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Apr 01, 2007

VR 2.0 & gesture recognition

Via Pasta & Vinegar

An Intel Chief Technology Officer predicts that within five years we “could use gesture recognition to get rid of the remote control” and “drive demand for its important new generation of semiconductors, the superprocessors known as teraflop chips, which Intel previewed in February”

virtual reality 1.0 was a bust. The hype was too loud, computers were too slow, networking was too complicated, and because of motion-sickness issues that were never quite resolved, the whole VR experience was, frankly, somewhat nauseating.
VR 2.0, enhanced by motion capture, is different in many critical ways. Most important, the first batch of applications, such as the Wii, while still primitive, are easy to use, inexpensive, and hard to crash. You don’t get anything close to a fully sense-surround experience, but neither do you feel sick after you put down the wand. The games are simple and intuitive
system enables a presenter to take audiences on a tour of a 3D architectural design or on a fly-through of a model city. And the presenter’s measured theatrics make a big impression. “Everyone’s looking for the new, sexy way to communicate with their employees and their clients. We’re selling their ability to sell,”

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