Ok

By continuing your visit to this site, you accept the use of cookies. These ensure the smooth running of our services. Learn more.

May 22, 2006

3rd International Conference on Enactive Interfaces

Via VRoot.org 

The 3rd International Conference on Enactive Interfaces, promoted by the European Network of Excellence ENACTIVE INTERFACES, will be held in Montpellier (France) on November 20-21, 2006.

The aim of the conference is to encourage the emergence of a multidisciplinary research community in a new field of research and on a new generation of human-computer interfaces called Enactive Interfaces.

From the website:

Enactive Interfaces are inspired by a fundamental concept of “interaction” that has not been exploited by other approaches to the design of human-computer interface technologies. Mainly, interfaces have been designed to present information via symbols, or icons.

In the symbolic approach, information is stored as words, mathematical symbols or other symbolic systems, while in the iconic approach information is stored in the form of visual images, such as diagrams and illustrations.

ENACTIVE knowledge is information gained through perception-action interactions with the environment. Examples include information gained by grasping an object, by hefting a stone, or by walking around an obstacle that occludes our view. It is gained through intuitive movements, of which we often are not aware. Enactive knowledge is inherently multimodal, because motor actions alter the stimulation of multiple perceptual systems. Enactive knowledge is essential in tasks such as driving a car, dancing, playing a musical instrument, modelling objects from clay, performing sports, and so on.

Enactive knowledge is neither symbolic nor iconic. It is direct, in the sense that it is natural and intuitive, based on experience and the perceptual consequences of motor acts.

ENACTIVE / 06 will highlight convergences between the concept of Enaction and the sciences of complexity. Biological, cognitive, perceptual or technological systems are complex dynamical systems exhibiting (in)stability properties that are consequential for the agent-environment interaction. The conference will provide new insights, through the prism of ENACTIVE COMPLEXITY, about human interaction with multimodal interfaces.


 

Origami Cell Phone

lg_img_origami_cell.jpg Via Pasta and Vinegar 

The Origami Cell Phone is a future cell phone concept, which uses flexible e-paper to create a larger-than-cell display.

The concept was developed at Inventables, a consulting company specialized in "just about possible" applications.

 


 

The top10 in cognitive science

Via Pasta and Vinegar

According to the Cognitive Science Millennium Project, the top 10 most influential works in cognitive science from the 20th century are the following:

  1. Syntactic Structures Chomsky, N. (1957)
  2. Vision: a computational investigation into the human representation and processing of visual information Marr, D. (1982)
  3. Computing machinery and intelligence Turing, A. M. (1950) Mind, 59, 433-460.
  4. The organization of behavior; a neuropsychological theory Hebb, D.O. (1949)
  5. Parallel distributed processing: Explorations in the microstructure of cognition Rumelhart, D. E., McClelland, J. L. (1986)
  6. Human problem solving Newell, A., & Simon, H. A. (1972)
  7. he modularity of mind: An essay on faculty psychology Fodor, J. (1983)
  8. Remembering: A study in experimental and social psychology Bartlett, F. C. (1932)
  9. The magical number seven, plus or minus two: Some limits on our capacity for processing information Miller, G. A. (1956) Psychological Review, 63, 81-97
  10. Perception and Communication Broadbent, D. (1958)

 

Neurotechnology market is raising

The MIT Technology Review has interviewed Zack Lynch, managing directory of market analysis firm NeuroInsights,  about the future of neurotechnology. According to a recent report produced by Lynch's firm, 450 companies participate in the neurotechnology market, producing revenues of $110 billion in 2005.

Here is an excerpt of the interview:

Technology Review: Why neurotechnology?

Zack Lynch: Neuroscience is now moving from a science to an industry. What we're really looking at is an evolution: researchers are now going beyond basic science and developing more effective therapeutics for brain-related illnesses.

The need is huge. One in four people worldwide suffer from a brain-related illness, which costs a trillion dollars a year in indirect and direct economic costs. We all know someone who is affected. That burden will continue to grow with the aging population. We have more people, and more people living longer -- it's a multiplier effect.

TR: We're also starting to see a new kind of therapy for brain-related illnesses -- electrical stimulation. Various types of stimulation devices are now on the market to treat epilepsy, depression, and Parkinson's disease. What are some of the near- and far-term technologies we'll see with this kind of device?

ZL: We're seeing explosive growth in this area because scientists are overcoming many of the hurdles in this area. One example is longer battery life, so devices don't have to be surgically implanted every five years. Researchers are also developing much smaller devices. Advanced Bionics, for example, has a next-generation stimulator in trials for migraines.

In the neurodevice space, the obesity market is coming on strong. Several companies are working on this, including Medtronics and Leptos Biomedical. In obesity, even a small benefit is a breakthrough, because gastric bypass surgery [one of the most common treatments for morbid obesity] is so invasive.

In the next 10 years, I think we'll start to see a combination of technologies, like maybe a brain stimulator that releases L-dopa [a treatment for Parkinson's disease]. Whether that's viable is a whole other question, but that possibility is there because of the microelectronics revolution.

The real breakthrough will come from work on new electrodes. This will transform neurostimulator applications. With these technologies, you can create noninvasive devices and target very specific parts of the brain. It's like going from a Model T to a Ferrari. Those technologies will present the real competition for drugs.