Feb 22, 2006
Virtual reality cues for improvement of gait in patients with multiple sclerosis
Baram, Yoram PhD; Miller, Ariel MD, PhD
Neurology. 66(2):178-181, January 24, 2006.
11:58 Posted in Cybertherapy | Permalink | Comments (0) | Tags: Positive Technology
Social puppet to train soldiers
Via Smart Mobs

The software has been designed by Hannes Högni Vilhjálmsson of the University of Southern California (USC) Information Sciences Institute.
read full article here
11:25 Posted in Telepresence & virtual presence | Permalink | Comments (0) | Tags: Positive Technology, Presence, social presence
Humans Ignore Motion and Stereo Cues in Favor of a Fictional Stable World
Humans Ignore Motion and Stereo Cues in Favor of a Fictional Stable World.
Curr Biol. 2006 Feb 21;16(4):428-432
Authors: Glennerster A, Tcheang L, Gilson SJ, Fitzgibbon AW, Parker AJ
As we move through the world, our eyes acquire a sequence of images. The information from this sequence is sufficient to determine the structure of a three-dimensional scene, up to a scale factor determined by the distance that the eyes have moved . Previous evidence shows that the human visual system accounts for the distance the observer has walked and the separation of the eyes when judging the scale, shape, and distance of objects. However, in an immersive virtual-reality environment, observers failed to notice when a scene expanded or contracted, despite having consistent information about scale from both distance walked and binocular vision. This failure led to large errors in judging the size of objects. The pattern of errors cannot be explained by assuming a visual reconstruction of the scene with an incorrect estimate of interocular separation or distance walked. Instead, it is consistent with a Bayesian model of cue integration in which the efficacy of motion and disparity cues is greater at near viewing distances. Our results imply that observers are more willing to adjust their estimate of interocular separation or distance walked than to accept that the scene has changed in size.
11:07 Posted in Virtual worlds | Permalink | Comments (0) | Tags: Positive Technology
Cognitive and Emotional Health Project
Via Brain Blog
The US National Institute on Aging (NIA), the National Institute of Mental Health (NIMH) and the National Institute of Neurological Disorders and Stroke (NINDS) have launched a new initiative, called Cognitive and Emotional Health Project. The goal of the initiative is to evaluate the state of the art in research on demographic, social and biologic determinants of cognitive and emotional health in aging adults.
From the website
10:55 Posted in Research institutions & funding opportunities | Permalink | Comments (0) | Tags: Positive Technology, funding opportunities




