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Jan 20, 2006

E-motional linkage

Via we-make-money-not-art 

The project ‘Ether Beat' has developed devices that sense, process, transmit and receive the ECG wavelength. The collection is made up of two sets of garments. The effect provided by the garments is of the heartbeat wavelength of your remote friend/lover/relative being received as vibration through your garment. Conceptually, the motivation for the project is two-fold: to question whether usage of the apparatus will encourage physiological empathy - the moderation of ones heartbeat to syncopate with that of the remote other; and emotional empathy - the establishment of a remote emotional linkage.
 
The garments utilise simple technologies, which have been ‘rejigged' to suit the prototype, combined with specifically designed processing equipment. From a design perspective, the challenge has been to utilise the structure of the requisite technologies to inform the development of the apparel, rather than retrofitting an existing garment. Thus, they have been drafted from the initial stages using traditional construction techniques in non-traditional ways to accommodate electronic pathways, processing equipment, and battery power.

Lecturer (Assistant Professor) in Neuroscience and Virtual Reality

Movement & Perception Lab, affiliated to CNRS and University of the Mediterranean is offering a permanent position, at the level of Assistant Professor. The lab's main topic is the study of central and peripheral mechanisms for the control and perception of human movements.

The candidate will be part of the development of Virtual Reality (Movelite) and Motion Analysis (Vicon) technological platforms, designed for experimental investigations of human movement production and perception.


Research topics include (but not limited to): Visual control of displacement, Spatial orientation, multi-sensory integration, immersion and presence, models of human motion

As concerns teaching, the candidate will be involved in Sports Sciences and in Human Movement Sciences courses. Teaching fields will include Neuroscience and Psychology. One objective will be to organize a course in Virtual Reality applied to the above scientific domains. The candidate will demonstrate his/her competence in Neuroscience and Psychology. Experience in Virtual Reality will be appreciated. International experience and indexed publications will be a plus.

Submit CV, motivation and recommendation letters to

Jean-Louis Vercher

UMR 6152 Mouvement Perception
CNRS UNIVERSITE DE LA MEDITERRANEE
IFR Etienne-Jules Marey
Faculté des Sciences du Sport, CP 910
av. de Luminy F-13288 Marseille cedex 09 (FRANCE)
-------------------------------------------------
secretary : .. +33 (0)491 17 22 50
Fax : ........ +33 (0)491 17 22 52
E-mail : ..... mailto:jean-louis.vercher@univmed.fr
Web : ........ http://www.laps.univ-mrs.fr/

Motor learning: its relevance to stroke recovery and neurorehabilitation

 

Motor learning: its relevance to stroke recovery and neurorehabilitation

Curr Opin Neurol. 2006 Feb;19(1):84-90

Authors: Krakauer JW

PURPOSE OF REVIEW: Much of neurorehabilitation rests on the assumption that patients can improve with practice. This review will focus on arm movements and address the following questions: (i) What is motor learning? (ii) Do patients with hemiparesis have a learning deficit? (iii) Is recovery after injury a form of motor learning? (iv) Are approaches based on motor learning principles useful for rehabilitation? RECENT FINDINGS: Motor learning can be broken into kinematic and dynamic components. Studies in healthy subjects suggest that retention of motor learning is best accomplished with variable training schedules. Animal models and functional imaging in humans show that the mature brain can undergo plastic changes during both learning and recovery. Quantitative motor control approaches allow differentiation between compensation and true recovery, although both improve with practice. Several promising new rehabilitation approaches are based on theories of motor learning. These include impairment oriented-training (IOT), constraint-induced movement therapy (CIMT), electromyogram (EMG)-triggered neuromuscular stimulation, robotic interactive therapy and virtual reality (VR). SUMMARY: Motor learning mechanisms are operative during spontaneous stroke recovery and interact with rehabilitative training. For optimal results, rehabilitation techniques should be geared towards patients' specific motor deficits and possibly combined, for example, CIMT with VR. Two critical questions that should always be asked of a rehabilitation technique are whether gains persist for a significant period after training and whether they generalize to untrained tasks.

Mobile eyetracking systems

Via Pasta and Vinegar

 

Building a lightweight eyetracker by Jason S.Babcock & Jeff B. Pelz from Rochester Institute of Technology:




Abstract. Eyetracking systems that use video-based cameras to monitor the eye and scene can be made significantly smaller thanks to tiny micro-lens video cameras. Pupil detection algorithms are generally implemented in hardware, allowing for real-time eyetracking. However, it is likely that real-time eyetracking will soon be fully accomplished in software alone. This paper encourages an “open-source” approach to eyetracking by providing practical tips on building lightweight eyetracking from commercially available micro-lens cameras and other parts. While the headgear described here can be used with any dark-pupil eyetracking controller, it also opens the door to open-source software solutions that could be developed by the eyetracking and image-processing communities. Such systems could be optimized without concern for real-time performance because the systems could be run offline.


CYNETart_06humane

Via Networked performance

logo_CYNETart06.gif

CYNETart_06humane is devoted to the theme of Body-images - Image-body :: the bred, constructed, staged, cultivated, homemade and self-designed human being. Work from the fields of dance & technology, performances, audiovisual compositions, installations, net art and new social and cultural strategies based on new technologies may be submitted to the competition. CYNETart_06humane takes place November 15 to 19. Deadline: March 20, 2006!

CYNETart has been showing new trends of cultural developments in the media arts since 1997. The consequences of the prevailing progress of civilisation and the introduction of new information technologies in all fields of social life lead to the disembodiment of perception triggering the examination of a new sensitivity for physical experience and for the perception of one's own body. The international festival focuses on the changed perception of the body caused by new information technologies. At this, the performance of the new technologie is less important, it is rather about their cultural potential for mediation. This applies f.i. to linkages between existential questions of humankind and their perception. It also applies to a more sensual approach to scientific methods of research and the interconnections between the arts.

All in all, CYNETart 2006 presents three awards. The CYNETart award donated by the Stiftung für Kunst & Kultur der Stadtsparkasse Dresden is endowed with 5,000 Euros. The CYNETart award donated by T-Systems Multimedia Solutions is endowed with 5,000 Euros. The sponsorship award of the Saxon Ministry of Science and the Fine Arts is endowed with 10,000 Euros. The award-winning works are selected from the submissions by an international expert jury. Application form online. The deadline for submissions is March 20, 2006!

Organiser: Trans-Media-Akademie Hellerau e.V. and The City of Dresden, Culture Office in co-operation with the European Centre for the Arts Hellerau

You get further information on www.cynetart.de and from
Trans-Media-Akademie Hellerau e.V.
Festspielhaus Hellerau, Karl-Liebknecht-Str. 56
01109 Dresden, GERMANY
Tel. +49-351-889 6665
Fax +49-351-34 000 33

20:10 Posted in Cyberart | Permalink | Comments (0) | Tags: Positive Technology

Meeting of the International Neuropsychological Society

The 34th Annual Meeting of the International Neuropsychological Society (INS) will take place in Boston from the 1st through the 4th of February.
 
Details can be found on the INS website on the webpage for the meeting.

Humanoids 2006 conference

2006 IEEE-RAS International Conference on Humanoid Robots December 4-6, 2006, University of Genova, Genova, Italy.

The 2006 IEEE-RAS International Conference on Humanoid Robots will be held on December 4 to 6, 2006 in Genova, Italy. The conference series started in Boston in the year 2000, traveled through Tokyo (2001), Karlsruhe/Munich (2003), Santa Monica (2004), and Tsukuba (2005) and will dock in Genoa in 2006.

The conference theme, Humanoid Companions, addresses specifically aspects of human-humanoid mutual understanding and co-development.

To facilitate the exchange of ideas in the diverse fields of humanoid technologies the structure will remain single-track with ample space allocated (both at the conference and in the proceedings) for poster presentations. The first day of the conference will be devoted to tutorials and workshops.

Papers as well as suggestions for tutorials and workshops from academic and industrial communities and government agencies are solicited in all areas of humanoid robots. Topics of interest include, but are not limited to:
* Design and control of full-body humanoids
* Anthropomorphism in robotics (theories, materials, structure, behaviors)
* Interaction between life-science and robotics
* Human – humanoid interaction, collaboration and cohabitation
* Advanced components for humanoids (materials, actuators, portable energy storage, etc)
* New materials for safe interaction and physical growth
* Tools, components and platforms for collaborative research
* Perceptual and motor learning
* Humanoid platforms for robot applications (civil, industrial, clinical)
* Cognition, learning and development in humanoid systems
* Software and hardware architectures for humanoid implementation

Important Dates
* June 1st, 2006 - Proposals for Tutorials/Workshops
* June 15th , 2006 - Submission of full-length papers
* Sept. 1st , 2006 - Notification of Paper Acceptance
* October 15th, 2006 - Submission of final camera-ready papers
* November 1st 2006 - Deadline for advance registration

Paper Submission
All papers must be submitted electronically in PDF format by June 1st, 2006. The maximum number of pages is limited to six, including figures. A maximum of 2 additional pages will be permitted at an extra page charge of € 80 per page. Detailed instructions for paper submissions and format can be found in the conference website.

http://www.humanoids2006.org/