Jan 09, 2007
CFP - Interacting with Immersive Worlds
An International Conference presented by the Interactive Arts and Science Program - Brock University, St. Catharines, Ontario
JUNE 5-6, 2007
Keynote Speakers:
Mihaly Csikszentmihalyi, Director of the Quality of Life Research Center at the Drucker School, Claremont Graduate University
James Paul Gee, Tashia Morgridge Professor of Reading, University of Wisconsin at Madison (sponsored by Owl Children’s Trust and the Brock Research Institute for Youth Studies)
Chris Csikszentmihalyi, Director of the Computing Culture group at the MIT Media Lab
Denis Dyack, Director/President, Silicon Knights
The primary focus of this conference is to explore the growing cultural importance of interactive media. All scholarship on digital interactive media (such as computer games, mixed realities and interactive fiction), as well as users (including adults and children), will be considered in one of four broad conference streams:
Theory of Immersive Worlds explores: i. the theory of interactivity, from perspectives such as narrative and gameplay (ludology); ii. analyses of the cultural and psychological effects of immersive worlds.
Creative Practices in Immersion examines interactive new media art, and its exploration of new idioms and challenges in immersive worlds.
Immersive Worlds in Education examines the application of immersive technologies to teaching and learning.
Immersive Worlds in Entertainment examines entertainment applications of immersive technologies.
Visit the conference website for details
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