Positive Technology Journal

Tag > Emotional technology

Dec 06, 2005

Tangibility in Gameplay

Via Networked performance Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, and Kristina Hook, ICMI’03 , November 5–7, 2003, Vancouver, British Columbia, Canada. In this paper, we describe a way of controlling the emotional states of a synthetic character in a game (FantasyA) through a tangible interface named SenToy. SenToy is a doll with sensors in the arms, legs and body, allowing the user to influence the emotions of her character in the game. The user performs gestures and movements with SenToy, which are picked up by the sensors and...

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Sep 14, 2005

The Stress Eraser

Via Medgadget The Stress Eraser from Helicor claims to reduce cronic stress. Designed by Frog design, Stress Eraser is a standalone device that induces relaxation through breathing exercises programmed in. I prefer a glass of wine, but the design is nice-looking

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Sep 01, 2005

Coloring emotions

Via Siggraph 2005 Emerging Technologies web-site Color-Enhanced Emotion is a system that recognizes facial expressions and controls skin-pigment components using a real-time processor to...

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Aug 05, 2005

Does technology make us happy?

Jul 07, 2005

Virtual sky helps patients to relax during cancer radiation therapy

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