Feb 16, 2009

Improving the performance of brain-computer interface through meditation

Improving the performance of brain-computer interface through meditation practicing.

Conf Proc IEEE Eng Med Biol Soc. 2008;1:662-5

Authors: Eskandari P, Erfanian A

Cognitive tasks using motor imagery have been used for generating and controlling EEG activity in most brain-computer interface (BCI). Nevertheless, during the performance of a particular mental task, different factors such as concentration, attention, level of consciousness and the difficulty of the task, may be affecting the changes in the EEG activity. Accordingly, training the subject to consistently and reliably produce and control the changes in the EEG signals is a critical issue in developing a BCI system. In this work, we used meditation practice to enhance the mind controllability during the performance of a mental task in a BCI system. The mental states to be discriminated are the imaginative hand movement and the idle state. The experiments were conducted on two groups of subject, meditation group and control group. The time-frequency analysis of EEG signals for meditation practitioners showed an event-related desynchronization (ERD) of beta rhythm before imagination during resting state. In addition, a strong event-related synchronization (ERS) of beta rhythm was induced in frequency around 25 Hz during hand motor imagery. The results demonstrated that the meditation practice can improve the classification accuracy of EEG patterns. The average classification accuracy was 88.73% in the meditation group, while it was 70.28% in the control group. An accuracy as high as 98.0% was achieved in the meditation group.

Jan 20, 2009

Functional network reorganization during learning in a brain-computer interface paradigm

Functional network reorganization during learning in a brain-computer interface paradigm.

Proc Natl Acad Sci U S A. 2008 Dec 1;

Authors: Jarosiewicz B, Chase SM, Fraser GW, Velliste M, Kass RE, Schwartz AB

Efforts to study the neural correlates of learning are hampered by the size of the network in which learning occurs. To understand the importance of learning-related changes in a network of neurons, it is necessary to understand how the network acts as a whole to generate behavior. Here we introduce a paradigm in which the output of a cortical network can be perturbed directly and the neural basis of the compensatory changes studied in detail. Using a brain-computer interface, dozens of simultaneously recorded neurons in the motor cortex of awake, behaving monkeys are used to control the movement of a cursor in a three-dimensional virtual-reality environment. This device creates a precise, well-defined mapping between the firing of the recorded neurons and an expressed behavior (cursor movement). In a series of experiments, we force the animal to relearn the association between neural firing and cursor movement in a subset of neurons and assess how the network changes to compensate. We find that changes in neural activity reflect not only an alteration of behavioral strategy but also the relative contributions of individual neurons to the population error signal.

Dec 01, 2008

Brain-machine interface via real-time fMRI

Brain-machine interface via real-time fMRI: Preliminary study on thought-controlled robotic arm.

Neurosci Lett. 2008 Nov 18;

Authors: Lee JH, Ryu J, Jolesz FA, Cho ZH, Yoo SS

Real-time functional MRI (rtfMRI) has been used as a basis for brain-computer interface (BCI) due to its ability to characterize region-specific brain activity in real-time. As an extension of BCI, we present an rtfMRI-based brain-machine interface (BMI) whereby 2-dimensional movement of a robotic arm was controlled by the regulation (and concurrent detection) of regional cortical activations in the primary motor areas. To do so, the subjects were engaged in the right- and/or left-hand motor imagery tasks. The blood oxygenation level dependent (BOLD) signal originating from the corresponding hand motor areas was then translated into horizontal or vertical robotic arm movement. The movement was broadcasted visually back to the subject as a feedback. We demonstrated that real-time control of the robotic arm only through the subjects' thought processes was possible using the rtfMRI-based BMI trials.

Nov 04, 2008

Brain Controlled Cell Phones

Via Textually.org

NeuroSky Inc, a venture company based in San Jose, Calif, prototyped a system that reads brain waves with a sensor and uses them for mobile phone applications.

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Software algorithms try to deduce from your brainwaves what you are thinking and pass on the appropriate commands to the cell phone.

 

Jul 09, 2008

Brain motor system function in a patient with complete spinal cord injury

Brain motor system function in a patient with complete spinal cord injury following extensive brain-computer interface training.

Exp Brain Res. 2008 Jul 1;

Authors: Enzinger C, Ropele S, Fazekas F, Loitfelder M, Gorani F, Seifert T, Reiter G, Neuper C, Pfurtscheller G, Müller-Putz G

Although several features of brain motor function appear to be preserved even in chronic complete SCI, previous functional MRI (fMRI) studies have also identified significant derangements such as a strongly reduced volume of activation, a poor modulation of function and abnormal activation patterns. It might be speculated that extensive motor imagery training may serve to prevent such abnormalities. We here report on a unique patient with a complete traumatic SCI below C5 who learned to elicit electroencephalographic signals beta-bursts in the midline region upon imagination of foot movements. This enabled him to use a neuroprosthesis and to "walk from thought" in a virtual environment via a brain-computer interface (BCI). We here used fMRI at 3T during imagined hand and foot movements to investigate the effects of motor imagery via persistent BCI training over 8 years on brain motor function and compared these findings to a group of five untrained healthy age-matched volunteers during executed and imagined movements. We observed robust primary sensorimotor cortex (SMC) activity in expected somatotopy in the tetraplegic patient upon movement imagination while such activation was absent in healthy untrained controls. Sensorimotor network activation with motor imagery in the patient (including SMC contralateral to and the cerebellum ipsilateral to the imagined side of movement as well as supplementary motor areas) was very similar to the pattern observed with actual movement in the controls. We interpret our findings as evidence that BCI training as a conduit of motor imagery training may assist in maintaining access to SMC in largely preserved somatopy despite complete deafferentation.

Jul 08, 2008

New BCI system for gaming applications

Emotiv Systems has developed a new brain computer interface headset for video games and other uses. Emotiv’s president Tan Le claims that the headset will be on sale around the end of this year ($299).

Mar 03, 2008

Brain-computer interfaces in the continuum of consciousness

Brain-computer interfaces in the continuum of consciousness.

Curr Opin Neurol. 2007 Dec;20(6):643-9

Authors: Kübler A, Kotchoubey B

PURPOSE OF REVIEW: To summarize recent developments and look at important future aspects of brain-computer interfaces. RECENT FINDINGS: Recent brain-computer interface studies are largely targeted at helping severely or even completely paralysed patients. The former are only able to communicate yes or no via a single muscle twitch, and the latter are totally nonresponsive. Such patients can control brain-computer interfaces and use them to select letters, words or items on a computer screen, for neuroprosthesis control or for surfing the Internet. This condition of motor paralysis, in which cognition and consciousness appear to be unaffected, is traditionally opposed to nonresponsiveness due to disorders of consciousness. Although these groups of patients may appear to be very alike, numerous transition states between them are demonstrated by recent studies. SUMMARY: All nonresponsive patients can be regarded on a continuum of consciousness which may vary even within short time periods. As overt behaviour is lacking, cognitive functions in such patients can only be investigated using neurophysiological methods. We suggest that brain-computer interfaces may provide a new tool to investigate cognition in disorders of consciousness, and propose a hierarchical procedure entailing passive stimulation, active instructions, volitional paradigms, and brain-computer interface operation.

Jan 23, 2008

Using brain-computer communication to navigate virtual environments

Brain-computer communication: motivation, aim, and impact of exploring a virtual apartment.

IEEE Trans Neural Syst Rehabil Eng. 2007 Dec;15(4):473-82

Authors: Leeb R, Lee F, Keinrath C, Scherer R, Bischof H, Pfurtscheller G

The step away from a synchronized or cue-based brain-computer interface (BCI) and from laboratory conditions towards real world applications is very important and crucial in BCI research. This work shows that ten naive subjects can be trained in a synchronous paradigm within three sessions to navigate freely through a virtual apartment, whereby at every junction the subjects could decide by their own, how they wanted to explore the virtual environment (VE). This virtual apartment was designed similar to a real world application, with a goal-oriented task, a high mental workload, and a variable decision period for the subject. All subjects were able to perform long and stable motor imagery over a minimum time of 2 s. Using only three electroencephalogram (EEG) channels to analyze these imaginations, we were able to convert them into navigation commands. Additionally, it could be demonstrated that motivation is a very crucial factor in BCI research; motivated subjects perform much better than unmotivated ones.

Jan 09, 2008

Brain–Computer Communication: Motivation, Aim, and Impact of Exploring a Virtual Apartment

Neural Systems and Rehabilitation Engineering, IEEE Transactions on [see also IEEE Trans. on Rehabilitation Engineering]

Leeb, R.   Lee, F.   Keinrath, C.   Scherer, R.   Bischof, H.   Pfurtscheller, G.  

Publication Date: Dec. 2007
Volume: 15,  Issue: 4
On page(s): 473-482
ISSN: 1534-4320

 
 

The step away from a synchronized or cue-based brain–computer interface (BCI) and from laboratory conditions towards real world applications is very important and crucial in BCI research. This work shows that ten naive subjects can be trained in a synchronous paradigm within three sessions to navigate freely through a virtual apartment, whereby at every junction the subjects could decide by their own, how they wanted to explore the virtual environment (VE). This virtual apartment was designed similar to a real world application, with a goal-oriented task, a high mental workload, and a variable decision period for the subject. All subjects were able to perform long and stable motor imagery over a minimum time of 2 s. Using only three electroencephalogram (EEG) channels to analyze these imaginations, we were able to convert them into navigation commands. Additionally, it could be demonstrated that motivation is a very crucial factor in BCI research; motivated subjects perform much better than unmotivated ones.

Jan 05, 2008

Towards an independent brain-computer interface using steady state visual evoked potentials

Towards an independent brain-computer interface using steady state visual evoked potentials.

Clin Neurophysiol. 2008 Feb;119(2):399-408

Authors: Allison BZ, McFarland DJ, Schalk G, Zheng SD, Jackson MM, Wolpaw JR

OBJECTIVE: Brain-computer interface (BCI) systems using steady state visual evoked potentials (SSVEPs) have allowed healthy subjects to communicate. However, these systems may not work in severely disabled users because they may depend on gaze shifting. This study evaluates the hypothesis that overlapping stimuli can evoke changes in SSVEP activity sufficient to control a BCI. This would provide evidence that SSVEP BCIs could be used without shifting gaze. METHODS: Subjects viewed a display containing two images that each oscillated at a different frequency. Different conditions used overlapping or non-overlapping images to explore dependence on gaze function. Subjects were asked to direct attention to one or the other of these images during each of 12 one-minute runs. RESULTS: Half of the subjects produced differences in SSVEP activity elicited by overlapping stimuli that could support BCI control. In all remaining users, differences did exist at corresponding frequencies but were not strong enough to allow effective control. CONCLUSIONS: The data demonstrate that SSVEP differences sufficient for BCI control may be elicited by selective attention to one of two overlapping stimuli. Thus, some SSVEP-based BCI approaches may not depend on gaze control. The nature and extent of any BCI's dependence on muscle activity is a function of many factors, including the display, task, environment, and user. SIGNIFICANCE: SSVEP BCIs might function in severely disabled users unable to reliably control gaze. Further research with these users is necessary to explore the optimal parameters of such a system and validate online performance in a home environment.

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