Dec 23, 2006
Effects of VR distraction on pain, fear, and distress
Effects of distraction on pain, fear, and distress during venous port access and venipuncture in children and adolescents with cancer.
J Pediatr Oncol Nurs. 2007 Jan-Feb;24(1):8-19
Authors: Windich-Biermeier A, Sjoberg I, Dale JC, Eshelman D, Guzzetta CE
This study evaluates the effect of self-selected distracters (ie, bubbles, I Spy: Super Challenger book, music table, virtual reality glasses, or handheld video games) on pain, fear, and distress in 50 children and adolescents with cancer, ages 5 to 18, with port access or venipuncture. Using an intervention-comparison group design, participants were randomized to the comparison group (n = 28) to receive standard care or intervention group (n = 22) to receive distraction plus standard care. All participants rated their pain and fear, parents rated participant fear, and the nurse rated participant fear and distress at 3 points in time: before, during, and after port access or venipuncture. Results show that self-reported pain and fear were significantly correlated (P = .01) within treatment groups but not significantly different between groups. Intervention participants demonstrated significantly less fear (P <.001) and distress (P = .03) as rated by the nurse and approached significantly less fear (P = .07) as rated by the parent. All intervention parents said the needlestick was better because of the distracter. The authors conclude that distraction has the potential to reduce fear and distress during port access and venipuncture.
18:00 Posted in Cybertherapy, Virtual worlds | Permalink | Comments (0) | Tags: virtual reality, cybertherapy
Positive emotions boost creativity
Researchers from the University of Toronto found that creativity is improved when people are in a good mood.
Read the post on WoP
Read ABC health report on the study
17:55 Posted in Creativity and computers | Permalink | Comments (0) | Tags: creativity and computers
Brain mouse
via omnibrain
if you are still looking for a xmas gift, what about this Brain mouse designed by Pat Says Now
17:50 Posted in Cyberart | Permalink | Comments (0) | Tags: cyberart
FDA Approves Cool-Cap
Via BrainBlog

FDA Approves Novel Device That Prevents or Reduces Brain Damage in Infants (FDA press release)
The Food and Drug Administration (FDA) today approved a first-of-a-kind medical device for the treatment of babies born with moderate to severe hypoxic-ischemic encephalopathy (HIE), a potentially fatal injury to the brain caused by low levels of oxygen. The Olympic Cool-Cap system is designed to prevent or reduce damage to the brains of these patients by keeping the head cool while the body is maintained at a slightly below-normal temperature. The Cool-Cap is manufactured by Olympic Medical Corporation, a subsidiary of Natus Medical Incorporated of San Carlos, Calif.
Read the full PR
14:03 Posted in Neurotechnology & neuroinformatics | Permalink | Comments (0) | Tags: neurotechnology
A Virtual Reprise of the Stanley Milgram Obedience Experiments
Mel Slater at UCL and colleagues have recreated Milgram’s classic obediency psychology experiment using virtual reality. Back in the 1960s Stanley Milgram appeared to show that student participants would obey a researcher and administer lethal electric shocks to a stranger, but the studies have not been replicated because of ethical concerns. Now researchers have tested participants’ willingness to administer electric shocks to a computer animated woman in a virtual reality environment. The study was published a few days ago in PLOS online
Slater, M., Antley, M., Davison, A., Swapp, D., Guger, C., Barker, C., Pistrang, N. & Sanchez-Vives, M.V. (2006). A Virtual Reprise of the Stanley Milgram Obedience Experiments. PLOS ONE, 1, e39 (open access).
13:55 Posted in Research tools | Permalink | Comments (0)
The future of research journals and peer-review
Via Medgadget
PLoS ONE - the newest journal of the Public Library of Science - is looking to completely shift the way peer-reviewed literature works:
Scope:PLoS ONE features reports of primary research from all disciplines within science and medicine. By not excluding papers on the basis of subject area, PLoS ONE facilitates the discovery of the connections between papers whether within or between disciplines.
Peer Review:
Each submission will be assessed by a member of the PLoS ONE Editorial Board before publication. This pre-publication peer review will concentrate on technical rather than subjective concerns and may involve discussion with other members of the Editorial Board and/or the solicitation of formal reports from independent referees. If published, papers will be made available for community-based open peer review involving online annotation, discussion, and rating.
Open Access:
All works published in PLoS journals are open access, licensed under the Creative Commons Attribution License. Everything is immediately available online without cost to anyone, anywhere--to read, download, redistribute, include in databases, and otherwise use--subject only to the condition that the original authorship is properly attributed. Copyright is retained by the author.
Read more
13:45 Posted in Research tools | Permalink | Comments (0) | Tags: research tools
Future scenario video about UMPCs
The UMPC site has an interesting little future scenario video about how UMPCs might be used
13:39 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: mobile, wereable, mediated social presence






