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Dec 21, 2004

Cybertherapy 2005

The rapid growth of the mental health conference has mirrored the continuous advances and discoveries made by over 400 investigators who use virtual reality and other simulation and advanced technologies to help patients with both mental and physical disorders. There have been several hundred publications over the past five years that showcase virtual reality in the assessment and treatment of anxiety disorders, eating disorders, neuro-psychiatric and neuro-psychological assessment and training, rehabilitation, adjuncts for training in the disabled population, sexual dysfunction, distraction from unpleasant or painful medical procedures, as well as a wide a variety of other fascinating ideas and new concepts.

This new conference will seek input from a wider segment of the scientific community, and is interested in attracting experts in rehabilitation, disabilities, social science, cognitive science, as well as those interested in the meeting's core topics. There is also an interest in continuing to apply cutting edge technologies such as shared virtual worlds, avatars, video game virtual reality (VGVR), augmented reality, force feedback methods, and non-invasive physiological monitoring (heart rate variability, fMRI, PET, cardiac output, ultrasound and others) in virtual worlds.

This year's theme acknowledges the increasing use of interactive media in both training and therapeutic interventions (mental health, disabilities, and rehabilitation).

http://www.e-therapy.info/

Technologies include virtual reality simulations, telehealth, videoconferencing, the Internet, robotics, and non-invasive physiological monitoring devices. By utilizing technology for training and therapy, we are able to improve existing protocols, and disseminate care to a wider segment of the population.

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