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Jan 24, 2008

Research position at Aerospace Psychology Research Group

The Aerospace Psychology Research Group, School of Psychology, Trinity  College Dublin, is part of a large EU Research Consortium, and they are currently looking to hire a researcher in the area of VR/Human Factors/HCI.


The main work of the group concerns carrying out research into the human and organisational factors which underlie safety, reliability and change in complex safety-critical industries like aviation and the 
process industries. This particular project will concentrate on Process Engineering Simulation. The work will include VR and HCI/Human Factors

The position is available immediately and will require one month in Milan. The basic salary ranges between 30K-35K Euro (negotiable depending upon experience and qualifications).

If you would like to know more contact:

Alison Kay on 00353 (0) 87 2635673 or at kayam AT tcd.ie

http://www.tcd.ie/Psychology/aprg/home.html

Jan 23, 2008

Using brain-computer communication to navigate virtual environments

Brain-computer communication: motivation, aim, and impact of exploring a virtual apartment.

IEEE Trans Neural Syst Rehabil Eng. 2007 Dec;15(4):473-82

Authors: Leeb R, Lee F, Keinrath C, Scherer R, Bischof H, Pfurtscheller G

The step away from a synchronized or cue-based brain-computer interface (BCI) and from laboratory conditions towards real world applications is very important and crucial in BCI research. This work shows that ten naive subjects can be trained in a synchronous paradigm within three sessions to navigate freely through a virtual apartment, whereby at every junction the subjects could decide by their own, how they wanted to explore the virtual environment (VE). This virtual apartment was designed similar to a real world application, with a goal-oriented task, a high mental workload, and a variable decision period for the subject. All subjects were able to perform long and stable motor imagery over a minimum time of 2 s. Using only three electroencephalogram (EEG) channels to analyze these imaginations, we were able to convert them into navigation commands. Additionally, it could be demonstrated that motivation is a very crucial factor in BCI research; motivated subjects perform much better than unmotivated ones.