Jul 22, 2008
The effects of self-involvement on attention, arousal, and facial expression during social interaction with virtual others
The effects of self-involvement on attention, arousal, and facial expression during social interaction with virtual others: A psychophysiological study.
Soc Neurosci. 2006;1(3-4):184-95
Authors: Mojzisch A, Schilbach L, Helmert JR, Pannasch S, Velichkovsky BM, Vogeley K
Social neuroscience has shed light on the underpinnings of understanding other minds. The current study investigated the effect of self-involvement during social interaction on attention, arousal, and facial expression. Specifically, we sought to disentangle the effect of being personally addressed from the effect of decoding the meaning of another person's facial expression. To this end, eye movements, pupil size, and facial electromyographic (EMG) activity were recorded while participants observed virtual characters gazing at them or looking at someone else. In dynamic animations, the virtual characters then displayed either socially relevant facial expressions (similar to those used in everyday life situations to establish interpersonal contact) or arbitrary facial movements. The results show that attention allocation, as assessed by eye-tracking measurements, was specifically related to self-involvement regardless of the social meaning being conveyed. Arousal, as measured by pupil size, was primarily related to perceiving the virtual character's gender. In contrast, facial EMG activity was determined by the perception of socially relevant facial expressions irrespective of whom these were directed towards.
14:45 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Robot butler
Here are the major functionalities of Care-O-bot 3:
- Omnidirectional Navigation: Care-O-bot 3 has an omnidirectional platform, with four steered and driven wheels. This kinematic system enables the robot to move in any desired direction and therefore also safely to negotiate narrow passages.
- Safe Manipulation: Care-O-bot 3 is equipped with a highly flexible, commercial arm with seven degrees of freedom as well as with a three-finger hand. This makes it capable of gripping and operating a large number of different everyday objects.
- 3D Environment Detection: A multiplicity of sensors enables Care-O-bot 3 to detect the environment in which it is operating. These range from stereo vision colour cameras and laser scanners to a 3D depth-image camera.
- Software Architecture/Middleware: Several interlinked computers are used to evaluate and control the sensors and actuators inside the robot. The system resources are coordinated and managed by a specially developed middleware which controls communications between the individual processes and which reacts appropriately in the event of a malfunction.
- Human-Machine Interaction: The primary interface between Care-Obot 3 and the user consists of a tray attached to the front of the robot, which carries objects for exchange between the human and the robot. The tray includes a touch screen and retracts automatically when not in use. A laser projector on the gripper also enables the robot to project information onto objects.
14:25 Posted in AI & robotics | Permalink | Comments (0)
Web Trend Map 2008
Have a look at the Web Trend Map 2008, by Information Architects
The map is based on the Tokyo underground
Larger formats are available:
- Clickable Startpage with daily updated iA surf tips
- Big, A3 PDF (8MB, printable)
- 1600 x 1024 Wallpaper
- 1440 x 900 Wallpaper
14:10 Posted in Information visualization | Permalink | Comments (0) | Tags: information visualization
Techniques and devices to restore cognition
Techniques and devices to restore cognition.
Behav Brain Res. 2008 Oct 10;192(2):149-65
Authors: Serruya MD, Kahana MJ
Executive planning, the ability to direct and sustain attention, language and several types of memory may be compromised by conditions such as stroke, traumatic brain injury, cancer, autism, cerebral palsy and Alzheimer's disease. No medical devices are currently available to help restore these cognitive functions. Recent findings about the neurophysiology of these conditions in humans coupled with progress in engineering devices to treat refractory neurological conditions imply that the time has arrived to consider the design and evaluation of a new class of devices. Like their neuromotor counterparts, neurocognitive prostheses might sense or modulate neural function in a non-invasive manner or by means of implanted electrodes. In order to paint a vision for future device development, it is essential to first review what can be achieved using behavioral and external modulatory techniques. While non-invasive approaches might strengthen a patient's remaining intact cognitive abilities, neurocognitive prosthetics comprised of direct brain-computer interfaces could in theory physically reconstitute and augment the substrate of cognition itself.
00:17 Posted in Cognitive Informatics | Permalink | Comments (0) | Tags: cognitive prosthetics






