Sep 21, 2009
The use of biofeedback in clinical virtual reality: the intrepid project
The use of biofeedback in clinical virtual reality: the intrepid project.
Stud Health Technol Inform. 2009;144:128-32
Authors: Repetto C, Gorini A, Algeri D, Vigna C, Gaggioli A, Riva G
In our protocol for the treatment of Generalized Anxiety Disorders we use Virtual reality (VR) to facilitate emotional regulation and the relaxation process. Using a biofeedback biomonitoring system (GSR, HR, Thermal) the patient is made aware of his or her reactions through the modification of some features of the VR environment in real time. Using mental exercises the patient learns to control these physiological parameters and using the feedback provided by the virtual environment is able to gauge his or her success. To test this concept, we planned a randomized controlled trial (NCT00602212), including three groups of 15 patients each (for a total of 45 patients): (1) the VR group, (2) the non-VR group, and (3) the waiting list (WL) group.