Jan 23, 2006
Telepresence as flow
Via the Presence L-Listserve
This newspaper article from ContractorUK reports on results of a study by Steve Pace, who has found a link between flow state and the sense of "being there" that gamers experience when immersed in a virtual world.
The study is very interesting, though the idea that flow and presence share a common ground is not new. For example Draper and coll. (1996) have speculated that presence could be a specific kind of flow experience occurring during teleoperations. Jacobson (2002) has argued that when a virtual world is viewed as a locus of activity, flow explains presence. I have expressed a similar idea in this book chapter.
References:
Draper, J. V., & Blair, L. M. (1996). Workload, flow, and telepresence during teleoperation. Paper presented at the IEEE International Conference on Robotics and Automation, Minneapolis, MN.
Gamers 'flow' into the zone
Square-eyed computer gamers occupy the same mental ‘zone’ as athletes preparing to run a race, new research reveals. Regardless of format, gamers lose track of time and temporarily forget about their physical surroundings and usual concerns, such as eating and going to the toilet. In this state – technically known as ‘flow,’ they occupy the same mental zone as athletes or others whose, “attention is intently focused on an activity that is challenging yet enjoyable.” Such is the verdict of Dr Steve Pace of the Central Queensland University, who has been awarded a $10,000 grant to probe into the minds of computer game players. His seminal study has uncovered not just ‘flow,’ but also that gamers experience a sense of ‘telepresence’ - serving to cocoon PC or console enthusiasts in a virtual world. According to the study, telepresence is the technical term for when players feel present in an environment by means of a communication medium. The environment may be a real place such as a distant space viewed through a video camera, or an artificial place such as an animated world as in World of Warcraft and Grand Theft Auto Vice City.
14:50 Posted in Telepresence & virtual presence | Permalink | Comments (0) | Tags: Positive Technology, "flow experience", "presence"
Dec 19, 2005
The self in action: Lessons from delusions of control
- Wellcome Department of Imaging Neuroscience, Institute of Neurology, University College London, UK.
23:10 Posted in Telepresence & virtual presence | Permalink | Comments (0) | Tags: Positive Technology, "presence", "self"