Jan 08, 2009
Science: special section on education and technology
The current issue of Science has a special section on the use of technology in education.
I found particularly interesting the article by Chris Dede about the potential offered by immersive interfaces for learning. According to Dede, the key benefit of immersive media is their ability to combine actional, symbolic, and perceptual factors, providing the participant with the impression that she or he is "inside" a digitally enhanced setting.
In another article included in this special issue, Merrilea Mayo reviews the most promising applications of videogames in science and technology education, and describes the challenges to be faced for the wider adoption of this approach.
11:14 Posted in Serious games | Permalink | Comments (0) | Tags: serious games, virtual reality, education
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