Dec 29, 2006
NeuroNet
Today the International Association of Virtual Reality Technologies has announced the creation of NeuroNet, defined as “a first generation network created specifically for the transmission of real-time, virtual reality (VR) and gaming data"
From the press release:
The network, called the Neuronet, will evolve into the world's first public network capable of meeting the data transmission requirements of emerging cinematic and immersive VR technologies. The Neuronet will be separate and distinct from the Internet and will be used for everything from gaming to entertainment to 'v-business', or virtual business.
The massive overcapacity of fiber optic cable left over from the dot-com era makes the new network feasible with minimal investment. Much of the infrastructure and programming utilized to facilitate the Neuronet will be outsourced to telecommunications and virtual reality innovators, but a private sector monopoly on the Neuronet itself will not serve the greater good of the global community. Competing networks have the potential to destabilize evolving virtual worlds and potentially compromise consumer safety. To that end, IAVRT was formed as an international not-for-profit organization that will, through its members, govern the Neuronet, foster its growth and guard its integrity.
Sounds cool... I'll keep an eye on it
21:55 Posted in Virtual worlds | Permalink | Comments (0) | Tags: virtual reality
Cell Phone-Linked Breathalyzer
21:48 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: mobile phones
Networks as Metaphors and Models

Networks have become a powerful metaphor for explaining the social realities of our times. A network, defined minimally, is a system of interconnected elements or nodes, where each node represents an intersection of flows within the network. Everywhere we look there are attempts to explain all kinds of social formations in terms of networks: citizen networks, corporate networks, gamer networks, terrorist networks, learning networks, networks of production, networks of distribution... and so on. The metaphor of the network can be superimposed over just about any form of multiplicity, including non-social ones (for instance, cells in the brain can be described in terms of a network). For the purposes of this study, however, every reference to networks, unless otherwise specified, is meant to allude to technosocial assemblages in which ICT's facilitate social relations between humans unconstrained by the physical distance between them. If Cognitive Science attempted to explain individual consciousness by adopting the metaphor of the brain as a computer, with its inputs and outputs, Social Science is extending the metaphor a step further by attempting to explain the social in terms of networks-or, in this context, sets of interconnected computers/brains."
Continue reading Networked Proximity - Section 1 by Ulises Ali Mejias. Also see Networked Proximity - Introduction.
21:40 Posted in Social Media | Permalink | Comments (0) | Tags: social networks




