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<title>Positive Technology Journal - research_tools</title>
<description>Mind, brain, and emerging technologies - By Andrea Gaggioli, Ph.D</description>
<link>http://gaggio.blogspirit.com/research_tools/</link>
<lastBuildDate>Mon, 14 Dec 2009 12:11:32 +0100</lastBuildDate>
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<copyright>All Rights Reserved</copyright>
<item>
<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/12/12/a-history-of-game-controllers-diagram.html</guid>
<title>A History of Game Controllers Diagram</title>
<link>http://gaggio.blogspirit.com/archive/2009/12/12/a-history-of-game-controllers-diagram.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Sat, 12 Dec 2009 17:21:00 +0100</pubDate>
<description>
&lt;p style=&quot;text-align: left;&quot;&gt;image by Damien Lopez (via &lt;a target=&quot;_blank&quot; href=&quot;http://www.burkazoid.com/&quot;&gt;James Burke&lt;/a&gt;)&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.burkazoid.com/wp-content/uploads/2009/12/History_of_Game_Controllers.png&quot;&gt;&lt;img style=&quot;float: left;&quot; class=&quot;aligncenter size-thumbnail wp-image-599&quot; title=&quot;A History of Game Controllers&quot; src=&quot;http://www.burkazoid.com/wp-content/uploads/2009/12/History_of_Game_Controllers-450x814.png&quot; alt=&quot;A History of Game Controllers&quot; height=&quot;706&quot; width=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;h1 style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/h1&gt; &lt;p style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;/p&gt;
</description>
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<item>
<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/10/29/social-media-count.html</guid>
<title>Social Media counts</title>
<link>http://gaggio.blogspirit.com/archive/2009/10/29/social-media-count.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Thu, 29 Oct 2009 08:34:00 +0100</pubDate>
<description>
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;367&quot; width=&quot;340&quot; data=&quot;http://www.personalizemedia.com/media/socmedcounter.swf&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;id&quot; value=&quot;Garys Social Media Count&quot; /&gt; &lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt; &lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.personalizemedia.com/media/socmedcounter.swf&quot; /&gt; &lt;param name=&quot;name&quot; value=&quot;myMovieName&quot; /&gt;&lt;/object&gt;&lt;/p&gt;
</description>
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<item>
<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/07/01/a-virtual-reality-based-system-integrated-with-fmri-to-study.html</guid>
<title>A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution</title>
<link>http://gaggio.blogspirit.com/archive/2009/07/01/a-virtual-reality-based-system-integrated-with-fmri-to-study.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Cybertherapy</category>
<category>Mental practice &amp; mental simulation</category>
<category>Research tools</category>
<category>Virtual worlds</category>
<pubDate>Wed, 01 Jul 2009 19:22:00 +0200</pubDate>
<description>
&lt;p&gt;A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: A proof of concept study.&lt;/p&gt; &lt;p&gt;&lt;em&gt;Restor Neurol Neurosci.&lt;/em&gt; 2009;27(3):209-23&lt;/p&gt; &lt;p&gt;Authors: Adamovich SV, August K, Merians A, Tunik E&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;Purpose: Emerging evidence shows that interactive virtual environments (VEs) may be a promising tool for studying sensorimotor processes and for rehabilitation. However, the potential of VEs to recruit action observation-execution neural networks is largely unknown. For the first time, a functional MRI-compatible virtual reality system (VR) has been developed to provide a window into studying brain-behavior interactions. This system is capable of measuring the complex span of hand-finger movements and simultaneously streaming this kinematic data to control the motion of representations of human hands in virtual reality. Methods: In a blocked fMRI design, thirteen healthy subjects observed, with the intent to imitate (OTI), finger sequences performed by the virtual hand avatar seen in 1st person perspective and animated by pre-recorded kinematic data. Following this, subjects imitated the observed sequence while viewing the virtual hand avatar animated by their own movement in real-time. These blocks were interleaved with rest periods during which subjects viewed static virtual hand avatars and control trials in which the avatars were replaced with moving non-anthropomorphic objects. Results: We show three main findings. First, both observation with intent to imitate and imitation with real-time virtual avatar feedback, were associated with activation in a distributed frontoparietal network typically recruited for observation and execution of real-world actions. Second, we noted a time-variant increase in activation in the left insular cortex for observation with intent to imitate actions performed by the virtual avatar. Third, imitation with virtual avatar feedback (relative to the control condition) was associated with a localized recruitment of the angular gyrus, precuneus, and extrastriate body area, regions which are (along with insular cortex) associated with the sense of agency. Conclusions: Our data suggest that the virtual hand avatars may have served as disembodied training tools in the observation condition and as embodied &quot;extensions&quot; of the subject's own body (pseudo-tools) in the imitation. These data advance our understanding of the brain-behavior interactions when performing actions in VE and have implications in the development of observation- and imitation-based VR rehabilitation paradigms.&lt;/em&gt;&lt;/p&gt; 
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/06/26/amazing-optical-illusion.html</guid>
<title>Amazing optical illusion</title>
<link>http://gaggio.blogspirit.com/archive/2009/06/26/amazing-optical-illusion.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Fri, 26 Jun 2009 19:54:45 +0200</pubDate>
<description>
&lt;center&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://forgetomori.com/2009/science/best-optical-illusion-ever-this-year/&quot; title=&quot;Optical Illusion: Monspiral by sentientdevelopments, on Flickr&quot;&gt;&lt;img width=&quot;291&quot; src=&quot;http://farm4.static.flickr.com/3651/3658354601_f3563fd171_o.png&quot; alt=&quot;Optical Illusion: Monspiral&quot; height=&quot;284&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt; &lt;p&gt;This&amp;nbsp;picture appears to show green and blue spirals, but in fact the apparent green and blue are exactly the same colour.&lt;/p&gt; &lt;p&gt;More about this &lt;a target=&quot;_blank&quot; href=&quot;http://richardwiseman.wordpress.com/2009/06/23/possibly-the-best-optical-ilusion-i-have-seen-all-year/&quot;&gt;here&lt;/a&gt; and &lt;a target=&quot;_blank&quot; href=&quot;http://forgetomori.com/2009/science/best-optical-illusion-ever-this-year/&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt; 
</description>
</item>
<item>
<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/05/06/open-source-eye-tracker.html</guid>
<title>Open Source Eye-Tracker</title>
<link>http://gaggio.blogspirit.com/archive/2009/05/06/open-source-eye-tracker.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Wed, 06 May 2009 18:46:17 +0200</pubDate>
<description>
&lt;p&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.i-cherubini.it/mauro/blog&quot;&gt;Mauro Cherubini's blog&lt;/a&gt;&lt;/p&gt; &lt;table width=&quot;100%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td class=&quot;article&quot;&gt; &lt;p&gt;The Gaze Group at the &lt;a target=&quot;_blank&quot; href=&quot;http://www.itu.dk/&quot;&gt;IT University of Copenhagen&lt;/a&gt;&amp;nbsp;is developing&amp;nbsp;an&amp;nbsp;open-source&amp;nbsp;eye-tracking application&amp;nbsp;that will provide a low-cost alternative to commercial gaze tracking systems. &lt;a target=&quot;_blank&quot; href=&quot;http://www.gazegroup.org/downloads/23-gazetracker&quot;&gt;The ITU Gaze Tracker&lt;/a&gt;&amp;nbsp;is video-based and works with any videocamera or a webcam equipped with infrared nightvision&lt;/p&gt; &lt;p&gt;More to explore: San Agustin, J., Skovsgaard, H., Hansen, J. P., and Hansen, D. W. 2009. Low-cost gaze interaction: ready to deliver the promises. In &lt;em&gt;Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems&lt;/em&gt; (Boston, MA, USA, April 04 - 09, 2009). CHI EA ‘09. ACM, New York, NY, 4453-4458.&lt;/p&gt; &lt;p&gt;&lt;img width=&quot;347&quot; src=&quot;http://www.i-cherubini.it/roberta/blog/wp-content/uploads/2009/04/itu-gaze-tracker.jpg&quot; alt=&quot;ITU_Gaze-Tracker.jpg&quot; height=&quot;281&quot; /&gt;&lt;/p&gt; &lt;p&gt;&lt;img width=&quot;355&quot; src=&quot;http://www.i-cherubini.it/mauro/blog/wp-content/uploads/2009/04/itu-gaze-tracker-software.jpg&quot; alt=&quot;ITU_Gaze_Tracker-software.jpg&quot; height=&quot;234&quot; /&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; 
</description>
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<item>
<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/04/20/the-allosphere-an-immersive-virtual-reality-system-to-visual.html</guid>
<title>The Allosphere: an immersive virtual reality system to visualize scientific data</title>
<link>http://gaggio.blogspirit.com/archive/2009/04/20/the-allosphere-an-immersive-virtual-reality-system-to-visual.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Information visualization</category>
<category>Research tools</category>
<pubDate>Mon, 20 Apr 2009 13:35:00 +0200</pubDate>
<description>
&lt;p style=&quot;text-align: justify;&quot;&gt;The need for computing tools that allows to visualize, explore and manipulate huge multidimensional data is becoming a key priority in several fields of science and engineering&lt;br /&gt; &lt;br /&gt; From this perspective, an interesting possibility is the use of Immersive Virtual Reality. For example, researchers at the California NanoSystem Institute lead by Professor JoAnn Kuchera-Morin have created the &lt;a target=&quot;_blank&quot; href=&quot;http://www.allosphere.ucsb.edu/&quot;&gt;AlloSphere&lt;/a&gt;, an interactive chamber made of two 5-meter-radius hemispheres of perforated aluminum that are designed to be optically opaque and acoustically transparent.&lt;br /&gt; &lt;br /&gt; There are currently two projectors, mounted around the seam between the two hemispheres, approaching eye-limited resolution on the inner surface. The loudspeaker real-time sound synthesis cluster (around 500 individual speaker elements plus sub-woofers) is suspended behind the aluminum screen resulting in 3-D audio. Other clusters include simulation, sensor-array processing, effector-array processing, real-time video processing for motion-capture and visual computing, render-farm/real-time ray-tracing and radiosity cluster, and content and prototyping environments.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;You can tour the Allosphere in this stunning video:&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;241&quot; width=&quot;298&quot; data=&quot;http://www.youtube.com/v/u-D-zEToJQ4&amp;amp;hl=en&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/u-D-zEToJQ4&amp;amp;hl=en&amp;amp;fs=1&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Here is an exterior photo of the AlloSphere @ the California Nanosystem Institute&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://www.allosphere.ucsb.edu/images/CNSI_Exterior_w350.jpg&quot; alt=&quot;The Allosphere&quot; height=&quot;179&quot; width=&quot;298&quot; /&gt;&lt;/p&gt; &lt;p class=&quot;photo_credit&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt; 
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/02/11/annual-review-of-cybertherapy-and-telemedicine.html</guid>
<title>Annual Review of Cybertherapy and Telemedicine</title>
<link>http://gaggio.blogspirit.com/archive/2009/02/11/annual-review-of-cybertherapy-and-telemedicine.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Wed, 11 Feb 2009 16:41:53 +0100</pubDate>
<description>
&lt;p&gt;The new &lt;a target=&quot;_blank&quot; href=&quot;http://www.arctt.info/&quot;&gt;open-access journal &quot;Annual Review of Cybertherapy and Telemedicine&quot;&lt;/a&gt; is online.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div style=&quot;display: block; text-align: left;&quot;&gt;&lt;a href=&quot;http://sites.google.com/site/annualreviewofcybertherapy/Home/ARCTT_Cover_2003.jpg?attredirects=0&quot; imageanchor=&quot;1&quot;&gt;&lt;img src=&quot;http://sites.google.com/site/annualreviewofcybertherapy/_/rsrc/1233771016387/Home/ARCTT_Cover_2003.jpg?height=420&amp;amp;width=311&quot; border=&quot;0&quot; height=&quot;329&quot; width=&quot;243&quot; /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;ARCTT is &lt;b&gt;a peer-reviewed journal covering a wide variety of topics of interest to the mental health, neuroscience, and rehabilitation communities&lt;/b&gt;.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;The mission of ARCTT is to provide &lt;b&gt;systematic, periodic examinations of scholarly advances in the field of CyberTherapy and Telemedicine through novel experimental clinical studies or critical authoritative reviews&lt;/b&gt;. It is directed to healthcare providers and researchers who are interested in the applications of advanced media for improving the delivery and efficacy of mental healthcare and rehabilitative services.&lt;/p&gt; 
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2008/09/17/crowdfunding-for-science.html</guid>
<title>Crowdfunding for science</title>
<link>http://gaggio.blogspirit.com/archive/2008/09/17/crowdfunding-for-science.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Wed, 17 Sep 2008 11:20:00 +0200</pubDate>
<description>
&lt;p align=&quot;justify&quot;&gt;I and my colleague&amp;nbsp;Giuseppe Riva have just&amp;nbsp;published a letter&amp;nbsp;in &lt;a target=&quot;_blank&quot; href=&quot;http://www.sciencemag.org/current.dtl#letters&quot;&gt;Science&lt;/a&gt;, where we propose crowd-funding - a form of &lt;a target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/Crowdsourcing&quot; title=&quot;crowsourcing&quot;&gt;crowdsourcing&lt;/a&gt; applied to finance -&amp;nbsp;as a possible strategy to cope with the lack of investments in research.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://images.google.be/imgres?imgurl=http://www.rpgplanet.com/mir/gfsite/MIR%2520Timeline_files/crowds2.jpg&amp;amp;imgrefurl=http://www.rpgplanet.com/mir/gfsite/page6.html&amp;amp;h=424&amp;amp;w=600&amp;amp;sz=224&amp;amp;hl=nl&amp;amp;start=2&amp;amp;sig2=o35FoJnHiYp0_rREVHyETg&amp;amp;um=1&amp;amp;usg=__wa_Xsp1-KkbpaZ99IPDnwC5gWQY=&amp;amp;tbnid=pZM7jhFav9UxkM:&amp;amp;tbnh=95&amp;amp;tbnw=135&amp;amp;ei=e83QSLH0LpOA0gTQoMiaDQ&amp;amp;prev=/images%3Fq%3Dcrowds%26um%3D1%26hl%3Dnl%26sa%3DN&quot;&gt;&lt;img width=&quot;135&quot; src=&quot;http://tbn0.google.com/images?q=tbn:pZM7jhFav9UxkM:http://www.rpgplanet.com/mir/gfsite/MIR%2520Timeline_files/crowds2.jpg&quot; height=&quot;95&quot; style=&quot;border: 1px solid&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;The full text of the article is available here:&amp;nbsp;&lt;a href=&quot;http://gaggio.blogspirit.com/media/00/01/e6ab53d5d2e59d87b4b793a1ceb3c934.pdf&quot; id=&quot;media-249094&quot; name=&quot;media-249094&quot;&gt;gaggioli_riva_science08.pdf&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.scivee.tv/node/5850&quot; title=&quot;Open Genius&quot;&gt;Video&lt;/a&gt; (Italian only)&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2008/04/16/trackfly-virtual-reality-for-a-behavioral-system-analysis-in.html</guid>
<title>TrackFly: Virtual reality for a behavioral system analysis in free-flying fruit flies</title>
<link>http://gaggio.blogspirit.com/archive/2008/04/16/trackfly-virtual-reality-for-a-behavioral-system-analysis-in.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Wed, 16 Apr 2008 12:33:49 +0200</pubDate>
<description>
&lt;p&gt;TrackFly: Virtual reality for a behavioral system analysis in free-flying fruit flies.&lt;/p&gt; &lt;p&gt;&lt;i&gt;J Neurosci Methods.&lt;/i&gt; 2008 Mar 8;&lt;/p&gt; &lt;p&gt;Authors: Fry SN, Rohrseitz N, Straw AD, Dickinson MH&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Modern neuroscience and the interest in biomimetic control design demand increasingly sophisticated experimental techniques that can be applied in freely moving animals under realistic behavioral conditions. To explore sensorimotor flight control mechanisms in free-flying fruit flies (Drosophila melanogaster), we equipped a wind tunnel with a Virtual Reality (VR) display system based on standard digital hardware and a 3D path tracking system. We demonstrate the experimental power of this approach by example of a 'one-parameter open loop' testing paradigm. It provided (1) a straightforward measure of transient responses in presence of open loop visual stimulation; (2) high data throughput and standardized measurement conditions from process automation; and (3) simplified data analysis due to well-defined testing conditions. Being based on standard hardware and software techniques, our methods provide an affordable, easy to replicate and general solution for a broad range of behavioral applications in freely moving animals. Particular relevance for advanced behavioral research tools originates from the need to perform detailed behavioral analyses in genetically modified organisms and animal models for disease research.&lt;/i&gt;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2008/03/29/nature-precedings.html</guid>
<title>Nature Precedings</title>
<link>http://gaggio.blogspirit.com/archive/2008/03/29/nature-precedings.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Research tools</category>
<pubDate>Sat, 29 Mar 2008 13:08:22 +0100</pubDate>
<description>
&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;http://precedings.nature.com/&quot;&gt;Nature Precedings&lt;/a&gt; is a place for researchers to share pre-publication research, unpublished manuscripts, presentations, posters, white papers, technical papers, supplementary findings, and other scientific documents. Submissions are screened by our professional curation team for relevance and quality, but are not subjected to peer review. Contributions range from biology and medicine (except clinical trials) to chemistry and the earth sciences.&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt;
</description>
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