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Oct 31, 2005

Call for Papers: Narrative AI and Games

Via the Presence Listserve

A symposium part of the AISB 2006 conference, April 5th-6th 2006, University of Bristol, Bristol, England

There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive storylines. Games designers, screen writers and narrative theorists propose contrasting approaches to engineering satisfying stories in which players can participate. This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive narrative in game worlds. It will address questions such as: how can we engineer believable story characters which can interact with players in an emotionally convincing way; how can we design interactive stories in which the player’s experience is central; how can we scale up prototype interactive narrative architectures to meet the requirements of today’s game engines; and what are the applications of narrative games in other domains such as education or health? Themes running throughout the symposium will be: the extent to which games engines can be used as research tools and appropriate methods for disseminating and sharing prototype systems throughout the community.


Papers sought in the following areas, but are not limited to:

· Interactive narrative and virtual storytelling
· Applied AI in games
· Believable synthetic agents for games or narrative
· Agent strategy planning in a games or interactive narrative context
· The application of narrative based games in education
· The use of games as test-beds for research

Submissions should be no longer than 8 pages.
Formatting instructions will be available from the symposium website shortly


Mr Sandy Louchart – Salford University
Dr Judy Robertson – Glasgow Caledonian University

Further information



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