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Oct 05, 2006

First Teleportation Between Light and Matter

From SCIAM 

Scientific American online reports about a physics experiment conducted by Eugene Polzik and his colleagues at the Niels Bohr Institute in Copenhagen, which looks like the "Beam-me-up, Scotty" technology of Star Trek: 

At long last researchers have teleported the information stored in a beam of light into a cloud of atoms, which is about as close to getting beamed up by Scotty as we're likely to come in the foreseeable future. More practically, the demonstration is key to eventually harnessing quantum effects for hyperpowerful computing or ultrasecure encryption systems. Quantum computers or cryptography networks would take advantage of entanglement, in which two distant particles share a complementary quantum state. In some conceptions of these devices, quantum states that act as units of information would have to be transferred from one group of atoms to another in the form of light. Because measuring any quantum state destroys it, that information cannot simply be measured and copied. Researchers have long known that this obstacle can be finessed by a process called teleportation, but they had only demonstrated this method between light beams or between atoms...

Read the full story

 

VR for teaching airway management in trauma

New equipment and techniques for airway management in trauma.

Curr Opin Anaesthesiol. 2001 Apr;14(2):197-209

Authors: Smith CE, Dejoy SJ

A patent, unobstructed airway is fundamental in the care of the trauma patient, and is most often obtained by placing a cuffed tube in the trachea. The presence of shock, respiratory distress, a full stomach, maxillofacial trauma, neck hematoma, laryngeal disruption, cervical spine instability, and head injury all combine to increase tracheal intubation difficulty in the trauma patient. Complications resulting from intubation difficulties include brain injury, aspiration, trauma to the airway, and death. The use of devices such as the gum-elastic bougie, McCoy laryngoscope, flexible and rigid fiberscopes, intubating laryngeal mask, light wand, and techniques such as rapid-sequence intubation, manual in-line axial stabilization, retrograde intubation, and cricothyroidotomy, enhance the ability to obtain a definitive airway safely. The management of the failed airway includes calling for assistance, optimal two-person bag-mask ventilation, and the use of the laryngeal mask airway, Combitube, or surgical airway. The simulation of airway management using realistic simulator tools (e.g. full-scale simulators, virtual reality airway simulators) is a promising modality for teaching physicians and advanced life support personnel emergency airway management skills.

It is still a watch however

Via Mobile Community Design

The MBW-100 watch lets you answer or reject calls, displays caller ID info, and even lets you play, pause and skip music tracks. The device connects to selected Sony Ericsson handsets (including K790 and K610 models) via Bluetooth 2.0. The stainless-steel, 6.6-ounce watch boasts analog dials and an OLED screen, and it lets you control a variety of phone functions, such as call handling (you can answer, reject or mute calls) and music playback (play, pause, and skip tracks)

 

22:54 Posted in Wearable & mobile | Permalink | Comments (0) | Tags: wereable, mobile

Teliris Launches VirtuaLive with HSL's Thoughts and Analysis

Via Human Productivity Lab

GlobalTable VirtuaLive 360 Front.jpg

Teliris, a company that develops telepresence solutions, has announced its 4th generation offering. From the press release:

The VirtuaLive(TM) enhanced technology provides the most natural and intimate virtual meeting environment on the market, and is available in a broad set of room offerings designed to meet the specific needs of its customers.

Building on Teliris' third generation GlobalTable(TM) telepresence solutions, VirtuaLive(TM) provides enhanced quality video and broadband audio, realistically replicating an in-person meeting experience by capturing and transmitting the most subtle visual gestures and auditory cues.

"All future Teliris solutions will fall under the VirtuaLive(TM) umbrella of offerings," said Marc Trachtenberg, Teliris CEO. "With such an advanced technology platform and range of solutions, companies can select the immersive experience that best fits their business environment and goals."

VirtuaLive's(TM) next generation of Virtual Vectoring(TM) is at the center of the new offerings. It provides users with unparalleled eye-to-eye contact from site-to-site in multipoint meetings with various numbers of participants within each room. No other vendor offering can match the natural experience created by advanced technology in such diverse environments.

Social behavior and norms in virtual environments are comparable to those in the physical world

Nick Yee and colleagues at Stanford University have investigated whether social behavior and norms in virtual environments are comparable to those in the physical world. To this end, they collected data from avatars in Second Life, in order to explore whether social norms of gender, interpersonal distance (IPD), and eye gaze transfer into virtual environments even though the modality of movement is entirely different.
"Results showed that established findings of IPD and eye gaze transfer into virtual environments: 1) Malemale dyads have larger IPDs than female-female dyads, 2) male-male dyads maintain less eye contact than female-female dyads, and 3) decreases in IPD are compensated with gaze avoidance"
According to Yee and coll., these findings suggest that social interactions in online virtual environments are governed by the same social norms as social interactions in the physical world.

Yee, N., Bailenson, J.N. & Urbanek, M. (2006). The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments. Cyberspace and Behaviour, In Press.