Mar 25, 2006
The current state of VR
Though the current state of VR technology is ahead of what has been brought to the consumer market thus far, compelling applications still need to be developed - ones that really open up new services and information sources almost as much as the Web has already done," said Jackie Fenn at Gartner.
Virtual Reality had a genuine buzz going for it about 10 years ago, when movies like The Lawnmower Man and Virtuosity were getting the green light, and Nintendo's Virtual Boy game system attempted to bring the so-called artificial world into everyday living. The possibility of complete immersion in a computer-generated environment seemed, for a time, to fire up the public's imagination...
20:05 Posted in Virtual worlds | Permalink | Comments (0) | Tags: Positive Technology
Virtual reality exposure in the treatment of arachnophobia
Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games.
Technol Health Care. 2006;14(1):19-27
Authors: Bouchard S, Côté S, St-Jacques J, Robillard G, Renaud P
Buying or creating a virtual reality (VR) software is very costly. A less expensive alternative could be to modify already existing 3D computer games. The goal of this study is to assess the effectiveness of in virtuo exposure in the treatment of arachnophobia using modified 3D games. Participants were 10 women and 1 man. Virtual worlds were created using the game editor of a 3D computer game (Half-Lifetrade mark), modified to offer graduals hierarchies of fearful stimuli (spiders). Analyses revealed significant improvement between pre and post results on the behavioral avoidance test, the Spider Beliefs Questionnaire, and perceived self-efficacy. These promising results suggest that therapy using virtual reality exposure via a modified computer game is useful in the treatment of arachnophobia.
18:00 Posted in Cybertherapy | Permalink | Comments (0) | Tags: Positive Technology




