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Jul 25, 2006

UK youth addicted to mobile phones

Re-blogged from Smart Mobs

Young people value their mobile phone more than television, a new study has found. The survey, conducted by the LondonSchool of Economics and CarphoneWarehouse, polled over 16,500 young people in the UK to find out how mobile phones have changed the way we live.

Over a quarter of people aged 18-24 highlighted their mobile phone as more important than the internet, TV, MP3 player and games console. Only 11 per cent chose TV, while nearly half voted for the internet.

VNUnet has the complete story

 

How Internet Addiction Is Affecting Lives

 
An article published in Perspectives in Psychiatric Care states, "The Internet has properties that for some individuals promote addictive behaviors and pseudo-intimate interpersonal relationships." Nurse practitioners will soon find themselves faced with the issues of "internet addicts" and their inability to get offline.
 
Read the full press release here 

The Most Realistic Virtual Reality Room In The World

Via Science Daily  

More than $4 million in equipment upgrades will shine 100 million pixels on Iowa State University's six-sided virtual reality room. That's twice the number of pixels lighting up any virtual reality room in the world and 16 times the pixels now projected on Iowa State's C6, a 10-foot by 10-foot virtual reality room that surrounds users with computer-generated 3-D images. That means the C6 will produce virtual reality at the world's highest resolution.

Read the article

22:27 Posted in Virtual worlds | Permalink | Comments (0)

Motor imagery of walking following training in locomotor attention

Motor imagery of walking following training in locomotor attention. The effect of 'the tango lesson'

Neuroimage. 2006 Jul 20;

Authors: Sacco K, Cauda F, Cerliani L, Mate D, Duca S, Geminiani GC

The hypothesis of this study is that focusing attention on walking motor schemes could modify sensorimotor activation of the brain. Indeed, gait is a learned automated process, mostly regulated by subcortical and spinal structures. We examined the functional changes in the activity of the cerebral areas involved in locomotor imagery tasks, before and after one week of training consisting of physical and mental practice. The aim of the training was to focus the subject's conscious attention on the movements involved in walking. In our training, subjects were asked to perform basic tango steps, which require specific ways of walking; each tango lesson ended with motor imagery training of the performed steps. The results show that training determines an expansion of active bilateral motor areas during locomotor imagery. This finding, together with a reduction of visuospatial activation in the posterior right brain, suggests a decreased role of visual imagery processes in the post-training period in favor of motor-kinesthetic ones.

New interaction design institute in Europe: ciid

Via Pasta and Vinegar 

Copenhagen Institute of Interaction Design

The Copenhagen Institute of Interaction Design is a new initiative happening in Denmark. The two key promoters of this initiative are Heather Martin and Simona Maschi.

The aim is to create a high profile design institute, which is small but dynamic and which interfaces with academia and industry. The institute will become an international setting for new thinking in design and technology in Copenhagen. The institute will encourage multi-cultural and multi-disciplinary learning, teaching and consulting in Interaction Design. We imagine that people both from the academic and the industrial world will come to Copenhagen to work with us on innovative products, services and technology for the future. The institute aims to become an international centre of excellence in interaction design and innovation by 201

The Berlin brain-computer interface: EEG-based communication without subject training

Blankertz, B. Dornhege, G. Krauledat, M. Muller, K.-R. Kunzmann, V. Losch, F. Curio, G. 
 
Neural Systems and Rehabilitation Engineering, IEEE Transactions, June 2006, Volume: 14,  Issue: 2
 
The Berlin Brain-Computer Interface (BBCI) project develops a noninvasive BCI system whose key features are 1) the use of well-established motor competences as control paradigms, 2) high-dimensional features from 128-channel electroencephalogram (EEG), and 3) advanced machine learning techniques. As reported earlier, our experiments demonstrate that very high information transfer rates can be achieved using the readiness potential (RP) when predicting the laterality of upcoming left- versus right-hand movements in healthy subjects. A more recent study showed that the RP similarly accompanies phantom movements in arm amputees, but the signal strength decreases with longer loss of the limb. In a complementary approach, oscillatory features are used to discriminate imagined movements (left hand versus right hand versus foot). In a recent feedback study with six healthy subjects with no or very little experience with BCI control, three subjects achieved an information transfer rate above 35 bits per minute (bpm), and further two subjects above 24 and 15 bpm, while one subject could not achieve any BCI control. These results are encouraging for an EEG-based BCI system in untrained subjects that is independent of peripheral nervous system activity and does not rely on evoked potentials even when compared to results with very well-trained subjects operating other BCI systems.

Interactive Dance Technology

From Networked Performance

 

audiomulch1_small.jpg

 

Within the field of interactive dance technology, a number of projects have experimented with dancers producing music in real time from their body movements, as opposed to following the music. In MusicViaMotion (2000) for example, dance movements are captured with a video camera and mapped to sound synthesis in real time. In MIT Medialab's Expressive Footwear project (1998) and Katherine Moriwaki's Music Shoes (2000), the dancers wear sport shoes respectively chinese slippers, equipped with a range of sensors. In Alfred Desio's Zapped Taps, sensors are also used, this time on tap shoes. In all these projects, the sensed movements actuate and modulate artificial sounds.

22:16 Posted in Cyberart | Permalink | Comments (0) | Tags: cyberart

Images that represent complexity

From KurzweilAI.net

Parsons School of Design teacher Manuel Lima has constructed striking images that represent complexity.

 


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