Mar 07, 2006
An augmented reality game on a cellphone
Via Gizmodo
"Viennese computer scientist Daniel Wagner has figured out a way to show a virtual character on an i-mate SP5 cellphone, and when you move around with the cellphone, it appears that you're floating around this virtual character in 3D. Other people with cellphones can also see this character from their points of view."
20:38 Posted in Augmented/mixed reality | Permalink | Comments (0) | Tags: Positive Technology
VR to evaluate craving and cue reactivity in cocaine dependent individuals
A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals.
Addict Behav. 2006 Mar 1;
Authors: Saladin ME, Brady KT, Graap K, Rothbaum BO
In the present feasibility study, we developed a 3-dimensional virtual "crack" cocaine environment and evaluated the environment's ability to elicit subjective craving and cue reactivity (i.e., subjective emotional responding, heart rate and skin conductance) in 11 crack cocaine dependent individuals. Each of the seven 3-D crack cocaine scenes in the cocaine environment depicted actors engaging in a range of using-related behaviors (i.e., smoking crack) whereas the neutral environment contained scenes depicted 3-D aquariums with active aquatic life (baseline measures were obtained following immersion in the neutral environment). Results indicated that craving was significantly elevated during the cocaine-related scenes as compared to baseline. Craving varied by scene content, with scenes depicting active cocaine use eliciting the highest levels of craving. Heart rate was significantly higher in four of the scenes with drug use content and positive affect (i.e., happiness) ratings were significantly lower during cocaine scenes as compared to baseline. Overall, the results suggest that a standardized and stimulus rich virtual reality environment effectively elicits craving and physiologic reactivity. Such technology has potential utility in the development and refinement of exposure-based behavioral and pharmacological interventions for substance use disorders.
20:32 Posted in Cybertherapy | Permalink | Comments (0) | Tags: Positive Technology
Unilateral cerebellar stroke disrupts movement preparation and motor imagery
Unilateral cerebellar stroke disrupts movement preparation and motor imagery.
Clin Neurophysiol. 2006 Mar 2;
Authors: Battaglia F, Quartarone A, Ghilardi MF, Dattola R, Bagnato S, Rizzo V, Morgante L, Girlanda P
OBJECTIVE: To assess motor cortex excitability, motor preparation and imagery in patients with unilateral cerebellar stroke with damage of the dentate nucleus by using transcranial magnetic stimulation (TMS). METHOD: Eight patients with unilateral cerebellar lesions due to tromboembolic stroke and 10 age matched healthy subjects were enrolled. Resting (RMT) and active (AMT) motor threshold, cortical and peripheral silent period, evaluation of motor imagery, reaction time and premovement facilitation of motor evoked potential (MEP) were tested bilaterally using TMS. RESULTS: The RMT and AMT were found to be increased contra lateral to the affected cerebellar hemisphere while the cortical silent period was prolonged. In addition the amount of MEP facilitation during motor imagery and the pre-movement facilitation were reduced in the motor cortex contra lateral to the affected cerebellar hemisphere. The reaction time, performed with the symptomatic hand, was slower. CONCLUSIONS: On the whole, our data confirm a role for the cerebellum in maintaining the excitability of primary motor area. Furthermore, patients with unilateral cerebellar stroke exhibit lateralized deficit of motor preparation and motor imagery. SIGNIFICANCE: Our results add to evidence that cerebellum contributes to specific aspects of motor preparation and motor imagery.
20:31 Posted in Mental practice & mental simulation | Permalink | Comments (0) | Tags: Positive Technology
Effects of Biofeedback in Phonatory Disorders and Phonatory Performance
Effects of Biofeedback in Phonatory Disorders and Phonatory Performance: A Systematic Literature Review.
Appl Psychophysiol Biofeedback. 2006 Mar 3;
Authors: Maryn Y, De Bodt M, Van Cauwenberge P
20:29 Posted in Biofeedback & neurofeedback | Permalink | Comments (0) | Tags: Positive Technology
Mar 05, 2006
Improving the accuracy of the diagnosis of schizophrenia by means of virtual reality
Improving the accuracy of the diagnosis of schizophrenia by means of virtual reality.
Am J Psychiatry. 2006 Mar;163(3):512-20
Authors: Sorkin A, Weinshall D, Modai I, Peled A
21:43 Posted in Cybertherapy | Permalink | Comments (0) | Tags: Positive Technology
Mar 02, 2006
Alpha activity induced by transcendental meditation
Medial profrontal cortex and anterior cingulate cortex in the generation of alpha activity induced by transcendental meditation: a magnetoencephalographic study.
Acta Med Okayama. 2006 Feb;60(1):51-8
Authors: Yamamoto S, Kitamura Y, Yamada N, Nakashima Y, Kuroda S
Previous EEG studies have shown that transcendental meditation (TM) increases frontal and central alpha activity. The present study was aimed at identifying the source of this alpha activity using magnetoencephalography (MEG) and electroencephalography (EEG) simultaneously on eight TM practitioners before, during, and after TM. The magnetic field potentials corresponding to TM-induced alpha activities on EEG recordings were extracted, and we attempted to localize the dipole sources using the multiple signal classification (MUSIC) algorithm, equivalent current dipole source analysis, and the multiple spatio-temporal dipole model. Since the dipoles were mapped to both the medial prefrontal cortex (mPFC) and anterior cingulate cortex (ACC), it is suggested that the mPFC and ACC play an important role in brain activity induced by TM.
18:18 Posted in Meditation & brain | Permalink | Comments (0) | Tags: Positive Technology
Scientist Brings Life to Cell Phones
Via Networked performance (from the original posting by Jim Downing on Smart Mobs]
Samsung Electronics "is now cooperating with a local research team to develop cell phone software that can feel, think, evolve and reproduce", the Korea Times reports. "The team, led by Prof. Kim Jong-hwan at the Korea Advanced Institute of Science and Technology, is hooking up with Samsung to create the attention-grabbing software outfitted with "artificial chromosomes". "This software can feel, think and interact with phone owners.It will breathe power into cell phones, bringing the gadgets to life,'' Kim said. 'We have almost completed the first-stage task with Samsung to install the software in cell phones and plan to start the second job soon,'' the 48-year-old said. Oh's former top lieutenant Lee Kang-hee said a three-dimensional avatar will lurk inside the cell phone and adjust itself to characteristics of the cell phone carriers. 'It's just like a sophisticated creature living inside a cell phone.An owner will be allowed to set its first personality by defining the underlying DNA,'' said Lee, who will join Samsung Electronics tomorrow."
However, it is up to the avatar how its personality develops with the owner. Its personality can get better or worse depending on how people treat it,'' he said. Lee added folks will be able to deal with loneliness felt by the avatar, which will pop up on the phone when they feel alone, by touching a button. Should the owner refuse to respond to the signal, the avatars will change their personalities either to express such feelings more often or just to become depressed,according to Lee. This year,the team is poised to start enabling the cell phone-embedded artificial creature to mate with another to have offspring".
13:35 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: Positive Technology, mobile
Mar 01, 2006
Brain activity before an event predicts later recollection
Brain activity before an event predicts later recollection
Nature Neuroscience, Published online: 26 February 2006
22:34 Posted in Meditation & brain | Permalink | Comments (0) | Tags: Positive Technology
Mobile guitar-phone
Via Textually.org
Motorola is patenting a mobile phone that allows users to play a "virtual guitar neck" displayed on the screen by using its keypad; the produced sound can be played through the device's speaker or communicated at distance
22:28 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: Positive Technology