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Mar 17, 2006

Are game designers discarding heads-up displays?

Via Wired

Some game designers are discarding "heads-up displays," trying to create a more immersive environment by providing game data such as a player's health and ammo levels using subtler hints that are truer to life. Big mistake, according to Clive Thompson:

I let fly with a flurry of jabs, then lean in and deliver a sneaky uppercut. It connects perfectly -- I can hear the moist thwack of my boxing glove on my opponent's cheek. When he staggers back to his corner of the boxing ring, I admire my handiwork: Swollen eyes, drooling crimson -- it's like something Picasso might have painted if he worked with blood. I can tell that one more barrage is gonna win me the round.

And the thing is, I don't need to look at a "health bar" floating over my opponent to see he's nearly vanquished. Indeed, in this Xbox 360 version of Fight Night Round 3 there is no "heads-up display," or HUD, at all. Most action games rely on such an omnipresent overlay, floating on screen and showing how much ammo or health you've got left. But with Fight Night, you just have to pay close attention to the acoustic and visual cues -- the increasingly sluggish attacks of your fighter, the fatigue written on his face...

Continue to read the full article

20th International Symposium on Human Factors in Telecommunication

Via the IST Research website 
 
Sophia Antipolis, France
 
The International Symposia on "Human Factors in Telecommunication" (HFT) are organized every second year to provide a forum for Human Factors experts to exchange information, views and experiences in research and the application of excellent Human Factors / human-machine interaction principles in telecommunication and in information & communication technology equipment and services. The participating experts come from telecommunication administrations, service providers and manufacturers, and from related research and development organizations. Papers and posters should encourage open discussion of Human Factors and customer experience issues. The event also hosts two workshops : "User education and setup guidelines for mobile terminals and e-services" and "Enabling the delivery of localized information and communication services".
 
Visit the conference website 

Kino 3D


 

 

Kino 3D is a forum (in Italian) about open-source computer graphics. It includes several sections:

- Discussion on 2D and 3D computer graphics and open source for any platform;

- OpenLab: Experiments, work in progress, prototypes;

- Tutorial about Blender (the open source, cross platform suite of tools for 3D creation);

- Discussion about video, animations, and 2D/3D videogames;

- Off topics;

- A link to the international Blender forum;

The forum is an useul resource for professionals and people interested in knowing more about the world of open-source computer graphics.

USA Today: computer games and neurofeedback as a treatment

Via Mind Hacks

USA Today has an article about the use of computer games and neurofeedback as a treatment:

Whether speeding down a virtual street in Sony's Gran Turismo or slaying Spyro the Dragon, researchers hope games such as these will improve the lives of those with attention-deficit hyperactivity disorder, commonly known as ADHD, or cognitive-processing difficulties.

People with these disorders experience "constant frustration," says Henry Owens, a Melbourne, Fla., clinical psychologist who recently began offering a patented video game system, which evolved from NASA technology, to some of his patients.

"If they just play video games on their own, they will zone out," he says. "When they play on this system, if they zone out, the video game doesn't respond any more," acting as an incentive to improve focus and concentration.