Feb 11, 2005
Cibex-Trazer VR system for neurorehabilitation
Retrieved from: the PRESENCE - Listserve
It hasn’t yet, but the underlying concept is intriguing -- the idea that you could take one of the causes of childhood obesity and re-engineer it as part of the solution.
It may sound like science fiction, but it’s exactly what Bob Verdun, the new director of the Pawtucket Family YMCA, wants to achieve with a cutting-edge piece of fitness equipment called the Trazer.
The Trazer is a serious machine, using optical sensors, an electronic "beacon," and interactive, virtual reality software to facilitate exercise training, sports testing and rehabilitation -- but Verdun is more interested in its kid-appeal.
That’s because the Trazer is the fitness equivalent of the nutritious Twinkie: A virtual reality video game designed to make excise universally accessible and, believe it or not, fun.
"There is a resistance for kids who are not good at team sports to join a school team, and these are usually the kids who need exercise the most," said Ray Giannelli, the senior vice president of research and development for Cybex International, the Massachusetts-based company that will ship three of the first production Trazers to Pawtucket this spring.
The Trazer, said Giannelli, will give sports-adverse kids a fighting chance to stay in shape by putting simple, effective exercises within the familiar context of a video game.
"A lot of kids today are on the computer all day, e-mailing or chatting or playing video games," said Verdun, "This is the perfect bridge to exercise, a viable way to win the war against childhood obesity."
Here’s how it works:
Optical sensors mounted beneath a sleek, high-definition video display are trained to register the movements of an electronic beacon in a 6-foot, three-dimensional space.
When the beacon is attached to a belt worn by the user, his or her movements are mimicked in real-time by a virtual character in a virtual world.
An easy-to-navigate options menu features interactive programs for performance testing and sports training, as well as rehabilitative movement therapy, kinesthetic learning and fitness fun.
There are programs designed for the elderly to help them strengthen neglected muscles and maintain a full range of motion, and games designed to keep kids excited about physical activity.
In one game called "Trap Attack," players are required to move their virtual self across a three-dimensional chessboard, in sync with a roving red cursor.
Play the game on a basic difficulty setting, and the cursor moves relatively slowly, one square at a time. Crank up the difficulty, and trapdoors will appear, forcing you to jump over them.
Another game, "Goalie Wars," allows the player to intercept and "catch" soccer balls thrown by a virtual goalie. Once caught, a ball can be thrown back by lunging forward, and if you fake-out your polygonal opponent, you score a point.
Although optical sensors and virtual reality video games are impressive, they’re not exactly new.
The real meat and potatoes of Trazer is its ability to analyze and tabulate the data it collects. While you play "Goalie Wars" or "Trap Attack," the Trazer is measuring your reaction time, acceleration, speed, power, balance, agility, jumping height, endurance, heart rate and caloric output.
These statistics are displayed and saved after the completion of each exercise, a feature which will allows serious athletes, convalescents and kids to quantify their performance and track their progress.
As they’re fond of saying at Cybex, Trazer has more in common with a flight simulator than an exercise machine.
The Trazer is a versatile exercise machine, but Verdun and his colleagues are hoping it will be a crowd-pleaser as well.
Although the Trazer is still in development, a video demonstration of its capabilities and a hands-on demonstration of the more conventional Cybex Arc Trainer -- a high-tech step- machine -- are expected to be the main attractions at the YMCA’s open house on Saturday.
Scheduled for Saturday, from 10 a.m. to 12 p.m., the open house is a sneak preview: a way to show current and prospective members what they can expect from the Y’s $8 million facelift -- a soup-to-nuts overhaul which will include renovated facilities, expanded program space and brand-new, state-of-the-art fitness equipment.
The ultimate goal is to make the YMCA more family-friendly and appeal to old people, young people and everyone in between. To Verdun’s thinking, what better way to bring the 115-year-old building into the realm of iPods and Instant Messages than a video game.
"We want parents and children to know that there isn’t anything they can’t do at our facility," Verdun said in a recent interview.
"Families can come here, exercise together, and share an experience that is affordable, safe and fun.
"You don’t think about moving around when you’re on the Trazer, and that’s exactly what we want. The essence of the YMCA is having fun."
It may sound like science fiction, but it’s exactly what Bob Verdun, the new director of the Pawtucket Family YMCA, wants to achieve with a cutting-edge piece of fitness equipment called the Trazer.
The Trazer is a serious machine, using optical sensors, an electronic "beacon," and interactive, virtual reality software to facilitate exercise training, sports testing and rehabilitation -- but Verdun is more interested in its kid-appeal.
That’s because the Trazer is the fitness equivalent of the nutritious Twinkie: A virtual reality video game designed to make excise universally accessible and, believe it or not, fun.
"There is a resistance for kids who are not good at team sports to join a school team, and these are usually the kids who need exercise the most," said Ray Giannelli, the senior vice president of research and development for Cybex International, the Massachusetts-based company that will ship three of the first production Trazers to Pawtucket this spring.
The Trazer, said Giannelli, will give sports-adverse kids a fighting chance to stay in shape by putting simple, effective exercises within the familiar context of a video game.
"A lot of kids today are on the computer all day, e-mailing or chatting or playing video games," said Verdun, "This is the perfect bridge to exercise, a viable way to win the war against childhood obesity."
Here’s how it works:
Optical sensors mounted beneath a sleek, high-definition video display are trained to register the movements of an electronic beacon in a 6-foot, three-dimensional space.
When the beacon is attached to a belt worn by the user, his or her movements are mimicked in real-time by a virtual character in a virtual world.
An easy-to-navigate options menu features interactive programs for performance testing and sports training, as well as rehabilitative movement therapy, kinesthetic learning and fitness fun.
There are programs designed for the elderly to help them strengthen neglected muscles and maintain a full range of motion, and games designed to keep kids excited about physical activity.
In one game called "Trap Attack," players are required to move their virtual self across a three-dimensional chessboard, in sync with a roving red cursor.
Play the game on a basic difficulty setting, and the cursor moves relatively slowly, one square at a time. Crank up the difficulty, and trapdoors will appear, forcing you to jump over them.
Another game, "Goalie Wars," allows the player to intercept and "catch" soccer balls thrown by a virtual goalie. Once caught, a ball can be thrown back by lunging forward, and if you fake-out your polygonal opponent, you score a point.
Although optical sensors and virtual reality video games are impressive, they’re not exactly new.
The real meat and potatoes of Trazer is its ability to analyze and tabulate the data it collects. While you play "Goalie Wars" or "Trap Attack," the Trazer is measuring your reaction time, acceleration, speed, power, balance, agility, jumping height, endurance, heart rate and caloric output.
These statistics are displayed and saved after the completion of each exercise, a feature which will allows serious athletes, convalescents and kids to quantify their performance and track their progress.
As they’re fond of saying at Cybex, Trazer has more in common with a flight simulator than an exercise machine.
The Trazer is a versatile exercise machine, but Verdun and his colleagues are hoping it will be a crowd-pleaser as well.
Although the Trazer is still in development, a video demonstration of its capabilities and a hands-on demonstration of the more conventional Cybex Arc Trainer -- a high-tech step- machine -- are expected to be the main attractions at the YMCA’s open house on Saturday.
Scheduled for Saturday, from 10 a.m. to 12 p.m., the open house is a sneak preview: a way to show current and prospective members what they can expect from the Y’s $8 million facelift -- a soup-to-nuts overhaul which will include renovated facilities, expanded program space and brand-new, state-of-the-art fitness equipment.
The ultimate goal is to make the YMCA more family-friendly and appeal to old people, young people and everyone in between. To Verdun’s thinking, what better way to bring the 115-year-old building into the realm of iPods and Instant Messages than a video game.
"We want parents and children to know that there isn’t anything they can’t do at our facility," Verdun said in a recent interview.
"Families can come here, exercise together, and share an experience that is affordable, safe and fun.
"You don’t think about moving around when you’re on the Trazer, and that’s exactly what we want. The essence of the YMCA is having fun."
15:30 Posted in Cybertherapy | Permalink | Comments (0) | Tags: Positive Technology, virtual reality
The comments are closed.