Jul 20, 2006
Using thought power to control artificial limbs
Nature 442, 164-171(13 July 2006)
Leigh R. Hochberg, Mijail D. Serruya, Gerhard M. Friehs, Jon A. Mukand, Maryam Saleh, Abraham H. Caplan, Almut Branner, David Chen, Richard D. Penn and John P. Donoghue
Neuromotor prostheses (NMPs) aim to replace or restore lost motor functions in paralysed humans by routeing movement-related signals from the brain, around damaged parts of the nervous system, to external effectors. To translate preclinical results from intact animals to a clinically useful NMP, movement signals must persist in cortex after spinal cord injury and be engaged by movement intent when sensory inputs and limb movement are long absent. Furthermore, NMPs would require that intention-driven neuronal activity be converted into a control signal that enables useful tasks. Here we show initial results for a tetraplegic human (MN) using a pilot NMP. Neuronal ensemble activity recorded through a 96-microelectrode array implanted in primary motor cortex demonstrated that intended hand motion modulates cortical spiking patterns three years after spinal cord injury. Decoders were created, providing a 'neural cursor' with which MN opened simulated e-mail and operated devices such as a television, even while conversing. Furthermore, MN used neural control to open and close a prosthetic hand, and perform rudimentary actions with a multi-jointed robotic arm. These early results suggest that NMPs based upon intracortical neuronal ensemble spiking activity could provide a valuable new neurotechnology to restore independence for humans with paralysis.
23:59 Posted in Brain-computer interface, Neurotechnology & neuroinformatics, Virtual worlds | Permalink | Comments (0) | Tags: brain-computer interface
CatchBob
From the project's website
CatchBob is an experimental platform to elicit collaborative behavior of people working together on a mobile activity. Running on a mobile device (iPAQ, TabletPc), it's a collaborative hunt in which groups of three persons have to find and circle a virtual object on our campus.
Videos of CatchBob!:
- The long video (3:30, .mov, 15.8Mb) can be downloaded here.
- The short version (1:20, .mov, 8.3Mb) can be downloaded there.

19:30 Posted in Augmented/mixed reality, Creativity and computers, Wearable & mobile | Permalink | Comments (0) | Tags: computer supported collaborative work
New Google3D concept
Re-blogged from Smart Mobs

19:05 Posted in Virtual worlds, Wearable & mobile | Permalink | Comments (0) | Tags: virtual reality




