Dec 13, 2009
Mobile phones to record and map noise pollution
Via Mobile Active
From traffic to construction to everyday chatter, noise pollution is a part of city life. But with the ubiquity of mobiles, documenting noise pollution is getting a little bit easier. NoiseTube and LHR NoiseMap are two projects that use mobile phones to record and map instances of noise pollution.
NoiseTube uses crowd-sourcing to monitor noise pollution. Users with GPS-enabled phones can install a free application that measures the noise level wherever they are. Users tag the recordings with a description of the noise, its source, the time of day, and other criteria, and the data is then mapped onto GoogleEarth; in this way participants can use their phones as noise sensors to automatically share information about their city with other members of the community.
22:50 Posted in Participative ecology, Wearable & mobile | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: participative ecology, noise pollution
Dec 12, 2009
Microvision’s new PicoP 3D projected screen
Amazing new first person shooter technology where you can project the screen anywhere.
17:07 Posted in Wearable & mobile | Permalink | Comments (2) | Trackbacks (0) | Email this | Tags: microprojector, picop
Dec 08, 2009
The Application and Management of Personal Electronic Information
The First International Forum on the Application and Management of Personal Electronic Information, organized by the MIT SENSEable City Lab, gathered many stakeholders from multiple disciplines to share on the issues surrounding the application and management of personal electronic information:
The goal of this forum is to explore the novel applications for electronic data and address the risks, concerns, and consumer opinions associated with the use of this data. In addition, it will include discussions on techniques and standards for both protecting and extracting value from this information from several points of view: what techniques and standards currently exist, and what are their strengths and limitations? What holistic approaches to protecting and extracting value from data would we take if we were given a blank slate?
Position papers and presentations are now online.
Dec 06, 2009
The iPhone Orchestra
The Stanford Mobile Phone Orchestra (MoPhO) is a new repertoire-based ensemble using mobile phones as musical instrument. MoPhO's interactive musical works take advantage of the unique technological capabilities of today's hardware and software, transforming multi-touch screens, built-in accelerometers, built-in microphones, GPS, data networks, and computation into powerful and yet mobile chamber meta-instruments.
The researcher behind the idea, Ge Wang, believes cell phones are becoming so powerful that we “cannot ignore them anymore as platforms for creativity. . . . It levels the playing ground in some ways, because everyone has a cell phone.”

The Stanford Mobile Phone Orchestra’s performance on December 3 at Palo Alto (CA) used an Apple iPhones amplified by speakers attached to small fingerless gloves. Here is a video of the concert.
13:34 Posted in Creativity and computers, Cyberart, Positive Technology events, Wearable & mobile | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: iphone, cybermusic, cybersound, orchestra, stanford, mobile phone, digital creativity
Dec 02, 2009
Top 10 Consumer Mobile Applications for 2012
Gartner has identified the top 10 consumer mobile applications for 2012. The list is based on the impact on consumers and industry players, considering revenue, loyalty, business model, consumer value and estimated market penetration.
The top ten in 2012 will include:
No. 1: Money Transfer
This service allows people to send money to others using Short Message Service (SMS). Its lower costs, faster speed and convenience compared with traditional transfer services have strong appeal to users in developing markets, and most services signed up several million users within their first year. However, challenges do exist in both regulatory and operational risks. Because of the fast growth of mobile money transfer, regulators in many markets are piling in to investigate the impact on consumer costs, security, fraud and money laundering. On the operational side, market conditions vary, as do the local resources of service providers, so providers need different market strategies when entering a new territory.
No. 2: Location-Based Services
Location-based services (LBS) form part of context-aware services, a service that Gartner expects will be one of the most disruptive in the next few years. Gartner predicts that the LBS user base will grow globally from 96 million in 2009 to more than 526 million in 2012. LBS is ranked No. 2 in Gartner’s top 10 because of its perceived high user value and its influence on user loyalty. Its high user value is the result of its ability to meet a range of needs, ranging from productivity and goal fulfillment to social networking and entertainment.
No. 3: Mobile Search
The ultimate purpose of mobile search is to drive sales and marketing opportunities on the mobile phone. To achieve this, the industry first needs to improve the user experience of mobile search so that people will come back again. Mobile search is ranked No. 3 because of its high impact on technology innovation and industry revenue. Consumers will stay loyal to some search services, but instead of sticking to one or two search providers on the Internet, Gartner expects loyalty on the mobile phone to be shared between a few search providers that have unique technologies for mobile search.
No. 4: Mobile Browsing
Mobile browsing is a widely available technology present on more than 60 percent of handsets shipped in 2009, a percentage Gartner expects to rise to approximately 80 percent in 2013. Gartner has ranked mobile browsing No. 4 because of its broad appeal to all businesses. Mobile Web systems have the potential to offer a good return on investment. They involve much lower development costs than native code, reuse many existing skills and tools, and can be agile — both delivered and updated quickly. Therefore, the mobile Web will be a key part of most corporate business-to-consumer (B2C) mobile strategies.
No. 5: Mobile Health Monitoring
Mobile health monitoring is the use of IT and mobile telecommunications to monitor patients remotely, and could help governments, care delivery organizations (CDOs) and healthcare payers reduce costs related to chronic diseases and improve the quality of life of their patients. In developing markets, the mobility aspect is key as mobile network coverage is superior to fixed network in the majority of developing countries. Currently, mobile health monitoring is at an early stage of market maturity and implementation, and project rollouts have so far been limited to pilot projects. In the future, the industry will be able to monetize the service by offering mobile healthcare monitoring products, services and solutions to CDOs.
No. 6: Mobile Payment
Mobile payment usually serves three purposes. First, it is a way of making payment when few alternatives are available. Second, it is an extension of online payment for easy access and convenience. Third, it is an additional factor of authentication for enhanced security. Mobile payment made Gartner’s top 10 list because of the number of parties it affects — including mobile carriers, banks, merchants, device vendors, regulators and consumers — and the rising interest from both developing and developed markets. Because of the many choices of technologies and business models, as well as regulatory requirements and local conditions, mobile payment will be a highly fragmented market. There will not be standard practices of deployment, so parties will need to find a working solution on a case-by-case basis.
No. 7: Near Field Communication Services
Near field communication (NFC) allows contactless data transfer between compatible devices by placing them close to each other, within ten centimeters. The technology can be used, for example, for retail purchases, transportation, personal identification and loyalty cards. NFC is ranked No. 7 in Gartner’s top ten because it can increase user loyalty for all service providers, and it will have a big impact on carriers' business models. However, its biggest challenge is reaching business agreement between mobile carriers and service providers, such as banks and transportation companies. Gartner expects to see large-scale deployments starting from late 2010, when NFC phones are likely to ship in volume, with Asia leading deployments followed by Europe and North America.
No. 8: Mobile Advertising
Mobile advertising in all regions is continuing to grow through the economic downturn, driven by interest from advertisers in this new opportunity and by the increased use of smartphones and the wireless Internet. Total spending on mobile advertising in 2008 was $530.2 million, which Gartner expects to will grow to $7.5 billion in 2012. Mobile advertising makes the top 10 list because it will be an important way to monetize content on the mobile Internet, offering free applications and services to end users. The mobile channel will be used as part of larger advertising campaigns in various media, including TV, radio, print and outdoors.
No. 9: Mobile Instant Messaging
Price and usability problems have historically held back adoption of mobile instant messaging (IM), while commercial barriers and uncertain business models have precluded widespread carrier deployment and promotion. Mobile IM is on Gartner’s top 10 list because of latent user demand and market conditions that are conducive to its future adoption. It has a particular appeal to users in developing markets that may rely on mobile phones as their only connectivity device. Mobile IM presents an opportunity for mobile advertising and social networking, which have been built into some of the more advanced mobile IM clients.
No. 10: Mobile Music
Mobile music so far has been disappointing — except for ring tones and ring-back tones, which have turned into a multibillion-dollar service. On the other hand, it is unfair to dismiss the value of mobile music, as consumers want music on their phones and to carry it around. We see efforts by various players in coming up with innovative models, such as device or service bundles, to address pricing and usability issues. iTunes makes people pay for music, which shows that a superior user experience does make a difference.
20:52 Posted in Wearable & mobile | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: gartner, mobile, consumer
Sep 28, 2009
Bionic Eye - Augmented Reality on the iPhone
Bionic Eye is the first augmented reality application developed for the iPhone 3GS. A brainchild of Dutch start-up Layar, Bionic Eye enables you to visualize Points of Interest (POI) located in your nearby environment in the US.
POI databases include restaurants, WiFi hotspots, subway stations (New York Subway, Washington Metro, Chicago L Rapid Transit), etc. Over 100.000 POI are already included in this application. Elements located at a distance less than 1km (0,621miles) only will be displayed on the screen.
12:59 Posted in Augmented/mixed reality, Wearable & mobile | Permalink | Comments (1) | Trackbacks (0) | Email this | Tags: augmented reality, mobile, iphone
Jul 10, 2009
Neuroscience and the military: ethical implications of war neurotechnologies
Super soldiers equipped with neural implants, suits that contain biosensors, and thought scans of detainees may become reality sooner than you think.
In this video taken from the show "Conversations from Penn State", Jonathan Moreno discusses the ethical implications of the applications of neuroscience in modern warfare.
Moreno is David and Lyn Silfen professor and professor of medical ethics and the history and sociology of science at the University of Pennsylvania and was formerly the director of the Center for Ethics at the University of Virginia. He has served as senior staff member for two presidential commissions and is an elected member of the Institute of Medicine of the National Academies.
12:13 Posted in Ethics of technology, Neurotechnology & neuroinformatics, Wearable & mobile | Permalink | Comments (0) | Trackbacks (0) | Email this | Tags: ethics, neuroethics, war, biosensors, neurotechnology
Apr 17, 2009
MP3 player for unborn babies
Via Repubblica
Canadian design student Geof Ramsay has invented a MP3 player for unborn babies - the "BLABY". By wearing the device, pregnant mothers will be able to play their favourite music to their children. The player consists of a contoured belt that wraps around a mother's waist with three inbuilt vibration speakers playing music into the womb. Its inbuilt speakers transmit the vibrations of music and voice through to the baby in a safe manner, and the mother wearing it can also benefit from three tiny massage mechanisms.

16:51 Posted in Wearable & mobile | Permalink | Comments (2) | Email this | Tags: positive technology, music, wearable, mp3
Apr 06, 2009
Violet Mirror
The company Violet (best known for the Nabaztag) has invented the "Violet Mirror", a RFID chip reader that can be connected to the PC. The RFID can be attached to any object and scripted to trigger applications and multimedia content automatically or communicate over the Internet.
This is a usage scenario described in the product's website:
"8:40 am – you’re getting ready to leave home. On your desk, next to your computer, a halo of light is quietly pulsating. You swiftly flash your car keys at this mysterious device. A voice speaks out: "today, rain 14°C". The voice continues: "you will get there in 15 minutes". Your computer screen displays an image from the webcam located along the route you’re planning to travel, while the voice reads out your horoscope for the day. At the same moment, your friends can see your social network profile update to "It’s 8:40, I’m leaving the house". At the office, your favourite colleague receives an email to say that you won’t be long. And finally, just as you walk through the door, your computer locks.
You personally "scripted" this morning’s scenario: you decided to give your car keys all these powers, because the time you pick them up signals the fact you’re soon going to leave the house.
What if you could obtain information, access services, communicate with the world, play or have fun just by showing things to a mirror, a Mir:ror which, as if by magic, could make all your everyday objects come alive, and connect them to the Internet’s endless wealth of possibilities?
Mir:ror is as simple to use as looking in the mirror - it gives access to information or triggers actions with disarming ease: simply place an object near to its surface. Mir:ror is a power conferred upon each of us to easily program the most ordinary of objects. The revolution of the Internet of Things suddenly becomes a simple, obvious, daily reality that’s within anyone’s reach."
Watch the video
19:11 Posted in Future interfaces, Wearable & mobile | Permalink | Comments (0) | Email this | Tags: internet of things, future interfaces, rfid
Feb 10, 2009
iPhone class
Stanford’s students have developed a number of interesting applications for the iPhone. Most of them are now available here
My favourite application is "Stress Bust", created by Greg Wientjes, a relaxing tool which provides a video of soothing ocean waves. A guiding voice assists the user in relaxing through a progressive muscle squeezing up through the body.

The complete list of iPhone apps is below (credits: TechCrunch).
Qingwen - Karan Misra

Qingwen is an extremely focused and streamlined Chinese-English and English-Chinese dictionary designed with the Chinese reader in mind. Lookup is meant to be fast and easy. There is just one search field which accepts anything you throw at it- Chinese characters, Pinyin, and English - and figures out the most relevant results. Since Qingwen is meant for students of Chinese, you can also easily add words to word lists for future reference and discover relationship between characters by seeing which other words they occur in and which other characters have similar sounds.
Qingwen uses a modified version of CC-CEDICT as its dictionary. Free.
Air Guitar - James Anthony and Edward Marks

Air Guitar provides all the fun of rocking out with none of the talent or commitment required to play a real instrument. Unlike other guitar apps, Air Guitar uses the built-in accelerometer to let you really rock: with your iPhone or iPod touch in hand, just start strumming away at your imaginary axe. $1.99
HaveASec - Nafis Jamal and Andrew He

Do you HaveASec? If so, this is the perfect application for you. You can quickly create a short survey or poll to send out to your friends. You can also ask a public poll to see what our users think. Friends don’t have an iPhone? No problem! We have a fully functional web interface for all mobile phones and computers. Free
iDiscover - Paul Wilson and Nafis Jamal

Do you have a second? Want to read an article of interest to you but don’t have the time to find it? How about a new video to kill some time on the train? Or, what about checking out a new application that isn’t on the Top 25 list? iDiscover lets you easily discover new articles, videos, and applications customized to your interests. You and your friends can also easily share these articles, videos, and applications that you enjoy with each other. Free.
Site Saver - Vikram Oberoi

Site Saver allows you to save websites locally on your iPhone or iPod Touch. Save online references to train schedules, recipes, or product reviews to your device for quick access on the go, or keep your daily fix of online articles just a tap away! $2.99, pending App Store approval.
Abodi - Keyan Salari

Abodi allows you to search listings on Craigslist and save your favorite results for viewing access on the go. You can call or email the ad poster, map out the locations of rental/sale properties and even take notes and photos of the properties you visit. Abodi knows where you are located using the iPhone’s GPS technology, so you can find or rank listings by their distance to your current location or other points of interest! Free, to be submitted by 01/26/09
Heydar - Mark Kieling, Shahryar Khan, Matthew Pease, and Matthew Lawyer

Heydar is a fun new way to meet people. Get started by taking your own headshot. Then view headshots of nearby Heydar users. Tap “Hey” if you find someone attractive. Don’t worry… they will only find out you tapped them if they also tap you. What you decide to do next is up to you… Free, pending App Store approval.
11:48 Posted in Wearable & mobile | Permalink | Comments (8) | Email this | Tags: iphone





