Jun 17, 2009
How does visual thinking work in the mind of a person with autism?
How does visual thinking work in the mind of a person with autism? A personal account.
Philos Trans R Soc Lond B Biol Sci. 2009 May 27;364(1522):1437-42
Authors: Grandin T
My mind is similar to an Internet search engine that searches for photographs. I use language to narrate the photo-realistic pictures that pop up in my imagination. When I design equipment for the cattle industry, I can test run it in my imagination similar to a virtual reality computer program. All my thinking is associative and not linear. To form concepts, I sort pictures into categories similar to computer files. To form the concept of orange, I see many different orange objects, such as oranges, pumpkins, orange juice and marmalade. I have observed that there are three different specialized autistic/Asperger cognitive types. They are: (i) visual thinkers such as I who are often poor at algebra, (ii) pattern thinkers such as Daniel Tammet who excel in math and music but may have problems with reading or writing composition, and (iii) verbal specialists who are good at talking and writing but they lack visual skills.
16:06 Posted in Mental practice & mental simulation | Permalink | Comments (0) | Tags: mental simulation, virtual reality, telepresence
Jun 15, 2009
Equivalence of Real-World and Virtual-Reality Route Learning
Equivalence of Real-World and Virtual-Reality Route Learning: A Pilot Study.
Cyberpsychol Behav. 2009 Jun 10;
Authors: Lloyd J, Persaud NV, Powell TE
Abstract There is good evidence for effective transfer of learning from virtual to real-world environments, and this holds true even for complex spatial tasks such as route learning. However, there is little research into the simple equivalence of an individual's performance across real and virtual environments, an important topic which could support the use of virtual reality as an assessment and research tool. This pilot study compared route-learning performance in a desktop virtual town with performance around a real-world route. Participants were "driven" around a route through a virtual town and around a different (but equally complex) route through a real-world suburb, then asked to direct the driver back around each of the routes from memory. They completed strategy checklists after learning each route. Results indicated good equivalence between the real and virtual environments, with comparable error rates and no differences in strategy preferences. This demonstrates that simple desktop virtual environments may be a useful tool for assessment of and research into route learning.
17:22 Posted in Telepresence & virtual presence, Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, route learning, presence, telepresence




