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Jan 13, 2008

Validity of virtual reality as a method of exposure in the treatment of test anxiety.

Validity of virtual reality as a method of exposure in the treatment of test anxiety.

Behav Res Methods. 2007 Nov;39(4):844-51

Authors: Alsina-Jurnet I, Carvallo-Beciu C, Gutiérez-Maldonado J

This is a validation study, aiming to explore the effectiveness of a set of virtual environments forproducing emotionally significant responses in students with high levels of test anxiety in order to be able to implement them later in treatment. Twenty-one students agreed to take part, 11 with high test anxiety and 10 with low test anxiety. The virtual environments were prepared in chronological order: the student's home, then the metro, and finally the corridor and lecture hall where the examination takes place. The results showed that the high-test-anxiety group presented higher levels of anxiety and depression than the low-test-anxiety group during exposure to the virtual environments. This study shows that virtual reality is able to provoke emotional responses in students with high test anxiety. This validation study should be followed up with treatment studies to evaluate the efficacy of virtual reality therapy for treating test anxiety.

Metaplace builds a different architecture for virtual worlds

Via Technology Review

Metaplace is building a system that's designed to treat virtual worlds like other content on the Web. With Metaplace, designers can build worlds using a markup language, style sheets, modules, and a scripting language. Every world acts like a Web server, and every object in a world has a URL. What this means for users of these worlds is that they can move seamlessly from the rest of the Web into the virtual world and back again. A user can browse to any object in a Metaplace world from outside, and every object can be linked to the rest of the Web and exchange information with Web services. 
 

Read full article on Technology Review 

Centrally controlled heart rate changes during mental practice in immersive virtual environment

Centrally controlled heart rate changes during mental practice in immersive virtual environment: A case study with a tetraplegic.

Int J Psychophysiol. 2007 Nov 29;

Authors: Pfurtscheller G, Leeb R, Friedman D, Slater M

A tetraplegic patient was able to induce midcentral localized beta oscillations in the electroencephalogram (EEG) after extensive mental practice of foot motor imagery. This beta oscillation was used to simulate a wheel chair movement in a virtual environment (VE). The analysis of electrocardiogram (ECG) data revealed that the induced beta oscillations were accompanied by a characteristic heart rate (HR) change in form of a preparatory HR acceleration followed by a short-lasting deceleration in the order of 10-20 bpm (beats-per-minute). This provides evidence that mental practice of motor performance is accompanied not only by activation of cortical structures but also by central commands into the cardiovascular system with its nuclei in the brain stem.