Aug 19, 2006
Position Offered for Programmer or Postdoctoral Fellowship in Applied Neurocomputational Modeling of Learning and Memory
Re-blogged from Neurodudes
We seek to hire a full time Research Assistant/Programmer or Postdoctoral Fellow to work on computer programming projects developing and testing neurocomputational models of the brain circuits for learning and memory, especially the basal ganglia, frontal cortex, and hippocampal region.
The applicant should be prepared and capable of working on applications of these models to two projects: (1) Applying these models to understand and predict the nature of memory and cognitive dysfunction in clinical brain disorders including Parkinson’s disease, Huntington’s disease, schizophrenia, Alzheimer’s, and stroke/amnesia; (2) Applying models to a broad range of applied engineering and Artificial Intelligence applications in control and cognition, to compare them to alternative computing methods for solving problems in robotic-control and pattern recognition.
We are open to hiring either a post-BA who would work for at least two years before going on to graduate school or a postdoctoral fellow with a PhD. In either case, it is desirable that the person have (1) very strong computer programming skills, (2) prior experience with mathematical and computational neural-nework models of brain and/or behavior, preferably with exposure and experience with neural-network models, and (3) strong English-language writing and speaking skills.
We are located in Northern New Jersey, less than twenty minutes by train from midtown Manhattan. If interested, please email me a letter of interest summarizing your background, training, computer modeling skills and experience, previous publications and presentations of research, and future career goals. Also indicate your current location, citizenship, and Visa/workpermit status in the US.
Lab: http://www.gluck.edu
Memory Loss & Brain Newsletter: http://www.memorylossonline.com
12:55 Posted in Research institutions & funding opportunities | Permalink | Comments (0) | Tags: funding opportunities
Aug 18, 2006
Using TMS to enhance peripheral vision
Via Medgadget
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Christian Ruff, Jon Driver and colleagues at University College London have succesfully used transcranial magnetic stimulation (TMS) to sharpen peripheral visual perception. Results of their experiment were published in the August 8th issue of Current Biology (full text .pdf of the article is available on the Current Biology site)
From the Press Release:
In their new work, the researchers used trans-cranial magnetic stimulation (TMS) to trigger a chain of activity in specific parts of the brain, while the activity was measured with a scanner. In this way, they were able to show that stimulating a particular region of the frontal cortex that is normally involved in generating eye movements can change activity in visual cortex, almost as though an eye movement had been made (even though the eye itself stayed still).
Perceptual tests confirmed that this brain stimulation had the effect of enhancing peripheral vision, as if people could now see better out of the corner of their eye.
Brain stimulation with TMS is beginning to be used in the treatment of various neurological conditions, including those, such as the after-effects of a stroke, that can impair vision. The technical breakthrough reported by the UCL group means that it is now possible to study the underlying brain activity triggered by TMS, both in the healthy brain and in patients with brain damage.
12:35 Posted in Brain training & cognitive enhancement | Permalink | Comments (0) | Tags: assisted cognition
Aug 17, 2006
The Application of VR to the Treatment of PTSD Following the WTC Attack
The Application of Virtual Reality to the Treatment of PTSD Following the WTC Attack.
Ann N Y Acad Sci. 2006 Jul;1071:500-1
Authors: Difede J, Cukor J, Patt I, Giosan C, Hoffman H
Recent research suggests that virtual reality (VR) enhanced exposure therapy may enhance the efficacy of treatment through increasing patient engagement in the exposure. This study evaluated the use of VR in the treatment of PTSD following the WTC attack of September 11, 2001. Individuals in a 14 session VR-enhanced treatment (n=9) were compared to a waitlist (WL) control group (n=8). ANOVA showed a significant interaction of time by group (p<.01) with a large effect size of 1.53. The VR group showed significantly greater post-treatment decline in CAPS scores compared to the WL. Our preliminary data suggests that VR is an effective tool for enhancing exposure therapy for both civilians and disaster workers who suffer from PTSD.
12:31 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, cybertherapy
Using VR for Teaching Social Understanding to Autistic Adolescents
Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders.
J Autism Dev Disord. 2006 Aug 10;
Authors: Mitchell P, Parsons S, Leonard A
Six teenagers with Autistic Spectrum Disorders (ASDs) experienced a Virtual Environment (VE) of a café. They also watched three sets of videos of real cafés and buses and judged where they would sit and explained why. Half of the participants received their VE experience between the first and second sets of videos, and half experienced it between the second and third. Ten naïve raters independently coded participants' judgments and reasoning. In direct relation to the timing of VE use, there were several instances of significant improvement in judgments and explanations about where to sit, both in a video of a café and a bus. The results demonstrate the potential of Virtual Reality for teaching social skills.
12:30 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, cybertherapy
Virtual Reality Exposure Therapy: 150-Degree Screen to Desktop PC
Virtual Reality Exposure Therapy: 150-Degree Screen to Desktop PC.
Cyberpsychol Behav. 2006 Aug;9(4):480-9
Authors: Tichon J, Banks J
Virtual reality exposure therapy (VRET) developed using immersive or semi-immersive virtual environments present a usability problem for practitioners. To meet practitioner requirements for lower cost and portability VRET programs must often be ported onto desktop environments such as the personal computer (PC). However, success of VRET has been shown to be linked to presence, and the environment's ability to evoke the same reactions and emotions as a real experience. It is generally accepted that high-end virtual environments (VEs) are more immersive than desktop PCs, but level of immersion does not always predict level of presence. This paper reports on the impact on presence of porting a therapeutic VR application for Schizophrenia from the initial research environment of a semi-immersive curved screen to PC. Presence in these two environments is measured both introspectively and across a number of causal factors thought to underlie the experience of presence. Results show that the VR exposure program successfully made users feel they were "present" in both platforms. While the desktop PC achieved higher scores on presence across causal factors participants reported they felt more present in the curved screen environment. While comparison of the two groups was statistically significant for the PQ but not for the IPQ, subjective reports of experiences in the environments should be considered in future research as the success of VRET relies heavily on the emotional response of patients to the therapeutic program.
12:28 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, cybertherapy





