MM, Flaisch T

It has been proposed that narrative emotional imagery activates an associative network of stimulus, semantic, and response (procedural) information. In previous research, predicted response components have been demonstrated through psychophysiological methods in peripheral nervous system. Here we investigate central nervous system concomitants of pleasant, neutral, and unpleasant narrative imagery with functional magnetic resonance imaging. Subjects were presented with brief narrative scripts over headphones, and then imagined themselves engaged in the described events. During script perception, auditory association cortex showed enhanced activation during affectively arousing (pleasant and unpleasant), relative to neutral imagery. Structures involved in language processing (left middle frontal gyrus) and spatial navigation (retrosplenium) were also active during script presentation. At the onset of narrative imagery, supplementary motor area, lateral cerebellum, and left inferior frontal gyrus were initiated, showing enhanced signal change during affectively arousing (pleasant and unpleasant), relative to neutral scripts. These data are consistent with a bioinformational model of emotion that considers response mobilization as the measurable output of narrative imagery.

Jan 15, 2007

The Luke Johnson Phone Experiment

From Textually.org

 

 

cellphoneexperiment.gif
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The Cell Freak reports on a cell phone experiment by 27 year-old Luke Johnson from Arizona, solliciting calls to his cellphone through a video published on YouTube.
 
"The idea is to find out how many people will call me if I post my cell phone on the Internet for the whole world to see. Call my cell phone. I don't care why you call or what you say. .. Meanwhile, I'm going to keep track of how many calls I receive to find out how many strangers will call someone they've never met before in their entire life."

So far 11,914 people have taken Luke Johnson up on his offer, some from as far away as Japan, Thailand, and South Africa and and his social project has been picked up by CNN.

 

Stereo and motion parallax cues in human 3D vision

Stereo and motion parallax cues in human 3D vision: can they vanish without a trace?

J Vis. 2006;6(12):1471-85

Authors: Rauschecker AM, Solomon SG, Glennerster A

In an immersive virtual reality environment, subjects fail to notice when a scene expands or contracts around them, despite correct and consistent information from binocular stereopsis and motion parallax, resulting in gross failures of size constancy (A. Glennerster, L. Tcheang, S. J. Gilson, A. W. Fitzgibbon, & A. J. Parker, 2006). We determined whether the integration of stereopsis/motion parallax cues with texture-based cues could be modified through feedback. Subjects compared the size of two objects, each visible when the room was of a different size. As the subject walked, the room expanded or contracted, although subjects failed to notice any change. Subjects were given feedback about the accuracy of their size judgments, where the "correct" size setting was defined either by texture-based cues or (in a separate experiment) by stereo/motion parallax cues. Because of feedback, observers were able to adjust responses such that fewer errors were made. For texture-based feedback, the pattern of responses was consistent with observers weighting texture cues more heavily. However, for stereo/motion parallax feedback, performance in many conditions became worse such that, paradoxically, biases moved away from the point reinforced by the feedback. This can be explained by assuming that subjects remap the relationship between stereo/motion parallax cues and perceived size or that they develop strategies to change their criterion for a size match on different trials. In either case, subjects appear not to have direct access to stereo/motion parallax cues.

Research Positions in the Devlopment of Artificial Companions - Edinburgh

Via Usability News 

Deadine: 20 January 2007
Centre for interaction Design, Napier University, Edinburgh
Salary Level Research Associate (Grade IA)
£20,645 - £30,902 p.a. (dependent on experience)

 

Opportunities exist for talented individuals to join Napier University’s team, led by Professor David Benyon, to work on a €12 million EU funded project, COMPANIONS. This project concerns the development of persistent, intelligent agents that work with people to help carry out activities within digital space. Napier’s work focus is the interaction design of these companions.

An Interaction Designer is required to undertake field work, analysis, prototyping and evaluation of systems using a variety of media such as video and Flash animation. The Interaction Designer will be a creative individual who can contribute to the interface, functionality, affective characteristics and embodiment of the companions.

A Conceptual Modeller or software engineer is needed for the development of a meta-data schemata for the mark-up of behaviours, language processing and modality selection. This will result in a COMPANIONS mark-up language.

For either position, the successful applicant will require a higher degree (or significant industry experience) in human-centred computing or interaction design. She or he should have good writing, team working, creative and communication skills, and have experience with techniques appropriate to the position.

Part time or short term contract positions may also be available. In addition, two fully funded PhD studentships (worth approx. £12000 p.a.) may be associated with the project.

Informal inquiries should be directed to the COMPANIONS research fellow Dr Oli Mival, o.mival@napier.ac.uk. Full applications in the form of a CV and covering letter should be received by 20th January 2007, electronically to c.thomson@napier.ac.uk or by post to Cheryl Thomson, Faculty of Engineering, Computing and Creative Industries, Napier University, 10, Colinton road, Edinburgh EH14 1DJ.

Information Aesthetics: News stories network graph

Re-blogged from Information Aesthetics


graphnews.jpg

 

a network visualization & news browsing tool that aggregates the news from more than 1,100 journalistic sources online, as part of one of the major Italian Internet Service providers Libero. GraphNews analyzes the content of news articles, with the goal of highlighting the main subjects (i.e. people, products, localities, societies, institutions, etc.) & extracts the relations that occur between them, resulting in a graph visualization of these subjects & their relations.

a user can click a node (ellipse box), to create a new graph with subject & relations tied to that specific node, or an arc (square box), to return all the news that speak about the 2 subjects joined from the arc. GraphNews also allows to change of detail level or time period (i.e. day, week, month) of the graph.

 

 

Avatar

re-blogged from 3pointD.com

 

 

09CAME~1.png

 

 

 

Filmmaker James Cameron of Titanic fame (and, probably more importantly to readers of this blog, The Terminator), has just gotten the go-ahead on his next film. What interests 3pointD about this is the fact that it will be filmed in a moviemaking version of a virtual world, and new details of the process have emerged in a story in today's New York Times [Computers Join Actors in Hybrids On Screen]. Cameron is using the latest "performance-capture" technology to record the movements of actors' bodies, as well as their facial expressions. But such recordings are usually made against a blank background that's later filled with a digitally produced environment. In the case of Avatar, Cameron's next film, "The most important innovation thus far has been a camera, designed by Mr. Cameron and his computer experts, that allows the director to observe the performances of the actors-as-aliens, in the film's virtual environment, as it happens," the Times writes.

The key phrase here is "as it happens." Cameron and his team have essentially created a virtual world that they view live as the performances are recorded. What they see on their screen is the motion-capture already composited into the digital environment, rather than having to wait until later to see the combination of the two streams of content. In addition, Cameron can pan and zoom around on the fly: "If I want to fly through space, or change my perspective, I can. I can turn the whole scene into a living miniature and go through it on a 50 to 1 scale. It's pretty exciting," he says. That's exciting technology indeed. Though it bears little direct impact on current multiuser virtual worlds, it's the kind of technology that will gradually filter down to broader levels, and the kind of filmmaking that could help promote Internet-based 3D spaces. Will the movie be any good? Who knows. The filmmaking techniques, however (which almost resemble the ultimate in machinima), are fascinating. And don't forget that Cameron sits on the Multiverse advisory board. 

 

a map of the 'black holes' of the World Wide Web

via information aesthetics

 

internetblackholes.jpg

 

 

a map of the 'black holes' of the World Wide Web, created by the "Reporters without Borders" organization, illustrating the countries that do not provide free access to the Internet information (i.e. Belarus, Birma, China, Cuba, Egypt, Iran, North Korea, Saudi Arabia, Syria, Tunisia, Turkmenistan, Uzbekistan & Vietnam).

Second Sight Medical Retinal Prosthesis Receives FDA Approval for Clinical Trials

From Medgadget

 

2nd sight implant...those are some expensive sunglasses

2nd Sight Medical has just received USFDA investigational device exemption (IDE) to begin clinical trials for their Argus II Retinal Prosthesis System:

 

The Argus II implant consists of an array of electrodes that are attached to the retina and used in conjunction with an external camera and video processing system to provide a rudimentary form of sight to implanted subjects. An IDE trial of the first generation implant (Argus™ 16), which has 16 electrodes, is ongoing at the Doheny Eye Institute at the University of Southern California. The Argus 16 was implanted in six RP subjects between 2002 and 2004 and has enabled them to detect when lights are on or off, describe an object's motion, count discrete items, as well as locate and differentiate basic objects in an environment. Five of these subjects are now using their Argus 16 retinal prostheses at home.

retinal implant by Second Sight

 

The next generation Argus II retinal stimulator is designed with 60 independently controllable electrodes, which should provide implanted subjects with higher resolution images. Second Sight remains the only manufacturer with an actively powered permanently implantable retinal prosthesis under clinical study in the United States, and the technology represents the highest electrode count for such a device anywhere in the world.

 

Read the full press release 

 

 

Neglect and prism adaptation: a new therapeutic tool for spatial cognition disorders

Neglect and prism adaptation: a new therapeutic tool for spatial cognition disorders.

Restor Neurol Neurosci. 2006;24(4-6):347-56

Authors: Rode G, Klos T, Courtois-Jacquin S, Rossetti Y, Pisella L

PURPOSE: A large proportion of right-hemisphere stroke patients show unilateral neglect, a neurological deficit of perception, attention, representation, and/or performing actions within their left-sided space, inducing many functional debilitating effects on everyday life, and responsible for poor functional recovery and ability to benefit from treatment. This spatial cognition disorder affects the orientation of behaviour with a shift of proprioceptive representations toward the lesion side. METHODS: This shift can be reduced after a prism adaptation period to a right lateral displacement of visual field (induced by a simple target-pointing task with base-left wedge prisms). The modification of visuo-motor or sensory-motor correspondences induced by prism adaptation involves improvement of different symptoms of neglect. RESULTS: Classical visuo-motor tests could be improved for at least 2h after adaptation, but also non-motor and non-visual tasks. In addition, cross-modal effects have been described (tactile extinction and dichotic listening), mental imagery tasks (geographic map, number bisection) and even visuo-constructive disorders. These cognitive effects are shown to result from indirect bottom-up effects of the deeper, adaptive realignment component of the reaction to prisms. Lesion studies and functional imaging data evoke a cerebello-cortical network in which each structure plays a specific role and not all structures are crucial for adaptation ability. CONCLUSIONS: These cognitive effects of prism adaptation suggest that prism adaptation does not act specifically on the ipsilesional bias characteristic of unilateral neglect but rehabilitates more generally the visuo-spatial functions attributed to the right cortical hemisphere. These results reinforce the idea that the process of prism adaptation may activate brain functions related to multisensory integration and higher spatial representations and show a generalization at a functional level. Prism adaptation therefore appears as a new powerful therapeutic tool for spatial cognition disorders.

22:55 Posted in Research tools | Permalink | Comments (0) | Tags: research tools

Motor imagery of gait: a quantitative approach

Motor imagery of gait: a quantitative approach.

Exp Brain Res.
2007 Jan 9;

Authors: Bakker M, de Lange FP, Stevens JA, Toni I, Bloem BR

Motor imagery (MI) is widely used to study cognitive aspects of the neural control of action. Prior studies were mostly centred on hand and arm movements. Recently a few studies have used imagery tasks to explore the neurophysiology of human gait, but it remains unclear how to ascertain whether subjects actually perform imagery of gait as requested. Here we describe a new experimental protocol to quantify imagery of gait, by behaviourally distinguishing it from visual imagery (VI) processes and by showing its temporal correspondence with actual gait. Fourteen young healthy subjects performed two imagery tasks and an actual walking (AW) task. During both imagery tasks subjects were sitting on a chair and faced a computer screen that presented photographs of walking trajectories. During one task (MI), subjects had to imagine walking along the walking trajectory. During the other task (VI), subjects had to imagine seeing a disc moving along the walking trajectory. During the AW task, subjects had to physically walk along the same walking trajectory as presented on the photographs during the imagery tasks. We manipulated movement distance by changing the length of the walking trajectory, and movement difficulty by changing the width of the walking trajectory. Subjects reported onset and offset of both actual and imagined movements with a button press. The time between the two button presses was taken as the imagined or actual movement time (MT). MT increased with increasing path length and decreasing path width in all three tasks. Crucially, the effect of path width on MT was significantly stronger during MI and AW than during VI. The results demonstrate a high temporal correspondence between imagined and AW, suggesting that MI taps into similar cerebral resources as those used during actual gait. These results open the possibility of using this protocol for exploring neurophysiological correlates of gait control in humans.

Effects of spiritual mantram repetition on HIV outcomes

Effects of spiritual mantram repetition on HIV outcomes: a randomized controlled trial.

J Behav Med. 2006 Aug;29(4):359-76

Authors: Bormann JE, Gifford AL, Shively M, Smith TL, Redwine L, Kelly A, Becker S, Gershwin M, Bone P, Belding W

We examined the efficacy of a psycho-spiritual intervention of mantram repetition--a word or phrase with spiritual associations repeated silently throughout the day--on psychological distress (intrusive thoughts, stress, anxiety, anger, depression), quality of life enjoyment and satisfaction, and existential spiritual well-being in HIV-infected adults. Using a 2-group by 4-time repeated measures design, 93 participants were randomly assigned to mantram (n = 46) or attention control group (n = 47). Over time, the mantram group improved significantly more than the control group in reducing trait-anger and increasing spiritual faith and spiritual connectedness. Actual mantram practice measured by wrist counters was inversely associated with non-HIV related intrusive thoughts and positively associated with quality of life, total existential spiritual well-being, meaning/peace, and spiritual faith. Intent-to-treat findings suggest that a mantram group intervention and actual mantram practice each make unique contributions for managing psychological distress and enhancing existential spiritual well-being in adults living with HIV/AIDS.

Neuro-ontological interpretation of spiritual experiences

Neuro-ontological interpretation of spiritual experiences.

Neuropsychopharmacol Hung. 2006 Oct;8(3):143-153

Authors: Frecska E, Luna LE

The prevailing neuroscientific paradigm considers information processing within the central nervous system as occurring through hierarchically organized and interconnected neural networks. The hierarchy of neural networks doesn't end at the neuroaxonal level; it incorporates subcellular mechanisms as well. When the size of the hierarchical components reaches the nanometer range and the number of elements exceeds that of the neuroaxonal system, an interface emerges for a possible transition between neurochemical and quantum physical events. "Signal nonlocality", accessed by means of quantum entanglement is an essential feature of the quantum physical domain. The presented interface may imply that some manifestations of altered states of consciousness, unconscious/conscious shifts have quantum origin with significant psychosomatic implications. Healing methods based on altered states of consciousness and common in spiritual or shamanic traditions escape neuroscientific explanations based on classical cognition denoted here as "perceptual-cognitive-symbolic" (characteristic of ordinary states of consciousness). Another channel of information processing, called "direct-intuitive-nonlocal" (characteristic of non-ordinary states of consciousness) is required to be introduced for interpretation. The first one is capable of modeling via symbolism and is more culturally bound due to its psycholinguistic features. The second channel lacks the symbolic mediation, therefore it has more transcultural similarity and practically ineffable for the first one, though culture specific transliteration may occur. Different traditional healing rituals pursue the same end: to destroy "profane" sensibility. The ritual use of hallucinogens, the monotonous drumming, the repeated refrains, the fatigue, the fasting, the dancing and so forth, create a sensory condition which is wide open to the so-called "supernatural". According to contemporary anthropological views, the breakdown of ordinary sensibility/cognition is not the ultimate goal, but the way to accomplish healing, that is psychointegration in the widest sense. From the perspective of system theory, integration needs information to be brought into the system. According to the presented model, when the coping capability of the "perceptual-cognitive-symbolic" processing is exhausted in a stressful, unmanageable situation, or its influence is eliminated by the use of hallucinogens or in case of transcendental meditation, a frame shift occurs, and the "spiritual universe" opens up through the "direct-intuitive-nonlocal" channel. There is little chance either for a psychointegrative effect, or for a meaningful "opening" without ritual context, and with the recreational use of mind altering strategies. Keywords: altered states of consciousness, cognition, cytoskeleton, dimethyltryptamine, ethnopharmacology, hallucinogenic agents, ritual healing.

Call for Articles for: Encyclopedia of Artificial Intelligence

Via Neurodudes

From the call for articles 

 

Editors:  Juan R. Rabuñal, Julián Dorado & Alejandro Pazos

 

Nature has always been a source of inspiration for science problem solving. Areas such as Pharmacy, Physics or Aeronautics use biological concepts to reach beyond their current limits.

As far as Computing Science and - more specifically, Artificial Intelligence (AI) - is concerned, the use of biological concepts is highly reliable for achieving good results. At the early stages of AI (1950s), Artificial Neural Networks (ANN) - quite successful as classification and pattern recognition systems - were developed by using the structure of the nervous system as a basis. After these systems, biology has inspired the development of other techniques - among which the evolutionary systems are the most promising ones when dealing with new problems that use a vast amount of data - such as Biomedical Computing or weather forecasting.

Both the techniques based in cell or natural organisms performance, as well as those based on evolutionary theories, have a wide success record when applied to real problems. These types of techniques currently represent a very active area of research, as not only a high number of companies use them, but also many related high level scientific congresses are being held annually on these techniques.

Coverage
To meet this need, currently we are in the process of editing the "Encyclopedia of Artificial Intelligence " that will provide comprehensive coverage and definitions of the most important issues, concepts, trends and technologies in Artificial Intelligence. This important new publication will be distributed worldwide among academic and professional institutions and will be instrumental in providing researchers, scholars, students and professionals with access to the latest knowledge related to Artificial Intelligence techniques.

To ensure that this publication has the most current and relevant coverage of all topics related to Artificial Intelligence, we are asking sholars well-known for their particular area of research, to contribute short articles of 1,500-3,500 words on any of the following topics.

The University of Washington Neural Systems Lab have created a humanoid robot you can control with your thoughts.

Via Mind Hacks

medium_UWNSL_robot.jpg

 

 

 

 

 

Researchers at the University of Washington Neural Systems Lab have created a humanoid robot you can control with your thoughts via a EEG-based non-invasive brain-computer interface.

 

Link to Neural Systems Lab robot info page

 

The Center for Neurotechnology Studies

From Brain-waves 

The Potomac Institute for Policy Studies has announced the launch of The Center for Neurotechnology Studies (CNS) which intends on providing neutral, in-depth analysis of matters at the intersection of neuroscience and technology, neurotechnology. and public policy...

 

Read the full post

Jan 11, 2007

The euCognition network

thx to Giuseppe Riva
 

The principal goal of the euCognition network is to leverage added-value from existing work through interaction and to use this to encourage further contributions from new participants. A key objective of the network is to foster interaction between all the many different scientific sectors involved in this multi-disciplinary area and to help create truly inter-disciplinary perspectives. The network activities will cover the four key issues of:

  • Outreach

  • Scientific Outlook

  • Education

  • On-line Resources for the Community


You can get a good idea of the goals of the network and the way it works from the euCognition website

Jan 10, 2007

Metaversal self

Via 3Dpoint.com 

BBC Newsnight’s Geek Week 2.0 examines the nature of the self in cyberspace. The 11-minute segment (click the virtual death link) provides a description of what it means to inhabit a metaversal presence.

Finger Touching Wearable Mobile Device

Re-blogged from Textually.org (via Yanko Design)

finger_touching_small.jpg

 

 

 

 

 

 

A wearable mobile device for enhanced chatting, by Designer Sunman Kwo.

"A new wearable device that anyone can communicate with that is easier and lighter in mobile circumstances corresponding to the 3.5G, 4G communication standard. Human hand is the most basic communication method.

For easier and simpler controls, it uses the instinctive input method "finger joint". Excluding the thumb, each finger joint makes up twelve buttons, with "the knuckle button", using the cell phone's 3X4 keypad, likely being the most popular input method."

iPhon

breathtaking :-@

dsc_0182.jpgdsc_0184.jpg

Engadget

Gizmodo