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Nov 09, 2005

Virtual reality-induced neuroplastic changes in chronic stroke

Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: an experimenter-blind preliminary study

Arch Phys Med Rehabil. 2005 Nov;86(11):2218-23

Authors: Jang SH, You SH, Hallett M, Cho YW, Park CM, Cho SH, Lee HY, Kim TH

OBJECTIVE: To investigate the effects of virtual reality (VR) on cortical reorganization and motor recovery. DESIGN: Nonparametric pre- and posttest design with experimenter blinded. SETTING: University medical center. PARTICIPANTS: Five patients with hemiparesis (age, 59.8+/-3.4y) were recruited. INTERVENTION: Five patients received VR for 60 minutes a day, 5 times a week for 4 weeks. VR was designed to provide a virtual rehabilitation scene where the intensity of practice and sensory feedback could be systematically manipulated to provide the most appropriate, individualized motor retraining program. MAIN OUTCOME MEASURES: Cortical activation and associated motor recovery were measured before and after VR using functional magnetic resonance imaging and standardized motor tests, respectively. Nonparametric tests were used at P less than .05. RESULTS: Prior to VR, the bilateral primary sensorimotor cortices (SM1s), contralesional premotor cortex, and contralesional or ipsilesional supplementary motor area were activated. After VR, the altered activations disappeared and predominantly the ipsilesional SM1 was activated (P<.05). Motor function was improved (P<.05). CONCLUSIONS: This is a novel demonstration of VR-induced neuroplastic changes and associated motor recovery in chronic stroke.

Nov 08, 2005

Regional brain activation evoked when approaching a virtual human on a virtual walk

Journal of Cognitive Neuroscience. 2005 Nov;17(11):1744-52

Authors: Morris JP, Pelphrey KA, McCarthy G

Abstract. We investigated the necessity of biological motion for activation of the posterior superior temporal sulcus (pSTS) in circumstances in which the rapid approach of the observer to a virtual human induced the observer to make inferences about the characters intentions. Using a virtual reality environment, subjects experienced themselves walking towards a complex scene composed of animate and/or inanimate objects. During "person" trials, the scene contained a virtual human either making a simple gesture such as scratching his face (Study 1) or standing completely still (Study 2). During "object" trials, the scenes contained items such as furniture, a face portrait, and a clock, but not the virtual human. Using functional MRI to measure brain activity, we demonstrated strong activity in the pSTS while the observer approached the social scene, but only when the virtual human was making gestures. This result emphasizes the importance of biological motion in inferring the intentions of others.

Sending and receiving emotions

Via Networked performance

eMoto is a mobile messaging service for sending and receiving affective messages. The application extends on both the input and output channels when sending text messages between mobile phones. The aim is to convey more of the emotional content through the very narrow channel that a text message otherwise provides. Emotional communication between people meeting physically in the "real world" make use of many different channels, such as facial expression, body posture, gestures, or tone of voice, little of this physicality of emotions is used in a similar digital context. In eMoto users therefore use affective gestures to convey the emotional content of their messages which are then translated and communicated in colors, shapes and animations.

Promising results from internet-based self-help for depression

A study recently published by Andersson and co-workers in British Journal of Psychiatry has found that psychological treatment for depression, delivered over the internet, is reliable and effective.
117 people with mild to moderate depression who met a number of inclusion criteria were included in this randomised controlled trial. The majority came from smaller cities, villages and places outside the larger cities (where university clinics are usually based). 36 participants in the treatment group and 49 in the control group completed post-treatment measures. In total the rate of withdrawal from the programme was 27%. The main reason given was that the treatment was too demanding. Thus the rates of withdrawal differed between the treatment group (37%) and the control group (18%).

It was found that the active treatment, which included standard cognitive-behavioural approaches and behavioural changes, resulted in decreased depressive symptoms immediately after treatment and at the six-month follow-up. There were also benefits in terms of anxiety symptoms and quality of life.

Reference

Andersson G, Bergstrom J, Hollandare F, Carlbring P, Kaldo V and Ekselius L (2005) Internet based self-help for depression: randomised controlled trial, British Journal of Psychiatry, 187, 456-461.

Nov 03, 2005

Using RFID tags to capture human behavior patterns

Via Smart Mobs

At WPC EXPO 2005, Tagged World Project has presented a system that captures human behavior patterns using RFID tags, stores them in an XML format, and uses the data for predicting users' future behavior patterns. The system then provides services proactively.

A scenario: everything in your room is RFID-tagged and you have a mobile RFID reader. If you forget to lock the door, the system alarts you (If you don't touch your room key before leaving the room, the system can detect it).

A similar approach has been recently proposed by Gaetano Borriello and co-workers at University of Washington. They have built a prototype of a smartwatch that works using RFID tags to help people keep track of their stuff. Here is a picture of a user walking through a doorway with several tagged objects. An RFID reader is visible on the left (white box on black stand); tags are visible on the notebooks in his hand; his personal server is in his front left pants pocket; and, our wristwatch UI is on his left wrist." Here is the link to the full paper



My favourite poet brought back to life

via BBC news

My favourite poet Dylan Thomas is being brought back to life in the form of a computer-generated 3D moving image by art student Bernard Mitchell. The image was created from his death mask. To re-create Thomas face, the death mask of the poet was first skanned at the hospital's maxillofacial department. Next, the scans were used Swansea-based 3D animators iCreate to apply a virtual skin around the structure.

 

 

For those who would like to have more info, visit the project's web site


22:30 Posted in Cyberart | Permalink | Comments (0) | Tags: Positive Technology

New asynchronous brain computer interface

Via Smart Mobs

An asynchronous brain computer interface is under development at Oxford University, with the collaboration of Southampton and Essex universities. The system should allow a more effective way of controlling robotic arms and wheelchairs, as opposed to the less natural on/off mode of existing synchronous BCI technology. But the real novelty of this BCI apparatus is that it will use only one electrode.

The two-year project has been funded £180,000 by the EPSRC. According to project's leader Prof. Stephen Roberts (Oxford University), the new BCI system could improve the quality of life of severely disabled, but potential applications of this technology range from the gaming and entertainment industries to the automotive sector.

Read full article on the Engineer Online

More to explore

This page offers some introductory links to sources of information on the Web about the BCI

A list of BCI research lab

Benefits of activity and virtual reality based balance exercise programmes for adults with traumatic brain injury: Perceptions of participants and their caregivers

Brain Inj. 2005 Nov;19(12):989-1000

Authors: Thornton M, Marshall S, McComas J, Finestone H, McCormick A, Sveistrup H

Objective: To explore multi-dimensional benefits of exercise participation perceived by adults with traumatic brain injury (TBI) and their caregivers.Methods: Adults (n = 27, aged 18-66) with moderate or severe TBI 6 months or more earlier participated in focus groups following 6 weeks of an activity-based (ABE) or a virtual reality (VR) delivered balance exercise programme. Family members and care providers participated in separate focus groups. Perceptions related to programme participation as well as balance confidence and lower extremity function were extracted from focus group verbatim and quantitative scales, respectively.Outcomes: Benefits in three domains, psychosocial, physical and programme, were identified from transcription and analyses of focus group verbatim. Improvements were noted in balance confidence and function in both groups. Substantially greater enthusiasm and knowledge was expressed by participants in the VR group and their caregivers.Conclusions: Both exercise programmes offered benefits in addition to improved balance. The VR participants had greater improvements on quantitative measures and provided more comments expressing enjoyment and improved confidence. Applications in terms of community reintegration and quality of life are discussed.

Mirror therapy for alleviating chronic pain

via Medgadget

McCabe and co-workers from the University of Bath and the Royal National Hospital for Rheumatic Diseases (RNHRD)have published in the journal Clinical Medicine the results of a study, which has investigated the use of mirror as a therapeutic mean to alleviate pain. The treatment consists in asking patients patients suffering from complex regional pain syndrome to carry out routine exercises in front of a mirror.

Results showed that more than half experienced pain relief during and after the exercise and further investigations indicated that even greater improvements can be achieved if the tasks are practiced beforehand.

McCabe explain these findings with the ‘cortical’ model of pain. According to this theory, the brain’s image of the body can become faulty, resulting in a mismatch between the brain’s movement control systems and its sensory systems, causing a person to experience pain when they move a particular hand, foot or limb.

Mirror therapy has proven effective also in the treatment of post-stroke hemiplegia as well as in the rehabilitation of "phantom limb" and visual hemineglect.

More to explore

Sathian K, Greenspan AI, Wolf SL. Doing it with mirrors: a case study of a novel approach to neurorehabilitation.
Neurorehabil Neural Repair. 2000;14(1):73-6.


Ramachandran VS, Altschuler EL, Stone L, Al-Aboudi M, Schwartz E, Siva N.

Can mirrors alleviate visual hemineglect? Med Hypotheses. 1999 Apr;52(4):303-5.

Altschuler EL, Wisdom SB, Stone L, Foster C, Galasko D, Llewellyn DM, Ramachandran VS.

Rehabilitation of hemiparesis after stroke with a mirror. Lancet. 1999 Jun 12;353(9169):2035-6.

Nov 01, 2005

Nature Insight: Sleep

Until the mid of 20th century, most people thought of sleep as a passive part of our daily lives. Now the body of evidence suggests that the brain is very active during sleep. Moreover, neuroscience is beginning to understand the importance of sleep on our daily function and health.

The current issue of Nature Insight, a supplement of the journal Nature, sheds fascinating light on cognitive neuroscience of sleep.

The supplement is freely available online