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<title>Positive Technology Journal - augmented_mixed_reality</title>
<description>Mind, brain, and emerging technologies - By Andrea Gaggioli, Ph.D</description>
<link>http://gaggio.blogspirit.com/augmented_mixed_reality/</link>
<lastBuildDate>Mon, 14 Dec 2009 12:11:32 +0100</lastBuildDate>
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<copyright>All Rights Reserved</copyright>
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<title>Bionic Eye - Augmented Reality on the iPhone</title>
<link>http://gaggio.blogspirit.com/archive/2009/09/28/bionic-eye-augmented-reality-on-the-iphone.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Wearable &amp; mobile</category>
<pubDate>Mon, 28 Sep 2009 12:59:12 +0200</pubDate>
<description>
&lt;p style=&quot;text-align: justify;&quot;&gt;Bionic Eye is the first augmented reality application developed for the iPhone 3GS. A brainchild of Dutch start-up Layar, &lt;a target=&quot;_blank&quot; href=&quot;http://www.bionic-eye.com/&quot;&gt;Bionic Eye&lt;/a&gt; enables you to visualize Points of Interest (POI) located in your nearby environment in the US.&lt;br /&gt; &lt;br /&gt; POI databases include restaurants, WiFi hotspots, subway stations (New York Subway, Washington Metro, Chicago L Rapid Transit), etc. Over 100.000 POI are already included in this application. Elements located at a distance less than 1km (0,621miles) only will be displayed on the screen.&lt;/p&gt; &lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330043513&amp;amp;mt=8&quot;&gt;Download link&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;254&quot; width=&quot;357&quot; data=&quot;http://www.youtube.com/v/OJmB1lWIdGw&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/OJmB1lWIdGw&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/09/21/nokia-mixed-reality-gadgets.html</guid>
<title>Nokia Mixed Reality gadgets</title>
<link>http://gaggio.blogspirit.com/archive/2009/09/21/nokia-mixed-reality-gadgets.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<pubDate>Mon, 21 Sep 2009 17:20:00 +0200</pubDate>
<description>
&lt;p&gt;Cool video by Nokia Future Tech lab on the next generation of Mixed Reality gadgets.. gaze-tracking eyewear that allows browsing and selecting with your eyes; 3-D audio to find and hear spatialized sounds... and more.&lt;/p&gt; &lt;p&gt;check it out:&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;242&quot; width=&quot;353&quot; data=&quot;http://www.youtube.com/v/CGwvZWyLiBU&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt; &lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/CGwvZWyLiBU&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/06/05/digital-hologram-of-smart-grid-technology.html</guid>
<title>Digital hologram of smart grid technology</title>
<link>http://gaggio.blogspirit.com/archive/2009/06/05/digital-hologram-of-smart-grid-technology.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Participative ecology</category>
<pubDate>Fri, 05 Jun 2009 19:02:10 +0200</pubDate>
<description>
&lt;p&gt;General Electric has a great mini-site up showcasing their newest energy services and smarter power management tools.&lt;/p&gt; &lt;p&gt;But the most intriguing part of the&amp;nbsp;site is &lt;a target=&quot;_blank&quot; href=&quot;http://ge.ecomagination.com/smartgrid/#/augmented_reality&quot; onclick=&quot;pageTracker._trackPageview('/outgoing/ge.ecomagination.com/smartgrid/#/augmented_reality');&quot;&gt;&lt;span style=&quot;color: #669900;&quot;&gt;the augmented reality&amp;nbsp;applications&lt;/span&gt;&lt;/a&gt; that you&amp;nbsp;can&amp;nbsp;play with&amp;nbsp;using your computer’s webcam.&lt;/p&gt; &lt;p&gt;What you do is you print out a piece of paper that the webcam “sees” and GE’s augmented reality program builds a virtual hologram.&lt;/p&gt; &lt;p&gt;Check out the demo&amp;nbsp;video&amp;nbsp;and then try&amp;nbsp;the&amp;nbsp;AR apps&amp;nbsp;&lt;a target=&quot;_blank&quot; href=&quot;http://ge.ecomagination.com/smartgrid/#/augmented_reality&quot;&gt;here&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &lt;object type=&quot;application/x-shockwave-flash&quot; width=&quot;321&quot; height=&quot;289&quot; data=&quot;http://www.youtube.com/v/NK59Beq0Sew&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/NK59Beq0Sew&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; 
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2009/04/14/movable-screen.html</guid>
<title>Movable screen</title>
<link>http://gaggio.blogspirit.com/archive/2009/04/14/movable-screen.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<pubDate>Tue, 14 Apr 2009 18:16:17 +0200</pubDate>
<description>
&lt;p&gt;Cool video of an augmented reality display in use at Allard Pierson Museum in Amsterdam. Augmented reality has become reality...&lt;/p&gt; &lt;p&gt;&lt;object data=&quot;http://www.youtube.com/v/0UODkvUTnAU&amp;amp;hl=it&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;362&quot; height=&quot;295&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/0UODkvUTnAU&amp;amp;hl=it&amp;amp;fs=1&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://feedproxy.google.com/~r/SentientDevelopments/~3/LCHBix3FjQg/augmented-reality-in-use-at-allard.html&quot; title=&quot;Site: Sentient Developments&quot; class=&quot;bl_itemtitle&quot;&gt;&lt;/a&gt;&lt;/p&gt; 
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2007/10/27/levelhead.html</guid>
<title>LevelHead</title>
<link>http://gaggio.blogspirit.com/archive/2007/10/27/levelhead.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<pubDate>Sat, 27 Oct 2007 15:25:00 +0200</pubDate>
<description>
&lt;p&gt;Re-blogged from &lt;a href=&quot;http://transition.turbulence.org/blog/2007/10/25/levelhead/&quot; target=&quot;_blank&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://transition.turbulence.org/blog/images/2007/10/levelhead.thumbnail.jpg&quot; alt=&quot;levelhead.jpg&quot; /&gt;&lt;a href=&quot;http://julianoliver.com/levelhead&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt; &lt;p&gt;&lt;i&gt;&lt;a href=&quot;http://julianoliver.com/levelhead&quot; target=&quot;_blank&quot;&gt;levelHead&lt;/a&gt; is an interactive game that uses a cube, a webcam, and pattern recognition. When the cube is rotated or tilted in front of the camera the user will be able to see ‘inside’ the cube and guide a small avatar through six different rooms.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Pattern recognition has already been used in several other projects, but this is a new way of using it, and a new way of thinking of the technology. The idea behind the game itself is rather simple. When the cube is tilted the avatar moves in the corresponding direction. The goal of the game is to guide him through a maze of rooms connected by doors, and lead him to the outside world.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;According to the creater, &lt;a href=&quot;http://julianoliver.com/&quot; target=&quot;_blank&quot;&gt;Julian Oliver&lt;/a&gt;, the game is currently in development, but will be released as open-source soon.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Check out the explanatory &lt;a href=&quot;http://www.youtube.com/watch?v=5ks1u0A8xdU&quot; target=&quot;_blank&quot;&gt;video.&lt;/a&gt;&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2007/07/11/gadgets-may-help-merge-virtual-reality-with-real-life.html</guid>
<title>Gadgets may help merge virtual reality with real life</title>
<link>http://gaggio.blogspirit.com/archive/2007/07/11/gadgets-may-help-merge-virtual-reality-with-real-life.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<pubDate>Wed, 11 Jul 2007 22:00:47 +0200</pubDate>
<description>
&lt;p&gt;reBlogged from &lt;a href=&quot;http://www.turbulence.org/blog/archives/004524.html#more&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;networked performance&lt;/a&gt;&lt;/p&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://www.lindenlab.com/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;LindenLab&lt;/a&gt;, the company behind &lt;a href=&quot;http://www.secondlife.co/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Second life&lt;/a&gt;, hopes to introduce hand-held and wearable systems that act as gateways between the real and virtual worlds. Linden Lab and other virtual worlds also are developing versions that run on existing mobile phones.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://www.lindenlab.com/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Researchers at a recent virtual worlds conference at MIT said that special eyewear, display &quot;badges,&quot; and speakers worn about the neck will allow us to live more fully through our avatars - those idealized versions of ourselves that typically boast better proportions than the saggy originals.&lt;/i&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt;Read &lt;a href=&quot;http://www.turbulence.org/blog/archives/004524.html#more&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;full article&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2007/03/16/mediamatic-workshop.html</guid>
<title>Mediamatic workshop</title>
<link>http://gaggio.blogspirit.com/archive/2007/03/16/mediamatic-workshop.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<pubDate>Fri, 16 Mar 2007 21:33:44 +0100</pubDate>
<description>
&lt;p&gt;&lt;img src=&quot;file:///C:/DOCUME%7E1/gaggio/LOCALS%7E1/Temp/moz-screenshot.jpg&quot; /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;Via &lt;a href=&quot;http://www.turbulence.org/blog/archives/003952.html&quot; target=&quot;_blank&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://gaggio.blogspirit.com/images/thumb_14623-505-337.jpg&quot; alt=&quot;medium_14623-505-337.jpg&quot; style=&quot;border-width: 0pt; margin: 0.2em 1.4em 0.7em 0pt; float: left&quot; /&gt;&lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://www.mediamatic.net/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Mediamatic&lt;/a&gt; organizes a new workshop--&lt;a href=&quot;http://www.mediamatic.net/artefact-13370-en.html&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;&lt;b&gt;Hybrid World Lab&lt;/b&gt;&lt;/a&gt;--in which the participants develop prototypes for hybrid world media applications. Where the virtual world and the physical world used to be quite separated realms of reality, they are quickly becoming two faces of the same hybrid coin. This workshop investigates the increasingly intimate fusion of digital and physical space from the perspective of a media maker.&lt;br /&gt; &lt;br /&gt; The workshop is an intense process in which the participants explore the possibilities of the physical world as interface to online media: location based media, everyday objects as media interfaces, urban screens, and cultural application of RFID technology. Every morning lectures and lessons bring in new perspectives, project presentations and introductions to the hands-on workshop tools. Every afternoon the participants work on their own workshop projects. In 5 workshop days every participant will develop a prototype of a hybrid world media project, assisted by outstanding international trainers and lectures and technical assistants. The workshop closes with a public presentation in which the issues are discussed and the results are shown.&lt;/i&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;&lt;b&gt;Topics&lt;/b&gt;: Some of the topics that will be investigated in this workshop are: Cultural application and impact of RFID technology, internet-of-things. Using RFID in combination with other kinds of sensors. Ubiquitous computing (ubicomp) and ambient intelligence: services and applications that use chips embedded in household appliances and in public space. Locative media tools, car navigation systems, GPS tools, location sensitive mobile phones. The web as interface to the physical world: geotagging and mashupswith Google Maps &amp;amp; Google Earth. Games in hybrid space.&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2007/03/15/augmented-reality-on-cell-phones.html</guid>
<title>Augmented reality on cell phones</title>
<link>http://gaggio.blogspirit.com/archive/2007/03/15/augmented-reality-on-cell-phones.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Wearable &amp; mobile</category>
<pubDate>Thu, 15 Mar 2007 00:28:20 +0100</pubDate>
<description>
&lt;p&gt;From Technology Review&lt;/p&gt; &lt;p&gt;Nokia wants to superimpose digital information on the real world using a smart cell phone.&lt;/p&gt; &lt;p&gt;A prototype uses a GPS sensor, a compass, and accelerometers. Using data from these sensors, the phone can calculate the location of just about any object its camera is aimed at:&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt;&lt;i&gt;Last October, a team led by Markus Kähäri unveiled a proto­type of the system at the International Symposium on Mixed and Augmented Reality. The team added a GPS sensor, a compass, and accelerometers to a Nokia smart phone. Using data from these sensors, the phone can calculate the location of just about any object its camera is aimed at. Each time the phone changes location, it retrieves the names and geographical coördinates of nearby landmarks from an external database. The user can then download additional information about a chosen location from the Web--say, the names of businesses in the Empire State Building, the cost of visiting the building's observatories, or hours and menus for its five eateries.&lt;/i&gt;&lt;br /&gt;&lt;/blockquote&gt; &lt;/div&gt; &lt;p&gt;&lt;br /&gt; &lt;a href=&quot;http://www.technologyreview.com/Infotech/18291/&quot; target=&quot;_blank&quot;&gt;&lt;br /&gt; Read Original Article&lt;/a&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2006/10/13/immersive-mixed-reality-environments.html</guid>
<title>Immersive Mixed Reality Environments</title>
<link>http://gaggio.blogspirit.com/archive/2006/10/13/immersive-mixed-reality-environments.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Virtual worlds</category>
<pubDate>Fri, 13 Oct 2006 23:05:11 +0200</pubDate>
<description>
&lt;p&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.turbulence.org/blog/archives/003169.html&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Saturday 21 October 2006, Erasmus Medical Center, Rotterdam: 11.00 - 12.30: Bioinformatics dept., Faculty building, 15th floor 12.30 - 18.00: Sophia Children's Hospital, Cinema 3rd floor.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Test_Lab:/ Immersive Mixed Reality Environments/ is the product of a unique collaboration between the &lt;a target=&quot;_blank&quot; href=&quot;http://www.erasmusmc.nl/&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;Erasmus Medical Centre&lt;/a&gt; and &lt;a target=&quot;_blank&quot; href=&quot;http://www.v2.nl/&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;&lt;b&gt;V2_, Institute for the Unstable Media&lt;/b&gt;&lt;/a&gt; with the aim of opening the dialogue between scientists and artists that apply Virtual Reality in their research and art practice. The event consists of demonstrations by Virtual Reality artists and scientists providing hands-on experiences with Immersive Mixed Reality Environments, and presentations by renowned international speakers presenting the latest in Virtual Reality in science and art. See below for the program details, a description of the projects that will be demonstrated, and the invited speakers that will present their work in the seminar.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Test_Lab is a bi-monthly public event hosted by V2_ that provides an informal setting to demonstrate, test, present, and/or discuss artistic research and development (aRt&amp;amp;D).&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;The event is free of charge, but registration is required before the 19th of October. For further information and registration please contact Remco Beeskow at press@v2.nl (tel: +31 (0)10 206 72 72) or Fred Balvert at f.balvert[at]erasmusmc.nl (tel: +31(0)6 41431721). Also visit &lt;a target=&quot;_blank&quot; href=&quot;http://www.v2.nl/&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;www.v2.nl&lt;/a&gt; and &lt;a target=&quot;_blank&quot; href=&quot;http://www.erasmusmc.nl/&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;www.erasmusmc.nl&lt;/a&gt;&lt;/p&gt;
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<guid isPermaLink="true">http://gaggio.blogspirit.com/archive/2006/10/01/scacs.html</guid>
<title>SCACS</title>
<link>http://gaggio.blogspirit.com/archive/2006/10/01/scacs.html</link>
<author>noreply@blogspirit.com (Andrea Gaggioli)</author>
<category>Augmented/mixed reality</category>
<category>Wearable &amp; mobile</category>
<pubDate>Sun, 01 Oct 2006 12:51:51 +0200</pubDate>
<description>
&lt;p&gt;Re-blogged from &lt;a target=&quot;_blank&quot; href=&quot;http://infosthetics.com/archives/2006/09/wearable_data_visualization.html&quot;&gt;information&amp;nbsp;aesthetic&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;img width=&quot;400&quot; src=&quot;http://infosthetics.com/archives/wearableviz.jpg&quot; alt=&quot;wearableviz.jpg&quot; height=&quot;200&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;SCACS is a &quot;Social Context-Aware Communication System&quot; that collects information on social networks (i.e. academic co-author relationships networks) &amp;amp; visualizes them on wearable interfaces to facilitate face-to-face communications among people in physical environments. RFID sensors sense the identity of specific people (i.e. authors) nearby, &amp;amp; a wearable computer transforms the complex social network graphs into treemaps, which are then shown as augmented reality on a wearable interface (or head-mounted display).&lt;/p&gt; &lt;p&gt;&lt;br /&gt; link: &lt;a target=&quot;_blank&quot; href=&quot;http://se.aist-nara.ac.jp/achieve/pdf/158.pdf&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;aist-nara.ac.jp&lt;/a&gt; (pdf)&lt;/p&gt;
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