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Dec 05, 2005

HCI 2006: Engage!

Via Usability news


11-15 September 2006
Queen Mary, University of London
The 20th British HCI Group conference in co-operation with ACM.



From the conference's website:
For the first time, the HCI conference is engaging with six core themes. These themes capture some of the established favourite ideas in the community as well as suggest new collaborations and approaches. The goal for you as a submitter is to engage with one of the themes in rich and unexpected ways. At the conference, we will be setting up discussions where you will have the opportunity to challenge and be challenged on how you have adopted the theme.

This year Volume 1 papers will printed as usual, and for the first time will be published electronically with the cooperation of the ACM, see www.acm.org

In line with changes in our field, we are putting an emphasis on useful and usable research. The British HCI conference is an international forum for academics and practitioners interested in how people and technology work together. We are making no distinction between practitioners and researchers. So we say, "Farewell, Industry Day -just come for the people and the ideas"

First deadline: 3rd February, 2006

Themes

The six themes have been developed in consultation with members of the HCI community. Submissions to the conference should engage with one of the themes below and respond to the theme?s question so that the sessions at the conference can foster lively and challenging debate. There are many ways to cut each category - theories, practice, novel interaction paradigms, and so on - our aim is to bring together different points of view on each topic for lively and coherent discussion at the conference.

1. Enthralling experiences: what draws people in?
- Performance, aesthetics, emotion, and creativity: powerful engagement can be a means or an end.
2. Interactions in the wild: how does technology breach boundaries?
- The border between chaos and control changes as interactions leave the desktop and go mobile.
3. Connecting with others: what happens around and through technology?
- Interacting with colleagues and friends is helped and hindered by the connecting technology.
4. Mind, body, and spirit: how does diversity impact?
- People are different, so interactions should span age, ability, culture and gender.
5. Interactions for me: what improves my experience?
- Technology can be dehumanising but it can also improve working and social life enormously.
6. At the periphery: how can we create ambient engagement?
- Disappearing technologies, such as ubicomp, mixed media, and ambient intelligence, still engage us even though we can?t directly interact withÿthem.

HCI 2006: Engage will be hosted by Queen Mary, University of London drawing on the eclectic mix of communities and practises of the East End of London to inspire an inter-disciplinary meeting of minds.
See conference's web site for full details

Misuse and Abuse of Interactive Technologies

Via Usability News

"Misuse and Abuse of Interactive Technologies" CHI 2006 Workshop Date: Saturday, April 22 (Full day) Venue: Montreal, Canada, http://www.chi2006.org/

Submission Deadline: January 10

From the event's web site: 

So far research into the user's emotional engagement in computing has addressed pleasurable affective states such as enjoyment, fun, and playfulness. Abuse: The darker side of human-computer interaction at Interact 2005 explicitly addressed negative emotions in computing. It was concluded in this workshop that interface design and metaphors can inadvertently rouse more than user dissatisfaction and angry reactions: they can promote a wide range of 'abusive' behaviors that are directed not only towards the machine and the interface but also towards other people http://www.agentabuse.org/papers.htm

The purpose of this interdisciplinary workshop is to explore interactive systems as targets and medium of disinhibited behavior. The goal is to bring together researchers who have encountered instances of negative user behaviors in HCI, who might have given some thought to why and how such behaviors happen, and who have some ideas on how pro-active, agent based interfaces, should respond. Workshops discussions should provide a foundation for understanding the misuse and abuse of interactive technologies and for developing a systematic approach to designing interfaces that counter negative behaviors.

Some of the larger questions and issues we hope to address during the workshop are the following: - How does the misuse and abuse of the interface affect the user's computing experience? - How do different interface metaphors (embodied conversational characters, windows, desktops) shape a propensity to misuse or abuse the interface? - What design factors trigger or restrain disinhibited behaviors? - How does computer-mediated abuse differ from other forms of abuse, e.g., the abuse of people, symbols, flags sacred objects, and personal property? Is it appropriate to use the term abuse in this context? - Putdowns and other forms of verbal abuse are a part of our everyday social world. It is something we try to diffuse and avoid. How can we develop embodied conversational characters that learn to constrain users who engage in verbal abuse? Do we even need to diffuse it? - Is the act of verbally abusing a conversational agent anti-social behavior or is it the expression of social norms reflecting an asymmetric power distribution where the user is the master and the agent the slave?

As the workshop is intended to be interdisciplinary, we hope the questions and methodologies discussed will be of interest to a broad audience, including social scientists, psychologists, computer scientists, and those involved in the game industry. To help inform our questioning, we also welcome philosophical and critical investigations into the misuse and abuse of computing artifacts.

Prospective participants should send a 2/4-page position paper (following the CHI extended Abstract format www.chi2006.org/ceaf.php) to Antonella.de-angeli@manchester.ac.uk.


Further information on the workshop can be found at www.agentabuse.org.

Nov 29, 2005

11th Annual CyberTherapy Conference

June 13 to 15th 2006 in Gatineau (Canada)

The  Interactive Media Institute and the Cyberpsychology Lab of the UQO announce the first call for abstracts for CyberTherapy 11. The submission deadline is February 20th 2006.

 
Guest speaker: Pierre-Gilles de Gennes, Nobel Prize of Physics in 1991
Tentative title of his talk:  Contributions of Physics to Medicine
Preconference Workshops: June 12th, 2006
Conference: June 13th - 15th, 2006, Gatineau (Province of Quebec, Canada)
Cyberarium : June 13th, 2006
Submission and Registration Deadlines: February 20th, 2006
Submission for posters, orals and symposiums.
March 6th, 2006: Authors are informed if their submission has been accepted.

March 30th, 2006: Deadline to submit a full paper (for those interested).
April 30th, 2006: Deadline for early pre-registration (see web site for details)
Early pre-registration: 350 $ (Can), 175 $ (Can) for students.
Pre-registration: 450 $ (Can), 225 $ (Can) for students.
May 20th, 2006: Deadline to register for workshops (75 $ (Can) per workshop).
June 6th, 2006: Deadline for pre-registration (only on-site registration after that date: 500 $ (Can), 275 $ (Can) for students).

Note that  abstracts  will  be  published  in  a  regular  issue  of the journal Cyberpsychology and Behavior and presentations will be available in pdf on the CT11 web site the day after the conference.

More information about the CT11 conference can be found on the Interactive Media Institute website 

 

Nov 28, 2005

Nominate Positive Technology for the Medical Weblog Award!

Medgadget has announced the second annual Medical Weblog Awards. These awards are designed to honor the very best in the medical blogosphere, as decided by the readers.

The categories for this year's awards will be:

-- Best Medical Weblog
-- Best New Medical Weblog (established in 2005)
-- Best Literary Medical Weblog
-- Best Clinical Sciences Weblog
-- Best Health Policies/Ethics Weblog
-- Best Medical Technologies/Informatics Weblog

Nominations are now accepted here.

Nominate Positive Technology for the category: Best Medical Technologies/Informatics Weblog!

 

This will help the PT community to grow up and gain more visibility.

I remind all readers that Positive Technology is a not-for-profit initiative for disseminating the applications of interactive technology in mental health and well-being.

Disruptive Innovations in Healthcare Conference

January 23-25, 2006: Roosevelt Hotel, New York City

The Healthcare Innovation and Convergence Summit (Health IC) focuses on the most disruptive innovations occurring today, showcases the business and convergence opportunities, presents a roadmap for the future, and provides a forum specifically geared towards matching today’s most innovative new companies with investors and developers.

A two-day, four-track conference program of seminars, panels and roundtables covers new science, technology and business approaches in regenerative medicine, innovative patient care, and medical informatics.

More information on the conference website

 

 

Nov 23, 2005

CHI 2006 Workshop: Designing for Collective Remembering - Montreal, Canada

Via Usability News

Event Date: 23 April 2006 to 23 April 2006

Venue: Montreal, Canada
Dates: 23 April 2006

We invite position papers for the CHI 2006 Workshop entitled “Designing for Collective Remembering”. While much research has focused on capturing and sharing personal memories, less work has addresses collective memories and their remembrance. When memories relate to significant events impacting on an entire group or community and are shared amongst that group, they become collective. Such memories are usually rich, emotionally charged, better recalled by groups and can enhance the group’s sense of identity.

This one-day workshop will offer an interdisciplinary forum of discussion for practitioners interested in designing technology for collective remembering and academic researchers in fields such as design, HCI, computer science, sociology, anthropology and information science. The workshop will facilitate discussions aimed at the development of a set of guidelines for designing systems for collective remembering. This includes designing for the experience of sharing one’s own memories, and for the experience of enjoying others’ memories.

Submissions in the form of four page position papers describing case studies of fully developed or prototype systems for collective remembering should be sent by December 18 to Corina Sas at c.sas AT lancaster.ac.uk. Theoretical approaches to design challenges for collective memories are also welcomed. Participants will be selected on the basis of the originality of their position paper and contribution to the workshop goals. The workshop will be organised as brief individual presentations, problem-based group learning activities, group presentation and full-group discussion of results.

More info under this link 

Nov 19, 2005

The Promise of eTherapy

The December 2005 issue of Scientific American Mind includes an article by Beryl Lieff Benderly on the use of telemedicine and related technologies in psychiatry and psychology. The article is very interesting and is available full-text at this address

Nov 18, 2005

Gaming for Behavior Change and Performance Enhancement

Via VR-PSYCH List

SUMMIT is holding its 4th Workshop on Games for Behavior Change and Performance Enhancement. Keynote speakers include: Mark & Brenda Wiederhold (San Diego), Barr Taylor (Stanford), Hunter Hoffman (University of Washington), and Mike Zyda (USC). The program includes a visit to the CyberTherapy clinic at The Virtual Reality Medical Center.

 

From the workshop web site:
 

Gaming for Behavior Change and Performance Enhancement – a workshop that demonstrates the exciting new possibilities for video games in the health care sector.

This workshop will be of interest to clinicians, scientist, psychologists, as well as educators and game developers.

Mark D. Wiederhold creator of “Cyber therapy,” keynotes the workshop on Sunday evening setting the stage for a full day of talks, interaction and group discussions:

  • Hunter Hoffman- The Originator and Developer of the concept of Virtual Reality for distraction as a pain therapy.

  • Barr Taylor- Developer of Virtual communities for risk reduction in teen eating disorders, smoking prevention and stress reduction in cancer survivors.

  • Michael Zyda- Developer of the wildly popular America’s Army Video Game.

  • Field trip to the unique Virtual Reality Medical Center, a cyber clinic of the future where participants will be introduced to simulators for Behavioral Change and Performance Enhancement.

Nov 09, 2005

Special issue on haptics, virtual, and augmented reality - IEEE Trans Vis Comput Graph

IEEE Trans Vis Comput Graph. 2005 Nov-Dec;11(6):611-3

Authors: Burdea GC, Lin MC, Ribarsky W, Watson B

 

Oct 31, 2005

1st International Conference on Interactice Mobile and Computer aided Learning

The conference will be held at Princess Sumaya University for Technology, Jordan, April 19-21 2006. The conference aims to promote the development of m-learning in the middle east, provides a forum for education and knowledge transfer and encourages the implementation of mobile applications in teaching and learning.

 Topics include, but are not limited, to:

  • M-learning applications;
  • Mobile technology support for educator and student;
  • Design and development of course content;
  • M-learning emerging hardware and software;
  • Mobile Web and video Conferencing;
  • M-learning objects and development tools;
  • Service providers for mobile networks;
  • M-learning standards;
  • Life-long m-learning;
  • Impact of m-learning on social change;
  • Future trends in m-learning;
  • Web and Computer-based learning;
  • Tools for interactive learning and teaching;
  • Platforms and authoring tools;
  • New learning models and applications;
  • Applications of the Semantic Web;
  • Adaptive learning environments;
  • Methods of content adoption;
  • Project-based learning;
  • Virtual campus and e-learning;
  • Remote and virtual laboratories;
  • Remote measurement technologies;
  • Concepts for remote engineering;
  • Multimedia and virtual environments;
  • Cost-effectiveness
  • Real world experiences
  • Pilot projects / Products / Applications

For more information visit the conference web site

15th International Conference on Artificial Reality and Telexistence

(thanks Régine

December 5th-8th, 2005, University of Canterbury, Christchurch, New Zealand

ICAT is the oldest international conference on Virtual Reality and Telexistence. ICAT 2005 will not only look for innovations in the technology itself, but also explore novel ways to transfer and express information and creative ideas to the society and people.

The 15th International Conference on Artificial Reality and Telexistence (ICAT 2005), will be held at the University of Canterbury, Christchurch, New Zealand from December 5th to 8th, 2005. Christchurch is the second largest city in New Zealand, only minutes from the sea and an hour's drive from the mountains and provides a wide range of activities in the beautiful New Zealand countryside

For further information visit the conference web site 

Call for Papers: Narrative AI and Games

Via the Presence Listserve

A symposium part of the AISB 2006 conference, April 5th-6th 2006, University of Bristol, Bristol, England

There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive storylines. Games designers, screen writers and narrative theorists propose contrasting approaches to engineering satisfying stories in which players can participate. This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive narrative in game worlds. It will address questions such as: how can we engineer believable story characters which can interact with players in an emotionally convincing way; how can we design interactive stories in which the player’s experience is central; how can we scale up prototype interactive narrative architectures to meet the requirements of today’s game engines; and what are the applications of narrative games in other domains such as education or health? Themes running throughout the symposium will be: the extent to which games engines can be used as research tools and appropriate methods for disseminating and sharing prototype systems throughout the community.

Submissions

Papers sought in the following areas, but are not limited to:

· Interactive narrative and virtual storytelling
· Applied AI in games
· Believable synthetic agents for games or narrative
· Agent strategy planning in a games or interactive narrative context
· The application of narrative based games in education
· The use of games as test-beds for research

Submissions should be no longer than 8 pages.
Formatting instructions will be available from the symposium website shortly

Organisers

Mr Sandy Louchart – Salford University
Dr Judy Robertson – Glasgow Caledonian University

Further information

http://www.nicve.salford.ac.uk/AISB06 

 

Oct 26, 2005

Visual Art & the Brain Conference

Via BrainBlog

The conference Visual Art & the Brain: At the Interface of Art and Science will be held at the City University of New York (CUNY) November 5, 2005. The goal of the conference is to explore the link between science and art.

This conference will explore the nature of the science-art interface, the inspiration this interface provides to scientists and artists alike, and the impact of such interactions on areas of research and other human endeavors. The morning session will explore scientific perspectives: What is vision? How do we perceive art and why do we respond to it emotionally? The afternoon session will focus on the interface of art and science, and will feature discussions with artists and scientists on communicating the beauty and power of science as well as its social and ethical implications. This event is suitable for scientists interested in art, and artists interested in science.


For more information, visit the conference web site

Oct 24, 2005

Third International Design and Engagability Conference

Via Usability News 

The third International Design and Engagability Conference (IDEC) will be held in late 2006.

The conference consists of international researchers from Europe, the United States and Australasia. The conference is targeted at other researchers interested in engagability, and businesses interested in designing their products and services around engagement with consumers. Guest speakers so far include David Benyon of Napier, University, Mike Williams and Suzanne Begley of Public Life.

IDEC 2006 format will consist of a short keynote address at the beginning followed by speakers presenting their papers in twenty minute slots. Delegates will be able to ask questions and there will be. Delegates will be able to ask questions and take away the proceedings.

The themes include, but are not limited to:

• Aesthetics
• E-commerce
• E-health
• Games
• Industrial design
• Interactive arts
• Mobile Computing
• Mobile Media
• Performance
• Product Design
• Three Dimensional Design
• Visual Communication

Aging by Design conference

Aging by design conference was held October 17 and 18 in Waltham, Massachusetts

The two-days conference has explored the intersection of the rapidly-growing aging population and the world of business and technology. Topics included current research on the impact of aging on design, methods for interacting with the aging population (requirements gathering and testing), aging in the workplace, design case studies and business opportunities.

Visit the conference web site for more information


Oct 22, 2005

Virtuality 2005

6th International Conference on Digital Cinema, Virtual Reality, Computer Graphics, 3D animation and special effects

The conference will be held in Turin, 3-6 November 2005

Visit the conference web site for further information

See you there 

Oct 20, 2005

Personal and Ubiquitous Computing on Experience, Enchantment, and Interaction Design

Via Usability News A special issue of Personal and Ubiquitous Computing is calling for contributions about "Experience, Enchantment, and Interaction Design".

An indicative list of possible topics is:

- The enchantment of digital technology
- Novel and enchanting interactions
- The possibility of designing for enchantment
- Measuring and evaluating enchantment
- Approaches to enchantment from art, design and literature
- Critical theory
- Designing for experience, openness and potential
- Design practices to confer depth on a design
- Ambiguity, depth and meaning in interaction design
- Relationships between enchantment and other varieties of experience
Important dates

Paper Submission: 25 November, 2005
Notification of acceptance: 27 January 2006
Final Corrections to papers: 31 March, 2006

First International Conference on Persuasive Technology and Well-Being

From the conference website

Can computers help fight obesity? Can technology motivate you to waste less energy? Can communication devices help overcome racial prejudice? Can a virtual agent persuade you to break your smoking habit? Can a mobile phone help you study? Can a robot challenge you to perform rehabilitation exercises?

PERSUASIVE 06 is aimed at exploring technology in the service of human well-being, within the broader context of a socially and ecologically sustainable society. Join academic researchers, designers, and technology developers from around the world in investigating the potential of persuasive technologies to positively affect human attitudes and behaviour.

The goal of PERSUASIVE 06 is to bring together a multidisciplinary group of social scientists studying persuasion, and engineers developing persuasive technologies in areas such as health and rehabilitation, housing, information and communication, and energy conservation, so they can meet, share experiences, present research, and exchange ideas. Key topics include:

· Health, comfort, and wellbeing
· Sustainability
· Education and training
· Communication
· Ethics of persuasive technology
· Theories of persuasion and related topics such as motivation, credibility, trust and control
· Persuasive technologies as change agents

The conference will take place 15-16 May 2006 hosted by Eindhoven University of Technology, the Netherlands

Oct 19, 2005

EU Commission Commission adopts Green Paper on a new strategy for mental health

The EU Commission adopted a Green Paper on Mental Health on 17 October designed to tackle mental illnesses in Europe. The Green Paper, 'Promoting the mental health of the population: Towards a strategy on mental health for the European Union', aims to launch a public consultation on how better to tackle mental illness and promote mental well-being in the EU.
Mental illness affects over 27 per cent of European adults every year, and is responsible for the majority of the annual 58,000 deaths by suicide, more than the numbers who die from motor vehicle traffic accidents. Mental health levels can have a significant influence on the economic and social welfare of society. As well as the challenges of mental ill health for the health sector, and the implications for the affected citizens and their families, mental illness imposes significant costs on society and its economic, educational, social, criminal and justice systems. Moreover, stigma and discrimination linked to mental disorders undermine fundamental rights.

A conference to launch the Green paper will be held in Luxembourg on 24 October.

Draft agenda

The launch conference will be followed by three thematic meetings until end of May 2006:
1) Meeting 1: “Promotion and prevention in mental health” (fourth quarter of 2005);
2) Meeting 2: “Social inclusion and fundamental rights in mental health” (first quarter of 2006);
3) Meeting 2: “Information, data and knowledge in mental health” (second quarter of 2006).

Oct 14, 2005

3rd European Conference on Positive Psychology

From Monday July 3rd to Thursday July 6th, 2006, University of Minho (Portugal) will host the 3rd European Conference on Positive Psychology. In this new century, Positive Psychology has become one of the major approaches to the study of individual behaviour and social processes. In this innovative and promising scientific field, a growing number of theoretical, empirical and applied projects are investigating positive psychological issues such as the subjective well-being, creativity, leisure, personal strengths and resources, and their implications on individual, social and community development. This Third European Conference on Positive Psychology provides an opportunity to discuss and develop new theoretical and empirical perspectives, to foster networking among scholars, and to explore new applications of Positive Psychology.

For more information visit the conference's web site